ModManFX 64 bits - Outil générique de gestion de mods

Salle dédiée aux mods/addons et applications pour DCS World
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ModManFX 64 bits - Outil générique de gestion de mods

#1

Message par Skypat »

Bonjour à tous,

ModManFX 64bits est un utilitaire générique de gestion de mods (gratuit)
il est disponible
https://fr.flightsim.to/file/7051/modmanfx

On pourrait croire que je reprend la paternité du nom ModMan 7.3 mais mon prédécesseur qui occupe toujours mon cerveau est d'accord.
A ce stade, je n'ai pas prévu de fonctionnalités exclusives à DCSWorld, ED étant beaucoup trop imprévisible sur la structure de fonctionnement de son jeu.

en exemple ci dessous, une utilisation avec #FS2020 mais il fonctionne avec tout jeux

Image
Image
Image

Pour DCSWord vous pouvez aussi créer un second profil pour les installations de mod dans le repertoire <votre user>\<Saved Games\DCS> (parties enregistrées) comme si c'etait un second jeu, les mods ne seront pas mélangées. Aucun risque.
vous pouvez changer de profil de jeux à volonté en 1 click et 1 seconde chrono

ModManFX free for ever generic mod manager utility.
ModManFX manage your mods and do all necessary files backup in one click.
ModManFX have dedicated features for MSFS 2020 and use symbolic link to install mods.
(c)2020-2023 Skypat
https://www.twitter.com/Skypat

FULL UNLOCKED FEATURES FOR ALL USERS
Btw you can donate with Paypal to sustainable development :)

---------------------------------------------------------------------------------------
INSTALLATION or UPDATE
---------------------------------------------------------------------------------------
It's a portable App, enjoy!
Extract from zip then put ModManFX64.exe file somewhere on your harddrive.
NOT in *\WINDOWS...* and NOT in *\Program files...* and NOT in your game folder
ie: *your drive:\MODMANFX\ModManFX64.exe*
Launch it.
A blue Microsoft windows message will occur saying "Unknown product", just bypass...
It will automatically create its subfolder at first launch.
Some sensitive antivirus can warn you, it's due to some shell command software used (https://www.autoitscript.com/site/).

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HELP & TIPS
---------------------------------------------------------------------------------------
if FS2020 is not installed on a NTFS hardrive (ex: Fat or ExFat), instant installing mods with NTFSLink or SYMlink is not possible
- Filecopy classic mode will be used (installing mods take more time)

1 - FIRST LAUNCH
MSFS2020: At first launch when ModManFX ask you for game root folder, you must show him MSFS2020 "community" subfolder (the openfile dialog box tell it).
OTHERS GAMES: At first launch when ModManFX ask you for game root folder, you must show him game ROOT folder.
ModManFX will ask you to add your first mod to the list.

2 - EACH LAUNCH
At each launch, if the mod list is empty, ModManFX will ask you to add your first mod to the list.

3 - MSFS2020 tips about ZIP or FOLDER mode
If you authorize ModManFX to unzip files when it ask for, you don't need at all to take care about ZIP file structure,
ModManFX will install mod correctly to community folders in all case because it looks for specific files to find the good subfolder.
But if you don't authorize ModManFX to unzip files, ZIP files must have a good file structure.

4 - ADDING MOD TO THE LIST
For ALL GAMES and specially for MSFS2020, the safe and better way is to use the "D1" or "D2" or "D3" button to add a mod to the list.
ModManFX will ask you to enter the MOD HOME URL, it's optional but it's useful for checking manually future mod update at mod's home website.
When you use "UPDATE MOD" button, it will ask you for an updated mod file.
After update, you won't loose type, subtype, model, countries sorting and all others informations you entered previously.

5 - CUSTOM MOD FOLDER LOCATION
Custom Mod's folder location are useful when having lots of mods
By default you only have one mod's folder located in ...\ModManFX\profiles\*your game profile name*\Mods
now, you can have two additionnals mod's folder where you want
just click on D2 or D3 button.
- Red color = drive path is not set or not valid anymore, click button to set
- Green color = drive path is OK, click button to add a mod in this folder

You can also modify these path in .\ModManFX\profiles.ini file
locate your game profile section and modify keys as you want, ie:
[Flight Simulator 2020]
drive2=d:\mymods
drive3=e:\storage\mods

you can also move mods manually between the default location folder and these D1,D2 folders as many time as you want in all way!
you won't loose anything after moving mods, just restart ModManFX64.exe or use *Refresh Mod List* button (MANDATORY)

6 - SORTING OUT YOUR MODS WITH CATEGORIES
MSFS2020: if you take time to sort your mods with ModManFX, about type, model, subtype, continent, countries, state (at the right of ModManFX utility),
you will able to install/uninstall i.e. all european continent mods (or one country and so on) in ONLY ON click (click checkbox at the treeview Mod Browser on the left).
After selecting mod in the main center list: (you can also use CTRL or SHIFT to select several mod),
use the several drop down list box at the right to sort out your mods (only for MSFS2020 at this time).
Modified things are saved instantly.
You can also enter your personal notes at the bottom right then click save.

7 - REFRESHING LEFT TREEVIEW MOD BROWSER
After sorting out your mods (previous step) or after adding a mod to the list.
Click "Refresh by countries/type/etc" at the bottom of the left "Mods Browser" to update the treeview entries.
This treeview will allow you to install/uninstall a whole continent's mods or a whole country's mods or others things with only one click on the checkbox.

8 - MOD EVALUATION
For ALL GAMES, you can also evaluate mod with the "verygood, good, average, etc..." checkbox part on the right.

9 - MOD'S SCREENSHOTS and README
If mod's author wrote a text file, it will be visible in "Readme" Tabpage.
Same for .jpg and .png screenshots included in zip mod file you downloaded, it will be visible in "Screenshots" tabpage.

10 - BLOCKED MODS
*blocked* status for a mod means it will not be automatically installed by left treeview mods browser
useful when installing a whole treeview item without some blocked mods.
(ie: installing all country's mods without blocked mods)
Blocked mod will appear with purple square in treeview mods browser

11 - PURGE FS2020 INDEX AUTOMATICALLY
Added *FS2020 - Purge game indexes automatically* menu subitem in *options* menu
If checked and if FS2020 is not running, ModManFX will purge(delete) automatically game indexes each time you install or uninstall a mod.
This will improve FS2020 stability.
Deleted things can be restored with Windows Recycle Bin.
Added *FS2020 - Delete directly instead recycle bin when purging game indexes* mensubitem in *options* menu
if checked, when purging game indexes, Delete command will be use instead recycle bin.

12 - CUSTOM COMBO LIST ENTRIE
you can add your own custom type, model and so on, it won't be overwritten by upcoming ModManFX releases
in example for MSFS2020 \ModManFX\combolist\msfs_model.ini file
1- Create a new file and name it: msfs_model.ini.custom (don't forget .custom extension name)
2- Add entries inside this new file like in msfs_model.ini file
all msfs_model.ini.custom entries will be added to msfs_model.ini entries in ModManFX application combolist.
if needed, use the same way for others \ModManFX\combolist\*.ini files

13- TREEVIEW MODS BROWSER COLORS
- Black means current selected item
- Blue means all mods are uninstalled
- Yellow means than somes mods are installed and some others not
- Dark Green means that a blocked mod is not installed but others mods are installed
- Light Green means alls mods are installed

14 - GSXPRO PROFILE MANAGEMENT
- Use *...* button to add an entry in the profile combo list for selected airport (choose .ini file or zip, rar, .7z archive file)
- Use *edit* button to edit the selected profile for selected airport scene
- Use red cross *X* button to remove a profile in the combolist for selected airport scene
- Use combolist to choose and associate one profile for the selected airport scene
- For each airport scene you can enter a GsxPro profile Web Url (useful to check manually profile update)
- When installing an airport, Gsx pro profile will be installed to C:\Users\your_name\AppData\Roaming\virtuali\GSX\MSFS
- When uninstalling an airport, Gsx pro profile will be uninstalled from C:\Users\your_name\AppData\Roaming\virtuali\GSX\MSFS
- ModManFX will check if GsxPro profile match your airport scene
For others Flight simulation supporting GXPRO utility, you can:
- add gsw=1 key in profiles.ini game section to activate ModManFX Gsxpro features
- add gsx_profile_dir key in profiles.ini game section to show way to Gsx profile path. (ie: gsx_profile_dir = c:\user\AppDataDir\virtuali\GSX\P3D)
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IMPORTANT NOTICE ABOUT Microsoft Flight Simulator 2020
---------------------------------------------------------------------------------------
Uninstall your mods installed with previous ModManFX 1.x version or just delete mods installed in MSFS community folder.
No need to uninstall mod if your previous ModManFX version was 2.x.

For modder:
[ZIP FILE] (ie: myzip.zip)
*mod name folder*
file1
file2
file...
YOU CAN ADD HERE some .JPG files here and a .txt file, ModManFX will display it in mod description tabpage
*subfolder1*
file1
file2
file...
YOU CAN ALSO ADD HERE some .JPG files here and a .txt file, ModManFX will display it in mod description tabpage
*subfolder2*
file1
file2
file..
YOU CAN ALSO ADD HERE some .JPG files here and a .txt file, ModManFX will display it in mod description tabpage
*subfolder...*

just put "zip archive" or "mod folder" in ...\ModManFX\profiles\*your MSFS 2000 profile name*\Mods.
ZIP and RAR files can be extracted automatically but it will ask you !
BUT Using the "IMPORT MOD" button is the SAFE way !

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IMPORTANT NOTICE ABOUT MODS STRUCTURE for DCS and OTHERS GAMES
---------------------------------------------------------------------------------------
1 - For MODS, if zip archive file contains a GAME COMPLIANT tree structure like below:
[ZIP FILE] (ie: mymod.zip)
file1
file2
file...
*subfolder1*
file1
file2
file...
*subfolder2*
file1
file2
file...
*game_subfolder...*
Just put zip archive file in ...\ModManFX\profiles\*your game profile name*\Mods
Using the "IMPORT MOD" button is the safe way !

2 - For MODS, if zip archive file contains a JSGME COMPLIANT tree structure like below:
[ZIP FILE] (ie: mymod.zip)
*mod name folder* *** THIS IS IT
file1
file2
file...
*subfolder1*
file1
file2
file...
*subfolder2*
file1
file2
file...
*subfolder...*
You must extract *MOD NAME FOLDER* from zip archive to ...\ModManFX\profiles\*your game profile name*\Mods\*MOD NAME FOLDER*.

---------------------------------------------------------------------------------------
IMPORTANT NOTICE ABOUT CUSTOM MODS FOLDERS
---------------------------------------------------------------------------------------
Custom Mod's folder location are useful when having lots of mods
By default you only have one mod's folder located in ...\ModManFX\profiles\*your game profile name*\Mods
now, you can have two additionnals mod's folder where you want
just click on D2 or D3 button.
- Red color = drive path is not set or not valid anymore, click button to set
- Green color = drive path is OK, click button to add a mod in this folder

You can also modify these path in .\ModManFX\profiles.ini file
locate your game profile section and modify keys as you want, ie:
[Flight Simulator 2020]
drive2=d:\mymods
drive3=e:\storage\mods

you can also move mods manually between the default location folder and these D1,D2 folders as many time as you want in all way! (uninstall these mods first)
you won't loose anything after moving mods, just restart ModManFX64.exe or use *Refresh Mod List* button (MANDATORY)
Dernière modification par Skypat le mer. avr. 26, 2023 7:50 am, modifié 5 fois.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#2

Message par Skypat »

obsolete
Dernière modification par Skypat le sam. mars 25, 2023 12:21 pm, modifié 6 fois.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#3

Message par Skypat »

obsolete
Dernière modification par Skypat le mer. août 26, 2020 3:07 pm, modifié 1 fois.
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bernique71
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#4

Message par bernique71 »

Hello , avast me signal que cybercapture ( je ne savais pas que ça existait lol) a détecté un fichier très rare... C'est "normal" ?
merci
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#5

Message par Skypat »

vu que c'est un message de Avast, je n'ai pas la réponse à ta question.
je n'utilise pas
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#6

Message par Skypat »

obsolete
Dernière modification par Skypat le sam. mars 25, 2023 12:21 pm, modifié 1 fois.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#7

Message par Skypat »

1.0.1.2 is out.
https://www.digitalcombatsimulator.com/ ... s/3309551/

1.0.1.2
-------
- Now you can install several mods at a time (use CTRL or SHIFT + LeftMouseclick)
- Now you can uninstall several mods at a time (use CTRL or SHIFT + LeftMouseclick)
- Now you can view a mod file by doubleclicking in the Mod Files list (you must have a program which is associated with the file extension)
- After installing/uninstalling a mod, mod List will not reset anymore, only status and colors will be updated
- After installing/uninstalling a mod file, Mod file List will not reset anymore, only status and colors will be updated
- added a "Mods" menu subitem : "Create Zip archive for all your mods added as folders" (ie: from JSGME zip)
- added a "Mods" menu subitem : "Reset Mod cache folder" (ModManFX is caching mod files during installation/uninstallation)
- Fixed obvious bugs when filename contains double space
- minor fixes
- some optimization
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#8

Message par Skypat »

1.1.0.0 is out

1.1.0.0
-------
- Added special features for Microsoft Flight Simulator 2020
now ModManFX is reading MSFS "manifest.json" for each mod
Added "mod name", "version", "mod type", "author", "required min game version" to the mod list
- ModManFX will display "Microsoft Flight Simulator 2020 special features enabled" in ModManFX windows title when "manifest.json" files are detected
- minor fixes
Dernière modification par Skypat le sam. mars 25, 2023 12:21 pm, modifié 1 fois.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#9

Message par Skypat »

ModManFX 1.2.7.6 is available

1.2.7.6
-------
- Added Search features
- Added QUICK CHECK checkbox to quick check mod status when you have lots of mods and when normal check take too long at start or after installing/uninstalling files
- Added FULL CHECK button to full check mod status file by file
- Added .RAR files support by converting it automatically to ZIP files.
After being converted, original .rar file are moved from "mods" subfolder to a new "myfiles" subfolder
- Drastically increased speed when retrieving mod list and having lots of mods
- Drastically increased speed during mod installation for bigger addon
- Added Warning messagebox when mod contain lots of files.
- Added progress bar and detailled informations during mod installation
- Added TAB control with 2 TABPAGE called 'Description' and 'screenshots'
ModMan will look for .JPG image files inside ZIP and will display 8 image max
you can click on each image to maximize it.
Modman will look for random .txt file and will display it, you can click on it
@MOD AUTHORS, please add .JPG files and .txt files inside a ZIP subfolder or in a deeper subfolder, NOT AT ROOT(MFS2020)
(ModManFX will display it in mod description tabpage)
- Added TABPAGE called 'MyBook'
you can give feedback about mods you tested
you can write notes about mods
more features to come
- Files Status are now updated in live, no spam list refresh anymore
- More efficiency Splashscreen, quicker overall
- 7-zip32.dll(NOT 7-zip64.dll) will be removed automatically from your ModManFX install folder because it's not used anymore.
- ModManFX64.exe is not using UPX compression anymore (just a technical information)
Dernière modification par Skypat le sam. mars 25, 2023 12:22 pm, modifié 2 fois.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#10

Message par bolanclint »

Bonjour. Message à l'adresse de Skypat : lorsque j'ouvre Modmanfx, je n'ai pas la totalité de la fenêtre à l'écran. Il me manque tout le bandeau droit où se trouve les boutons qui servent à l'addition des mods. Un remède?? Merci d'avance.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#11

Message par Kervinou »

Bonjour,

Merci pour cette évolution de JsGME / OvGME

D'après les captures, je me pose quelques questions au niveau des fonctionnalités
- Y'a t-il la possibilité de gérer des repository (OvGME) query, etc... ?
- Y'a t-il un moyen de faire des "photos" de la liste des MODs activés à un instant T (de les sauvegarder, les rappeler, d'en avoir plusieurs) (OvGME) ?
- Comment gère-t-il les écrasements de fichier entre deux MODS utilisant les mêmes (exemple : voir sur JsGME, ce que OvGME ne sait pas aussi bien faire) ?
- Ou sont stockés les fichiers originaux ? Paramétrable ?
- Est-ce compatible avec les ZIP déjà existant pour OvGME ?

Merci
IL-2: BOM/S/K/B: Yak-1b, Yak7, Yak9T, Spit MkV....
DCS: Mirage 2K/F1, Warthog, Hornet, Viper, Thunder, Harrier, Strike Eagle, Albatros, Tiger, Kiowa, Huey, Gazelle, Hip, Apache, BlackShark, Yak-52, FC3, SuperCarrier, Combined Arms, Asset Pack, NS430, Nevada, Normandie, La Manche, Golf Persique, Syrie, Atlantique Sud, Sinaï, Kola
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#12

Message par ATAC | VFA-47 | Stag »

Bonjour, DCS commençant à prendre un peu de place sur le disque et les soldes du moment sont bien tentantes... est-ce que Modman permet de gérer les add on de DCS sur un deuxième disque? ie DCS installé sur le disque système et de mettre les différents avions/cartes supplémentaires sur un disque D: ?

D'avance merci ;)
Ryzen 5 5600X / RTX 3070 / ROG STRIX B550-F Gaming / 32Go RAM / TrackIR 5 Clip / Warthog / WW T/O & CBT Panels / 3 MFD Cougar / CH pro pedals / Oculus Quest 2
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#13

Message par Skypat »

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Re: ModManFX 64 bits - Outil générique de gestion de mods

#14

Message par Skypat »

2.7.0.7 available
https://fr.flightsim.to/file/7051/modmanfx

Image

historique depuis dernière version postée ici.

2.7.0.7
-------
FIXED: all user's custom combolist works fine again (bug introduced with 2.7.0.5 version)
FIXED: there is not any duplicate entries anymore when using user's custom combolist
FIXED: When importing or updating a mod, if zip file path contains accented character, file is copied first in ModManFX temp folder (due to limitation with ZIP library used)
FIXED: Some SplashScreen where blank, should be fixed now.

2.7.0.6
-------
FIXED: ZIP archive extract fixed - Mod filename with accented characters are renamed automatically

2.7.0.5
-------
NEW: Added mods total size in To/Go/Mo/Ko unit
NEW: Added mods count
NEW: Mod size is now displayed in To/Go/Mo/Ko unit in mod list
NEW: now filters are more accurate and are linked with treeview browser choices (clic on red cross to reset filters)
NEW: smaller Twitter button
NEW: smaller paypal button
MSFS2020: NEW, Dark Green in Treeview browser mods means that a blocked mod is not installed but others mods are installed
MSFS2020: NEW, Light Green in Treeview browser mods means alls mods are installed
DCS: FIXED, Zip archive extract progression windows is now displayed properly on foreground
MSFS2020: Added Weapon as Jet military subtype
MSFS2020: Added Weapon as Prop military subtype
MSFS2020: Added Weapon as Turboprop military subtype
MSFS2020: Added Lights as City subtype
MSFS2020: Added Vatsim as Plugin subtype
MSFS2020: Added Ivao as Plugin subtype
MSFS2020: Added Map as Plugin subtype
MSFS2020: Added Tool as Plugin subtype
MSFS2020: Added Checklist as Plugin subtype
MSFS2020: Added Nameplate as Plugin subtype
MSFS2020: Added UI as Plugin subtype
MSFS2020: Added Landscape as type
MSFS2020: Added Island as Landscape subtype
MSFS2020: Added Texture as Landscape subtype
MSFS2020: Added Mesh as Landscape subtype
MSFS2020: Added Scenery as Landscape subtype
MSFS2020: Added Mountain as Landscape subtype
MSFS2020: SU12 compliant
MSFS2020: Added Piper PA-28 Archer II
MSFS2020: Added Messerschmitt Bf 108 Taifun
MSFS2020: Added Piper J3C-65 Cub
MSFS2020: Added Boeing 767-300
MSFS2020: Added Mikoyan-Gurevich MiG-15 Bis
MSFS2020: Added Kamov Ka-10M
MSFS2020: Added Boeing 777-400
MSFS2020: Added Boeing 767-400
MSFS2020: Added Partenavia P68B Victor
MSFS2020: Added Rans S-6 Coyote II
MSFS2020: Added Boeing 314

2.6.1.1
-------
SU11 compliant as previous version
Minor fixes
MSFS2020: Added Checklist subtype in Aircraft type list
MSFS2020: Added Falls in Landmark subtype
MSFS2020: Added Hughes H-1 Racer
MSFS2020: Added Cessna c170b
MSFS2020: Added Piper PA-11 Cub Special
MSFS2020: Added XtremeAir Sbach 342
MSFS2020: Added Airbus A318 CEO=Airbus
MSFS2020: Added De Havilland DHC-112 MK4 Venom
MSFS2020: Added Hughes MD 500E
MSFS2020: Added De Havilland DHC-4 Caribou

2.6.1.0
-------
NEW: added *Open mod folder* in mod's list contextual menu
MSFS2020: Added Spaceport as mod type
MSFS2020: Added McDonnell Douglas MD-11
MSFS2020: Added McDonnell Douglas AV-8B Harrier II
MSFS2020: Added Saab JAS 39 Gripen
MSFS2020: Cirrus Vision SF50
MSFS2020: Curtiss P-40f WarHawk

2.6.0.7
-------
SU11 Compliant
Fixed: in classic copy mode, ModManFX window won't loose focus anymore after unzipping a mod
Fixed: Classic copy mode now works with files with read only attribute
Fixed: in classic copy mode, ModManFX won't prompt you anymore to overwrite files
Fixed: MSFS2020 cache indexes were not purged correctly in manual mode.
MSFS2020: Added Amphibious Ultralight Flying Boat
MSFS2020: Added Tecnam P92 Echo=Tecnam
MSFS2020: Added Boeing-Bell MV-22B Osprey

2.6.0.3
-------
Fixed: when saving preset with no mod selected, messagebox's information is displayed with only an *OK* button instead of YES or NO buttons
Fixed: ModManFX no longer freeze when clicking install or uninstall button with no mod selected.
MSFS2020: Added Aircraft @Hot air balloon as mod type
MSFS2020: Added Boat as mod type
MSFS2020: Added Adventure tour as mod type
MSFS2020: Added Pilatus PC-21
MSFS2020: Added Mikoyan-Gurevich MiG-29 Fulcrum
MSFS2020: Added Sukhoi SU-57
MSFS2020: Added Airbus A319 CEO
MSFS2020: Added Airbus A321 NEO
MSFS2020: Added Pacific Aerospace P-750 XSTOL
MSFS2020: Added Lockheed Martin F-117 Nighthawk=Lockheed Martin
MSFS2020: Added Progressive Aerodyne SeaRey Elite

2.6.0.1
-------
New: you can add your own custom mod type, model and so on, it won't be overwritten by upcoming ModManFX releases
in example for MSFS2020 \ModManFX\combolist\msfs_model.ini file
1- Create a new file and name it: msfs_model.ini.custom (don't forget .custom extension name)
2- Add entries inside this new file like in msfs_model.ini file
all msfs_model.ini.custom entries will be added to msfs_model.ini entries in ModManFX application combolist.
if needed, use the same way for others \ModManFX\combolist\*.ini files
New: Added 2nd user confirmation before deleting a game profile
New: Compiled with new SDK 3.3.16.1
Enhanced: Google search is more accurate
Fixed: when renaming a mod, search indexes is now updated.
Fixed: in mod list, game specific Column header got right name (ie: continent/country/state for MSFS2020 game)
MSFS2020: Enhanced Community file status check after mod install/uninstall
MSFS2020: Enhanced MSFS2020 indexes purge (DX12 engine compliant)
MSFS2020: New, added *FS2020 - Purge game indexes now* in *Tools menu*
MSFS2020: Added *World wide* as continent type
MSFS2020: Added *Watermask* as mod type
MSFS2020: Added *Watermask* as *Scenery* subtype to sort mods in another way
MSFS2020: Added *Watermask* as subtype for all *Airport* type
MSFS2020: Added *Landmark* as mod type to sort mods in another way
MSFS2020: Added *Photogrammetry* as mod type to sort mods in another way
MSFS2020: Added *Tree* as mod type to sort mods in another way
MSFS2020: Added *Ship* as mod type to sort mods in another way
MSFS2020: Added *Ship pleasure* as mod type to sort mods in another way
MSFS2020: Added *Ship merchant* as mod type to sort mods in another way
MSFS2020: Added *Ship military* as mod type to sort mods in another way
MSFS2020: Added *Airport international* as mod type to sort mods in another way
MSFS2020: Added *Airport regional* as mod type to sort mods in another way
MSFS2020: Added *Airport local* as mod type to sort mods in another way
MSFS2020: Added *Airport Military* as mod type to sort mods in another way
MSFS2020: Added *Bush airstrip* as mod type to sort mods in another way
MSFS2020: Added *Grass airfield* as mod type to sort mods in another way
MSFS2020: Added Grumman F6F Hellcat
MSFS2020: Added De Havilland Canada DHC-515
MSFS2020: Added Van's Aircraft RV-8
MSFS2020: Added De Havilland Tiger Moth
MSFS2020: Added XtremeAir Sbach 342
MSFS2020: Added Cessna 195

2.5.4.2
-------
New: Added SU10 compatibility about content.xml file.
New: if you installed ModManFX in *c:\program files\* (not a good choice at all), it will prompt you to launch it in administrative rights and exit.
MSFS2020: Added Junkers JU 52
MSFS2020: Added Beechcraft Model 17
MSFS2020: Added Fokker F.VII
MSFS2020: Added Bucker Bu-131 Jungmann
MSFS2020: Added Top Rudder Solo 103
MSFS2020: Added Yakovlev Yak-9 Frank
MSFS2020: Added Tanarg 912
MSFS2020: Added Schneider SG-38
MSFS2020: Added Junkers F13
MSFS2020: Added Curtiss JN-4 Jenny
MSFS2020: Added Lockheed C-130 Hercules
Fixed: LearFan LF-2100 is now appearing in jet list
Fixed: LearFan LF-2200 is now appearing in jet list
Dernière modification par Skypat le sam. mars 25, 2023 11:55 am, modifié 1 fois.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#15

Message par phoenix »

Sky, il n'y a pas de lien vers la dernière version. Et si on suit le lien du premier post vers le site de ED, il s'agit d'une version 2.5.3.2 de 2020.
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#16

Message par Skypat »

phoenix a écrit :
sam. mars 25, 2023 8:54 am
Sky, il n'y a pas de lien vers la dernière version. Et si on suit le lien du premier post vers le site de ED, il s'agit d'une version 2.5.3.2 de 2020.
le mec qui s'occupe de la com est en grève depuis 5 ans !
post à jour
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#17

Message par Skypat »

2.7.1.0 available
https://fr.flightsim.to/file/7051/modmanfx

FIXED: fix some crash and CTD
FIXED: mod count is not increasing anymore when updating a mod
MSFS2020: Added Cabin as several Aircraft subtype
MSFS2020: Added Kawasaki BK-117
MSFS2020: Added Antonov An-2
MSFS2020: Added Cessna T-37B Tweet
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#18

Message par Skypat »

3.0.1.7 available
https://fr.flightsim.to/file/7051/modmanfx

MSFS2020: NEW, GSXPRO PROFILE MANAGEMENT
- Use *...* button to add an entry in the profile combo list for selected airport (choose .ini file or zip, rar, .7z archive file)
- Use *edit* button to edit the selected profile for selected airport scene
- Use red cross *X* button to remove a profile in the combolist for selected airport scene
- Use combolist to choose and associate one profile for the selected airport scene
- For each airport scene you can enter a GsxPro profile Web Url (useful to check manually profile update)
- When installing an airport, Gsx pro profile will be installed to C:\Users\your_name\AppData\Roaming\virtuali\GSX\MSFS
- When uninstalling an airport, Gsx pro profile will be uninstalled from C:\Users\your_name\AppData\Roaming\virtuali\GSX\MSFS
- ModManFX will check if GsxPro profile match your airport scene
NEW Added *GSXPro - update all profiles files from an archive file* item in Tools menu
you will be able to update in one click several Gsx profiles installed using an archive file which contains Gsx profiles
NEW: your notes are now saved automatically so SAVE button was removed
NEW: Added *Delete Gsx Pro source file after adding or updating a profile* item in options menu
NEW: For others Flight simulation supporting GXPRO utility, you can:
- add gsw=1 key in profiles.ini game section to activate ModManFX Gsxpro features
- add gsx_profile_dir key in profiles.ini game section to show way to Gsx profile path. (ie: gsx_profile_dir = c:\user\AppDataDir\virtuali\GSX\P3D)
MSFS2020: NEW, added *Last imported* column header in mod list
- *Last imported* column = When mod was last updated in ModManFX
- *Last modified* column = When mod was last modified by Author
OTHERS GAMES: NEW added *Last imported* column header in mod list
- *Last imported* column = When mod was last updated in ModManFX
- *Last modified* column = same as *Last imported* at this moment
NEW, added *Purge Nvidia shaders cache* in *Tools menu*
NEW!: Added *Purge Nvidia shaders cache automatically* menu subitem in *options* menu
If checked , ModManFX will purge(delete) automatically Nvidia shaders cache each time you install or uninstall a mod.
This will improve game stability.
CHANGED: four Tabpages renamed
CHANGED: some design stuff, buttons, colors
MSFS2020; FIXED, when clicking for the first time in treeview browser, filter on mod list view works now
MSFS2020; FIXED, when uninstalling several mods from treeview browser, selected item count is now right (blocked mods are counted)
FIXED: ModManFX *MSFScache* folder is now renamed *cache_details* (When selected, ModManFX game profile will be updated automatically)
FIXED: when disable *Already tested* radio buttons, radio buttons are now unchecked
FIXED: now, mod filename are sorted by alphabetical order in treeview mod browser
MSFS2020: NEW, Added Particle effect as several Aircraft subtype
MSFS2020: Added Short Stirling
MSFS2020: Added *Aircraft @VTOL* as type
MSFS2020: Added Astro one
MSFS2020: Added Mcdu subtype in plugin type combolist
MSFS2020: Added SimConnect subtype in plugin type combolist
MSFS2020: Added Maule M-7
MSFS2020: Added Shavrov Sh-2
MSFS2020: Added Beechcraft King Air C90
MSFS2020: Added Noorduyn C-64 Norseman
MSFS2020: Added Tecnam P2006T MKII
MSFS2020: Added Airbus A400M
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#19

Message par Skypat »

3.1.0.2
https://fr.flightsim.to/file/7051/modmanfx
-------
NEW: now, selected mods can be added to an existing preset with *Add selected mods to preset* subitem in preset menu
HOTFIXED: when having several gsxpro profiles for the same aiport, only first profile url was saved and displayed for each profile
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#20

Message par Skypat »

3.1.0.3
https://fr.flightsim.to/file/7051/modmanfx
-------
HOTFIXED: When importing a GSXPro profile, ModManFX was freezing if profile name contained double space
MSFS2020: Added Fairchild A-10 Thunderbolt II
MSFS2020: Added Bell 206
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#21

Message par Skypat »

3.1.1.2
https://fr.flightsim.to/file/7051/modmanfx
---------
FIXED: Some glitches after adding a game profile
NEW: FS2020 menu items are now enabled only if a FS2020 profile is selected
NEW: Modder menu items in tools menu are grayed out for FS2020 (but used for others games)
NEW: NVIDIA menu items are grayed out for others 3D cards brand
NEW: FS2020 *Purge game Indexes now* menu item has been divided to *Purge sceneries cache now* and *Purge packages cache now*
NEW: FS2020 *Purge game Indexes Automatically* menu item has been divided to *Purge sceneries cache automatically* and *Purge packages cache automatically*
NEW: Added a darkmode for treeview mod browser (Dark Mode subitem in Treeview menu)
FS2020: Added Sud-Aviation SA-316B Alouette III
FS2020: Added Bell X-1
FS2020: Added Bell 222B
FS2020: Added Boeing B-52 Stratofortress
FS2020: Added C-160 Transall
FS2020: Added Airbus A320 CEO
FS2020: Added Sukhoi SU-35
FS2020: Added Embraer EMB-121 Xingu II
FS2020: Added Grumman X-47B
FS2020: Added Piper PA-30 Twin Commanche
FS2020: Added Messerschmitt Bf 109G-6
FS2020: Added Spartan 7W Executive
FS2020: Added Van's Aircraft RV-10
FS2020: Added A-4E Skyhawk
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#22

Message par Skypat »

3.1.1.3
https://fr.flightsim.to/file/7051/modmanfx
-------
HOTFIXED: Due to an obvious bug, sometime your personal note about mod was saved to another mod
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#23

Message par Skypat »

https://fr.flightsim.to/file/7051/modmanfx
ci-dessous l'historique des changements depuis le précèdent post de la 3.1.1.3

4.0.6.2
-------
FS2020 New saved preset structure but old presets are always compliant
FS2020 FIXED: no more duplicate item entries when saving or loading preset
FS2020: fixed good name for Grumman F4F Wildcat instead Hellcat (you must change mod's aircraft model name again)
FS2020: Added animals as Landscape subtype
FS2020: Added Airbus H160
FS2020: Added Hugues MD 530F

4.0.6.1
-------
FIXED: When using treeview there was an empty mod line in mod list just after adding a game profile
FIXED: Default Treeview view mode was wrong after adding a game profile
FS2020: Added Dornier Do X

4.0.6.0
-------
FS2020: fixed some failed installation due to some mod name
FS2020: Added Boeing 717-200=Boeing
STARFIELD: .ba2 files are now installed in Data folder

4.0.5.8
-------
NEW: Added *Always unzip mods* in *options menu*
FS2020: Added F4F Wildcat
FS2020: FIXED, mod image or logo was not displayed anymore
STARFIELD: *Added true path* column in mod details files list tabpage
a file path inside this column means than ZIP structure was wrong and ModManFX has automatically fixed path.
STARFIELD: improved again file installation in DATA folder even if data folder is not in Zip tree structure
STARFIELD: Create automatically these Starfieldcustom.ini keys if it don't exists
bInvalidateOlderFiles=1
sResourceDataDirsFinal=""
STARFIELD: Added some weapons model name in combobox

4.0.4.9
-------
FIXED: Fixed some minor bugs in classic file copy mode
FS2020: fixed minors bugs about Syslink detection
STARFIELD: improved again file installation in DATA folder even if data folder is not in Zip tree structure
STARFIELD: improved again file installation for SFSE mods in DATA folder even if data folder is not in Zip tree structure
STARFIELD: improved again file installation for 30fps 60fps 120fps mods in DATA folder even if data folder is not in Zip tree structure
STARFIELD: Added several entries for type and subtype combobox

4.0.4.2
-------
ENHANCED: Files conflicts detection speed has been enhanced
FIXED: in some obvious case, deleting a mod from the list was not possible (Uninstall was possible)

4.0.3.9
-------
FIXED: sometime UI was not responding anymore after renaming a mod
STARFIELD: Added lots of combolist type and subtype and model
STARFIELD: improved again file installation in DATA folder even if data folder is not in Zip tree structure !

4.0.3.7
-------
FIXED; some code optimized about file copy mode
FIXED: fixed some obvious case in file copy mode due to filename's char.
STARFIELD: improved drastically file installation in DATA folder even if data folder is not in Zip tree structure !

4.0.3.2
-------
FiXED:Some optimizations about file copy mode
FIXED:Some fixes about file copy mode in obvious case
STARFIELD: improved automatic installation in DATA folder even if zip tree structure is not good

4.0.2.7
-------
Starfield: Added dedicated features
- ModManFX can manage mods for both (1) Starfield game folder and (2) Starfield document folder with 2 profiles (only one click to switch between these profiles)
- when installing .ba2 files, ModManFX will add entries automatically in Starfield.ini file
- when Uninstalling .ba2 files, ModManFX will remove entries automatically in Starfield.ini file
- Even if *Data* folder is not in the mod archive files, ModManFX will install files at the good location.
- If the archive file root folder is not good, in lots of case, ModManFX will install files at the good location.
- Added several type and several sub categories to match all mods type.
Fixes: lots of bugs fixes about copy file mode and file detection in obvious case
FS2020: Added Northrop B-2 Spirit
FS2020: Added Grumman F7F Tigercat
FS2020: Added Textron Aviation Cessna 162 Skycatcher
FS2020: Added Cessna 162 Skycatcher
FS2020: Added Letov S-328
FS2020: Added Wild DoubleEnder
FS2020: Added Kitfox Speedster series 7
FS2020: Added Diamond Aircraft DA20-C1 Eclipse

3.2.0.5
-------
NEW: FS2020 - Added no static aircraft checkbox in mod's détail, when checked no static aircraft will be displayed at airport
for non compliant airport, checkbox will be disabled.
FIXED: sub type filter works again.
FIXED: type filter dropdown list width has been fixed.
FIXED: sub type filter dropdown list width has been fixed.
FS2020: Added car type
FS2020: Added Bellanca Super Viking
FS2020: Added Boeing 307 Stratoliner
FS2020: Added Cessna 182 RG II
FS2020: Added A1R Chilton DW-1A
FS2020: Added Latecoere 637
FS2020: Added Ford 4-AT Trimotor
FS2020: Added Farman F.60 Goliath
FS2020: Added Wedell-Williams Model 44
FS2020: Added Piper PA-24 Comanche
FS2020: Added Quickie Q200
FS2020: Added McDonnell Douglas F-4E Phantom II
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#24

Message par phoenix »

Tu as zappé le Dash7 qui est sorti sur le site des dev.
https://www.pilots.shop/Cms/Ui/Pages/Pr ... 43ff763623
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Re: ModManFX 64 bits - Outil générique de gestion de mods

#25

Message par Skypat »

phoenix a écrit :
sam. oct. 28, 2023 8:38 am
Tu as zappé le Dash7 qui est sorti sur le site des dev.
https://www.pilots.shop/Cms/Ui/Pages/Pr ... 43ff763623
c'est l'occasion que tu testes cela ! :

you can add your own custom type, model and so on, it won't be overwritten by upcoming ModManFX releases
in example for MSFS2020 \ModManFX\combolist\msfs_model.ini file
1- Create a new file and name it: msfs_model.ini.custom (don't forget .custom extension name)
2- Add entries inside this new file like in msfs_model.ini file
all msfs_model.ini.custom entries will be added to msfs_model.ini entries in ModManFX application combolist.
if needed, use the same way for others \ModManFX\combolist\*.ini files
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