Journal des développeurs N°82
Journal des développeurs N°82
#1L'annonce officielle: http://forum.il2sturmovik.com/topic/168 ... /?p=176626
Hi Everybody!
I’d like to start today’s dev blog with a few quotes from Loft’s recent posts on the forum where he replies to a player who has completed the entire Campaign (MK.MrX) and shared his thoughts with us.
“Thank you for the information and thank you for the critics. We know about all flaws of the single player campaign and we realise all demands (about its insufficient variety and non-linearity) that you have.
We’ve successfully made the base for the game and completed the system in general however we haven’t had enough time to fill the universe. We have detailed and described plans for improving the campaign, and it’ll take from 6 to 12 months to make them reality. Those months have been spent on providing early access. So we hope that you, our actual and future customers will give us time to accomplish our goal.
Meanwhile we’re making missions that involve escorting and intercepting assault planes, also some existing templates are being remade. New content is being added as well: ground objects, vehicles, AA artillery, specific colors of signal rockets for different regiments are to be added soon, etc.. After that new missions will be added including aerial domination, for example. These will be followed by intercepting transport aircraft and protecting them accordingly. There’s a possibility that Ju-52 may become available in the game as a non-flyable plane in transport escort/interception raids.
Some time later a special page with all pilots stats will be published. You’ll be able to check your progress on the game’s web page and also see your friends stats. In the future the system of achievements may also be developed for the multiplayer as well.
Yes, we still have a lot to do. That’s why we’ve came up with this decision to create a solid system that could be easily expanded, saturated and upgraded.”
The first week with single player campaign on your PCs was rich in stormy discussions on the boards. There was quite a lot of fierce debates in our studio too if you ask. But the work is on as well the life on the forums, still constructive, positive and promising. Absolutely brilliant briefings were suggested by Feathered_IV and FlatSpinMan. Their ideas of immersion into the atmosphere of frontline routine and ruthless battles could be a great addition to the game missions. But I believe there are a lot of talented pilots on the forums who would be happy to share their creative approach with the community. That’s why I suggest you all to write and publish your creative briefing descriptions for any type of IL2BOS mission in this specific section. We’ll be checking it regularly to pick the ones that we like most and the best of them will be added to the official game build.
Also preparing the forum for the release we want to reorganize the subforum called Tutorials and Manuals. There you’ll be able to post your own video guides, manuals and descriptions for the in-game vehicles and discuss control set ups for your planes.
Traditionally the update for early access version is to be deployed in the evening (Moscow time). I’ll post the change log as soon as the update is available.
Alors peut être un JU52 en IA...
Ça serait déjà pas mal même si j'adorerais piloter cette oiseau...
Hi Everybody!
I’d like to start today’s dev blog with a few quotes from Loft’s recent posts on the forum where he replies to a player who has completed the entire Campaign (MK.MrX) and shared his thoughts with us.
“Thank you for the information and thank you for the critics. We know about all flaws of the single player campaign and we realise all demands (about its insufficient variety and non-linearity) that you have.
We’ve successfully made the base for the game and completed the system in general however we haven’t had enough time to fill the universe. We have detailed and described plans for improving the campaign, and it’ll take from 6 to 12 months to make them reality. Those months have been spent on providing early access. So we hope that you, our actual and future customers will give us time to accomplish our goal.
Meanwhile we’re making missions that involve escorting and intercepting assault planes, also some existing templates are being remade. New content is being added as well: ground objects, vehicles, AA artillery, specific colors of signal rockets for different regiments are to be added soon, etc.. After that new missions will be added including aerial domination, for example. These will be followed by intercepting transport aircraft and protecting them accordingly. There’s a possibility that Ju-52 may become available in the game as a non-flyable plane in transport escort/interception raids.
Some time later a special page with all pilots stats will be published. You’ll be able to check your progress on the game’s web page and also see your friends stats. In the future the system of achievements may also be developed for the multiplayer as well.
Yes, we still have a lot to do. That’s why we’ve came up with this decision to create a solid system that could be easily expanded, saturated and upgraded.”
The first week with single player campaign on your PCs was rich in stormy discussions on the boards. There was quite a lot of fierce debates in our studio too if you ask. But the work is on as well the life on the forums, still constructive, positive and promising. Absolutely brilliant briefings were suggested by Feathered_IV and FlatSpinMan. Their ideas of immersion into the atmosphere of frontline routine and ruthless battles could be a great addition to the game missions. But I believe there are a lot of talented pilots on the forums who would be happy to share their creative approach with the community. That’s why I suggest you all to write and publish your creative briefing descriptions for any type of IL2BOS mission in this specific section. We’ll be checking it regularly to pick the ones that we like most and the best of them will be added to the official game build.
Also preparing the forum for the release we want to reorganize the subforum called Tutorials and Manuals. There you’ll be able to post your own video guides, manuals and descriptions for the in-game vehicles and discuss control set ups for your planes.
Traditionally the update for early access version is to be deployed in the evening (Moscow time). I’ll post the change log as soon as the update is available.
Alors peut être un JU52 en IA...
Ça serait déjà pas mal même si j'adorerais piloter cette oiseau...
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole."
Cdt De Rose
CCG: https://escadrilleccg.forumactif.com/
Re: Journal des développeurs N°82
#2La porte ne semble pas fermée mais il faudra être patient: http://forum.il2sturmovik.com/topic/115 ... /?p=176645:
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole."
Cdt De Rose
CCG: https://escadrilleccg.forumactif.com/
Re: Journal des développeurs N°82
#3Update dispo de 187 Mb.
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole."
Cdt De Rose
CCG: https://escadrilleccg.forumactif.com/
-
- Jeune Pilote
- Messages : 1713
- Inscription : 03 août 2007
Re: Journal des développeurs N°82
#5Change log, October 11th.
Update is available.
Turret gun ammo counter added to GUI;
"Choose a mission" screen got its design improved;
Info about the mission task is now shown prior to its start;
In Chapter 2 of the campaign the target area marker is now shown correctly;
Incorrect counting of landings fixed in campaign;
Friendly fire is now punished with x0 EXP penalty in campaign;
Skins will be shown correctly both to the player and the AI wingmen (for player - according to their choice; for the bots - standard or winter pattern);
AI planes will know how to distribute ground targets between each other;
Ammo counter and recoil fixed for the WB81B pods;
“Floating” icons on the search lights fixed;
Trimmers and stabilizers are now set for cruise flight;
Frequent stall situation for AI bots on Fw 190 and Bf 109 fixed;
Techno chat will also be showing overheating, damaging and ammo depleting for the fixed armament;
Mission won’t generate spawn points too close to the maps end any more in campaign;
The AAA will be getting more and more aggressive as you level up through campaign;
Update is available.
Turret gun ammo counter added to GUI;
"Choose a mission" screen got its design improved;
Info about the mission task is now shown prior to its start;
In Chapter 2 of the campaign the target area marker is now shown correctly;
Incorrect counting of landings fixed in campaign;
Friendly fire is now punished with x0 EXP penalty in campaign;
Skins will be shown correctly both to the player and the AI wingmen (for player - according to their choice; for the bots - standard or winter pattern);
AI planes will know how to distribute ground targets between each other;
Ammo counter and recoil fixed for the WB81B pods;
“Floating” icons on the search lights fixed;
Trimmers and stabilizers are now set for cruise flight;
Frequent stall situation for AI bots on Fw 190 and Bf 109 fixed;
Techno chat will also be showing overheating, damaging and ammo depleting for the fixed armament;
Mission won’t generate spawn points too close to the maps end any more in campaign;
The AAA will be getting more and more aggressive as you level up through campaign;
"Il faut préférer la modestie de ceux qui s'associent pour combattre au triomphe passager de celui qui s'isole."
Cdt De Rose
CCG: https://escadrilleccg.forumactif.com/
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- Pilote Confirmé
- Messages : 3210
- Inscription : 02 janvier 2008
Re: Journal des développeurs N°82
#6Un autre ennui apportés par les unlocks...
En mission rapide (et donc en "création de missions"), impossible de modifier les emports des IA ennemis. Exemples: mettre les 4 x 20 mm sur le 190 ou une bombe. C'est locké également.
... ça c'est- très- très- con! Avant de passer en mode campagne, n'importe quel joueur, surtout les débutants, veut se faire la main avec ce genre de missions rapides. Cela va en rebuter plus d'un!
En mission rapide (et donc en "création de missions"), impossible de modifier les emports des IA ennemis. Exemples: mettre les 4 x 20 mm sur le 190 ou une bombe. C'est locké également.
... ça c'est- très- très- con! Avant de passer en mode campagne, n'importe quel joueur, surtout les débutants, veut se faire la main avec ce genre de missions rapides. Cela va en rebuter plus d'un!
Re: Journal des développeurs N°82
#7Répète après moi
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
Re: Journal des développeurs N°82
#8"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! " :
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! " :
Re: Journal des développeurs N°82
#9"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "
"Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! Les unlocks c'est tabou, on en viendra tous à bout! "