Ety voici comme promis ce que j'ai dans mon "1943load.ini", de base après install du C6 1.2 :
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
1943ed_m03.tga
1943ed_m02.tga
1943ed_m01.tga
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 18
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
1943actors.static
[text]
1943texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam_.tga
BeachSurf = water/BeachSurf_.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway
[FIELDS]
LowLand0 = land/summer/CAN_Channel/Compans_Marsh.tga
LowLand1 = land/summer/CAN_Channel/brown_cliffs.tga,2
LowLand2 = land/summer/CAN_Channel/Compans_french_fields_3.tga
LowLand3 = land/summer/CAN_Channel/joe_french_suburbs.tga
MidLand0 = land/summer/CAN_Channel/Compans_BoB_fields_1.tga
MidLand1 = land/summer/CAN_Channel/Compans_BoB_fields_2.tga
MidLand2 = land/summer/CAN_Channel/Compans_french_fields_1.tga
MidLand3 = land/summer/CAN_Channel/Compans_french_fields_2.tga
Mount0 = land/summer/CAN_Channel/Compans_mountain_fields_1.tga
Mount1 = land/summer/CAN_Channel/Compans_mountain_fields_2.tga
Mount2 = land/summer/CAN_Channel/Compans_mountain_fields_3.tga
Mount3 = land/summer/CAN_Channel/Compans_French_City.tga
Country0 = land/summer/CAN_Channel/Compans_French_village.tga,2
Country1 = land/summer/CAN_Channel/whitechalk.tga,2
Country2 = land/summer/CAN_Channel/comp_factory.tga
Country3 = land/summer/CAN_Channel/bocage.tga
City0 = land/summer/CAN_Channel/joe_ukvillage_fields.tga
City1 = land/summer/CAN_Channel/joe_subs.tga
City2 = land/summer/CAN_Channel/joe_city.tga
City3 = land/summer/CAN_Channel/joe_french_town.tga
AirField0= land/summer/CAN_Channel/airfields1.tga,-2
AirField1= land/summer/CAN_Channel/airfields2.tga,-2
AirField2= land/summer/CAN_Channel/airfields3.tga,-2
AirField3= land/summer/CAN_Channel/Compans_airfield2.tga
Wood0 = land/summer/CAN_Channel/Compans_mountain_fields_2.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/CAN_Channel/Compans_rom_CoastLine1.tga
Water3 = water/rom_fields_Beach.tga,2
Mystère, mystère...
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