
si d'ici là , tu n'as pas cliqué sur Google traduction

de la bombe ... j'ai téléchargé la mise à jour et quelques bricoles sup --> 980 Mo ! ! ! ce matin
et
j'ai testé cette A/M ...
--> vivement les prochaines course en Chevi SS (ex Late-Model )
VR et PIMAX Crystal
Même hate,saison importante pour moi!!--> vivement les prochaines course en Chevi SS (ex Late-Model )
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VR et PIMAX Crystal
VR et PIMAX Crystal
22.755s est pour l'instant mon meilleur résultat en Time Trial,mais mon plus gros problème est de ne pas partir en glissade tout en cramant mes pneus,je ferais jamais les 50(60?) tours à ce régime là!!Jallie a écrit : avec le set-up de base , impossible de passer sous les 23 secondes
je prends le set-up de Duke , et en deux tours je fais 22'9 et 22'8sur USA Speedway.
petite course ce matin propre ... je finis 5 (1 seul inc) et je passe d'un coup de 2.92 à 3.48 SR sur ma licence 'D' ovalLUSO 83 a écrit :22.755s est pour l'instant mon meilleur résultat en Time Trial,mais mon plus gros problème est de ne pas partir en glissade tout en cramant mes pneus,je ferais jamais les 50(60?) tours à ce régime là!!
Tu as pensais à retirer le carburant inutile??Et donc à alléger!!
VR et PIMAX Crystal
merci à toiCoromon a écrit :peut-être ICI
First, we need to define stagger: It is the difference in circumference between the right-side tires and the left-side tires. For instance, if your right rear tire is 86 inches in circumference and your left rear tire is 84 inches, then there is 2 inches of stagger. The best demonstration of stagger is a traffic cone. When one is knocked over, it spins in circles because of one side being much larger than the other.
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Site Maintenance on Friday, Nov 14, 2008, at 13:55 GMT (8:55 AM EST)
We need to bring the web site down for a period of time to make sim updates, database configuration changes, and preparations for future content delivery.
Races in progress will not be interrupted, but you will not be able to join a session during this time period.
We expect that the downtime will be about 3 hours.
We are sorry for the inconvenience.
Release notes will be posted.
Release notes for 2008.11.10.02 Build
- A series banner now loads in-sim.
- Fixed a bug where the exit car message would show while pitting.
- Fixed a bug where a replay TV camera could move strangely when the replay buffer is full.
- Fixed a phantom collision bug at Lowes.
- Fixed a bug where the available reset could be used without resetting.
- Fixed a bug where passing during a caution was not properly penalized if the race finished under caution.
- Fixed the auto-brake so the car won't roll on the starting grid.
- Fixed a bug where if you missed the race start you could be a lap down.
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Rookie : (3/4)
Solstice : Lime Rock Park - Full
Legends : South Boston Speedway
Advanced Rookie : (3/12)
Solstice : Mazda Raceway Laguna Seca
Legends : Lanier National Speedway
Class D : (3/12)
Formula Skip Barber : Summit Point Raceway - Summit Point Raceway
Late Model : Concord Motorsport Park
Le jeudi :
Legends Road Racing Cup : Summit Point Raceway - Summit Point Raceway
SK Modified : Concord Motorsport Park
Class C : (3/12)
Formula Mazda : Lime Rock Park - Full
Chevrolet Silverado : Phoenix International Raceway - Oval
Class B : (3/12)
Radical SR8 : Barber Motorsports Park - Full
Silver Crown : Martinsville Speedway
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November 20,2008 - iRacing announces 24 Heures du Fun
Still reminiscing about the good times we shared during last season’s 13th Week unofficial racing series? Desperate to run wheel-to-wheel in a car above your license level or on a track that hasn’t hosted an official series yet? The answer is here – 24 Heures du Fun.
No, it’s not a whimsical version of the grueling French endurance race. It’s an unofficial racing series, featuring new content and a low-pressure atmosphere. Every weekend, beginning this Saturday at 00:00 GMT (Friday, 7:00 pm ET), iRacing will host 24 hours of unofficial, non-sanctioned races open to iRacers of all levels. With Races starting every 30 minutes and Practice and Qualifying sessions starting every five minutes, the 24 Heures du Fun will feature a different car-and-track pairing each week, alternating between ovals and road courses.
24 Heures du Fun sessions will not impact Safety Ratings or iRatings – but the FIRST Sporting Code is still in effect, meaning the Code of Conduct still applies and Protests may be filed for bad behavior. But the only thing on the line is bragging rights. Points will not count towards any championship or the iRacing Prize Payout program. (Please note that as an unofficial series, 24 Heures du Fun sessions will also not count towards minimum participation requirements for license promotion.)
This week’s 24 Heures du Fun series features the Chevy Silverado at Atlanta Motor Speedway. Vive le Fun!
November 20,2008 - Watkins Glen coming soon to iRacing
One of the most anticipated venues to be included in iRacing’s stable of tracks is just about set to make its debut. Watkins Glen International, one of the crown jewels of American road racing, will be available to iRacing members on November 26th.
Nestled in the picturesque Finger Lakes region of Upstate New York, The Glen hosts one of just two road races on the NASCAR Sprint Cup schedule. The birthplace of American sportscar racing, it’s also home to one of the cornerstone Grand-Am race meets, an IndyCar event and in early September each year, a major historic and vintage race festival. A highlight of The Glen’s past was its two-decade tenure as home of Formula One’s U.S. Grand Prix (1961-80.)
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et comme le dit l'équipe de DevOne of America’s most storied road-racing facilities is now available to iRacing members. Including four different configurations
toutes les bosses et les moindres pentes sont modélisées dans iRacing ..;comme sur les vraies du circuit.Every bump, camber change and subtle nuance of this classic venue is captured in iRacing’s virtual version of The Glen. Experience the birthplace of American road racing as so many champions have – from behind the wheel.
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What happens in iRacing, stays in iRacing. Forget the tables and slots; the biggest thrill in Vegas isn’t even in a casino. Las Vegas Motor Speedway, the Diamond in the Desert, will soon make its iRacing debut. The 1.5-mile tri-oval is a lightning-fast, race-friendly speedway. And since its 2006 renovation, lap times have only gotten faster. Today’s Cup teams run average lap speeds approaching 185 mph at the track, which means that, run right, a lap can be completed almost lift-free.
In addition to the oval, the virtual version of LVMS will include four other configurations, three infield road courses and a pit-lane-based short oval that’s tailor-made for Legends Cars. LVMS will be available in the “Tracks” section starting later this month.
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VR et PIMAX Crystal
Dear Jimmy ALLIE:
Below are the release notes for the upcoming update/build to be released Friday 30 Jan 09. The Riley Daytona Prototype will be made available for pre-purchase on this day, but the release of the Riley will follow approximately one week after this build.
Website
Replays page
Saved replays are stored on your local hard drive. The web interface to your saved replays allows you to filter which ones you'd like to look for and easily launch the simulator to view them.
STATS > Clubs & Divisions has been removed and replaced by STATS > Regional
Here, you can look up Overall Standings and Standings by Series for current and past seasons. Several new data columns have been added. Top 10 and Top 25 Drivers may be looked up by Region, Club, and Division under Standings by Series.
Home Page Region Standings
These standings have been enhanced to provide Top 5 drivers per Race Type, Division, Region, and Club.
Home Page Reigning Champs
This has been enhanced to provide champions lookup for all past seasons.
Race, Qualify & Time Trial What’s Hot Widget
The columns ‘time’, ‘track’, and ‘session type’ have been added to the widget. This will make it possible to know the type of session (race, qualify or time trial) and track before going the sessions page.
Open Practice What’s Hot Widget
This widget has been added to the home page to support open practice sessions and displays the ‘sessionid’, ‘series’, ‘track’, ‘no. of registered drivers’, ‘time left in the session’ and ‘drivers list of registered users’. This widget updates approx. every 30 secs. Mousing over the helmet will provide the list of currently registered/participating members.
Session Page - Open Practice
Open Practice sessions have replaced ‘Practice’ sessions. Each open practice session will display how much time is left in the session, and mousing over the grey helmet next to the session will provide a list of currently registered/participating members for that session.
Series Page
A Minimum Participation Requirement (MPR) indicator has been added to the Series page. A green arrow or yellow equal sign indicates that participating in this series will count toward the MPR for license advancement (you will be “racing up” or in your license class). A red arrow indicates that participating in this series will not count toward the MPR, since you would be “racing down”.
Browser Support
As WebKit-based browsers gain popularity for their faster, leaner browser experience, we are adding support for these browsers, including Safari and Chrome.
http://www.apple.com/safari/
http://www.google.com/chrome
Race Control
Local yellow flags are available in road course practice, qualifying, and race sessions to warn you of possible trouble ahead. These are currently informational only, there is no penalty for passing while under a local yellow. A local yellow will appear as a blinking yellow flag in the top left corner of the screen
Blue flags are available in road course qualifying and race sessions. Blue flags are informational only, advising you that you may be impeding someone. In a road course qualifying session, if you are on your out lap and someone who has finished their out lap (and is therefore likely to be on a hot lap) is close behind you, a blue flag will appear in the top left corner of the screen. In a road course race session, if anyone about to lap you or multiple laps up on you is close behind you you will see the blue flag.
Trackside caution lights and the pace car's lights now work.
Spotter
The spotter is disabled by default, and can be enabled in-sim under Options / Sound.
Volume can be adjusted by setting volume up/down controls in Options / Controls and use those controls while in-car.
Currently, the spotter only warns you of nearby cars. Much more is planned for the future.
Replays
Replays can be edited & saved in-sim.
To save part of a replay:
On the Replay screen, click on the tools (‘wrench and hammer’) button in the replay controls to show the edit controls.
Move the current view to the start or end of the portion you want to save and press the ‘scissors’ button to mark where you want to cut from.
Move the current view to the other end of the portion you want to save and press the ‘disk’ button.
Name your replay and save.
To save the entire replay:
Show the edit controls as explained above.
Don’t set any cut points. You can clear an existing cut point by clicking on the ‘undo’ button.
Press the ‘disk’ button to save.
Name your replay and save.
You can view replays on computers that don’t have pedals. The ‘drive’ button will be replaced with ‘Configure Controls’.
Controls
The sim can be launched without needing to configure controls; you still need to configure your controls to enter your car. If you have unconfigured controls, the ‘Drive’ button will be labeled, ‘Configure Controls’ and will bring up the options screen.
Open Practice Sessions
Support for open practice sessions has been added. On the sessions page, each running open session displays a session number, the remaining time, the number of drivers currently on track versus the number of drivers allowed on track at once, and your ping to the server. A list of the drivers in the session is available by mousing over the helmet next to the session info.
To join a session, click the red session link, and the race panel will briefly display “staging,” followed by a “join” button. If the session fills up before you are able to register you will instead receive a message that the session has become full.
Each open practice session has a limit of how many drivers can be on track at the same time. When the track is full, no other drivers may join the session until someone else withdraws. Also, each open practice session’s entry list is currently limited to a total of 64 unique drivers. Once the entry list has become full, only drivers who were previously in the session, and therefore already in the entry list, can re-join it.
If you get disconnected from an open practice session you can simply click the join button again to get back on track. But, if you wait too long (about 4 minutes), you will be automatically withdrawn. If this happens, you need to go to the “select session” web page and re-register for the session. Once you re-join you will get your old car back.
Finally, when a new driver first comes out on track you might see them for several seconds in a white car, and with gray helmet images in the user interface - this is working as designed. After your system finishes creating their textures and helmet images, their proper paint schemes should appear.
Cars
The Chevy Impala SS has been added.
Physics
The suspension on the truck has been improved—better and more realistic available travel, the perch adjustability should allow enough range of ride height, spring rate, cross weight, etc. The aero numbers for the truck are improved.
The “backwards aero” issue has been fixed.
There is now a minimum tire pressure required at each track for the Truck (and Impala) which follows what is required in the real world.
There is now a maximum right height for the Truck (and Impala).
The tires on the Truck and Impala have more of a fall off in grip as the tires wear.
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VR et PIMAX Crystal