Je me doute qu'il doit y avoir assez peu de joueurs sur ces anciens simus, mais OFF souffre d'être "cantonné" dans la salle CFS3, simu impopulaire s'il en fut à sa sortie.
Hors OFF est une amélioration absolument radicale d'une part (c'est d'hors et déjà le meilleur simu WWI existant, et ce n'est rien comparé à ce qui va venir), et d'autre part a l'espoir de s'affranchir de CFS3 et ses limitations exaspérantes.
Dans tous les cas la prochaine phase sera payante (mais toujours en addon pour CFS3), afin de préparer une nouvelle aventure, qui pourrait nous amener un simu WWI complètement nouveau.
Sans une publicité suffisante, il n'y a malheureusement aucune chance qu'un nombre suffisant de simmeurs soit au courant de l'existence de cette "conversion totale"...
En outre cette équipe bénéficie d'une somme de recherches jamais atteinte à ce jour (GT en profitera aussi je l'espère), et est probablement ce jour la mieux placée pour nous sortir le simu ayant la plus large "vision" de la WWI (des centaines de biographies d'As, des centaines de skins pour aller avec, une couverture de 1914 à 1918, une interface immersive au possible, une suivi historique de la ligne de front avec les batailles historiques au sol visibles depuis l'avion, etc...).
Voici ce qu'un des membres de l'équipe en dit:
Ladies and Gents,
As you know, we are working hard and pushing forward to our next release of our beloved OFF. As much as we would like OFF to be the ultimate simulator and have total control of it, we can't. We are bound to the CFS3 engine and the bugs that lie under it's carpet. Our next Phase release is something we hope to sell, as you are already aware of, and much of that sale is not going to go into the pockets of the Mod team, but will be capital to reinvest into this effort we are involved it.
I can't tell you exactly what it is, but use your imaginations. We hope to offer the world it's very first chace to see what WWI may very well have looked like, and as close as we can get, give them the sobering experiance of true Air Combat.
While moving toward this goal, we have been meticulasly trolling every corner of the internet in hopes of finding information on squadrons and aces, what they looked like, the planes they flew, etc.
We need your help. We need you guys to go out and spread our name on the forums that we don't know about. Tell the people we can't reach, if you know guys (and gals) at work that love WWI history, tell them about OFF and ask them to download Phase 2.
The more people we generate interest in, the further we may be able to push this effort. Phase 3 will not be about us selling a lame, half-a$$ed effort of a game to suck money from your wallets. It will be a step towards what we hope to be the most famous WWI combat sim ever created. The first ever 'living' museum of WWI aviation.
To the members of this team, OFF is not just a hobby, it's a passion. It's hard for us to describe the dissapointments we are experiencing with the CFS3 engine, and how we are doing our best to work around them. But if we get the needed support and generate the capital from the sales of Phase 3, we may be able to give you something many have desired since the release of RB3D, a true wartime simulation with very little held back.
So if you intend to purchase Phase 3, and wonder about the little bugs in it, we've done our best, believe me, so look past it and think about what is really the core of the effort. Air Combat in WWI. Yes we know you can't paint your own plane yet, and that there is a 'freeze' bug on certain machines, but those things are mostly coding issues that we will do our best to work with.
Here are some screen shots of the new Alb D.III's that will be in the next release. I have been granted permission to show my recent work, to give you folks a little taste of what is coming. No need for compliments, the idea was not to compliment my work, but to see the direction we are going with this effort. What is important is that you realize that 4 aces below have never appeared in a WWI simulation before OFF (well, Frommherz maybe did in a certain RB3D UOP). This is the point we are trying to make.
Please, go around on other forums, as you guys do coming to this one with praise for GT's efforts... and talk about us. Tell them about our efforts of puttin in history and depth. Defend the use of the CFS3 engine with links to the screenshots. Promote this effort we are trying to put forth. We certainly appreciate it more than you can imagine.
That's all the soapboxing I can do. The rest is up to you! All the best!
OvS
Et pour illustrer son (et mon) propos voici quelques screenshots: