patch RV
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- Chef de patrouille
- Messages : 5737
- Inscription : 20 janvier 2002
#2
Reste le plus douloureux a régler : le jitering. J'ai pas l'impression d'une quelconque amélioration de ce coté laNarf FFW01 a écrit :A titre informatif, un patch pour RV est sorti il y a peu, cela donnera une version d'exe 1.0.0.2 à 1.0.0.3, avec pas mal de CTD fixé te autre amelioration, pour ca, regardé les post de frugal's world ou freefalcom forum, en lisant bien cela devrait etre accessible....
![Sweatdrop :sweatdrop](./images/smilies/sweatdrop.gif)
QQ'un en sait davantage
![Detective :detective](./images/smilies/detective.gif)
bennnnnnnnn
#3pas vraiment vu du mieux de ce coté, enfin, j'etait plus trop reveillé non plus mais la vais faire un test mieux fait, par contre si qq a un probleme de texture de piste manquante a kimpo, se serait cool qu'il le dise, je sait pas si c'est moi, ou si bug aussi, ai rien vu de similaire sur les autres forum....
![Image](http://img140.imageshack.us/img140/5980/narf09.jpg)
![Image](http://img399.imageshack.us/img399/2682/bansmodomi5.jpg)
#4
Ceux qui ne le trouve pas peuvent me contacter en mp.
Voici les améliorations :
TFR changes (added to several a/c)
Mirage 2000 plock fix
Delete INS as an option in config editor
NWS roll linking in cfg
skin fixes
- transparency in ships
- F-16 transparency
DF map UI fix
Deuky's tod.lst made the current one (alleviates HUD visisbility issue)
dogfight fixes
tacetool.scf fix
F-22 .dat fix
object fixes
PS 1.61
- secondary explosions now will come from targets, and not from weapons.
Bombs used to generate secondaries even when targets was destroyed already. this is now fixed.
- Vehicles' smoke trails smaller.
- CBUs effect is more realistic now, spreading differently and more
depended on bombs velocity.
- Vehicles now will produce their own secondary explosions when
destroyed.
- Burning fire smoke plumes are now more dense near the ground.
- Fire texture tweaked.
- Spyder trails tweaked.
- more random types of AA missiles and AC explosions.
- AAA tweaked.
- Gun hit effect now has a surrounding "light" added to it.
CTD fixes
- FIXED CTD if a missing DDS, a missing DDS will now make a surface white but no CTD
- FIXED CTD when player requesting clearance for landing on carrier
- FIXED CTD when combat AP trying to change radar mode
- FIXED CTD Threat Circles in UI
- FIXED CTD Caused by missing DF variants
- FIXED CTD in Munitions UI
OTHER
- FIXED Displays out of place with SA Bar on
- FIXED DLZ Out of place on Hud
- FIXED Labels overlapped by distance labels in ACMI
- FIXED Cloud shadows disappearing with uncaged weapons
- FIXED Floating buildings in 2D Pit
- FIXED 2D Pit Scaling in spare resolutions
- FIXED 2D Pit Low Black Stripe in some non 4:3 resolutions like 1280x1024
- FIXED HUD Infinity projection to be used on any 3D pit
- FIXED Entry Pie 5 Hang
- FIXED altitude for choppers to a more realistic value
- FIXED Viper Engine performances to something more realistic
- FIXED AGM MFD See thru
- FIXED AGM-88 midair explosions and exlosions direct after launch when launched maddog
- FIXED AI visullay spotting at extreme long range
- FIXED MP Parking Bug
- FIXED MP ATC not Calling clients
- FIXED MP Autopilot on while entering the game
- FIXED DF Map Arena entry point
- FIXED DF Weapons Load Bug
- ACMI Labels distance no more depending on F4 Patch setting... now it defaults to 150 Miles
- ADDED multiple kneeboards support in the same 2d cockpit
- ADDED router support on client side (no port forwarding needed anymore for clients)
- Tanker using now a bigger LOITER DIstance to make easier refuelling
- SAR missions back -> more atmosphere in campaign
- Air Mobile now 2 - 4 ships regardless how many ground units to pick up
- Air Mobile battalions now bigger... have better chance to survive
- All AC wich have IFF now can use EWS programs
- Leave Splash Screen now scaled to any resolution size
- 3D World window now appearing always in the center of the display in windowed mode
Voici les améliorations :
TFR changes (added to several a/c)
Mirage 2000 plock fix
Delete INS as an option in config editor
NWS roll linking in cfg
skin fixes
- transparency in ships
- F-16 transparency
DF map UI fix
Deuky's tod.lst made the current one (alleviates HUD visisbility issue)
dogfight fixes
tacetool.scf fix
F-22 .dat fix
object fixes
PS 1.61
- secondary explosions now will come from targets, and not from weapons.
Bombs used to generate secondaries even when targets was destroyed already. this is now fixed.
- Vehicles' smoke trails smaller.
- CBUs effect is more realistic now, spreading differently and more
depended on bombs velocity.
- Vehicles now will produce their own secondary explosions when
destroyed.
- Burning fire smoke plumes are now more dense near the ground.
- Fire texture tweaked.
- Spyder trails tweaked.
- more random types of AA missiles and AC explosions.
- AAA tweaked.
- Gun hit effect now has a surrounding "light" added to it.
CTD fixes
- FIXED CTD if a missing DDS, a missing DDS will now make a surface white but no CTD
- FIXED CTD when player requesting clearance for landing on carrier
- FIXED CTD when combat AP trying to change radar mode
- FIXED CTD Threat Circles in UI
- FIXED CTD Caused by missing DF variants
- FIXED CTD in Munitions UI
OTHER
- FIXED Displays out of place with SA Bar on
- FIXED DLZ Out of place on Hud
- FIXED Labels overlapped by distance labels in ACMI
- FIXED Cloud shadows disappearing with uncaged weapons
- FIXED Floating buildings in 2D Pit
- FIXED 2D Pit Scaling in spare resolutions
- FIXED 2D Pit Low Black Stripe in some non 4:3 resolutions like 1280x1024
- FIXED HUD Infinity projection to be used on any 3D pit
- FIXED Entry Pie 5 Hang
- FIXED altitude for choppers to a more realistic value
- FIXED Viper Engine performances to something more realistic
- FIXED AGM MFD See thru
- FIXED AGM-88 midair explosions and exlosions direct after launch when launched maddog
- FIXED AI visullay spotting at extreme long range
- FIXED MP Parking Bug
- FIXED MP ATC not Calling clients
- FIXED MP Autopilot on while entering the game
- FIXED DF Map Arena entry point
- FIXED DF Weapons Load Bug
- ACMI Labels distance no more depending on F4 Patch setting... now it defaults to 150 Miles
- ADDED multiple kneeboards support in the same 2d cockpit
- ADDED router support on client side (no port forwarding needed anymore for clients)
- Tanker using now a bigger LOITER DIstance to make easier refuelling
- SAR missions back -> more atmosphere in campaign
- Air Mobile now 2 - 4 ships regardless how many ground units to pick up
- Air Mobile battalions now bigger... have better chance to survive
- All AC wich have IFF now can use EWS programs
- Leave Splash Screen now scaled to any resolution size
- 3D World window now appearing always in the center of the display in windowed mode
-
- Chef de patrouille
- Messages : 5737
- Inscription : 20 janvier 2002
#6
Bon je vois :
Quand le jittering sera fixé, ca va cartonner![Innocent :innocent:](./images/smilies/innocent.gif)
Ca c'est good- FIXED MP Parking Bug
- FIXED MP ATC not Calling clients
![Yes :yes:](./images/smilies/yes.gif)
Quand le jittering sera fixé, ca va cartonner
![Innocent :innocent:](./images/smilies/innocent.gif)
#7
le jittering ? j'ai cru comprendre que c'était un procédé relatif au graphique mais quel est son intérêt ?
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- Chef de patrouille
- Messages : 5737
- Inscription : 20 janvier 2002
#8
[quote="AlphaFox"]le jittering ? j'ai cru comprendre que c'é]
A moins que je n'ai pas utilisé le terme correcte ce qui n'est pas exclu
je parle en fait de l'instabilité en MP qui fait que les avions oscillent d'avant en arrière ce qui rend toute formation sérrée online impossible avec RV. Ce fut une des grandes avancée de AF, pionier en ce domaine.
Si un futur patch FF4 corrige cela ce sera du tout bon pour le online
car en ce moment autant FF4/RV c'est du bonheur en solo, autant c'est un véitable retour en arrière en online (en tout cas en ce qui concerne les vols en formation plus ou moins sérrés)
A moins que je n'ai pas utilisé le terme correcte ce qui n'est pas exclu
![Sweatdrop :sweatdrop](./images/smilies/sweatdrop.gif)
je parle en fait de l'instabilité en MP qui fait que les avions oscillent d'avant en arrière ce qui rend toute formation sérrée online impossible avec RV. Ce fut une des grandes avancée de AF, pionier en ce domaine.
Si un futur patch FF4 corrige cela ce sera du tout bon pour le online
![Cowboy :cowboy:](./images/smilies/cowboy.gif)