LO reload beta publique 1
-
- Messages : 6149
- Inscription : 31 mai 2005
#76
C'est quoi comme mod le "fps tweak 2g"
Bref moi j'ai pas ce probleme en tout cas et comme j'ai pas de mod de ce type(fps tweak) je me demande si c'est pas cela ....
montagne ==> vue a droite
Plaine ==> vue a gauche
Situation geographique +/- a hauteur de Novo
Bref moi j'ai pas ce probleme en tout cas et comme j'ai pas de mod de ce type(fps tweak) je me demande si c'est pas cela ....
montagne ==> vue a droite
Plaine ==> vue a gauche
Situation geographique +/- a hauteur de Novo
#77
Je plussoie Phoenix c'est le tweak2G de teka teka qui rend les paysages monotones et continus a haute altitude (je l'avais essayé et aussitot désinstallé)
en fait c'est une modif du graphic.cfg dans le dossier config.
Il rajoute dans la partie caméra une config en plus de low medium et high appelée tweak2G mais moi je dis que rien ne vaut un réglage manuel via modman ou locfg qui collera au mieux à tes exigeances et surtout à ta config, tiens si tu veux voici le mien (avec ma machine ça donne un bon 30 fps sur les missions pas trop musclées je m'entends)
voila bye
start_position = {-61, 1.2, -70};
start_position = {-180, 10.2, 630};
start_position = {-153.5, 0.1, 438};
start_position = {-60, 0.2, -60};
start_position = {0, 0.2, 0};
PlugIns
{
Renderer = "DXRenderer.dll";
Plugin1 = "MitkaGraphics.dll";
Plugin2 = "ZweiBlau.dll";
Plugin3 = "AVIMaker.dll";
Plugin4 = "Weather.dll";
GrEffects = "Effects.dll";
Plugin5 = "RenderEffects.dll";
}
DisplayMode
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
Interface
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
}
Simulation
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
}
AVI
{
resolution = {640, 480};
fullscreen = 0;
aspect = 1.3333;
}
}
SurfaceMaterials
{
file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
file = ".\\Bazar\\Graphics\\Materials\\map.lma";
file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
FixedPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipelineNoFog
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
}
Precaching
{
around_camera = 100000;
around_objects = 10000;
around_types = {"world", "point"};
preload_types = {"map"};
}
TexturePaths
{
path = ".\\Bazar\\TempTextures\\";
path = ".\\Bazar\\Effects\\WaterNormals\\";
path = ".\\Bazar\\TestTextures\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
path = ".\\Bazar\\World\\Shapes\\";
path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
current = "High";
Low
{
near_clip = 4;
middle_clip = 4;
far_clip = 60000;
structures = {30, 2000};
trees = {60000, 3000};
dynamic = {300, 20000};
objects = {3000, 40000};
mirage = {3000, 10000};
surface = {10000, 50000};
lights = {50, 10000};
lod = 0.7;
}
Medium
{
near_clip = 0.2;
middle_clip = 4.;
far_clip = 80000;
structures = {40, 5000};
trees = {100000, 8000};
dynamic = {300, 20000};
objects = {3000, 50000};
mirage = {3000, 15000};
surface = {14000, 80000};
lights = {100, 30000};
lod = 1.;
}
High
{
near_clip = 0.2;
middle_clip = 3.5;
far_clip = 60000;
structures = {100, 5000};
trees = {200000, 13000};
dynamic = {300, 20000};
objects = {5000, 80000};
mirage = {5000, 20000};
surface = {20000, 80000};
lights = {200, 80000};
lod = 1.5;
}
}
ShadowLevel = 2;
LightsLevel = 2;
MirrorsLevel = 1;
TextureLevel = 2;
WaterQuality = 2;
FogQuality = 1;
SceneFile = "High";
ScreenNoise = 0;
TextureCollections
{
highFolder = ".\\Bazar\\TempTextures\\";
common = ".\\Bazar\\World\\R1.cdds";
common = ".\\Bazar\\World\\R2.cdds";
common = ".\\Bazar\\World\\ter-lau-68.cdds";
common = ".\\Bazar\\World\\hog.cdds";
common = ".\\Bazar\\World\\hogtga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others.cdds";
common = ".\\Bazar\\World\\AdA-Mod-bmp.cdds";
common = ".\\Bazar\\World\\AdA-Mod-tga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-bmp.cdds";
common = ".\\Bazar\\World\\AdA-Mod-tga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others-HighRes.cdds";
common = ".\\Bazar\\World\\f15_newtextures.cdds";
common = ".\\Bazar\\World\\f15_maintextures.cdds";
common = ".\\Bazar\\World\\CAW_01_AquariusVarun_USAF_Su27.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_USAF_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_DScythe_USAF_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_Trolldude_Luftwaffe_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_Trolldude_Nato_style_ornance.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_Luftwaffe_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_USAF_Aggressor_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_02_Alexandra_Su27.cdds";
common = ".\\Bazar\\World\\CAW_02_DScythe_Su33.cdds";
common = ".\\Bazar\\World\\CAW_02_EricJ_Su33USNavy.cdds";
common = ".\\Bazar\\World\\CAW_02_MitchJanssen_FA18.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T1.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T2.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T3.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T4.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_MIG29A.cdds";
common = ".\\Bazar\\World\\CAW_03_TrollDude_MIG29A.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_MIG29C.cdds";
common = ".\\Bazar\\World\\CAW_03_Brewber_viggenunmarked_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_03_Brewber_viggenmarked_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_03_PallMall_Lipetsk_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_BlackHawk_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Colt40Five_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Flanker_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_BlackHawk_Su25TBlueLights.cdds";
common = ".\\Bazar\\World\\_CAW_05_BlackHawk_Su25TGreenLights.cdds";
common = ".\\Bazar\\World\\CAW_01_TekaTeka_EnglishCockpitSu25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Shamandgg_Su25.cdds";
common = ".\\Bazar\\World\\CAW_05_Mechanist_Su25.cdds";
common = ".\\Bazar\\World\\CAW_06_Alexandra_Su27.cdds";
common = ".\\Bazar\\World\\CAW_06_Colt40Five_Su30Rus.cdds";
common = ".\\Bazar\\World\\CAW_06_Flanker_Su30Rus.cdds";
common = ".\\Bazar\\World\\CAW_06_ADA_Mod_Su30India.cdds";
common = ".\\Bazar\\World\\Su-25T_Fictional_USAF.cdds";
common = ".\\Bazar\\World\\SU-25T_black.cdds";
common = ".\\Bazar\\World\\wf-33.cdds";
common = ".\\Bazar\\World\\vf-15.cdds";
common = ".\\Bazar\\World\\wf33.cdds";
common = ".\\Bazar\\World\\vf15.cdds";
common = ".\\Bazar\\World\\walmisweapons.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineWin.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineAut.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSum.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSpr.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";
common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\effects.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
}
season = "summer";
RenderStates
{
Folder = ".\\Bazar\\Graphics\\";
Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
}
MaterialAliasFile
{
GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
GF3 = ".\\materials_TT.lma";
GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
}
landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2";
BinScene = ".\\Bazar\\Terrain\\Scenes\\High.scn";
roads
{
road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
}
superficial
{
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Mount_Borders.sup";
map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup";
}
ru
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup";
}
LandLodDistances
{
LandDay
{
L01 = 10000;
L12 = 40000;
}
LandNight
{
L01 = 8000;
L12 = 15000;
}
Map
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapAlt
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapTex
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MFD
{
L01 = 10000;
L12 = 25000;
}
}
LModelFiles
{
lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
}
LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
perSquare = 5;
perSquare2 = 150;
front = 1000;
back = 10000;
top = 2500;
map_high = 20000;
bottom = 2000;
noisemax = 0.6;
noisemin = 0.1;
}
NoiseStrip
{
min = 2095;
max = 2505;
}
ScreenshotQuality = 90;
ScreenshotName = "ScreenShots/ScreenShot_%03d.jpg";
ScreenshotExt = "jpg";
EffectOptions = 3;
Exhaust = 1;
ShadowDensity = 0.6;
PilotName = "No";
FogParam1 = 12;
FogParam2 = 1.1;
ObjectFogMultiplier = 0.6;
CivilianRoutes = ".\\Bazar\\Routes\\";
AviFolder = "Movies/";
PilotNames = 0;
en fait c'est une modif du graphic.cfg dans le dossier config.
Il rajoute dans la partie caméra une config en plus de low medium et high appelée tweak2G mais moi je dis que rien ne vaut un réglage manuel via modman ou locfg qui collera au mieux à tes exigeances et surtout à ta config, tiens si tu veux voici le mien (avec ma machine ça donne un bon 30 fps sur les missions pas trop musclées je m'entends)
voila bye
start_position = {-61, 1.2, -70};
start_position = {-180, 10.2, 630};
start_position = {-153.5, 0.1, 438};
start_position = {-60, 0.2, -60};
start_position = {0, 0.2, 0};
PlugIns
{
Renderer = "DXRenderer.dll";
Plugin1 = "MitkaGraphics.dll";
Plugin2 = "ZweiBlau.dll";
Plugin3 = "AVIMaker.dll";
Plugin4 = "Weather.dll";
GrEffects = "Effects.dll";
Plugin5 = "RenderEffects.dll";
}
DisplayMode
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
Interface
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
}
Simulation
{
resolution = {1280, 1024};
bpp = 32;
fullscreen = 1;
aspect = 1.333333373;
}
AVI
{
resolution = {640, 480};
fullscreen = 0;
aspect = 1.3333;
}
}
SurfaceMaterials
{
file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
file = ".\\Bazar\\Graphics\\Materials\\map.lma";
file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
FixedPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipelineNoFog
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
}
Precaching
{
around_camera = 100000;
around_objects = 10000;
around_types = {"world", "point"};
preload_types = {"map"};
}
TexturePaths
{
path = ".\\Bazar\\TempTextures\\";
path = ".\\Bazar\\Effects\\WaterNormals\\";
path = ".\\Bazar\\TestTextures\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
path = ".\\Bazar\\World\\Shapes\\";
path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
current = "High";
Low
{
near_clip = 4;
middle_clip = 4;
far_clip = 60000;
structures = {30, 2000};
trees = {60000, 3000};
dynamic = {300, 20000};
objects = {3000, 40000};
mirage = {3000, 10000};
surface = {10000, 50000};
lights = {50, 10000};
lod = 0.7;
}
Medium
{
near_clip = 0.2;
middle_clip = 4.;
far_clip = 80000;
structures = {40, 5000};
trees = {100000, 8000};
dynamic = {300, 20000};
objects = {3000, 50000};
mirage = {3000, 15000};
surface = {14000, 80000};
lights = {100, 30000};
lod = 1.;
}
High
{
near_clip = 0.2;
middle_clip = 3.5;
far_clip = 60000;
structures = {100, 5000};
trees = {200000, 13000};
dynamic = {300, 20000};
objects = {5000, 80000};
mirage = {5000, 20000};
surface = {20000, 80000};
lights = {200, 80000};
lod = 1.5;
}
}
ShadowLevel = 2;
LightsLevel = 2;
MirrorsLevel = 1;
TextureLevel = 2;
WaterQuality = 2;
FogQuality = 1;
SceneFile = "High";
ScreenNoise = 0;
TextureCollections
{
highFolder = ".\\Bazar\\TempTextures\\";
common = ".\\Bazar\\World\\R1.cdds";
common = ".\\Bazar\\World\\R2.cdds";
common = ".\\Bazar\\World\\ter-lau-68.cdds";
common = ".\\Bazar\\World\\hog.cdds";
common = ".\\Bazar\\World\\hogtga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others.cdds";
common = ".\\Bazar\\World\\AdA-Mod-bmp.cdds";
common = ".\\Bazar\\World\\AdA-Mod-tga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-bmp.cdds";
common = ".\\Bazar\\World\\AdA-Mod-tga.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-5-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDI-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-M2000-RDM-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Flankers-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-F1-MIV-HighRes.cdds";
common = ".\\Bazar\\World\\AdA-Mod-Others-HighRes.cdds";
common = ".\\Bazar\\World\\f15_newtextures.cdds";
common = ".\\Bazar\\World\\f15_maintextures.cdds";
common = ".\\Bazar\\World\\CAW_01_AquariusVarun_USAF_Su27.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_USAF_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_DScythe_USAF_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_Trolldude_Luftwaffe_MIG29.cdds";
common = ".\\Bazar\\World\\CAW_01_Trolldude_Nato_style_ornance.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_Luftwaffe_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_01_BlackHawk_USAF_Aggressor_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_02_Alexandra_Su27.cdds";
common = ".\\Bazar\\World\\CAW_02_DScythe_Su33.cdds";
common = ".\\Bazar\\World\\CAW_02_EricJ_Su33USNavy.cdds";
common = ".\\Bazar\\World\\CAW_02_MitchJanssen_FA18.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T1.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T2.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T3.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_Su25T4.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_MIG29A.cdds";
common = ".\\Bazar\\World\\CAW_03_TrollDude_MIG29A.cdds";
common = ".\\Bazar\\World\\CAW_03_BlackHawk_MIG29C.cdds";
common = ".\\Bazar\\World\\CAW_03_Brewber_viggenunmarked_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_03_Brewber_viggenmarked_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_03_PallMall_Lipetsk_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_BlackHawk_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Colt40Five_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Flanker_Su25T.cdds";
common = ".\\Bazar\\World\\CAW_05_BlackHawk_Su25TBlueLights.cdds";
common = ".\\Bazar\\World\\_CAW_05_BlackHawk_Su25TGreenLights.cdds";
common = ".\\Bazar\\World\\CAW_01_TekaTeka_EnglishCockpitSu25T.cdds";
common = ".\\Bazar\\World\\CAW_05_Shamandgg_Su25.cdds";
common = ".\\Bazar\\World\\CAW_05_Mechanist_Su25.cdds";
common = ".\\Bazar\\World\\CAW_06_Alexandra_Su27.cdds";
common = ".\\Bazar\\World\\CAW_06_Colt40Five_Su30Rus.cdds";
common = ".\\Bazar\\World\\CAW_06_Flanker_Su30Rus.cdds";
common = ".\\Bazar\\World\\CAW_06_ADA_Mod_Su30India.cdds";
common = ".\\Bazar\\World\\Su-25T_Fictional_USAF.cdds";
common = ".\\Bazar\\World\\SU-25T_black.cdds";
common = ".\\Bazar\\World\\wf-33.cdds";
common = ".\\Bazar\\World\\vf-15.cdds";
common = ".\\Bazar\\World\\wf33.cdds";
common = ".\\Bazar\\World\\vf15.cdds";
common = ".\\Bazar\\World\\walmisweapons.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineWin.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineAut.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSum.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSpr.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";
common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\effects.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
}
season = "summer";
RenderStates
{
Folder = ".\\Bazar\\Graphics\\";
Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
}
MaterialAliasFile
{
GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
GF3 = ".\\materials_TT.lma";
GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
}
landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2";
BinScene = ".\\Bazar\\Terrain\\Scenes\\High.scn";
roads
{
road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
}
superficial
{
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup";
file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup";
file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Mount_Borders.sup";
map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup";
}
ru
{
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup";
map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup";
}
LandLodDistances
{
LandDay
{
L01 = 10000;
L12 = 40000;
}
LandNight
{
L01 = 8000;
L12 = 15000;
}
Map
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapAlt
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MapTex
{
L01 = 50000;
L12 = 120000;
L23 = 200000;
L34 = 300000;
L45 = 400000;
}
MFD
{
L01 = 10000;
L12 = 25000;
}
}
LModelFiles
{
lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
}
LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
perSquare = 5;
perSquare2 = 150;
front = 1000;
back = 10000;
top = 2500;
map_high = 20000;
bottom = 2000;
noisemax = 0.6;
noisemin = 0.1;
}
NoiseStrip
{
min = 2095;
max = 2505;
}
ScreenshotQuality = 90;
ScreenshotName = "ScreenShots/ScreenShot_%03d.jpg";
ScreenshotExt = "jpg";
EffectOptions = 3;
Exhaust = 1;
ShadowDensity = 0.6;
PilotName = "No";
FogParam1 = 12;
FogParam2 = 1.1;
ObjectFogMultiplier = 0.6;
CivilianRoutes = ".\\Bazar\\Routes\\";
AviFolder = "Movies/";
PilotNames = 0;
#78
Attention, danger, ne pas copier/coller un graphics.gfg entier s'il vient d'une install moddée, car les déclarations de CDDS ne correspondent pas forcément !!!
++
Az'
++
Az'
#79
ah oui exact désolé je pensais plus aux cdds remplace les miens par les tiens et ça devrait rouler enfin je crois ...
#80
Merci Galoub je crois que je vais suivre tes conseils et utiliser LOCFG , et merci Az j'etais pas loin de lreinstal
A +
A +
Windows seven 64 bits, Core 2 Quad Q6600 @ 3.4ghz, Asus P5Q-E, Kingston HyperX 2x2go (DDR2 1066Mhz), Radeon hd 6950 , Alim Gygabite 720W, Cooler Master STORM (Scout),packard bell 24 pouces, Saitek X52, logitech G25 modded, Track ir 5 + pro clip.
-
- Mécano au sol
- Messages : 417
- Inscription : 06 novembre 2006
#81
escusez moi mais le mod airbase ne marche pas chez moi...
je l'ai installé en suivant toute les instructions du readme, mais ca ne change rien "ingame"... une petite idée?
je precise que j'ai bien fait une mission en ete... merci d avance pour votre aide;)
je l'ai installé en suivant toute les instructions du readme, mais ca ne change rien "ingame"... une petite idée?
je precise que j'ai bien fait une mission en ete... merci d avance pour votre aide;)
-
- Messages : 6149
- Inscription : 31 mai 2005
#82
Soit plus precis car normalement cela devrait marché selon tes explications
Qu'est qui va pas ? les bases?
Si c'est le cas, tu n'a pas un autre Mod de bases, "Western style runway" par exemples?
Si les paysages tu n'a pas un mod qui modifie ça?
En somme desinstalle tout ces Mod et reinstalle Lo Reload ....
a part cela je vois pas ce qui pourrait "cloché"
Qu'est qui va pas ? les bases?
Si c'est le cas, tu n'a pas un autre Mod de bases, "Western style runway" par exemples?
Si les paysages tu n'a pas un mod qui modifie ça?
En somme desinstalle tout ces Mod et reinstalle Lo Reload ....
a part cela je vois pas ce qui pourrait "cloché"
-
- Mécano au sol
- Messages : 417
- Inscription : 06 novembre 2006
#83
j ai desinstaller le Ground Pounder mod et le GRANDSURF air base mod avant et le mod ne marche pas du tout: les paysages sont ceux d'origine et les bases sont les memes qu'avant.
SNIF
SNIF
-
- Jeune Pilote
- Messages : 1692
- Inscription : 26 octobre 2006
#84
les cdds sont bien déclaré dansd ton graphics.cfg ?
common = ".\\Bazar\\World\\r1.cdds";
common = ".\\Bazar\\World\\r2.cdds";
#86
Très joli ce nouveau mod il marche du tonnerre ça fait du bien un petit peu de verdure, beau boulot,
[align=]"L'Ecole de lutte est Russe"
PC 286 SX 25 "One Again", protégé par fusible 6 Amp à voyant, Tour moyenne avec silentblocs Watamaga incorporés très haut de gamme, 1.44 meg de RAM Pimston, DD25 meg, CG 2 meg, écran "WAOU" (diagonale 12 " ) couleur, lecteur de floppy 5" 1/4, web cam 8 mm à bande. Joystick "Amolette" deux axes à retour de farce.
alim 12 watts Petacool 220 V in 12v out, fil rouge sur bouton rouge, et fil bleu sur bouton bleu.[/align]
PC 286 SX 25 "One Again", protégé par fusible 6 Amp à voyant, Tour moyenne avec silentblocs Watamaga incorporés très haut de gamme, 1.44 meg de RAM Pimston, DD25 meg, CG 2 meg, écran "WAOU" (diagonale 12 " ) couleur, lecteur de floppy 5" 1/4, web cam 8 mm à bande. Joystick "Amolette" deux axes à retour de farce.
alim 12 watts Petacool 220 V in 12v out, fil rouge sur bouton rouge, et fil bleu sur bouton bleu.[/align]
-
- Mécano au sol
- Messages : 417
- Inscription : 06 novembre 2006
#87
alors: oui j ai bien declaré les cdds dans grphics.cfg,
et la versio de modman est la derniere :(
SNIIFFEEEUX ca march pôôôôôô
et la versio de modman est la derniere :(
SNIIFFEEEUX ca march pôôôôôô
-
- Messages : 6149
- Inscription : 31 mai 2005
#88
Bin il y a plus qu'une solution, c'est de refaire une reinstallation propre de Lo , j'ai le sentiment qu'il y a un/des mods qui sont incompatible avec le Lo Reload.
Meme si tu desinstalle certain mod ils laissent des "traces" ils se peut que se soit le cas ou que ton install et trop "vieille" ....
Meme si tu desinstalle certain mod ils laissent des "traces" ils se peut que se soit le cas ou que ton install et trop "vieille" ....
-
- Jeune Pilote
- Messages : 1692
- Inscription : 26 octobre 2006
#89
Notamment tous les mods qui touchent aux textures de pistes et qui se trouvent dans ton temp textures prennent le dessus sur les cdds...
Check pour fichiers du genre WPP_CZS, WPP_dark etc...
Check pour fichiers du genre WPP_CZS, WPP_dark etc...
-
- Mécano au sol
- Messages : 417
- Inscription : 06 novembre 2006
#90
bon bin j ai tout reinstaller et toujours pas de textures differentes ni pour les pistes ni pour le terrain en general...
j y comprend rien...
j ai pourtant tout fait comme dans le readme, mais je n est absolument pas les belles pistes de tes screens ni le zoooooli terrain!!!
[EDIT] ah bin ca y est ca marche j ai fait l installe par modman et c est nickel!!!
YES!!!!
j y comprend rien...
j ai pourtant tout fait comme dans le readme, mais je n est absolument pas les belles pistes de tes screens ni le zoooooli terrain!!!
[EDIT] ah bin ca y est ca marche j ai fait l installe par modman et c est nickel!!!
YES!!!!
-
- Pilote Philanthrope
- Messages : 7789
- Inscription : 09 janvier 2004
#91
Loutre poisseuse tu es...
EDIT: Ah bah c'est cool, tu n'es pas un cas désespéré.
(private joke)
EDIT: Ah bah c'est cool, tu n'es pas un cas désespéré.
(private joke)
Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 / Windows 11 64bits.