EECH 1.6w14 et superpatch

Que ferions nous sans l'aide des hélicoptères de combat !

Topic author
rompiche
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#1

Message par rompiche »

Quelqu'un utilise-t-il le superpack et si oui quels changements apporte-t-il SVP?
De plus qu'apportent les packs textures Alaska et Koweit ? :huh:

Merci de vos réponses. :)

P.S. : Un sticky sur l'install EECH avec les dernières nouveautés serait plutôt utile non avec toutes les modifs possibles... (je serai volontaire opur le faire mais je ne suis plus au point j'ai laché depuis le 1.6w9 :rolleyes: )
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ReactorOne
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#2

Message par ReactorOne »

Originally posted by Rompiche@Apr 13 2004, 01:45 PM
P.S. : Un sticky sur l'install EECH avec les dernières nouveautés serait plutôt utile non avec toutes les modifs possibles... (je serai volontaire opur le faire mais je ne suis plus au point j'ai laché depuis le 1.6w9 :rolleyes: )
Il va falloir te remettre au point car c'est une très très bonne idée Rompiche! :P

salouuuuuuuuuuuuuu

R1

SPbest
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#3

Message par SPbest »

euh ou se trouve ce superpack ? J'ai cherché sur EECH devzone mais a part le dernier exe je ne trouve rien d'autre.

Topic author
rompiche
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#4

Message par rompiche »

Tu peux trouver le superpatch ici ;)

Pour Reactor, je puis effectivement décrire la procédure pour l'install avec les "exe" mais pour les ajouts de terrains et missions, les WUT etc... je ne suis pas trop sûr de ce que je dois faire :blink:
C'est bien là mon problème :P

En tout cas je veux bien faire le début du post :)

@ +
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skyeyes
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#5

Message par skyeyes »

impossible d'acceder au lien pour le super patch .... doit y avoir un probleme

de plus j'aimerais savoir s'il y a eu une amélioration de la compatibilité de EECH avec XP => je sais qu'il fonctionne sous XP, mais les fps sont limités à 20/22 quelque soit la resolution ou le réglage graphique, de plus le fsaa ne fonctionne plus sous XP ( alors que sous 98se à config equivalente j'avais 40/45 fps en 1280x960x32 bits , fsaa x 4 , AA x 8 ) est ce qu'il sera un jour possible de retrouver ça sous XP ?
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SPbest
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#6

Message par SPbest »

oula !!! c confirmé ca skyeyes ? J'ai pas reinstallé EECH depuis que je suis sous xp. mais je comptais le faire cette semaine. mais ce que tu viens de dire risque de me faire rester sous LB2.

skyeyes
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#7

Message par skyeyes »

confirmé j'en sais rien (c'est pour ça que je pose la question) mais j'ai fait plusieur tentatives d'installation et j'ai eu à chaque fois le meme résultat .... mais cela fait maintenant au moins six mois (si ce n'est plus) que je n'ai pas reessayé .... alors j'aimerais savaoir si quelque chose a changé ?
Fred "skyeyes" Miquel
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SPbest
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#8

Message par SPbest »

Effectivement y a un piti prob avec les FPS. c pas injouable mais j'ai pas reussi à le regler. Le jeu etant plus lent sur ma nouvelle config en xp que sur mon 1800 en 98 tout en restant a la meme resolution 1024 anticrenelage sur 2 et anisotrope sur 8.

Sinon, la le moins que l on puisse dire c que LB2 supporte beaucoup mieux la comparaison maintenant face a EECH au niveau des graphismes ....

Remarquez je me suis arrete au patch 147X (pour les radeons) avec le wut 151d.

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#9

Message par PROV »

J'ai rencontré les même problèmes que Skyeyes sous XP ;)
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#10

Message par LUSO 83 »

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skyeyes
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#11

Message par skyeyes »

a quoi sert le superpatchw14 par rapport au EECH 1.6w14 ?
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#12

Message par LUSO 83 »

Read Me du Superpatch:

EECH Community Release Version 1.6.0W14

--------------------------------------------------------------------------------

THIS IS A TEST RELEASE AND MAY CONTAIN NUMEROUS BUGS
BACKUP YOUR EXISTING COHOKUM.EXE BEFORE USING THIS FILE


--------------------------------------------------------------------------------

This file is a summary of the new features provided with this release of COHOKUM.EXE. This document was mostly taken from the Wiki at the EECH DevZone (http://eech.bollocks.net.nz). Further information about the EECH Community Development Program and new releases of COHOKUM.EXE are available from that website.

Last edited: 18 Feb 2004

Contents
Installation
Flyable choppers
Files needed
Multiplayer status
Bugs
What is a WUT file ?
Whats new in EECH ?
Source code
History
Fan sites
Installation
Simply copy the file cohokum.exe into your /razorwroks/cohokum directory. You may want to rename your old cohokum.exe to save it. Note that if the eech.ini file does not exist it will be generated automatically. If you run into trouble it may be a good idea to delete the eech.ini file.
If you have trouble configuring your joystick in eech.ini you can use a tool made by Retro (eechmap.exe).
Read also the next paragraph for loadout screens.

There is a good thread at simhq, covering most of the installation issues up to 160w11: Installation and resource list . Some recent add-ons can be found at DevZone or one of the fan sites.

Retro has made a good little utility to make your joystick work with the current exe’s (you need to set the joystick axes in eech.ini). It can be downloaded from the DevZone or here at simhq.

Complete installation
Install Enemy Engaged Apache Havoc and run once to unpack graphics files
patch EEAH up to 1.1E (patch can be found at Razorworks), run once
Install Enemy Engaged Comanche Hokum
patch to version 141c (patch can be found Razorworks)
All newer versions are just replacement files for the executable cohokum.exe and can be copied into the "\razorworks\cohokum" directory, replacing the original:
- official versions 1.4.6X and 1.4.7X with improvements and compatibility with ATI radeon cards
- unofficial version 151D which is 1.4.6/7X modified by DeStRo's Weapons and Units Tweaker to improve the game
- unofficial versions 1.6.0W2 and later: modded versions using the official source code released by Razorworks
The file game.cfg which contains the user settings (graphics, difficulty etc) may be changed when running a new version. In case of odd behaviour delete this file and re-configure the game to your liking.
From version 1.6.0W5 onward cohokum .exe uses a configuration file eech.ini to control the game. This is a text file that can be altered by the user to confuigure the game. It is generated automatically if it doesn't exist. New mods and options are added automatically with each new version.
For version 1.6.0W10 and later you need some extra files to fly blackhawk, hind etc: see here for more info
Add-ons and more information can be found on the fan sites
Flyable chopper
As of version W12 you can fly, change the loadout and repair the following choppers: Comanche, Apache Longbow, HokumB, Havoc, Blackhawk, Hind, AH64-A (Apache), and KA50 (Hokum). The cockpits and the flight behaviour of the new blue choppers default to the Apache Longbow, of the red choppers to the Havok. Make sure you download and install the additional download screens here: http://eech.bollocks.net.nz (in the addon download area). These zips have the full installation path , the files should go here: "\Razorworks\cohokum\graphics\ui\cohokum\Map\".

Note that you can pick a returning chopper to fly rogue. Spot the wanted Helo in the 2D-map, click on it, accept, auto-select (mission), confirm and off you go (you can't choose it from the mission or group list since it has no task).

Jabberwock made nay chopper flyable in free-flight mode. Just be sure you activate the “fly any aircraft” switch in eech.ini.
Then use F12-key and scroll through to spot the chopper you want to train on. Hit F12 again to clear the screen and “u” and you’re in the cockpit of the choosen chopper.

Files needed
4 payload screens, look at “flyable choppers”
3 wut-profiles, origwut.txt, 1_6_13.txt and 1_6_13H.txt
motd.txt It’s a file used to display a short message to a client joining a host. Keep the message on one line, don’t exceed 256 characters
cohokum.exe (of course)
Multiplayer status
Jabberwock, with the support from Todd Gibbs, have made some changes to the server-part of the code. Tested out OK, but the test environment is limited, so there could still be bugs left

What’s a wut-profile?
A wut-profile (Weapons and Units Tweaker file) is a text file that alters some critical parameters in the game to make it more realistic/harder. The text file name is added to the file eech.ini that is read by cohokum.exe. The most used is the file 151_D.txt which basically increases speed and scan capabilities of aircraft and vehicles and power of various weapons. For more information you can visit http://home.planet.nl/~jette073/gotcha

If you intend to join a MP-game all three profiles are needed, you’re not aware of the hosts profile until you’re connecting and if the host is running with one of the 1_6_xxx-profiles your game will look for a similar one in your cohokum-folder. 1_6_13.txt is in all essential parts a replica of the old famous 151D-profile that was common before the source code was released. the file "1_6_13h.txt" is a bit harder version of 1_6_13.txt, adding aggressive enemy choppers. They will perform active scanning for you even if they’re on a recon or transfer mission and attack w/o provocation from your side :). The file " origwut.txt" is needed if you intend to play on-line and the host uses one of the other profiles. Origwut.txt restores the original settings when you leave a game with one of the other profiles.

NOTE: there is a new type of WUT file as of version 161W14 of cohokum but the old ones are also still operational.

What's NEW in EECH?
Text in red describes the additions to version W14

eech.ini parameter
Description

GWUT and WUT files

wut=[filename] WUT files are text files with Weapons and Units tweaks to make the game harder. As of version 161W14 a new version of the WUT file can be read as well as old style WUT files. For more information visit http://home.planet.nl/~jette073/gotcha
Server pause when client connects

pauseserv=1 When a host starts a game, he/she can hit "pause" and the game will resume when a client connects. When the (last) client leaves the game returns to "pause"-state and resumes again when a client connects (default=0, off).
Advanced Flight Model

advancedfm=0 If enabled, this setting switches to a more complicated flight model. Pedal mixing will be disabled, which means that you will have to use the pedals to turn the chopper. This makes it possible to fly sideways to track and attack moving vehicles, for example.(default=0, off) .
Session filtering

filter=0
You can filter the campaign screen to sort the campaign names according to their warzones.

Designated target list
destgt=0 Actvate target list (default =0). Make a list of targets to attack: Alt-NumEnter to add/remove targets to the list. You can select a special MFD filter (added to the low, medium, high that already exist), where you can select the targets with the regular keys. There are also two keypresses: Alt-Num0 and Ctrl-Num0, which allow to select designated targets even outside the filter (default =0, off).
Downwash effect

dwash=1
rotor downwash (dust) effect. It makes you see clouds of dust when the chopper gets close to the ground (default=1, on) . May give a framerate hit when activated.

Mouselook and TrackIR support

msl=1
msls=15
You can now control you view using the mouse or by using TrackIR. The TrackIR support uses enhanced mode which means that you will not have to bother about centering you view all the time. A check will be made for a TrackIR upon startup, and if it is found it will be used to control the view. Otherwise the mouse is used. (default = 0, off). Pressing the left mouse button will recenter the view to forward.
If mouselook is on, the msls setting controls the speed of the mouselook (6-20, default 15).

Mouse controlled FLIR

msl=0
msls=15
When mouselook is off (msl=0), you can use mouse for FLIR panning. Additionally, when you press left mouse button you lock/unlock target, with right button you can select next target and with mouse wheel you control zoom level.
It is also possible to switch mouselook on/off with ctrl-delete key combination or with a middle mouse button.
If mouselook is off, the msls setting controls the POV rotation speed (6-20, default 15).

Field of view

minfov=20
maxfov=80
The user can specify different field-of-view values, which can be activated by the '7','8' and '9' keys. 7 switches min FOV, 8 switches to (fixed) standard FOV, 8 switched to wide FOV. Please note that higher FOVs currently mean lower LODs.

Joystick controlled FLIR panning and zoom (Comanche and Hokum only)

eopann=-1
eopanv=6
eopanh=8

eozoomn=-1
eozoomax=7
You can now use joystick axis to pan the FLIR display. You specify the joystick number and which axis to use for this feature.

The old FLIR code only allowed three levels of zoom. This code has been updated to support any zoom levels. When using the keyboard, you still use the same keys to zoom, but you now have 5 levels instead. If you have an extra joystick axis available you can map one of them to the zoom and using for zooming.

DirectX numbers, general names, Saitek X36USB/X45 names:
1 - X-axis - X-axis
2 - Y-axis - Y-axis
3 - Z-axis
4 - rx-axis - Rotary 2
5 - ry-axis
6 - rz-axis - Rudder
7 - slider 1 - Throttle
8 - slider 2 - Rotary1

Mappable joystick axes

cyclicn=-1
cyclich=1
cyclicv=2

collectiven=-1
collectiveax=3

ruddern=-1
rudderax=6
You can now choose exactly which joystick and which axis on that joystick that should be used for cyclic, collective and throttle. See "FLIR panning" for DX numbers.

Ground stabilised FLIR (Comanche only)

grstab=1
The Comanche now supports ground stabilisation for the FLIR. You toggle this feature in-flight using Control-S.

Fly any aircraft

faa=1
Fly any aircraft: all helicopters available now for the user. Fly your own insertions! The cockpit defaults to the Apache when choosing anything else than CHAH (default = on) .

Wideview cockpit

commanche pilot=x,y,z
commanche co-pilot=x,y,z
hokum pilot=x,y,z
hokum co-pilot=x,y,z
apache pilot=x,y,z
havoc pilot=x,y,z
Retreating the pilots head causes the player to have a wider field of view without distortion. No more F1 / F2 pressing! The values can be edited by pressing Ctrl-\ in the game and using the numpad keys to move the viewpoint: 4 and 6 move distance to dashboard; 2 and 8 move vertically; 1 and 3 move horizontally. Alt-\ quits editing and saves the values in the eech.ini file. (Note: the file widemod.cfg is no longer needed).

Note: for some keyboards the keys are not Ctrl-\ and Alt-\ but something else. You just have to try for yourself on the right hand side of the keyboard. For more info: http://home.planet.nl/~jette073/gotcha

Show framerate

dfr=0
The framerate is displayed in the top left corner and updates about once a second. The average of 30 readings is shown for stability. Values: 0 = off; 1 = on; 2 write the framerate to a file framerate.txt in the cohokum directory .

Multiplayer master server

At http://hoxdna.org/eech there is a masterserver for EECH, listing all running games along with total players and IP addresses. EECH versions newer than 1.6.0W1 report to the masterserver if you play a game with Networking set to TCP/IP in the options menu. To join a game, just copy&paste an active IP from the serverlist into GSS (Ground Support System) or EECH itself.

High resolution MFD

highresmfd=0
The resolution of the Comanche and Hokum MFD's will be doubled. Remember that there is a small framerate hit when activating this feature.

TSD render mod

tsdrender=1
tsdpalette=2
tsdenemy=0
This mod adds a relief map background to the TSD of the Comanche, Hokum and Apache (the Havoc is not included yet). The map is shown as elevation colours in several colour palettes: green/yellow/brownish colours and water is blue. The maximum elevation of the map is used to scale the colours. Shaded relief is also added as an option.

The Apache now has the same TSD as the Comanche.
Optional: the friendlies and enemies are shown in red and blue colours (including detection circles of SAMs). If you don't want this option set the eech.ini variable "tsdenemy" to 0.
The configuration is automatically saved in the eech.ini file when you leave the game.
There is a small framerate hit when showing the terrain.
ressing Ctrl-D (as in Declutter) cycles through the options: old TSD screen, the terrain map with/without contours, shaded relief with/without contours. Alt-D cycles through the colour palettes (0-2). For more info: http://home.planet.nl/~jette073.

Radar ranges

radar_comanche = a,b,c,d,e
radar_apache = a,b,c,d,e
radar_hokum = a,b,c,d,e radar_havoc = a,b,c,d
radar_blackhawk = a,b,c,d,e
radar_hind = a,b,c,d
Adjustable radar ranges: a,b,c,d,e are the ranges, default are for instance: 500, 1000, 2000, 4000, 8000 for the Comanche. Note that the Havoc and Hind have only 4 ranges. If you consider this a cheat use the default ranges.

NOTE: THIS IS NO LONGER NEEDED AND IGNORED IF YOU USE THE NEW GWUT FILE

Amount of cannon ammo

rounds_comanche = x
rounds_apache = x
rounds_hokum_AP = x
rounds_hokum_HE = x
rounds_havoc_AP = x
rounds_havoc_HE = x
rounds_blackhawk = x
rounds_hind_AP = x
rounds_hind_HE = x
500 rounds of 20 mm M197 ammo? Common... be serious! Put in an amount that seems reasonable to you (max 65000). You can give each chopper its own amount. Leave the values at default if you consider this a cheat .

NOTE: THIS IS NO LONGER NEEDED AND IGNORED IF YOU USE THE NEW GWUT FILE

Satellite view Unfortunately this one is still pending. Fingers crossed for the next version

Ctrl-F9 in game gives you another camera view: satellite, both for your own gunship and for other groups. Moreover, pressing Space on the map view when a site is selected switches the view to satellite camera. When a group is selected you can zoom satellite view with default controls, for keysites it is also possible to pan view. Note that at the moment for debugging purposes the level of interference is selected randomly each time the satellite view is selected. In the future it will be linked to weather/daytime.

Mouse map control
The map view may be zoomed in/out with a mouse wheel. It is also possible to pan the map when the right button is pressed (it needs some improvement still). When the small 3d preview window is selected, mouse movements and wheel with ctrl pressed will pan/zoom the camera.

Campaign commander
camcom=1
When the camcom setting is set to 1 (def = 0), it is possible to designate targets on the main campaign map. Just select the enemy target and press left mouse button: a new task is created. New tasks work the same as other tasks: they may not be executed right away, may expire etc. When you press right mouse button over a task, it is immediately terminated. If it was assigned to any group, the group is sent home.
Note that Campaign Commander greatly influences the gameplay balance: with the right planning the campaigns are much easier to win.

Enhanced inset view
Now you can select inset view (Alt-F12) also in the cockpit. 0 key selects target (default). The keys 2-6 select the same views as corresponding padlock commands.


Source code
If you want to give the source code a try you can find all the necessary details at the EECH DevZone: http://eech.bollocks.net.nz. You can aslo subscribe (free) to a developers mailing list. Look in the Wiki to find details on how to download and set up the code.

Bugs
This version seems to be pretty stable, both as single and multiplayer. If you find any bugs/odd behaviour please report them at one of the forums:
http://www.simhq.com/cgi-bin/ultimatebb ... forum&f=30
http://forum.biohazcentral.com/viewforum.php?f=42
http://forums.frugalsworld.com/vbb/foru ... forumid=27

Note: two bugs have been more or less solved: the "FARP" bug that caused helicopters to cue at landing pads, and the "double mouse" bug.

A new bug appeared with the test-versions after W12. It seems to origin from erroneous entries in the WUT-files. Therefore new WUT-files are packed together with this exe. All should be put in the cohokum-folder. origwut.txt is for restoring the default game-profile after joining a game with tweaked profile. 1_6_13.txt is the essential parts of the old 151D-profile except for the weapons part. Weapons can now be tweaked in the eech.ini-file. 1_6_13H.txt is an even harder version of the 151D-profile –enemy choppers will actively search for you and attack.

History
Fixes/features in 1.6.0W14

Some bugs of 1.6.0W13 fixed
Advanced flight model, should bring the helicopter closer to (assumed) reality :)
Designated target list
Able to read new style WUT files (Gotcha's GWUT tool)
Fixes/features in 1.6.0W13:

More changes in the MP-code
Session filter, if active it will suppress any host that runs a map you don’t have
Session filter buggy
Satellite view inactive
Fixes/features in 1.6.0W12:

Changes in the MP server code
Full TrackIR support
Mouse controlled FLIR
Cockpit inset window
Campaign commander in map screen
Sattelite view (in cockpit and in map window)
Mouse controlled map screen (zoom, panning)
Configurable radar ranges and cannon ammo amount
Blackhawk and Hind returned to not flyable w/o faa=1
AH64-A and KA50 added as configurable choppers. Install the payload screens (see above)
Fixes/features in 1.6.0W10,11:

Pick a returning chopper to fly rogue. Spot the wanted Helo in the 2D-map, click on it, accept, auto-select and off you go (you can't choose it from the mission or group list since it has no task).
Blackhawk and Hind flyable, regardless of the faa-setting in eech.ini.
Blackhawk and Hind loadout configuration enabled.
W11 is possibly more stable in MP.
Fixes/features in 1.6.0W9:

In-game multiplayer server browser
Ability to limit the number of players in a multiplayer game (default is 4)
New realistic looking moving map display (elevation colours or relief)
High-resolution MFD's
The Comanche and Apache FLIR displays are now black&white.
Thicker downwash effect
CBAR values works for EECH campaigns now (they previously only worked for EEAH campaign)
"tab-2" CTD fix
Fixes/features in 1.6.0W8:

TrackIR included
Joystick mappable, rudder pedals included
Multiplayer more or less stable
Fixes/features in 1.6.0W7:

Multiplayer is sort of stable
downwash fixes, and a hack that allows multiplayer at the cost of the client's downwash effect
experimental multiplayer "fix" that should result in more stable games.
dual-redundant masterserver ping.
primary and secondary masterserver ini settings & command line options work. New default values added.
Fly any aircraft fixes.
Please reset your .INI file if you created one.
Fixes/features in 1.6.0W6:

random task assignments that mess up the gameplay fixed
small eech.ini fixes that caused crashes (please remake eech.ini)
keyboard behaviour back to normal
TrackIR not included
multiplayer buggy
Fixes/features in 1.6.0W5:

"eech.ini" use included
downwash effect included
TrackIR not included
multiplayer buggy
1.6.0W0-1.6.0W4: undocumented test releases

Fan sites
Razorworks - official site: patches, info, links to strategy guides

Sim HQ: Enemy Engaged: Comanche vs. Hokum forum - everything you always wanted to know...
EECH DevZone - latest compilations, addons, and CVS server for the source code (by Horse)

Apache - Havoc strategy guide - by Richard Harley (Flexman)
Comanche - Hokum strategy guide - by Richard harley (Flexman)
EECH FAQ V3.2 - Fallons FAQ, old but still valuable info
EECH forum - forum at Frugalsworld
EECH forum - forum at BioHazcentral
Gotcha's EECH goodies: hi-res cockpit textures, mod info, coding help, general info
http://hoxdna.org/eech/ - EECH Multiplayer Master Server web frontend
helosim.com - general site with sim news including EECH
Kimchocs eech website - Missions and files
Mispunt's - Textures and mods
Robfox - campaigns and utilities
SimHQ - files and utilities (sounds)
Spidey's page - CH Control manager programming page (including files for EECH)
Starshoy - Campaigns and Skirmishes (English and Russian)
Tarawa - Le site Français de référence des simulateurs d'hélicoptères EEAH - EECH (Also in English)
http://www.eech.de.vu
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skyeyes
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#13

Message par skyeyes »

super le read me, mais ce que je cherche à savoir, c'est si les deux fichiers (superpatchw14 et EECH 1.6w14) sont identiques ou s'il y a une différence et laquelle ...... merci d'avance pour une réponse
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#14

Message par Bogey Jammer »

Quels sont les patchs ultimes aujourd'hui pour EECH? j'ai du mal à m'y retrouver dans ce bazar...
merci d'avance
j'm'en tape de tapatalk.
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#15

Message par Alain-James »

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