Patch 1.10 out !!!!
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Topic author - Jeune Pilote
- Messages : 1242
- Inscription : 27 juin 2005
Patch 1.10 out !!!!
#1News Update: February 25th, 2007
We are happy to announce the release of patch V1.10.
While previous patches were especially focused on enhancing the multiplayer aspect of the simulation, this patch contains corrections for many issues that have an impact especially on the single player experience. Changes include even further improved Artificial Intelligence that make the enemy more dangerous, data changes to the Campaign and quite a few Cockpit fixes. Furthermore, the fix for the "hang issue" with the nVidia 8800 GTX graphics card is included in this patch. Also, night time landings at airbases should be more rewarding now that the night lighting has been fixed.
This patch is tagged 1.0.10 and can be obtained either by using the Update Check function in Start / Programs / Battlefield Operations folder or by downloading the patch from our downloads area. There are still a few niggles left, and as time permits, you may see them fixed in another patch V1.11 at some time.
The full changelog for 1.0.10 is listed below:
PATCH 1.10 CHANGELOG
====================
ARTIFICIAL INTELLIGENCE
* The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
* Fix SAM units being sometimes fixated on far away flights.
* "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
* Increased lethality of enemy AI.
* Better energy management when entering merge of engagement.
* Fix MADDOG missiles not being recognized by the locked AI plane.
AVIONICS / WEAPONS
* Fix for A2G missiles with large blast radius exploding way up in the air.
* Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis).
* Adjustment on letality of SA7, SA14, SA16, HN-5.
* Fix so R27RE and -TE aren't fired at extreme range, losing lock.
DATA
* Fixed an issue with Matra-530D missiles not showing on a Mirage 2000.
* Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
* Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
* Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
* Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode.
CAMPAIGN
* Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
* For Korea: Iron Fortress, make Russia and China entering the war more probable.
* Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns.
* Increase of manpads available in the SAM AD units.
COCKPIT
* Fixed too large AOA bracket on Head Up Display.
* Fixed jumping CCRP release cue in GMT radar mode.
o Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps".
* Fixed position of RWR symbols in 3D cockpit.
* Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
* Fix for the famous MARK point bug.
* Display HUD numbers < 10 with a leading 0.
GRAPHICS
* Enhanced night-lighting of airbases and a few other objects.
o Fixed issue with runway and taxi-signs so they show at night.
o Added point lighting to water tower and some bridges.
o Raised visibility range for VASI lights at night.
o Fixed some texture issues on hangars at night.
o New nosewheel spotlight for F-16.
* Fixed an issue with some small bridges disappearing after being destroyed.
* Fixed some issues with runways and taxiways so they match better at all distances.
MULTIPLAYER
* While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
o When being the only one left in 3D world, a message saying so appears instead.
* Send weather information now to other clients in dogfight games.
USER INTERFACE
* Correct country flags in all modes and theaters.
o Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files.
STABILITY
* Workaround for Geforce 8800GTX hang in pie screen.
OTHER
* Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode.
o Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held.
We are happy to announce the release of patch V1.10.
While previous patches were especially focused on enhancing the multiplayer aspect of the simulation, this patch contains corrections for many issues that have an impact especially on the single player experience. Changes include even further improved Artificial Intelligence that make the enemy more dangerous, data changes to the Campaign and quite a few Cockpit fixes. Furthermore, the fix for the "hang issue" with the nVidia 8800 GTX graphics card is included in this patch. Also, night time landings at airbases should be more rewarding now that the night lighting has been fixed.
This patch is tagged 1.0.10 and can be obtained either by using the Update Check function in Start / Programs / Battlefield Operations folder or by downloading the patch from our downloads area. There are still a few niggles left, and as time permits, you may see them fixed in another patch V1.11 at some time.
The full changelog for 1.0.10 is listed below:
PATCH 1.10 CHANGELOG
====================
ARTIFICIAL INTELLIGENCE
* The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.
* Fix SAM units being sometimes fixated on far away flights.
* "Vector to Package" now tells the vector to the next flight in the package (e.g. Escort) when player is lead in the first package flight.
* Increased lethality of enemy AI.
* Better energy management when entering merge of engagement.
* Fix MADDOG missiles not being recognized by the locked AI plane.
AVIONICS / WEAPONS
* Fix for A2G missiles with large blast radius exploding way up in the air.
* Fix for prioritizing best weapon regarding the R60 and R13m (e.g. MiG-21Mbis).
* Adjustment on letality of SA7, SA14, SA16, HN-5.
* Fix so R27RE and -TE aren't fired at extreme range, losing lock.
DATA
* Fixed an issue with Matra-530D missiles not showing on a Mirage 2000.
* Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
* Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
* Fixed an issue with sandbag revetment causing damage to aircraft. Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.
* Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode.
CAMPAIGN
* Added EF-18G Growler to Tactical Engagement and Campaign for manual tasking.
* For Korea: Iron Fortress, make Russia and China entering the war more probable.
* Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns.
* Increase of manpads available in the SAM AD units.
COCKPIT
* Fixed too large AOA bracket on Head Up Display.
* Fixed jumping CCRP release cue in GMT radar mode.
o Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps".
* Fixed position of RWR symbols in 3D cockpit.
* Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
* Fix for the famous MARK point bug.
* Display HUD numbers < 10 with a leading 0.
GRAPHICS
* Enhanced night-lighting of airbases and a few other objects.
o Fixed issue with runway and taxi-signs so they show at night.
o Added point lighting to water tower and some bridges.
o Raised visibility range for VASI lights at night.
o Fixed some texture issues on hangars at night.
o New nosewheel spotlight for F-16.
* Fixed an issue with some small bridges disappearing after being destroyed.
* Fixed some issues with runways and taxiways so they match better at all distances.
MULTIPLAYER
* While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen.
o When being the only one left in 3D world, a message saying so appears instead.
* Send weather information now to other clients in dogfight games.
USER INTERFACE
* Correct country flags in all modes and theaters.
o Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. This should not happen anymore for new campaign save files.
STABILITY
* Workaround for Geforce 8800GTX hang in pie screen.
OTHER
* Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120 avionics to BORE mode.
o Using the keyboard, it is now a toggle function, with a mapping to the joystick, the joystick button still has to be held.
Good girls play dress up. Bad girls play Rock'n Roll.
F-16 Flight Hours Patches Download HERE !
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- Chef de patrouille
- Messages : 5714
- Inscription : 20 janvier 2002
#4
Excellente nouvelle !!!:usflag:
installation en cours ....
installation en cours ....
FalconLog Dragons
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#6
ET bien chez moi, pas moyen de l'appliquer:busted_re
Il me dit le message suivant : "Old flie not found. However, a file of teh same name was found. No update done since file contents do not match."
J'ai pourtant bien désinstallé les hiTiles comme il faut et comme d'habitude. Première fois que j'ai ce blème...
Il me dit le message suivant : "Old flie not found. However, a file of teh same name was found. No update done since file contents do not match."
J'ai pourtant bien désinstallé les hiTiles comme il faut et comme d'habitude. Première fois que j'ai ce blème...
INTEL Core i5-680 3,6GHz, GIGABYTE GA-P55A-UD3, KINGSTON 4 x 2Go DDR3 PC1333, ASUS Radeon HD 5770 PCIe 2.0x16 1Go, SEAGATE 500Go 16Mo SATA 5900T, Win 7 64bits pro
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- Jeune Pilote
- Messages : 1794
- Inscription : 27 décembre 2006
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- Elève Pilote
- Messages : 758
- Inscription : 24 août 2002
#8
Petit test concluant sur 8800GTX avec du 200 Fps stable.
- Prosélytisme hurle : "Moi, je suis Vie !". Sot accourt mais se retrouve chez Enfer. Enfer alors s'écrie : "Que fait Fou chez moi ?"- (Jeffel)
Intel C2D E6800, 2 Go DDR2 OCZ PC2-9200 FLEX XLC, 2*150 Go Raptor 10000 Rpm SATA, Asus EN8800GTX, Asus P5K deluxe, LCD 20,1'' Sony SDM-S204E, X52.
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Topic author - Jeune Pilote
- Messages : 1242
- Inscription : 27 juin 2005
#9
Il faut désinstaller HiTiles et SW cockpit d'abord !!!FENCER a écrit :ET bien chez moi, pas moyen de l'appliquer:busted_re
Il me dit le message suivant : "Old flie not found. However, a file of teh same name was found. No update done since file contents do not match."
J'ai pourtant bien désinstallé les hiTiles comme il faut et comme d'habitude. Première fois que j'ai ce blème...
Good girls play dress up. Bad girls play Rock'n Roll.
F-16 Flight Hours Patches Download HERE !
#10
Bon, je télécharge carrément le gros patch 1.0=> 1.10. On verra bien à l'application. Si ça ne va pas mieux, je serai bon pour une réinstall de F4-Af:busted_re
INTEL Core i5-680 3,6GHz, GIGABYTE GA-P55A-UD3, KINGSTON 4 x 2Go DDR3 PC1333, ASUS Radeon HD 5770 PCIe 2.0x16 1Go, SEAGATE 500Go 16Mo SATA 5900T, Win 7 64bits pro
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Topic author - Jeune Pilote
- Messages : 1242
- Inscription : 27 juin 2005
#11
Il faut désinstaller HiTiles et SW cockpit d'abord !!!FENCER a écrit :Bon, je télécharge carrément le gros patch 1.0=> 1.10. On verra bien à l'application. Si ça ne va pas mieux, je serai bon pour une réinstall de F4-Af:busted_re
Good girls play dress up. Bad girls play Rock'n Roll.
F-16 Flight Hours Patches Download HERE !
#12
C'était déjà fait !!!
Je crois que mon pb vient du SkinPack installer pour les skins Hires de F16 qui ont été appliqués depuis le patch 1.09....
Je crois que mon pb vient du SkinPack installer pour les skins Hires de F16 qui ont été appliqués depuis le patch 1.09....
INTEL Core i5-680 3,6GHz, GIGABYTE GA-P55A-UD3, KINGSTON 4 x 2Go DDR3 PC1333, ASUS Radeon HD 5770 PCIe 2.0x16 1Go, SEAGATE 500Go 16Mo SATA 5900T, Win 7 64bits pro
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Topic author - Jeune Pilote
- Messages : 1242
- Inscription : 27 juin 2005
#14
Les skins rajoutées semblent être la cause...
Good girls play dress up. Bad girls play Rock'n Roll.
F-16 Flight Hours Patches Download HERE !
#16
Screenshots de nuit!! ça change tout !!
sur le taxiway
sur la piste
Seoul Airbase
Ravito de nuit
En courte finale
A l'arrondi, le crochet d'incidence est bien visible
Par rapport au 1.09, c'est le jour et la nuit !!
sur le taxiway
sur la piste
Seoul Airbase
Ravito de nuit
En courte finale
A l'arrondi, le crochet d'incidence est bien visible
Par rapport au 1.09, c'est le jour et la nuit !!
FalconLog Dragons
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#17
oui, les skins que j'avais mis de MasterXgame sont probablement la cause!
Bref, réinstalle complete et fraiche opérationnelle!
Test vite fait, et de nuit pour voir, ben en fait ils ont eclaircis les pistes et taxiway, plus besoin de NVG...
Bref, réinstalle complete et fraiche opérationnelle!
Test vite fait, et de nuit pour voir, ben en fait ils ont eclaircis les pistes et taxiway, plus besoin de NVG...
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- Webmaster
- Messages : 16156
- Inscription : 28 janvier 2005
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- Jeune Pilote
- Messages : 1794
- Inscription : 27 décembre 2006
#19
Ouais sa change drolement, je me suis fait plusieurs missions de campagne de nuit, plus besoins de mettre ces foutues JVN, avant on aurait dit que des projecteurs eclairaient avec de la lumiere noire (ui ui sa existe:detective ) le taxi et le runway!
Sa fait plaisir
Sa fait plaisir
By Strength & Guile
#20
Et est-ce que les skins MasterXgame restent compatibles avec le 1.10 ??logann a écrit :oui, les skins que j'avais mis de MasterXgame sont probablement la cause!
@+Markus
#21
Je pense que l'éclairage de nuit des pistes n'est pas repris par le Hightiles car après avoir réinstallé la totalité de F4 puis le patch 1.10 puis les Hightiles, j'ai crée une TE de nuit pour observer la différence et je n'ai constater aucune différence!
Je vais enlever les Hightiles pour voir !
...
Et toi Raffy, les sceenshots c'était avec les Hightiles ou sans ?...
PS:Apres réflexion, je ne sais même plus si les textures des pistes figures dans le zip textures… Auquel cas, ça n’aurai rien à voir avec les Hightiles !
Je vais enlever les Hightiles pour voir !
...
Et toi Raffy, les sceenshots c'était avec les Hightiles ou sans ?...
PS:Apres réflexion, je ne sais même plus si les textures des pistes figures dans le zip textures… Auquel cas, ça n’aurai rien à voir avec les Hightiles !
#22
j'suis desoler, mais je croi pas que ce patch tienne toute ces promesse
=>
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
je vois pas ou ils ont vu la difference :/
=>
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
je vois pas ou ils ont vu la difference :/
Le verre dans la main gauche, la main droite sur le coeur, l'index pour la détente, le petit doigt pour la distinction,
A nos femmes, a nos escaliers, a ceux qui les montent, a nos avions, a ceux qui les démontent,
ET A LA CHASSE !!!
BORDEL !!!
A nos femmes, a nos escaliers, a ceux qui les montent, a nos avions, a ceux qui les démontent,
ET A LA CHASSE !!!
BORDEL !!!
#23
Les tiles de nuit normalement sont dans terrdata - textures , ce sont tous les dds qui finissent par N.
#24
Salut! Perso avec les hitiles ca roule, on voit maintenant ou l'on roule ^^ par contre, pas mal de bug: parcelles de taxiway manquantes etc...