En tout cas pour moi; çà ne donne rien; si ce n'est un retour plus rapide au bureau
Le crash est identique...
la preuve:
F4-BMS.exe caused a EXCEPTION_ACCESS_VIOLATION in module F4-BMS.exe at 001B:004E2FAD, TextureHandle::Create()+173 byte(s), C:\FalconSC\SP3\Graphics\Texture\Tex.cpp, line 514+10 byte(s)
Exception handler called in WinMain Thread.
Read from location 0000005c caused an access violation.
Code: f6 42 5c 02 74 79 33 c0 83 f8 20 7d 15 b9 1f 00
Stack dump:
Stack: 001B:004E2FAD (0x0012F6F8 0x000000E0 0x00000008 0x00000100) F4-BMS.exe, TextureHandle::Create()+173 byte(s), C:\FalconSC\SP3\Graphics\Texture\Tex.cpp, line 514+10 byte(s)
Stack: 001B:004E2C93 (0x0012F6F8 0x00000403 0x0080D880 0x005B36F0) F4-BMS.exe, Texture::CreateTexture()+147 byte(s), C:\FalconSC\SP3\Graphics\Texture\Tex.cpp, line 319
Stack: 001B:004E2E46 (0x0012F6F8 0x000000E0 0x00000001 0x00000403) F4-BMS.exe, Texture::LoadAndCreate()+38 byte(s), C:\FalconSC\SP3\Graphics\Texture\Tex.cpp, line 369+8 byte(s)
Stack: 001B:005B36F0 (0x05C57908 0x05C57908 0x0007A153 0x4A5C3A45) F4-BMS.exe, Drawable2D::SetupTexturesOnDevice()+208 byte(s), C:\FalconSC\SP3\Graphics\Objects\draw2d.cpp, line 1838
Stack: 001B:006ADEDF (0x0080D880 0x00000403 0x00000000 0x0000001F) F4-BMS.exe, DeviceDependentGraphicsSetup()+127 byte(s), C:\FalconSC\SP3\Graphics\Utils\Setup.cpp, line 162
Stack: 001B:006BC427 (0x000100E1 0x77E01EF0 0x000D019A 0x00000403) F4-BMS.exe, UI_Startup()+1335 byte(s), C:\FalconSC\SP3\UI\Src\UI_Main.cpp, line 1890
Stack: 001B:015B2E13 (0x00402C10 0x000D019A 0x00000403 0x00000000) GameUtil.dll, DllCanUnloadNow()+3140 byte(s)
Stack: 001B:77E03D1E (0xFFFF017D 0x000D019A 0x00000403 0x00000000) USER32.DLL, GetDesktopWindow()+106 byte(s)
Stack: 001B:77E06E9B (0xFFFF017D 0x000D019A 0x00000403 0x00000000) USER32.DLL, CallWindowProcW()+25 byte(s)
Stack: 001B:0024849D (0x000D019A 0x00000403 0x00000000 0x00000000) DINPUT8.dll, DllUnregisterServer()+381 byte(s)
Stack: 001B:00248779 (0x001C3548 0x000D019A 0x00000403 0x00000000) DINPUT8.dll, DllUnregisterServer()+1113 byte(s)
Stack: 001B:002487E7 (0x000D019A 0x00000403 0x00000000 0x00000000) DINPUT8.dll, DllUnregisterServer()+1223 byte(s)
Stack: 001B:00242864 (0x000D019A 0x00000403 0x00000000 0x00000000) DINPUT8.dll, DirectInput8Create()+24849 byte(s)
Stack: 001B:00248779 (0x001C3548 0x000D019A 0x00000403 0x00000000) DINPUT8.dll, DllUnregisterServer()+1113 byte(s)
Stack: 001B:00248859 (0x000D019A 0x00000403 0x00000000 0x00000000) DINPUT8.dll, DllUnregisterServer()+1337 byte(s)
Stack: 001B:77E01EF0 (0x00248800 0x000D019A 0x00000403 0x00000000) USER32.DLL, MsgWaitForMultipleObjects()+1087 byte(s)
Stack: 001B:77E0204C (0x0012FE90 0x00000001 0x00401AF9 0x0012FE90) USER32.DLL, TranslateMessageEx()+327 byte(s)
Stack: 001B:77E05F69 (0x015C0020 0x00000000 0x00133625 0x00000001) USER32.DLL, DispatchMessageA()+11 byte(s)
Stack: 001B:00401F38 (0x00400000 0x00000000 0x00133625 0x00000001) F4-BMS.exe, WinMain()+72 byte(s), C:\FalconSC\SP3\Ui\Src\Winmain.cpp, line 774+21 byte(s)
Stack: 001B:0040B2EA (0x00000003 0x00000006 0x7FFDF000 0x0012D6A6) F4-BMS.exe, WinMainCRTStartup()+224 byte(s)
Stack: 001B:77E81AF6 (0x0040B20A 0x00000000 0x000000C8 0x00000100) KERNEL32.DLL, OpenEventA()+1597 byte(s)
EAX=00000000 EBX=1163CD98 ECX=00000000 EDX=00000000 ESI=00000100
EDI=00000100 EBP=00000000 ESP=0012FFF8 EIP=00000000 FLG=00210246
CS=001B DS=0023 SS=0023 ES=0023 FS=0038 GS=0000
Error occurred at 5/26/2004 13:19:42.
E:\Jeux\Falcon4\F4-BMS.exe, run by Martino.
1 processor(s), type 586.
1280 MBytes physical memory.
OS: 5.0 build 2195 platform 2 Service Pack 4
Version: Falcon 4.0 - Version 1.13.1.20422
Card: DXContext::Init - DriverInfo - "ati2dvag.dll" - "RADEON 9800 PRO", Vendor: 4098, Device: 20040, SubSys: 135170, Rev: 0, Product: 0, Version: 0, SubVersion: 0, Build: 0
Not in game
pitié; je veux joueeeeeeeeeeeeeeer
PS: De toutes façons, mon AMD a les instructions SSE...