Modeling team expanding!!!!
Modeling team expanding!!!!
#1Hi guys, we are expanding our art team and as a result two positions have opened up for a senior 3D Modeller and a 3D Modeller. Please review the requirements below:
http://www.velvetelement.net/fojobs/
Position Overview:
- To Develop High Quality 3D Models within the defined specifications, for Fighter Ops Flight Simulator. Two Positions (Snr 3D Modeller and 3D Modeller)
Essential Criteria:
- Proven Experience developing Animated 3D Models (ideally Fast Jet) for Flight Sims. 3D Studio MAX is preferred but by no means definitive. Please Provide References such as URL's or Screenshots of previous work.
- Experience in UV mapping and animation techniques.
- Ability to function and be an active participant within a team, complete tasks by deadlines, and have high level interpersonal skills, that can adapt to a highly distributed development team.
Desirable Criteria:
- Skills in developing Technical Documentation.
- Experience in s/w development (interacting with Code Teams, REALLY, REALLY Desirable: C++ and 3D Code Skills).
- Some manner of Teaching Skills would be advantageous in a team environment that features modelers of various degrees of experience and skills.
- Ability to code in a Win32 4 GL, developing internal Automation Tools and Scripts.
Additional Information:
Candidates should be aware that they may also have to model 'less glamorous items' such as Airbases, Trees and other Ground Units and Objects. On the positive side, this is great opportunity to get in 'on the ground level', be part of CREATING a sim, not just MODDING something that is already out there. And with success of this initial project, the opportunities that could present themselves are virtually boundless.
Candidates will be considered by Art Department Managment Staff and XSI Executive Personnel after addressing each of the Essential Criteria in their application. Candidates may also later be required to sign a standard Non-Disclosure Agreement (NDA), as part of the interview process.
Applications and Queries can be sent to zaggy@fighterops.com . Closing date for applications is 1st September 2005
All Applications submitted and any information within, will be treated with the upmost concerns for privacy and WILL NOT be forwarded, shown, exchanged or otherwise disclosed to any party outside of XSI and FighterOps. Applications and Resume's will be kept on file for a period of six (6) months.
__________________
Please contact buckshot@fighterops.com if you qualify for this.
Thank you gentlemen.
Dirk
http://www.velvetelement.net/fojobs/
Position Overview:
- To Develop High Quality 3D Models within the defined specifications, for Fighter Ops Flight Simulator. Two Positions (Snr 3D Modeller and 3D Modeller)
Essential Criteria:
- Proven Experience developing Animated 3D Models (ideally Fast Jet) for Flight Sims. 3D Studio MAX is preferred but by no means definitive. Please Provide References such as URL's or Screenshots of previous work.
- Experience in UV mapping and animation techniques.
- Ability to function and be an active participant within a team, complete tasks by deadlines, and have high level interpersonal skills, that can adapt to a highly distributed development team.
Desirable Criteria:
- Skills in developing Technical Documentation.
- Experience in s/w development (interacting with Code Teams, REALLY, REALLY Desirable: C++ and 3D Code Skills).
- Some manner of Teaching Skills would be advantageous in a team environment that features modelers of various degrees of experience and skills.
- Ability to code in a Win32 4 GL, developing internal Automation Tools and Scripts.
Additional Information:
Candidates should be aware that they may also have to model 'less glamorous items' such as Airbases, Trees and other Ground Units and Objects. On the positive side, this is great opportunity to get in 'on the ground level', be part of CREATING a sim, not just MODDING something that is already out there. And with success of this initial project, the opportunities that could present themselves are virtually boundless.
Candidates will be considered by Art Department Managment Staff and XSI Executive Personnel after addressing each of the Essential Criteria in their application. Candidates may also later be required to sign a standard Non-Disclosure Agreement (NDA), as part of the interview process.
Applications and Queries can be sent to zaggy@fighterops.com . Closing date for applications is 1st September 2005
All Applications submitted and any information within, will be treated with the upmost concerns for privacy and WILL NOT be forwarded, shown, exchanged or otherwise disclosed to any party outside of XSI and FighterOps. Applications and Resume's will be kept on file for a period of six (6) months.
__________________
Please contact buckshot@fighterops.com if you qualify for this.
Thank you gentlemen.
Dirk
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#3
El_Knell, ne te gêne pas pour concourir ! D'abord pour la qualité de ton travail , et pis avoir un amoureux du Mirage F1 dans la place ne serait pas une mauvaise chose non plus .
(Resterait-il alors une petite place dans ton coeur pour le Mirage 2000? )
(Resterait-il alors une petite place dans ton coeur pour le Mirage 2000? )
#4
Oh moi je fais ce qu on me demande...
Sinon on travaille pour la gloire ou avec un contrat payant ?
Sinon on travaille pour la gloire ou avec un contrat payant ?
#avionmoche : Mais le F35 reste moche ...
#5
Hi, well i m currently working for a videogames company and i m specialized in character and normal mapping, i ll be very interested in helping u for free, please let me know
#6
Pteroleo,
Please send an email with your resumé to buckshot@fighterops.com
He'll be the best person to let you know if you area of expertise is still needed în the team.
Thank you for your kind offer,
Dirk
Please send an email with your resumé to buckshot@fighterops.com
He'll be the best person to let you know if you area of expertise is still needed în the team.
Thank you for your kind offer,
Dirk
#7
Damned, je me serai bien laissé tenter, mais j'ai du boulot sur autre chose
@pteroleo: Tu bosses pour qui, si c'est pas indiscret
@pteroleo: Tu bosses pour qui, si c'est pas indiscret
#8
well i m working for illusions softworks in cz but i m french and worked also on the vietcong series
#11
Ah merde décidemment, j'ai lu trop vite
Je me souviens plus, illusions softworks c'est bien eux qui ont fait Mafia et hidden & Dangerous?
Je me souviens plus, illusions softworks c'est bien eux qui ont fait Mafia et hidden & Dangerous?
#13
Pour info j ai postule, mais ils cherchent, d apres leur page web, un modeleur 3D qui puisse aussi faire de la prog C++d un moteur 3D.... Donc depuis que j ai dit que je ne savais pas programmer mon grille pain, j ai plus de nouvelles ....
#avionmoche : Mais le F35 reste moche ...