Die Gunpods der Bf109F-4 sind 15mm MG151 und die Il2 gibts mit 37mm gondeln, allerding frühen Sh-37
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Die Gunpods der Bf109F-4 sind 15mm MG151 und die Il2 gibts mit 37mm gondeln, allerding frühen Sh-37
...un Bf 109 F-4 ( Chasseur lourd ) équipé de deux gondoles 15 mm MG 151/15 sous voilure est référencé Bf 109 F-4/R7.
Le Bf 109F-4/R1 correspondrait à une installation d'un kit de conversion composée d'un râtelier à bombes ETC 500/IXb (Chasseur-Bombardier).
Pour la petite histoire; C'est avec le Bf 109 F que Messerschmitt introduisit les kits de conversion 'R' ( Rüstzustand ) qui pouvait être installés aux avions en fonction des demandes opérationnelles.
Ces versions équipées de Zurüst-Baugruppen recevaient une dénominations 'R' suivit d'un suffixe numérique.
Par exemple, une Bf 109F-4 équipé d'un réservoir largable portait l'appellation Bf 109 F-4/R-3. Un avion pouvait aussi porter deux dénominations 'R' par exemple R3/R7.
Il est intéressant de remarquer que la plupart des modèles Friedrich fin de série (et ensuite tous les Gustav) étaient équipés d'usine de toute
l'installation nécessaire (câblages, tuyauterie connectiques ...) permettant de les adapter facilement d'une version R3 vers les versions R1, R2 et R4 et vice-versa.
Cependant il n'existait pas de pré-installation pour les gondoles sous voilures pour le Friedich, la conversion R7 restait quasiment expérimentale.
Cette pré-installation gondoles, rebaptisée R6 [sic] ne sera disponible que sur les Gustav.
From "Frankyboy" on the DE forum (via Google translate plus some manual proofreading):
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If you see the version shown 777 still has some work to do ..... I really hope the premium buyers are aware that it is an early beta they have acquired during their release ....
-The new GUI is still a work in progress
-How exactly the Yak will look could not now say exactly Loft
- As first-bombers now comes the Pe2
-At the AI is tweaked heavily compared to RoF, a) to make it better, b) to the PC to save resouces especially with ground units - so more is going to the missions.
-The artillery gets realistic ranges (IIRC this is also so in RoF)
-I asked Jason about detonator switches (one can do with CoD and now also in IL2'46 much). It lead to a question mark on his face .......... then have spoken briefly about the detonator switch of the 109. Loft was there not there. So let's see what comes
- With loft addressed the operation of Bomb sights. Still done nothing, but we both like the GUI of RoF was very sympathetic ;-) So at least here, then, might come that will be the bomb visor to use the mouse
- LaGG3 gets M105PF engine, otherwise they would have no chance at all ..... 20mm, 23mm or 37mm cannon for election
-low altitude flight above the snow, icy landscape with the sun is low is fantastic reflections, one can estimate his height very well
-Oh yes, all the trees have collision model: D
- It is, at least at the moment, be no real-time damage model. But prefabricated optical damage models. Question of time and computer resources
- Strapping in is fixed (thx god!) [huh? - Freycinet]
- Jason has defended the system which the weapon options earn only in the single player campaign. So that the players get more into the game. You can earn not only the weapons but also the mission type belonging to it, ie fighter-bomber missions come only when one has earned the bomb load.
But if it leads to too many problems in multiplayer Jason is quite willing then to go again in himself and to find a solution whatsoever
- The campaign is like RoF on their Masterserver, so you have to be online here
- Skins are treated like RoF
- The 15mm Gunpods the F-4, I've just checked times, was also il2'46 so: D
- IL2 is the base of the cannon 20mm, the 23mm one has to earn
- LaGG and IL 2 feel heavy, so a good feeling
- Loft described with enthusiasm how different LaGG and the 109 are to be brought out of the spins :-D he truly lives the subject Flightsim
- The Ocullus where I was so ill, that I was still rather uncomfortably hot for me
- Jason would like a Ju52 (as a target) in the scenario so ...... All is perhaps not lost
- open-cockpit gives speed loss
- As in RoF can fire flares
- even Without this Occulus have the cockpits a beautifully designed 'plasticity'
that was it in shorthand, maybe I find more to say.
JasonWilliams
Posted Today, 19:43
Everyone,
Thank you to all who were able to attend Gamescom and come see BOS in person. The show was crazy busy and it took effort to attend so we appreciate it greatly. Albert and I enjoyed meeting everyone and spending some time discussing BOS and flight-sims with you. I'm sure you'll see some photos and videos pop up from the week which is good, but please understand that everything (especially the GUI and Damage Models) is still a work I progress and things will change. But as those who attended saw BOS is a living breathing and working piece of software! There is much work to do before we launch early access, so stay tuned and if you have friends who are into simulations (and I don't mean farming sims) help spread the good word. We met with a lot of European press and showed them what BOS is about, but we know most of our customers come from word of mouth. Whenever I meet such great customers it reminds me of how great and powerful this community is.
Jason
That map is pure placeholder as with everything related to GUI and effects.
Jason
Heureusement non, l'oculus Rift ce compose de 2 mini écran, un pour chaque yeux, ce qui permet ainsi de créer l'effet de 3D. Le porteur de l'appareil ne voit donc qu'une image mais avec la sensation d'être physiquement présent dans ce monde virtuel.PIPS a écrit :Une question (surement) con...est ce la vision que l'on à du jeu quand on porte un occulus rift???
Ce sont les mêmes que celles données par RODOLPHE plus haut.NNFFL=Temeraire= a écrit :quelques vidéos trouvées sur le site officiel
https://www.youtube.com/watch?v=DZDZ98tNC80
https://www.youtube.com/watch?v=imLlePPgNaY
https://www.youtube.com/watch?v=98d-AvNNR1c