Developer Diary 10
Hello dear friends. Today is a holiday in our country. On this day all the men clean shave, buy flowers, gifts and congratulate all women. Mothers, wives, sisters, girlfriends and often any girl they met on the street. We also want to join in the congratulations and want to remind all of you that, of course, the real men are fighting at the forefront, but every day they live with the thought of home and loved women. Leave all your emotions in virtual battles and always behave like real men at home. I don't know yet if there is a girl among our readers, but in any case, I congratulate you. You're a rare guest in our complex and all-male genre, and from this we appreciate you even more.
From Jason: Yes, we have several very nice women who fly ROF on a regular basis.
Let's turn from the holiday to our project. Another week completed. The most interesting was the process of recording audio samples for use in the radio system. A huge thanks to the guys from Germany, who are helping us with this. We like what we are getting. While I'll not tell all the details, but I'll say for the sake that besides the usual communication between the pilots in the air and communicating with the ground airfield services we will introduce a new role. It's the ground troops at the front. This system will communicate with you a voice in Russian or German, and will carry out the correction of your actions in a combat zone.
Today, you will see one more episode in a series of interviews with V.Barsuk. This unique video was shot at the air show MAKS, held near Moscow. The last video was a lot said about the difficulties with the taxi and landing an I-16. And we have a unique record of the accident, which occurred at the air show just in time for landing. No one was hurt except for the aircraft. Video camera was mounted on the pilot's helmet so we can see what happened through the eyes of pilot.
Answers to your questions.
1)
Will the bombers and attack aircraft need in the strategic plan or they will just as prey for the fighters?
Each class (fighter, attack aircraft, bomber) will have their own mission in the main campaign. So, whether they are needed, it depends on the players. Gameplay for each class will be unique in many ways. I think that of course you need to try everything.
2)
Whether you considered opportunity to make the map of Gulf of Finland in the future, as in "IL-2"?
It's almost standard issue. I'll no longer respond to such questions, because the answer is always the same. About the future we need to talk in the future. Of course, we dream to make all theaters for all the wars in which the aircraft used. But after the dream work starting and we're working to make this future a reality. It is a matter of probability.
3)
Loft, I have a question. Very often we can find on the forums arguments to players about what is a "simulator" as a game genre. Tell me what you mean by "simulation"? Is this some kind of an objective entity or it depends on the needs of the target audience? If this is the first, what characteristic features should have the game and on which the principles it should be built so that it can be called a "simulator"? Thank you.
This is a great and very personal question. I'll answer it, speaking only for myself. I.e. let's assume that my colleagues may not agree with my opinion.
The definition of the genre can be found in Wikipedia. But the question was about something else; Where does the simulator end and where does the game begin (and vice versa). The border is very unsteady. And for the audience it is also very shaky. Simulations can be divided into two global camps:
1) Simulation of equipment
2) Simulation of situations and events
Both types can be part of a whole, or they can be completely independent. I was always more interested in the second type. Every day I drive my car, it's available for me, as many other people do. But, nevertheless, I have no opportunity to participate in the Dakar Rally. This example describes my attitude to the subject. I’ve flown in different aircraft, propeller-driven and jet, but I never took part in a dogfight. I’ve also never killed a dragon, didn't shoot an arrow at an Orc, never driven a space repairman, not fought with swords under the walls of Troy and in general I try not to expose myself to danger without the need.
The question is about the depth of the simulation, as you rightly pointed out, depending on the target audience (including age). In general, this is a huge question and answering it is like defending a doctoral dissertation. The quality of the simulation should be evaluated according to the result (without regard for what audience it's directed). You need to look as far as the result is correlated with the data that we see in the real world. If the planes are breaking the laws of physics then the simulation is shit, but it does not say anything about how the way we obtain the result. You have created a million lines of code to get a good result in the simulation or you wrote thousands lines of code. I think this is Chinese proverb: it's easy to draw the gods and demons because no one has seen them, but it's hard to draw a rooster and a dog because all seen them.
From Jason: This is the biggest problem for any flight-sim development team. What systems to create faithfully with full realism and which to compromise on. Albert has touched upon the big issue. Are we going to just simulate the systems and machinery or also the external situations and events with extreme accuracy? Unfortunately, it is impossible to do both in a PC simulation, especially when you have a finite amount of resources and time. Albert likes to create the overall illusion and experience of flying an airplane in combat, which he does very well. Some in the community want every button and knob to work as it did in real life. I am more inclined to that approach since I love to learn about systems and machines and that can be a challenge itself. But if we try to do both “situations and systems” to the extreme, will only end up killing the project. We are confident that in the end we will have a simulation, not an arcade game that the large majority of flight-simulation enthusiasts will enjoy.
4)
Do I need a permanent connection to the internet? Or everything will be done as in RoF: I once logged in and then I can always play in offline mode.
Connection required for activating the game or installing any add-on. Also, some game modes (including the main mode) will require an internet connection. But we also make a mode where you can play even disconnected.
5)
Will criticisms from CloD taken into account for BoS?
Yes, they are already taken into account. And for this reason, this forums has a lot of dissatisfied people J
6)
What would you do if you see that you don't have time?
I dismiss myself and dismiss all who believed me. J More seriously, we need to take into account too many factors to answer you. You can not keep up in different ways. But if we don't have time and it will be a critical influence on the quality of the final product then I'll insist on the postponement of the release. I promise you that I'll say this openly and loudly.
7)
Now enthusiasts from ATAG themselves correct CloD (copyright for this game belongs to you). Whether any cooperation with this team?
So far none of them have tried to contact with me (or with anyone else from 1C-777) and discuss this possibility. This is a bad sign. They don't respect us. If there is no respect for other people's property, any dialogue is impossible. I hope that this is due only to the fact that this boys don't yet know what they want and what they have done. Therefore, they are shy.
8)
Will there be special and elite bonuses for registered and paid for pre-order, intended to stimulate teleporting money out of our wallet in your wallet?
Yes, of course. All details will be disclosed in a future announcement, but I'm sure that we can thank those who help us in the most difficult first step.
9)
Will there be reflections from scratches in the canopy glass?!
IMO this would look absolutely great as it really gives you the feeling that you are sitting in glassed in surrounding. It doesn't have to be disturbing and should maybe be visible in certain angles only while maneuvering...
Yes.
10)
Instead of answering the 10th question, I'll show you a video from Youtube.
It accurately reflects the situation with simulators at the moment. And it's very similar to our "questions and answers" from the series: will be…? Imagine that this box is your different wishes and the cat in this video is our command. J Just remember that my interesting answers are always dependent on your interesting questions.
Voir post original:
http://forum.il2sturmovik.net/topic/168 ... #entry9982