Un pas de plus dans Cliffs Of Dover

Salle dédiée à IL-2 Cliffs of Dover et ses évolutions

Topic author
nacy

Un pas de plus dans Cliffs Of Dover

#1

Message par nacy »

http://theairtacticalassaultgroup.com/f ... #post37990

Mod Team-Fusion

The patch is finally ready. Below is just a snippet of changes found within the Team Fusion v1 3.00 release. An absolute incredible amount of work has been done in very short amount of time. We hope you enjoy it. This is the just the start of what we have planned for the future. There are very good times ahead.

AIRCRAFT
All Aircraft Reflections
* Added reflections from the sky and clouds to all aircraft surfaces (the effect depends on the weathering setting. 100% weathering=no effect, 0% weathering=brand new propaganda poster looking shiny aircraft. Set the weathering slider to your personal liking).
* Added reflections to canopy glass surfaces.
* Lowered the whitening effect from sun reflections in the propeller.
* Increased reflectiveness for distant glass surfaces (the effect seeks to simulate the real life phenomena of sun reflections in glass surfaces being very easy to spot at long distances).

All Cockpits

* Altimeter algorithm revised and more accurate on the new default setting of 1013mB.

Blenheim Cockpit
* Corrected compass markings.
* Decayed radium paint corrected back to 'as new.'
* Oxygen gauges now show 'contents.'
* Starboard throttle controls corrected to green.
* Heir file edited to remove old oxy gauge needle.

Hurricane Cockpit (All models)

* Replaced 37 gallon spitfire fuel gauge with 33 gallon hurricane fuel gauge.
* Corrected course setter ring cardinal point coloration.
* Added compass correction card to holder.
* Positioned oxygen gauge needles to simulate oxygen in the tank (gauge remains non functioning). [back to readme index]

JU87 Cockpit

* Corrected incorrect Kraftstoffrest label.


Bf110 Cockpit
* Corrected German "Prebluft-Druckbehalter" tooltip.
* Corrected incorrect “Bombenzunder” label.
* Corrected incorrect "drucken" label.
* Corrected incorrect Kuhlerklappen label.
* Corrected incorrect "Pumperprufung" label.
* Fixed Bf110 fuel switching mechanism.

Spitfire Cockpits
* This mod creates separate pits for 3 'classes' of Spitfires, MKI, MKIA and MKII.
* Changes have been made in the MKI/IA pits to better reflect the evolution of the Spitfire’s cockpit. through the Battle of Britain period. MKII is left 'standard' with the exception of corrections to compass markings.

Tiger Moth Cockpit
* 'Grey' needles now white.
* Instrument faces corrected to '40 era types.
* 'football team names' replaced with correct markings in T&S gauge.
* Compass markings corrected.

MAPS
Stock Map Texture/Trees:
* Adjusted to more realistic colours (only England so far).
*Map environment set to Standard Day of 1013mB / 15 C at Sea Level.

NEW MISSIONS

Single player:
* Ju88's over Manston (Hurricane 100oct high altitude Ju88 bomber interception over Manston airfield).

Quick missions:

* QM 026 - A high altitude intercept quick mission.
9000m intercept of escorted 109 fighter bombers.

*QM 027 - High altitude dogfight (Bf109's v Hurricanes) at 21,000 ft (6,400m).
FMs

Summary of Major FM/EM changes between Stock And this TF MOD
-Altimeter model completely reworked; affects Ceilings and hi alt Vmax on all types.
-All German Radiator settings and temps reworked Max temp now 100C amd 95C on some types.
-5Min Rating is a real engine limit and sets the Overheat and Mechanical damage thresholds.
**CAUTION** Exceed the 5Min Rating at your Peril.
-All FM's extensively reworked.
-All aircraft performance and engines re worked.
-Merlin Rumbles Fixed
-Structural G Limits added (Ultimate Load only)
-JU88 Bomb Doors restored to Manual operation.
-JU88 prop now VP with increased Blade range to ensure enough Coarse control at 2100RPM
-JU88 Brakes corrected to standard OKL Toe brakes.
-Trim Change with Landing gear extension added to some types.
-BF110 Fuel Transfer system reworked.
-BF109E4N (C3/100Octane) introduced.
-HEIIIH/P Now Variable Pitch only
-Introduction of 100 Oct variants of DH 2 Pitch Spitfire and Hurricanes
-Hurricane Pitch bobble worked on but still not fully removed.
-Boost cutout switches Physical movement restored to 87 Octane Hurricanes and Spitfires.
-DH82 Engine Tweeks + Overheat routines (and correct IAS versus power)
-DH82 Slats locking IN or OUT no longer incremental.
-SU26 Engine Values now real World
-Everything is based on Standard Atmosphere base 1013 / 15C.

BALANCING
This is always the bogey man with flight sims. No attempt at balancing per se has been made. The intention was to achieve documented performance with each type. If this could not be achieved (due lack of Sim coding capability and or knowledge of that code) then the relative performance between comparative types was the goal. We won’t ever get it perfect. Ceilings are a case in point.

Huge amounts of work have been done here to eliminate or minimise the CLOD altitude bug. Varied methods have been used to achieve this (and the methodology will be kept to those that need to know) . In the end we set a baseline minimum altitude capability of 30,000ft/9133m for most single engine fighter types and this has been achieved. Some types (for you to find out) can fly a bit higher than this.

NEW TYPES
BF109E4N is now included. This is basically a 109E4 with DB601N running C3/100 octane fuel. It’s a suitable adversary to the Spit IIA.
Introduction of 100 octane variants of the Spit MKI and Hurricane MKI 2 pitch types.

STRUCTURAL G
We have implemented Structural G based on Ultimate load to all flyables. This does not take into account weight reduction due fuel and or a stores expenditure. At this stage blanket Ultimate load values of +10/-4 have been applied to all single engine fighter types. Heavy Fighters BF110 +8/-3. Exceed the ultimate load and you will lose a wing. Few if any types have sufficient elevator authority to exceed the negative G limit. No deformation due to minor over G occurs. At this stage it is beyond the game engine capability. Heavy/Medium level bombers (HEIII,BR20, +4/-2), Medium DB (JU88)Blenheim IV , +6/-3, JU87B +10/-4 Values not added to AI types until we are sure of their reaction. You may decide that a specific Key binding is required for the bombers to set up their elevator pitch sensitivity to minimise the risk of Overstress. These were big aeroplanes with significantly higher stick forces than the fighter types.

TRIM CHANGE WITH FLAP
This has been corrected so that a nose down trim change will occur with flap deployment. It is most noticeable in the Spitfire with its simple two position flap system. It is barely noticeable in BF110. IRL the BF110 had a fairly strong natural tendency to pitch up with flap selection, this was countered by a mechanical interconnection with stab that moved automatically to compensate the trim change. This mechanism is not modelled in CLOD. We have represented this by a very slight up trim change with flap selection.

TRIM CHANGE WITH LANDING GEAR
Most aircraft types with longitudinally operating landing gear (Blenheim,HEIII,BF110,BR20,JU88 etc) experienced some trim changes with Landing gear extension. There are two reasons for this C of G change and a raising and or lowering of the drag line. These 2 factors generally operate against each other, however the C of G change tends to dominate. In those types with longitudinally operating landing we have incorporated a Nose UP trim change with gear extension, and vice versa.

ATMOSPHERE

-All maps now start at Standard ISA conditions 1013mb/760mm/15C
-Propeller icing removed so in-cloud flight possible
-Default Wind now zero (previously a hidden wind was present).

Altitude (M) V Temp (C)
0............. 15C
1000......... 8.49
2000......... 2.01
3000......... 4.47
4000......... 11.0
5000........ -17.58
6000....... -24.18
7000...... -30.75
8000....... -37.21
9000....... -43.5
10000...... -49.35

ALTIMETERS

All Flyable aircraft altimeters are now set to an initial or default Sub scale (QNH) setting of 1013mb or 760mm. Given the new standard map sea level pressure you shouldn't have to adjust the altimeter setting. Full ability to vary the setting is unchanged. So if you like to fly on QFE you can do so. Altimetry routines have been extensively re written. This has affected all aircraft ceilings and Vmax at altitudes from those achieved in the stock game. Cockpit Altimeter and No cockpit altimeter should now be in close agreement. RAF Altimeter minimum subscale setting is now 940mb. In addition a conversion factor related bug between Metres and feet in Wonder Woman view has been corrected.

100 OCTANE and C3
100 octane versions of the Spit I DH 2 pitch and Hurricane DH 2 pitch have been introduced. The 87 Octane 2 pitch aircraft versions are still available. Having 100 Oct versions available to all RAF types accurately reflects the situation in BOB. In addition C3 100 Octane BF109E4N is in this release.

OVERHEAT ROUTINES
Basically the Cooling capability is defined by being able to run for 5 minutes at the 5 min rating at Full throttle Height (FTH) with Rads Fully open at Climb IAS. This represents the worst possible scenario of max engine heat output with minimum cooling due to lower mass flow (Density and climb IAS). Increased altitude does provide some beneficial cooling but the effects of lower mass flow dominates. In the end the rationale is if the system can achieve the 5Min Rating in this scenario it will handle most other (less limiting) scenarios such as high speed Vmax runs (Though at FTH this is only just at any other altitude no issues) or sustained operation at lower levels with lower RAD settings. You should be able to push things a little harder in the lower altitudes than previously.

In addition we have also utilised some additional tweaks to alter the temperature rise profile. This results in much better and consistent rise of coolant temperatures. This can now be used as a reliable indication of just how far you can push it. However, remember the other limits like time for a given power setting etc. Stay inside the limits and you will be safe. The single most dominant factors in the TF Overheat module are radiator position and Mass Flow. For a given radiator position mass Flow is the MOST IMPORTANT factor. Mass flow is a function of Altitude and IAS. In very basic terms low Altitude is best, High IAS is best. High Altitude and low IAS is the worst combination. Sustained max turn performance fighting is very demanding cooling wise. On the other hand straight lines and high speed are the least taxing of flight regimes on the cooling system. Intelligent "management" of your cooling system will reward you with the best performance.... get slack with it and you will get burnt or get sub optimal performance for your tardiness.

FMs are not perfect and never will be. BF109 Spin Departure characteristics are now gentler. It will still flick but immediate relaxation of back pressure will prevent departure. You will notice more attention to prop pitch is required. Prop pitch blade angle rates are adjusted to documented figures. Auto setting works but is not quite as good as manual. You will achieve slightly better performance with manual.

Prop pitch on the HEIIIH/P and JU88 were previously Hybrid Constant Speed systems that were very loose. Historical data indicates that the HEIIIH and P had straight out Variable Pitch (VP) props. These have now become the standard prop for these two aircraft. Directionally the mechanisation is the same as the BF109 and BF110. The JU88 is a special case. Documents indicate that the JU88A1 had a special limiter mode that limited RPM to 2350 and was designed for Take Off and Dive deliveries but it was not a conventional Constant Speed system. In other Flight regimes a Manual mode was selected and then the prop system was a standard VP system. At this stage it is not possible to model the Limiter Mode accurately. In RC4/RC5/RC6 after extensive rework the JU88 is now also a straight out VP system. There were some issues at altitude with the JU88 and getting the pitch coarse enough to hold 2100RPM at 5000m. This had been addressed in RC6 and should no longer be an issue. Directionally the new JU88 VP, HEIIIH/P VP system is the same as the BF109. The only odd man out in the German side of the house is the JU87. Its CSP system is directionally the same as the RAF types. Because of these variations it may be better to have dedicated Key binding Files for the JU87. You can copy Key bindings and save to a specific name and chop and change these even in mid-flight. A simple way is to have a Master key binding file. Then use this as the basis to make alterations required by individual types. Save the new file with the types name.

GENERAL
* Disabled the mirror rendering. It was discovered that, besides looking to a side instead of back, it was the cause of some game crashes. An attempt will be made in the future to correct it.
* Server no longer gives 'murder' messages with kills.
* AI Pilot and aircrew head movement restored.
* Additional crew animations restored.
* Gun Convergence issue where labels in the setup were reversed now fixed.

SHIPS
* Added British flower class Corvette.
* Added Hospital ship.
* Additional cargo ships skins.

SKINS

* Accurate high quality uniforms.
* High quality faces.
* Removed the enforced weathering on all marks of Spitfire, Hurricane and bf109.

Please note that the QM weathering slider is slightly bugged: 0% weathering does not work, so choose any value above that and you will be fine.


CREDITS

We would like to express a heartfelt thank you to all of you who kindly donate to help us maintain our server & forums every month. Without this type of dedication and support we would not be in the position we are now.
And to all of our guests, who visit our server and forums, it’s you that make ATAG what we are & we are very proud to be at the heart of the community.

Thank you to all the talented community modders, who within hours of hearing about our announcement on various forums, rushed through the doors offering their skills to help keep the simulation alive. Your energy & enthusiasm to make this project a success is incredible!

Finally,
A big thank you to the original IL-2 Sturmovik development team. Your work over the years has been a legacy, given us hours of fun, and allowed us to have a taste of what it was like to fly classic war-planes. It has also brought together a dedicated & passionate community of aviators & enthusiasts which could get pretty crazy at times but it’s been one hell of a ride!

Oleg & Luthier, there is always a place for you guys here, amongst your fellow flight simmers. Hopefully we’ll meet again sometime soon, but until then, all the best with your endevours and talking about flight simmers…

This one is for you!
Enjoy!
Avatar de l’utilisateur

Fried
Nouvelle Recrue
Nouvelle Recrue
Messages : 126
Inscription : 02 mars 2012

#2

Message par Fried »

En train de DL....7 min to go:Jumpy:
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#3

Message par bane »

une âme charitable pourrait traduire l’installation et dire si ça reste compatible avec le online ATAG par ex ?

merci
Avatar de l’utilisateur

MikiBzh
Jeune Pilote
Jeune Pilote
Messages : 1893
Inscription : 02 juin 2003

#4

Message par MikiBzh »

Pour la compatibilité avec ATAG, je pense qu'il n'y aura pas de problème, bien au contraire. D'ailleurs j'ai eu un message en ligne hier en cours de mission, demandant de se déconnecter afin de permettre de passer le serveur avec ce mod...
Image
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#5

Message par bane »

MikiBzh a écrit :Pour la compatibilité avec ATAG, je pense qu'il n'y aura pas de problème, bien au contraire. D'ailleurs j'ai eu un message en ligne hier en cours de mission, demandant de se déconnecter afin de permettre de passer le serveur avec ce mod...
et ça s'installe comment ?

Un truc particulier où on décompresse et ça fait tout seul ?

Merci de ces précisions:notworthy
Avatar de l’utilisateur

Rickenbacher
Jeune Pilote
Jeune Pilote
Messages : 1815
Inscription : 30 juillet 2002

#6

Message par Rickenbacher »

bane a écrit :et ça s'installe comment ?

Un truc particulier où on décompresse et ça fait tout seul ?

Merci de ces précisions:notworthy
Vu sur le forum 1C:
Patch installation is very simple.

1. Verify integrity
2. Clear cache
3. Save INI **Your control and graphics config** eg - confuser.ini / conf.ini files somewhere
4. Install patch
5. Copy ini files over again to main folder

Open the patch executable file (run as administrator) and point the mod to your IL2 Cliffs of Dover Folder generally located inside Program files (x86). Click OK and a status bar will show installation progress. Once complete you can close the installer.

The installer creates a separate folder under Documents/1cSoft named IL2 Cliffs of Dover - MOD. Please note you must move copy your controls and graphics configs (generally confuser.ini and conf.ini) from the Documents/1CSoft IL2 Cliffs of Dover folder to the MOD one as they do not have your saved configs.

Now you should be ready to fly!
Brebis syndiquée
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#7

Message par bane »

vu, merci...comprends pas bien le 5 ème point, il faut remettre le INI sauvegardé , c'est ça ?

Et ça se désinstalles comment ? en faisant une vérif d'intégralité ?
Avatar de l’utilisateur

LAL_Wolf
Apprenti-Mécano
Apprenti-Mécano
Messages : 301
Inscription : 21 juillet 2009

#8

Message par LAL_Wolf »

Dans l’idéal faire une copie de son jeu.
Sauvegardé tous vos .ini de 1C SoftClub .
Avant copie faites une vérification de l'intégrité du cache du jeu via Steam.
Après, copier votre jeu de préférence autre que dans Steam.
Installer le Mod Team Fusion sur votre copie.
Lancer le jeu, cela créera dans 1C SoftClub/il-2 sturmovik cliffs of dover-MOD .
Et là coller vos .ini précédemment sauvegardé.
Avatar de l’utilisateur

OBT~Miguel21
Pilote Confirmé
Pilote Confirmé
Messages : 2127
Inscription : 24 mai 2005

#9

Message par OBT~Miguel21 »

Yesssss. Le MOD tant attendu.... vivement ce soir, heu non. Demain soir qu'on le test ;)
"Les chiens aboient, la caravane passe..."

Blowtorch
Nouvelle Recrue
Nouvelle Recrue
Messages : 65
Inscription : 23 février 2008

#10

Message par Blowtorch »

AAAH ca oui alors !

ChrisDNT
Jeune Pilote
Jeune Pilote
Messages : 1509
Inscription : 11 décembre 2001

#11

Message par ChrisDNT »

Question bête: est-ce que l'installation de ce patch peut provoquer des problèmes avec Steam ?
Je n'aimerais pas qu'il me fasse sauter mon compte PlanetSide2 ;-)
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#12

Message par bane »

il y a des premiers retours ?

ChrisDNT
Jeune Pilote
Jeune Pilote
Messages : 1509
Inscription : 11 décembre 2001

#13

Message par ChrisDNT »

Un truc que je n'ai jamais compris en matière d'informatique, c'est que lorsque un programme/patch/update prend des jours/mois/semaines à être finalisé, le ou les développeurs ne prennent souvent pas les deux minutes supplémentaires qu'il faudrait pour écrire des instructions d'installation qui évitent la grosse connerie à quelqu'un qui n'a plus touché le jeu depuis très très longtemps.

1. Verify integrity (c'est quoi "l'intégrité?)
2. Clear cache (il est où, le cache?)
3. Save INI **Your control and graphics config** eg - confuser.ini / conf.ini files somewhere (il est où l'INI?)

Togno
Nouvelle Recrue
Nouvelle Recrue
Messages : 168
Inscription : 17 mai 2012

#14

Message par Togno »

Les dev. partent souvent du principe que les utilisateurs souhaitant installer un mod ont un chouilla de connaissance de leur machine.

1. C'est une option via Steam, le "vérifier l'intégrité", clic droit sur le jeu dans steam, puis propriétés, et fouiller 2 min.

2. Comme toujours : soit à la racine du jeu, soit dans mes doc'. Pour CloDo, c'est dans mes doc' : 1C softttruc : Cache (supprimer le dossier)

3. Comme toujours : mes doc : 1c softtruc, chercher les fichiers se terminant par ".ini"

;)
Avatar de l’utilisateur

OBT~Miguel21
Pilote Confirmé
Pilote Confirmé
Messages : 2127
Inscription : 24 mai 2005

#15

Message par OBT~Miguel21 »

Un lien torrent pour télécharger:

http://rapidshare.com/files/83317194/TF ... staller.7z

Sinon, gaffe aux joueurs offline, les fichiers des campagnes sont "peut-être" à déplacer:
Desastersoft Campaign: I just copied my old Mission & Missions -Folder from the old User-Folder in the new one (the one with the "-mod" ahead of it..) - after that, my Desasstersoft-Campaigns are working again.
Solution pour son "disparu":
Sound problems for can be fixed by turning the sound up in game and turning the sound down in your windows sound(volume mixer) for the game, hope that makes sense.
Un solution pour un crash du lancer:
Go to your Redis folder in program files/ Il2 clod and run through all the programs there - directx update/ net frame work / and any other. That should get you sorted.

Also make sure you give it time. The 1st launch will rebuild the game and take longer to get into. After that, it will be normal.

Yes, un patch :Jumpy: Yes, un patch :Jumpy: Yes, un patch :Jumpy: Yes, un patch :Jumpy:
Yes, un patch :Jumpy:
Yes, un patch :Jumpy:
Yes, un patch :Jumpy:
Yes, un patch :Jumpy:
"Les chiens aboient, la caravane passe..."
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#16

Message par bane »

OBT~Miguel21 a écrit :Un lien torrent pour télécharger:

http://rapidshare.com/files/83317194/TF ... staller.7z

Sinon, gaffe aux joueurs offline, les fichiers des campagnes sont "peut-être" à déplacer:


Solution pour son "disparu":


Un solution pour un crash du lancer:



Yes, un patch :Jumpy: Yes, un patch :Jumpy: Yes, un patch :Jumpy: Yes, un patch :Jumpy:
Yes, un patch :Jumpy:
Yes, un patch :Jumpy:
Yes, un patch :Jumpy:
Yes, un patch :Jumpy:

Miguel,
il est URGENT d'attendre , c'est ça ?
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#17

Message par bane »

sur Steam il y a une version du serveur pour accès à ATAG, c'est en relation avec le MOD ?
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#18

Message par bane »

LAL_Wolf a écrit :Dans l’idéal faire une copie de son jeu.
Sauvegardé tous vos .ini de 1C SoftClub .
Avant copie faites une vérification de l'intégrité du cache du jeu via Steam.
Après, copier votre jeu de préférence autre que dans Steam.
Installer le Mod Team Fusion sur votre copie.
Lancer le jeu, cela créera dans 1C SoftClub/il-2 sturmovik cliffs of dover-MOD .
Et là coller vos .ini précédemment sauvegardé.
je dois bouché mais quel dossier de jeu est à copier , celui dans Steam/steamApps/common où celui dans mes Documents et dans lequel des deux extraire le MOD?
MERCI:sweatdrop et le jeu copié est à mettre dans C j'imagine ?
Avatar de l’utilisateur

OBT~Miguel21
Pilote Confirmé
Pilote Confirmé
Messages : 2127
Inscription : 24 mai 2005

#19

Message par OBT~Miguel21 »

J'ai lancé une fois le jeux, à blanc.

Retour dans les fichiers et copier les .ini dans

"C:\Users\Miguel\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD"

Et ça marche ;)
"Les chiens aboient, la caravane passe..."
Avatar de l’utilisateur

bane
Jeune Pilote
Jeune Pilote
Messages : 1470
Inscription : 23 octobre 2004

#20

Message par bane »

oui ça marche, merci.
Un truc étonnant ; je dois ouvrir steam puis actionner l'ex pour ouvrir le jeu modé et puis une fois il tourne bien et la fois suivante ça freeze terrible :huh: je vais voir ce soir
Avatar de l’utilisateur

Imadeus
Nouvelle Recrue
Nouvelle Recrue
Messages : 62
Inscription : 27 février 2010

#21

Message par Imadeus »

Ok it works, sauf que le jeu a crashé après 5 minutes de vol :)
-= Sans Audace, Pas De Gloire =-

E.F. Hartmann
Nouvelle Recrue
Nouvelle Recrue
Messages : 38
Inscription : 04 février 2012

#22

Message par E.F. Hartmann »

bonjour a tous,
Quelqu' un pour me faire une capture d' ecran de son menu avion . Ca serait cool, comme ca je pourait verrifié si je n' est pas de probleme .Car pour moi il me manque quelque chose mais peut etre que je me trompe .
je vous remerci par avance .

colonel frenchie
Apprenti-Mécano
Apprenti-Mécano
Messages : 314
Inscription : 30 décembre 2012

#23

Message par colonel frenchie »

Il commence à y avoir des vidéos prises avec le patch sur Youtube, on voit par exemple les nouveaux reflets.

http://www.youtube.com/watch?v=yjidjnpK1s8
Avatar de l’utilisateur

OBT~Gib
Mécano au sol
Mécano au sol
Messages : 524
Inscription : 23 juin 2012

#24

Message par OBT~Gib »

C'est moi ou le son des mitrailleuses du Spit II est pourri ?
Son du moteur ni mieux ni moins bien. Après c'est peut-être plus réaliste ?
Sinon, ce même Spit II a pris un sacré coup de boost je trouve.
Le ciel est classe aussi.
Les couleurs... bof .. un peu trop saturées je trouve.
Pas mal les reflets sur les verrières.

Voilà premières impressions après 5 mn de dog avec le Mod
Avatar de l’utilisateur

OBT~Miguel21
Pilote Confirmé
Pilote Confirmé
Messages : 2127
Inscription : 24 mai 2005

#25

Message par OBT~Miguel21 »

Je rappel la procédure d'installation:
Patch installation is very simple.

1. Verify integrity
2. Clear cache
3. Save INI **Your control and graphics config** eg - confuser.ini / conf.ini files somewhere
4. Install patch
5. ***Very Important*** Start up IL2COD until you get into the loading screen. This creates a new folder under Documents/1cSoftClub called IL2 Cliffs of Dover - Mod. The Mod folder is where you place your saved config files.
6. Copy ini files over again to main folder

About Steps 1 and 2

1. In the Steam GUI, go to the Library, then the game. Right-click > Properties > Local Files Tab > "Verify Integrity of Game Cache". It checks your game for corruptions and missing files, and will replace them as necessary.

2. In your Documents, go to the "1C Softclub" folder, then the "il-2 sturmovik cliffs of dover" folder. Within is a folder labeled "cache". Delete the contents, specifically of a folder labelled "shaders". You can dump the whole folder and it will be rebuilt after verification and game start (in my experience).

If you are worried that deleting an entire folder is bad news, just change the name on the "cache" folder to something else, and verify and restart the game. You'll see it is rebuilt, and if not, you still have the original folder.


Open the patch executable file (run as administrator) and point the mod to your IL2 Cliffs of Dover Folder generally located inside Program files (x86). Click OK and a status bar will show installation progress. Once complete you can close the installer.

The installer creates a separate folder under Documents/1cSoft named IL2 Cliffs of Dover - MOD. Please note you must move copy your controls and graphics configs (generally confuser.ini and conf.ini) from the Documents/1CSoft IL2 Cliffs of Dover folder to the MOD one as they do not have your saved configs.

Now you should be ready to fly!
Les screens pour Harty :

Image

Image

Image

@Imadeus: ton jeux fonctionnait correctement avant le Mod ?
Tu as bien respecté toute la procédure ?
Sinon tente un vidage de cache
Et aussi ceci:
Go to your Redis folder in program files/ Il2 clod and run through all the programs there - directx update/ net frame work / and any other. That should get you sorted.

Also make sure you give it time. The 1st launch will rebuild the game and take longer to get into. After that, it will be normal.
@Bane, tu as bien respecté aussi la procédure? (lancer en mode Admin, ne pas se lancer tête baisser à lancer le jeux comme certain ;) )
"Les chiens aboient, la caravane passe..."
Répondre

Revenir à « IL-2 Cliffs of Dover »