DCS Updates
DCS Updates
#1Messieurs,
Va falloir bosser le radar la semaine prochaine :
http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
Va falloir bosser le radar la semaine prochaine :
http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
Re: DCS Updates
#2On en parlait justement lundi dernier du radar !! Ça peut être sympa à mettre en œuvre pour le combat air/air !
[thumbnail]http://img4.hostingpics.net/pics/805094Spyff.jpg[/thumbnail]
Re: DCS Updates
#3J'adore :-)
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Fix (Caucus -> Caucasus...this is what happens around voting season) mission names
Re: DCS Updates
#6Hello
J ai essayé de faire l update mais ils disent que j ai la derniere version du coup je reste sur l ancienne.
Impossible de faire la mise a jour 1.5.3.51171. J ai beau retourner le probleme dans tous les sens je bute
J ai essayé de faire l update mais ils disent que j ai la derniere version du coup je reste sur l ancienne.
Impossible de faire la mise a jour 1.5.3.51171. J ai beau retourner le probleme dans tous les sens je bute
Re: DCS Updates
#7A cette heure la 1.5.3 update 1 est disponible uniquement sur la branche open beta.
C'est une procédure assez classique pour s'assurer qu'il n'y a pas de gros problème bloquant.
Si vous avez la branche normale (release), ça arrivera à priori d'ici peu.
C'est une procédure assez classique pour s'assurer qu'il n'y a pas de gros problème bloquant.
Si vous avez la branche normale (release), ça arrivera à priori d'ici peu.
Re: DCS Updates
#9http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
Il semble que la mise à jour de la 1.5.3 soit pour aujourd'hui normalement avec les changement de Vendredi dernier. Pas essayé pour le moment mais peut-être à tester ce soir !
Il semble que la mise à jour de la 1.5.3 soit pour aujourd'hui normalement avec les changement de Vendredi dernier. Pas essayé pour le moment mais peut-être à tester ce soir !
Re: DCS Updates
#10C'est encore une nouvelle update, pas le même n° que l'OpenBeta 1.5.3.51171 / 1.5.3.51218
-
- Elève Pilote
- Messages : 641
- Inscription : 18 mars 2009
Re: DCS Updates
#11c'est marrant le lien pour le change log montre le même que celui d'avant ?
@+ Vince...
Re: DCS Updates
#15Mise à jour DCS WORLD 2.0.2
Pour le M-2000C :
-Added ECLAIR pod (not yet functional)
-Added electrical power distribution network
-Added electrical power damage handler
-Added M-2000C options section
-Added canopy jettison lever
-Added QRA (Quick Reaction Alert) power switch
-Added nozzle efficiency loss calculations for non-ideal nozzle positions
-Added emergency engine control logic for nozzle
-Added separate bindings for flashlight and panel lights toggle
-Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake)
-Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute)
-Added animation for canopy lever
-Added cannon safety switch
-Added radio repeater lights
-Updated electrical system (more like completely rebuilt), still WIP
-Updated gear suspension behavior to react more like reference videos
-Updated direct control algorithm
-Updated aero performance based on acceleration timing
-Updated and increased braking power to correct values
-Updated anti-skid logic for much better landing, takeoff, and taxi control
-Updated control effectiveness tuning for more edge conditions
-Updated autopilot behavior for correct logic (need to update manual for new behavior)
-Updated drag calculations at high alpha/pitch rate
-Updated weight-on-wheels (WoW) sensor logic
-Updated FBW sensor parameters
-Updated device initialization priority
-Updated cockpit model and textures
-Updated collision model
-Fixed canopy lever getting into awkward and uncomfortable situations
-Fixed AI no longer has landing lights on through gear when gear goes up
-Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing
-Fixed doubled mass consumption rate in external wing tanks
-Fixed strobe light timing
-Fixed duplicate binding for navigation and formation lights
-Fixed navigation light toggle functionality
-Fixed VTB roll indicator only going half of roll
-Fixed clock to show correct GMT time
-Fixed AI SFM fuel consumption
-Fixed wheel brake axis only using 50% of values
-Fixed wheel brake instability and steering issues
-Fixed uncommanded pitch up behavior off takeoff or in steep climb
-Fixed uncommanded pitch behavior in high roll rate
-Fixed direct control behavior to reduce control sluggishness
-Fixed fuel bingo interpreted incorrectly at low commanded values
-Fixed select altitude autopilot behavior and interpretation of commanded values
-Fixed on-ground engine RPM
-Fixed N dial readability issues
-Fixed some switch covers intersecting switches
-Fixed cockpit pressure gauge using incorrect parameter
-Fixed reference wing area for SFM (AI)
-Fixed nozzle position logic for correct behavior
-Fixed wrong limit on VOR/ILS frequency
-Fixed SEC CALC switch model
-Fixed annunciator panel label from TRN to TR
-Fixed emergency throttle model
Gators
Pour le M-2000C :
-Added ECLAIR pod (not yet functional)
-Added electrical power distribution network
-Added electrical power damage handler
-Added M-2000C options section
-Added canopy jettison lever
-Added QRA (Quick Reaction Alert) power switch
-Added nozzle efficiency loss calculations for non-ideal nozzle positions
-Added emergency engine control logic for nozzle
-Added separate bindings for flashlight and panel lights toggle
-Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake)
-Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute)
-Added animation for canopy lever
-Added cannon safety switch
-Added radio repeater lights
-Updated electrical system (more like completely rebuilt), still WIP
-Updated gear suspension behavior to react more like reference videos
-Updated direct control algorithm
-Updated aero performance based on acceleration timing
-Updated and increased braking power to correct values
-Updated anti-skid logic for much better landing, takeoff, and taxi control
-Updated control effectiveness tuning for more edge conditions
-Updated autopilot behavior for correct logic (need to update manual for new behavior)
-Updated drag calculations at high alpha/pitch rate
-Updated weight-on-wheels (WoW) sensor logic
-Updated FBW sensor parameters
-Updated device initialization priority
-Updated cockpit model and textures
-Updated collision model
-Fixed canopy lever getting into awkward and uncomfortable situations
-Fixed AI no longer has landing lights on through gear when gear goes up
-Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing
-Fixed doubled mass consumption rate in external wing tanks
-Fixed strobe light timing
-Fixed duplicate binding for navigation and formation lights
-Fixed navigation light toggle functionality
-Fixed VTB roll indicator only going half of roll
-Fixed clock to show correct GMT time
-Fixed AI SFM fuel consumption
-Fixed wheel brake axis only using 50% of values
-Fixed wheel brake instability and steering issues
-Fixed uncommanded pitch up behavior off takeoff or in steep climb
-Fixed uncommanded pitch behavior in high roll rate
-Fixed direct control behavior to reduce control sluggishness
-Fixed fuel bingo interpreted incorrectly at low commanded values
-Fixed select altitude autopilot behavior and interpretation of commanded values
-Fixed on-ground engine RPM
-Fixed N dial readability issues
-Fixed some switch covers intersecting switches
-Fixed cockpit pressure gauge using incorrect parameter
-Fixed reference wing area for SFM (AI)
-Fixed nozzle position logic for correct behavior
-Fixed wrong limit on VOR/ILS frequency
-Fixed SEC CALC switch model
-Fixed annunciator panel label from TRN to TR
-Fixed emergency throttle model
Gators
Re: DCS Updates
#16Les deux versions sont mises à jour 1.5 et 2 cette semaine. VOR fonctionnels sur le Nevada maintenant.
Aller hop au boulot !
Gators
Aller hop au boulot !
Gators
-
- Elève Pilote
- Messages : 641
- Inscription : 18 mars 2009
Re: DCS Updates
#20Gents,
pour la prochaine update :
pour la prochaine update :
Points importants : plus de target cross en CCRP quand on lock une cible au sol et possibilité de larguer les GBUs avec le JTAC sans CCRP lock.Latest updates committed for release (whenever it happens):
FM:
-Overall FM takeoff/landing/taxi update
-Corrected fuselage drag with respect to alpha
-Corrected gear reaction
-Corrected idle thrust behavior
-Removed various tuning factors/gains
Cockpit and Systems:
- Scaling of heading tape vs RS and AP indexes (HUD). WiP
- The AP * is not displayed in the HUD in APP mode. Fixed
- North-crossing issues (HUD) Bug. Fixed
- Backup ADI is not cageable/uncageable. Fixed
- Main ADI is not cageable/uncageable. Fixed
- Collision model update for RWR and Jammer sensors.
- External model update: Security paddles for guns and decoys added.
- LODs update.
- External model texture updates.
- RWR Update: self test.
- IP Bombing bug fix: radar antenna elevation when selecting IP bombing.
- PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON.
- Radar AGR mode (TAS) reworked.
- CCIP Accuracy improved.
- CCRP Accuracy reworked.
- Removed CCRP Target Cross (Not used by real aircraft).
- MK-82 Multiple bomb release bug fixed.
- CCRP FPM now resets to normal FPM when no bombs remaining.
- V/UHF Panel Fixed
- G-Meter texture fixed.
- Texture for EP warning light changed from RED to YELLOW.
SELECTIVE JETTISON now works as emergency bomb release.
This means that you can drop MK-82, MK-82S, GBUs and BAP-100s either inert or armed, based on the fuse setting in the PPA. Other PPA settings are ignored. Bombs will be released from the aircraft as soon as you press the trigger and for as long as you keep the trigger pressed.
This means that you can drop armed GBUs when using a JTAC without the need to do a CCRP lock.
Cluster bombs CANNOT be jettisoned with SELECTIVE JETTISON.
For other weapons and drop tanks, SELECTIVE JETTISON have not changed.
Re: DCS Updates
#21Ce qui est en effet plus logique car pas besoin d'activer le CCRP en théorie quand on tir avec un JTAC.
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- Pilote Philanthrope
- Messages : 1925
- Inscription : 22 mai 2003
Re: DCS Updates
#22Il ne parle pas d'activer le CCRP qui lui s'active uniquement en fonction de l'armement sélectionné, mais qu'il n'y a plus besoin de "désigner la cible" pour pouvoir larguer en CCRP avec le JTac.
"Radar AGR mode (TAS) reworked" et "CCIP Accuracy improved" ça me parait pas mal, tant mieux, car actuellement je n'ai pas l'impression que le calcule d'impact en continue soit vraiment efficace vu le taux de réussite même en respectant la procédure.
"MK-82 Multiple bomb release bug fixed" cool, car là aussi il y'a une coucouille !
Vivement bientot !
++
"Radar AGR mode (TAS) reworked" et "CCIP Accuracy improved" ça me parait pas mal, tant mieux, car actuellement je n'ai pas l'impression que le calcule d'impact en continue soit vraiment efficace vu le taux de réussite même en respectant la procédure.
"MK-82 Multiple bomb release bug fixed" cool, car là aussi il y'a une coucouille !
Vivement bientot !
++
Stephane
Star Citizen Referal Code : STAR-M5HV-KNVC
DCS : FFW10 "RoOster"
i7-4790k @4,6Ghz / Assus Z97-A / 32Go DDR3 1866 / SSD 850 Pro 128&512Go / GTX1080 Ti 11Go / Trackir 5 / Thrustmaster Cougar-Warthog-MFD / Palo VKB / Acer 27" G-Sync 2560*1440 @ 144Hz
Star Citizen Referal Code : STAR-M5HV-KNVC
DCS : FFW10 "RoOster"
i7-4790k @4,6Ghz / Assus Z97-A / 32Go DDR3 1866 / SSD 850 Pro 128&512Go / GTX1080 Ti 11Go / Trackir 5 / Thrustmaster Cougar-Warthog-MFD / Palo VKB / Acer 27" G-Sync 2560*1440 @ 144Hz