[Sujet combiné] Falcon 4 Allied Force
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#154
<_< presque ça ........ :lol: :lol: :lol: tu brule!!Originally posted by eutoposWildcat@28 Apr 2005, 12:19
Un confit de canard!!!!!! :lol:
#155
bah ... si ça te fait plaisir, ça peut s'arranger........ je te jete mon gant en pleine poire et je te provoque en duelOriginally posted by Twix1001@28 Apr 2005, 12:26
JAG qui vient de se prendre un Patriot en plein vol. :P :P
:lol: :lol: :lol:
#156
D'accord, on se retrouve sur TS.
( Ca y est les gars, je vais l'occuper, il raconteras plus ses histoires sur TS :P :P )
( Ca y est les gars, je vais l'occuper, il raconteras plus ses histoires sur TS :P :P )
#157
Un ange avec un zizi de fille...qu'est ce qui a des ailes et qui fait plaisir a beaucoup de monde????
#159
Une belle-mère décédé...?qu'est ce qui a des ailes et qui fait plaisir a beaucoup de monde????
:P
#160
ca ?
:lol: :lol: :lol: :lol: :lol:
Jag : Sans rancune gars ...
:lol: :lol: :lol: :lol: :lol:
Jag : Sans rancune gars ...
Moi, j’étais sur qu’ils reviendraient crevés ; ils sont vivants, un succès. Mieux, une surprise... LA 51TH MASSILIA
#161
:lol: :lol: :lol:
elle est bonne celle là!!
la rencontre avec les deux barres coupe faim n'a pas eu lieu..... cause de probleme chez notre ami
alors si tu veux prendre ça place :P
elle est bonne celle là!!
la rencontre avec les deux barres coupe faim n'a pas eu lieu..... cause de probleme chez notre ami
alors si tu veux prendre ça place :P
#162
Le defi est lancé JAG...
Moi, j’étais sur qu’ils reviendraient crevés ; ils sont vivants, un succès. Mieux, une surprise... LA 51TH MASSILIA
#163
Fire tu me ramèneras ses restes pour le vol de ce soir :lol:
En blaguant moins jag, entraines toi et mets un cierge à l'église du coin
En blaguant moins jag, entraines toi et mets un cierge à l'église du coin
#164
ok c'ets quand tu veux fire!!Originally posted by FireFox13@28 Apr 2005, 15:32
Le defi est lancé JAG...
je suis sur TS actuellement
gunman!!! le cierge je te le laisse........;;
:P :P
#165
hi
en regardant la config. recommendé => http://www.graphsim.com/gsc/games-falconaf-1.html
je ne suis pas sur de pouvoir le fair tourner ce truc
en regardant la config. recommendé => http://www.graphsim.com/gsc/games-falconaf-1.html
je ne suis pas sur de pouvoir le fair tourner ce truc
M.I.A. ( 2006 )
#166
T'as raison, Ca pourrait m'être utile avec Barcode :lol:Originally posted by Jag FFW08@28 Apr 2005, 15:49
gunman!!! le cierge je te le laisse........;;
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#167
alors j'ai fait un petit copié collé du contenueOriginally posted by totose@28 Apr 2005, 16:39
hi
en regardant la config. recommendé => http://www.graphsim.com/gsc/games-falconaf-1.html
je ne suis pas sur de pouvoir le fair tourner ce truc
indows® 98 / ME / 2000 / XP
Pentium® 4 1.5Ghz or AMD Athlon® 1.2Ghz (recommend: Pentium® 4 2.4Ghz or AMD Athlon® 1800)
1.5Gb Free Hard Disk Space (plus 500Mb for Windows Swap File)
4x CD-ROM Drive, 100% Windows compatible mouse, keyboard and joystick
1024x768 resolution capable color monitor
64Mb 3D accelerated DirectX® compatible Video Card (recommend 128Mb)
100% DirectX® version 9.0b or higher compatible sound card
56Kbps modem for multiplayer options (recommend: DSL/Broadband)
DirectX version 9.0b (included) or higher
en gros ca semble être la même config que Falcon et il se pourrait que cela soit plus fluide si ils ont pensé a un peu l'optimiser.
#168
Oh, hé !! Molo avec vos histoires d'oiseaux, là, hein. :modor:Originally posted by amraam@27 Apr 2005, 23:10
Non des oiseaux sans tete......mmmmhh c'est bon ca! B)
:lol: :lol:
Amraam.
Non mais.
:lol:
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Topic author - Nouvelle Recrue
- Messages : 138
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#169
Un peu de nouveau:
Nouvelle galerie photos
Sur la stabilité du jeu:
Testing Times
Introduction
The most important feature in software is stability and Lead Pursuit has worked extremely hard to maintain the highest standards. One cause of instability in games is bad data. It can lead to the infamous Crash To Desktop (CTD) error, where the game completely shuts down, dumping the player to the Windows desktop. But bad data can also throw up huge in-game realism wobblies if those issues are not tracked and corrected.
When we talk about data, we are referring to the tens of thousands of variables which help define the characteristics of everything in Falcon 4.0: Allied Force -- anything from the range of an AIM-120 missile to the texture set used by a particular aircraft. In these development notes, Lead Programmer Julian Onions discusses the business of maintaining data integrity.
Designer's Testing Notes
Have you ever wondered what it takes to make a good database of aircraft, weapons, systems and the relationships between them? The data in this simulation is so deeply intertwined it defies some of the best brains trying to keep track of what is happening.
Consider, for instance, that one of the items of data we need to know, is "at what distance does an aircraft become a threat to you?" An F-16 is probably good for 20nm, as it may well have Aim-120s of some sort. An A-10 is probably only dangerous within a couple of miles. This is an example of one of the variables in the database, that the AI will use in its reaction. It doesn't mean that the AI knows the enemy is packing AIM-120s, but if it detects an F-16, then its a good idea to stay outside of 20 miles or so, unless it wants a fight.
To work out in general terms what the effective range of an aircraft is, it means iterating through all its weapon stations, isolating those that are air-to-air capable, examining each possible munition that could be placed there, and then seeing what its optimal range is, at a range of altitudes. This is the sort of operation that computers are good at, and humans bad at. However computers are notoriously bad at saying, "Wait a minute, that's crazy, an AN-2 should not be considered hostile at 50nm?!?".
So having a human in the loop is extremely useful. How do you square these two things and use the power of the computer, with the common sense of a well read human? In this project we decided to accomplish this by writing a test suite. The suite can be run manually or automatically. It has intimate knowledge of the overall database and can correlate and range check lots of things.
In the above example, the test suite goes through the records, computing the effective range of the aircraft and then compares it to the value in the database. This involves traversing multiple files in different formats to come up with a result. If the result is not the same as the expected value, an error is flagged up, and one of the database people will investigate. My colleague, Ed Kiefer, had the uneviable but vital task of correcting database entries running into the thousands -- the results are major improvements.
Each time the test suite is run, the database is subjected to well over 300,000 tests -- which even "blew up" the test suite at one point because of the enormous number of tests to run. The analysis ranges from the simplistic case of checking a value is within a well-defined range, to complicated interrelations between tables.
This has been very painful at times and getting the database into shape has taken many, many hours. Thousands of errors have been found. Some serious, some minor. The efforts have been worth that pain though. It used to be the case we would get application crashes when a certain action happened in the game. The reason was down to a corrupt list. Including this check in the tests turned up another 10 or more objects with the same issue, that were used less frequently, but just waiting to cause problems for the player.
In summary, it's been tricky work, but the substantial changes to the database have undoubtedly strengthened stability and helped ensure that the simulation performs to expectation.
Désolé pour la "non-traduction"
Nouvelle galerie photos
Sur la stabilité du jeu:
Testing Times
Introduction
The most important feature in software is stability and Lead Pursuit has worked extremely hard to maintain the highest standards. One cause of instability in games is bad data. It can lead to the infamous Crash To Desktop (CTD) error, where the game completely shuts down, dumping the player to the Windows desktop. But bad data can also throw up huge in-game realism wobblies if those issues are not tracked and corrected.
When we talk about data, we are referring to the tens of thousands of variables which help define the characteristics of everything in Falcon 4.0: Allied Force -- anything from the range of an AIM-120 missile to the texture set used by a particular aircraft. In these development notes, Lead Programmer Julian Onions discusses the business of maintaining data integrity.
Designer's Testing Notes
Have you ever wondered what it takes to make a good database of aircraft, weapons, systems and the relationships between them? The data in this simulation is so deeply intertwined it defies some of the best brains trying to keep track of what is happening.
Consider, for instance, that one of the items of data we need to know, is "at what distance does an aircraft become a threat to you?" An F-16 is probably good for 20nm, as it may well have Aim-120s of some sort. An A-10 is probably only dangerous within a couple of miles. This is an example of one of the variables in the database, that the AI will use in its reaction. It doesn't mean that the AI knows the enemy is packing AIM-120s, but if it detects an F-16, then its a good idea to stay outside of 20 miles or so, unless it wants a fight.
To work out in general terms what the effective range of an aircraft is, it means iterating through all its weapon stations, isolating those that are air-to-air capable, examining each possible munition that could be placed there, and then seeing what its optimal range is, at a range of altitudes. This is the sort of operation that computers are good at, and humans bad at. However computers are notoriously bad at saying, "Wait a minute, that's crazy, an AN-2 should not be considered hostile at 50nm?!?".
So having a human in the loop is extremely useful. How do you square these two things and use the power of the computer, with the common sense of a well read human? In this project we decided to accomplish this by writing a test suite. The suite can be run manually or automatically. It has intimate knowledge of the overall database and can correlate and range check lots of things.
In the above example, the test suite goes through the records, computing the effective range of the aircraft and then compares it to the value in the database. This involves traversing multiple files in different formats to come up with a result. If the result is not the same as the expected value, an error is flagged up, and one of the database people will investigate. My colleague, Ed Kiefer, had the uneviable but vital task of correcting database entries running into the thousands -- the results are major improvements.
Each time the test suite is run, the database is subjected to well over 300,000 tests -- which even "blew up" the test suite at one point because of the enormous number of tests to run. The analysis ranges from the simplistic case of checking a value is within a well-defined range, to complicated interrelations between tables.
This has been very painful at times and getting the database into shape has taken many, many hours. Thousands of errors have been found. Some serious, some minor. The efforts have been worth that pain though. It used to be the case we would get application crashes when a certain action happened in the game. The reason was down to a corrupt list. Including this check in the tests turned up another 10 or more objects with the same issue, that were used less frequently, but just waiting to cause problems for the player.
In summary, it's been tricky work, but the substantial changes to the database have undoubtedly strengthened stability and helped ensure that the simulation performs to expectation.
Désolé pour la "non-traduction"
#170
j'ai vu qu'il y avait aussi la possibilite de voir a partir de la tour??!!!
est ce que on peut se mettre dans la peau d'un controleur aerien?!! et si oui .... surtout ne laissez pas gunman y aller!!!! pitiééééééééééééééééé
:lol: :lol: :lol: :lol:
est ce que on peut se mettre dans la peau d'un controleur aerien?!! et si oui .... surtout ne laissez pas gunman y aller!!!! pitiééééééééééééééééé
:lol: :lol: :lol: :lol:
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#171
Traduction "plus rapide que ça tu meurs" :
Les développeurs expliquent qu'ils ont consacré un très grand nombre d'heures à s'assurer que la base de données ne comportait pas d'erreurs. Ils en ont d'ailleurs trouvé pas mal, qu'ils ont corrigées, et assure que la probabilité de CTD est dorénavant très grandement réduite.
Les développeurs expliquent qu'ils ont consacré un très grand nombre d'heures à s'assurer que la base de données ne comportait pas d'erreurs. Ils en ont d'ailleurs trouvé pas mal, qu'ils ont corrigées, et assure que la probabilité de CTD est dorénavant très grandement réduite.
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Topic author - Nouvelle Recrue
- Messages : 138
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#172
J'ajouterais que, le "lead programmer" Julian Onions est d'après RazorBlade de Simmersworld, une légende dans le développement de Falcon.. C'est plutôt bon signe, non?..
#173
Wow "Légende"...Originally posted by Matt FFW08@1 May 2005, 18:30
J'ajouterais que, le "lead programmer" Julian Onions est d'après RazorBlade de Simmersworld, une légende dans le développement de Falcon.. C'est plutôt bon signe, non?..
@Vue tour de contrôle : Sa va déchirer cette version :jumpy:
@CTD : Merçi Eutopos pour la traduction, et en effet sa va être une version très solide apparament...
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#174
C'est vrai, les plus anciens d'entre nous sauront encore mieux que moi, mais Julian est impliqué dans le développement de Falcon4 depuis les premières versions de bénévoles, et ça, c'est vraiment très bon signe .
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#175
Julian Onions etait juste le leader du SP group
Il est dans F4 depuis Ibeta (pour les vieux) puis SP group
mon petit doigt me dis que des ruines du SP et de BMS va renaitre un falcon ...
Peut pas encore predire le resultat mais le fait de voir Julian dans le team est un gage de qualité ..
Bon il est ou son mail deja .......
Ahh voila trouvé ......
Il est dans F4 depuis Ibeta (pour les vieux) puis SP group
mon petit doigt me dis que des ruines du SP et de BMS va renaitre un falcon ...
Peut pas encore predire le resultat mais le fait de voir Julian dans le team est un gage de qualité ..
Bon il est ou son mail deja .......
Ahh voila trouvé ......
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Amd 3700x - 64 go DDR 4 3200 -Asus Tuf x570 gaming wifi - RTX 4080 16 go - SSD : 1 to NVME ( OS + simus) + 1ssd 500 GO Mx 500 simus + 1 SSD 256 GO (games) + 5 To HD(s)+ TM Warthog + Grip F/A18 - Track IR 5 - Pallo TPR - Deskpit 2 MFD+ICP +Oculus tift
Amd 3700x - 64 go DDR 4 3200 -Asus Tuf x570 gaming wifi - RTX 4080 16 go - SSD : 1 to NVME ( OS + simus) + 1ssd 500 GO Mx 500 simus + 1 SSD 256 GO (games) + 5 To HD(s)+ TM Warthog + Grip F/A18 - Track IR 5 - Pallo TPR - Deskpit 2 MFD+ICP +Oculus tift