Tout ce qu'on sait sur "Battle of Stalingrad" (BoS)

Salle dédiée à la série des Batlle of :
Stalingrad (BOS) Moscou (BOM), Kuban (BOK)

nacy

#251

Message par nacy »

Stirwenn a écrit :Il faut tempérer le modding en ce qui concerne Cliffs, en l'état les Dll de Kegety font apparaitre la structure du jeu, etc ... mais on est bien loin de 1946.
Pour l'heure le modding est plutôt entre les mains d'une équipe qui vise un rapprochement ou fédérer avec les moddeurs russes. La version future serait "lockée" par leurs soins afin d'éviter les mésaventures de versions différentes et verrait principalement un effort sur les FM avec des données "historiques". Je mets historiques entre guillemets parce que même sur le papier, il se trouve toujours quelqu'un pour interpréter les données à sa convenance.
Je regrette, même si je comprends, l'accaparation du nom Il2 par l'équipe 777. Je crois que c'est un projet tellement éloigné de 1c qu'il mériterait son nom propre. Eloigné de par la communication (franche même si austère) et le pragmatisme (moteur Dx9) et le modèle économique. De plus, avec un nom propre, il aurait la possibilité de construire sa propre "légende" avec ses particularités sans avoir à être comparé à ce qui a été.
Si je comprend bien, tu dit que des moddeurs Russe travaille sur COD?
Avatar de l’utilisateur

Nonolem
WSO Co-pilote
WSO Co-pilote
Messages : 867
Inscription : 12 octobre 2009

#252

Message par Nonolem »

nacy a écrit :Tu a bien raison, les moddeurs on du travail pour faire des appareils a la sauce de COD.
C'est pour sa que je dit qu'avec la suite qui arrive et le travail de Papi1 c'est pas travailler sur Dx10/11 Papi2 c'est pas travailler sur clickable cockpits Papi3 c'est pas travailler sur graphics cockpits pour sortir un jeux à la IL2 1946 (pour les avions)avec une map à la ROF, du travail vite fait. C'est bien dommage de pas prendre les idée qui se trouve dans COD.
Entre être et savoir...:huh:
Avatar de l’utilisateur

Ploofy
Elève Pilote
Elève Pilote
Messages : 657
Inscription : 19 août 2008

#253

Message par Ploofy »

nacy a écrit : C'est bien dommage de pas prendre les idée qui se trouve dans COD.
Super ! Tu vas bientôt conduire des tanks, grâce aux moddeurs alors ! :jerry:

nacy

#254

Message par nacy »

Ploofy a écrit :Super ! Tu vas bientôt conduire des tanks, grâce aux moddeurs alors ! :jerry:
Pour moi perso sa me dit rien de piloter un tanks, sa peut plaire à d'autres.

Dans DCS je sais que c'est possible, je trouve sa bien. Des humains dans un tank ses mieux que les AI ou IA pour nous pilotes d'avion.
Avatar de l’utilisateur

Klaus
Mécano au sol
Mécano au sol
Messages : 532
Inscription : 13 septembre 2010

#255

Message par Klaus »

Enfin, vivement un nouveau simu que l'on mette "les compteurs à zéro".

Avec IL2, au fur et à mesure des Patchs "officiels" (ddt), des packs de Mods type "HSFX" (le meilleur à ce jour malgré tout), on commence à constater des MDV incohérents (a/c allemands castrés notamment) alors qu'IL2 d'origine apportait un équilibre historique bien meilleur.

Un petit retour aux sources s'impose ! Vive le changement...:yes:

Bons vols...
Avatar de l’utilisateur

Rodolphe
Pilote Confirmé
Pilote Confirmé
Messages : 2330
Inscription : 19 mars 2007

#256

Message par Rodolphe »

...


http://www.youtube.com/watch?v=xDXuAfK4 ... r_embedded
Posted Yesterday, 09:15



The Interview with Lead Producer of 1CGS Albert `LOFT` Zhiltcov



Obilich: - Albert, we're aware of your past experience as an active participant in a variety of cyber-avia tournaments, and we would like to ask to share with us your impression of such tournaments.



LOFT: - I’m glad to point out, that recently this sort of events reached really modern scale. It’s really nice that I can watch the broadcast or even take active part in an event like this without leaving home. Just a few years ago we had to go to another city to gather all of us in one room for such event. It required sufficient effort for most of the competitors. Sure there is also certain advantage in meeting people in person. One will make close acquaintance with people that he knew before in virtuality only. This was the way to develop a real-time friendship, unique and sincere. And this was the way that started our Team that is now working on the new project – IL-2 Sturmovik: Battle of Stalingrad.



The advantage of what happens right now – it’s the scale. Now it’s so easy accessible. As a result we face the intensive growing number of the fans and participants to the level of a true sport event. And this is great. It produces positive emotions due to the fact that it happens in real time – here and now, in front of your eyes. And in the same time you are staying in your room, enjoying the home comfort.



Squier: - You mean you used to meet your friends rather often during such events? As they call it now “LAN” tournaments?



LOFT: – Not only during tournaments. We met each other in a social informal way. Just for a cup of beer and entertainment. Despite the distances we had to cross, I never felt any regret for the time spent to reach my friends and to meet them in person. And I wish to say to those that are complaining that it’s quite a long distance to go, and knows his mates only by chat and TS contacts: “Get rid of these ill ideas - the feelings, the emotions and the experience you gain from such a meeting are unique and definitely outweighs the costs. In future you’ll recall these meetings with a warm and happy feeling.”



In that period we were younger. And the passion for flight simulators made us differ from other youth groups and movements, for instance – from Tolkien fans. We never sought to escape from the real world into imaginary one, instead we were actively investigating it, we were interested in history and other matters related to aviation. This was quite serious, and this was a living process of communications and information exchange.



Obilich: - Next question may be an unpleasant one: if we compare the genre of Flight Sim to a plane – we’ll notice today the two quite different wings – 1-st is MMO F2P, who’s future is yet uncertain. This genre is hardly compatible with flight sim; this is why we can watch over its crisis. And the second wing – this is flight simulator in its classic form, as the IL-2 Sturmovik used to be. Our beloved “Forgotten battles” are still unexcelled.



For your project IL-2 Sturmovik: Battle of Stalingrad your team chose the second direction – pure flight sim. Do you realize the responsibility? “There is no land beyond the Volga?”



LOFT: – Certainly we do understand the responsibility. But don’t feel suppressed by it, the opposite is also true. We feel a sort of elation because of so many mates are eagerly waiting for the results of our work, and these results are so important to them. This knowledge inspires us and provides us with a new energy for a new working day.



It’s a great luck that we have a job like this! It’s a blessing – to be busy with the matter you really love. But it’s still a working process, and sometimes you face difficulties in it. The feeling, that your work is so important for so many people provides us an ability to overcome those difficulties. This is why we see the responsibility you were talking about as a positive and inspiring factor.



Thank you for your relying on us! Thank you for your support! We are grateful and proud that you encourage us to do this project. We’ll not disappoint you!



All of the team members deep in their souls adsorbed the spirit of those events and the historical period that will be a subject of the future game. All of us studied a lot of resources. Many hours we spent in archives and at places, where the battles took place. This is why the sentence – “there is no land beyond the Volga” for us sounds as a slogan and an imperative.



In addition to what I said above and except for the moral satisfaction I as a general producer of the project have to care for a profit. It’s important for me to make everyone to understand it. As a general producer I am worried about the profit first of all. I’m guided by the two iron rules I’ve inherited from my Grandfather, who served on a submarine. First rule is the Sea Order – nothing is a trivia – each and anything is important. And the second thing he used to repeat to me: Alick, you must make things move THE BEST WAY. In the usual way they can move without you.” Now these two rules are adopted by the whole team. Anything we are doing we try to make perfect way immediately. Because it will be quite difficult to notice little bugs afterwards. And now I can promise that anything that we will do during this project will be done in the best possible way - fixed and perfect, as good as we can. We study and process any feedback or challenge that we overcome during the discussion of our work over the Net. And we are always opened to a dialog.



When I work on the project - my greatest dream is to come sometimes to a museum, and to see a person pointing on La-5 and telling quietly to his mate that he learned about this craft from our game.



The path we chose is a complicated one, because the target audience of our product is quite limited. It’s not enough to love planes and to have an interest in history. You need at least to buy a joystick. But we’ll try to attract new players and to expand the interest in the gamer community. Always and anywhere when one really tries a simulator – not only flight sim – but any simulation – he gets immediately fascinated by the game process and becomes a real fan of the genre. Our goal is to make the first interest to motivate his first step in a proper direction. And we’ll sure work hard on it! I mean such things as the comfort of usage, game interface, and the other sides of the game.



And to the experienced avia-sim players I want to say: “Don’t worry! We know how to make our sim the way you’ll like it!”



Squier: - A gamer will buy simulator exactly because he wishes to know the real plane behavior in a real battle situation. He wants a plane not only to look like his real prototype, but also to behave exactly the same way. And in this context we want to ask about your attitude towards cybersport. This is one of the rare cases where there is nothing accidental. Everything is planned and calculated – each gunshot, each hit and each trajectory change. That’s why the history realism is so important for us. How precise are these effects? How historically true? What about the ballistics, bullets and plane behavior in general? And will we have test tournaments?



LOFT: – Certainly will be! I understand perfectly well – this is a very important part of life of the entire community! We try to be updated concerning the recent aspirations of the community. I even practiced myself in organization streams for my friends. So this matter is familiar to me. And we’ll try to integrate it to our project. To make the direct broadcasts from the game to internet possible and comfort. But I would prefer not to make certain promises right now because the firm timeline of release.



I think that your question concerning cybersport might be divided to two parts: the technical one and the administrative one.



For instance – my visit here is a part of an administrative work. We’ll devote to the work with the community much more time than anyone used to do in IL-2 sim series. In the past the community was on left alone, by its own. And was handling many issues (include organization) without any help or partnership or supervision of developers. We’ll change it over. We won’t stand aside. We understand that it’s extremely important for the community to have close dialogue with us. We’ll try to be as opened and accessible as possible for the tournament organizers and common players.



This is from the administrative point of view. As for the technical one – I’ll prefer to abstain from commenting as for now.



Obilich: - So you mean – we might expect a tournament already during beta-testing stage? As for us – we can organize and hold any kind of tournament.



LOFT: – If so – we’ll have it! May be even before beta-test! I can see in it as a way to tell about our project – a sort of advertising, as well as video clips, teasers, developers’ interviews. I’m sure that we are going on the right direction – that’s why I can’t see why we might object to the actions like this.



On some early stage we’ll invite you to see everything with your own eyes. For example – we the first pair of fighter planes almost finished. And the rest we’ll appear without delay, I hope. Because the timeline is really very firm. And we make our best to do everything in a final, ready-to-release form. To make future bug-hunting, tuning and polishing unnecessary. And to this extend we plane to invite soon the participant and organizers of cybersport disciplines to watch and to estimate our project – The Battle of Stalingrad – as an instrument for cybersport tournaments. We are quite sure that the sensation of the flight and fight in the air we’ll be quite different, new, more perfect, more realistic than we ever experienced. Anything that a gamer will have is his personal knowledge and his skills – nothing else. This will be a real sport – where only personal level and a talent of a competitor is sufficient – not some technical advantage that he reached by paying for a better unite or earning unit skill.



We made the physical model in the project as realistic and detailed as possible. This relates to aerodynamics, ballistics, and all other aspects. Sure there is the same physics for the whole world and we don’t break its rules, but the depth of the realization and the detailing are on a quite new level. How the dogfight will actually look, what will be relevant and which way will work – we’ll see together as soon as the first fighter pair will be ready. And on a beta-test stage it will be already possible to hold a full-scale tournament. This is already a tradition in IL-2 sim series. I participated myself in such a tournament during avia show MAKS when I met my future friends and mates for work in 1C Studio. It’s for us a symbol and a good sign, and I believe that we also have to hold such tournament in the new project of this series.



Squier: - I like the way you build your communication with the community. In particular your initiative of Developers Diary with its regular updates.



LOFT: – Yes, this is really important for us. We're young developers and this is our second project. I was always disappointed by those of our mates that didn’t want to waste their time on a community relationship. As for us, we don’t understand this approach. It’s important for us to involve our future users in the development process. We want them to share our success, we want to heir their advices when something is not properly as they whish. After all it’s they whom we make the game for. And it’s very important to remember this to all of our colleagues. Because the information collecting process is a very complicated one. It requires the study of archive documents, blueprints, finding photos, numbers, reports and memories. Verifying all this. Inside the simulator we build an environment, very certain objects perform their transactions. And sometimes the information of the highest value can come from those, who see these objects and their transactions in reality. We're just planning programs and mathematics. Make computer models of planes and people. But just imagine – may one of our users somewhere have a neighbor next door that witnessed all this issues when they took place, participating in this war. The things he can tell us, the information he can provide – we’ll not find in any place or document.






...
Avatar de l’utilisateur

LUSO 83
Pilote Philanthrope
Pilote Philanthrope
Messages : 4373
Inscription : 03 août 2001

#257

Message par LUSO 83 »

Klaus a écrit :on commence à constater des MDV incohérents (a/c allemands castrés notamment) alors qu'IL2 d'origine apportait un équilibre historique bien meilleur.

Un petit retour aux sources s'impose ! Vive le changement...:yes:

Bons vols...
On commence? Voilà bien longtemps que cela a été constaté. Certes les différents moddeurs ont fait de leur mieux mais le constat est là le simu n'a plus la saveur d'origine, et la variété des mods ne l'ont pas aidé , si ce n'est a masquer la forêt. Voilà bien longtemps qu'il est mis dans un recoin d'un dd chez moi.
Je lui préfère largement COD et ses dernières évolutions, merci a la 51th Massilia de me l'avoir refait découvrir au passage. ;)
ImageImageNN_Luso

nacy

#258

Message par nacy »

Il rigole pas sur les moyens pour faire un jeux. Il propose de faire un tour d'avion à certains des développeurs de BOS pour bien comprendre la situation d'un pilote en dogfight...lol

PS: c'est pour quand à tir réel, pour bien comprendre la situation d'un pilote...

http://theairtacticalassaultgroup.com/f ... #post46869

http://www.youtube.com/watch?feature=pl ... 59wI2Uf6oA

http://vimeo.com/34697435#t=1

http://vimeo.com/33614475#t=0
Avatar de l’utilisateur

Don Diego 2000
Jeune Pilote
Jeune Pilote
Messages : 1573
Inscription : 06 juillet 2003

#259

Message par Don Diego 2000 »

Ben ça me parait plutôt intelligent, ça évitera peut-être les débilités évidentes que l'on peut voir.
Chat collé au plafond, tires le manche à fond !

nacy

#260

Message par nacy »

Pour les jeux ou le vol se passe dans l'espace, les développeurs du jeux vont faire un tour avec la navette spatiale, pour bien comprendre la situation...lol

PS: quand le jeux va sortir BOS ou comme tous les jeux qui sorte a l'heure actuelle, ça évitera pas les débilités évidentes que l'on peut voir. Même pour les développeurs de BOS qui font un vol réel, pour bien comprendre la situation d'un pilote en dogfight...
Avatar de l’utilisateur

Don Diego 2000
Jeune Pilote
Jeune Pilote
Messages : 1573
Inscription : 06 juillet 2003

#261

Message par Don Diego 2000 »

Oui mais BOS n'est pas un simulateur de l'ISS ...

Voler ce n'est pas que des chiffres surtout sur les avions qui sont représentés, c'est aussi des sensations qui sont difficile à retranscrire devant un écran ou uniquement d’après les seuls données. Alors qu'ils se donnent le mal d'aller voir ce qui se trame là haut, je trouve ça très louable.

Je ne vois pas pourquoi les développeurs ne pourrait pas inclure ce qu'ils ont vécu dans leur travail.

Enfin le yak52 qu'ils utilisent est assez représentatif des sensations que l'on peut retrouver dans un warbird.

Et puis je suis pas très exigeant, si ils peuvent tirer de leur expérience de nous éviter de nous coller un voile à 4G ou d'avoir un manche à balais qui pédale dans la choucroute je serais déjà content !
Chat collé au plafond, tires le manche à fond !
Avatar de l’utilisateur

Pink_Tigrou
Pilote Confirmé
Pilote Confirmé
Messages : 2566
Inscription : 14 septembre 2005

#262

Message par Pink_Tigrou »

Vu la brioche de certains développeurs informatiques à force d'abuser des pizzas froides, je ne serais pas étonné qu'ils nous gratinent réellement d'un voile noir à 4G !
Image
Avatar de l’utilisateur

Don Diego 2000
Jeune Pilote
Jeune Pilote
Messages : 1573
Inscription : 06 juillet 2003

#263

Message par Don Diego 2000 »

Cool les stéréotypes. Pour le coup je suis développeur informatique dans la vie de tout les jours mais je tiens très bien les 4g crois moi ...
Chat collé au plafond, tires le manche à fond !
Avatar de l’utilisateur

gris
WSO Co-pilote
WSO Co-pilote
Messages : 900
Inscription : 28 janvier 2008

#264

Message par gris »

c'est très bien ce qu'il font
ça ne peut qu’être bénéfique
même si on sais que c'est pas parce qu’il ont fait ce vol que le jeu va être parfais
ca prouve quand même un certain investissement du studio


et moi les développeurs je l'est côtoyés pendant plus de 15 ans
pour leur "changer leur hdd " et j'en ai rarement vu des bedonnants
mais pour sur ca doit exister !
Répondre

Revenir à « IL-2 Great Battles (Stalingrad, Moscow, Kuban...) »