Developer's Diary, Partie III

Salle dédiée à la série des Batlle of :
Stalingrad (BOS) Moscou (BOM), Kuban (BOK)
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Rickenbacher
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Developer's Diary, Partie III

#1

Message par Rickenbacher »

Ici:

http://forum.il2sturmovik.net/topic/168 ... #entry7273
3





Good afternoon. We congratulate you on holidays and the main holiday for us, happy to return to work. The process is going well, all conceived slowly begins to take on the features of the project. Moving work on the aircraft, the physics and graphics. Prototype of fighter LaGG-3 is already flying in tests of AI, I made only a couple of laps, but very happy with what happens. We have a good mood and we are ready for the long race to the result this year. Let's go back to communication and to answer your questions in the new year.



1) Will swastika displayed on German planes (according to the reality)?



This is a complex issue and more legal. We have always taken the position as an unbiased view of history. And we think that is not a graphic symbol is the reason the world wars, but human greed, but, unfortunately, in many countries think differently and we have to obey these rules. Therefore we can not answer this question, we need to better understand this aspect.



2) What about mods? Do I understand correctly that it will be about the same level as now in the ROF?

Will you be able to create and add mods (maps, aircraft, and machinery) without developers? If so - whether the game built tools to enable / disable mods and the ability to create servers with mods?



We never hindered creativity, contrary we support any initiative. Technically, such a system is ready, simply create your own objects and put them in the game folder. Top models can become official and will be added to the basic set. Of course we are always keeping a close eye for talented people to maybe invite them to our team of developers.



3) Will the game support multi-monitor mode?

Yes.



4) Will the BoS also work well with the FreeTrack as CLOD and RoF?

Yes, it will work, we are not going to change anything.



5) Will the BoS maintain joysticks MSFF2? Can we expect the level of implementation of the feedback as in RoF?

Yes. The level of implementation will be even better than in previous games. But the quality depends on the device you are using. We will surely give its recommendations closer to the game's release.



6) Will the game support stereoscopic 3D, for 3D monitors?

Yes, we already have the technology works, where users put a high rating from nVidia. But of course it also depends on the specifics of the device, we have not performed extensive tests.



7) What will a bit axes? Basic and others. Thank you.

If I understand the question, we don't set limits and read the device directly through the Direct Input, i.e. if the device can hold 4096 points on the axis – we'll provide the same.



8) Implementing injured of the pilot will remain the same as in the RoF (very well implemented)? And will the added loss of consciousness, dizziness, temporary loss of vision from a painful shock, and so on?

The base implementation will be the same. But we can improve the system itself as a whole, adding fatigue loads. Later, talk about this in more detail.



9) Tell us more about the structure of campaigns and other attributes offline, i.e. how many planned missions in each company, etc., has announced the estimated number of aircraft for each side?



This is a very big question. We'll come back to it later with a detailed story is in the blog, because I can not answer it simply. Single campaign will be one of the bases in the gameplay and will be across the red line. All players, even those who prefer only online battles will go through several stages of the campaign. We hope to create a nice cross between the classic single-player mode and all the modern and interesting ideas that emerged after the original "IL-2".



Mission events for single player will be created on the server and is unique in the details each time for each player. This will always be a unique experience and fair play for all, as you will not know what to expect until you get to the map. The events on the ground will be developed as close to the historical realities in the different periods of the Battle of Stalingrad. Like the types of missions, everything will be made on the basis of real materials that we could find. And we hope that it will be interesting for both veterans of the genre, and for those who love aviation and history, but is not yet an expert in these matters. This will be especially exciting and very emotional.



I would not want to tell anything more, but as I mentioned above - full details will be in the future, as the announcement of the list of aircraft.



10) How do you assess the potential (implementation of new technology 3D-graphics, work with scripts, better detail of the world, etc.) DN engine for the next 5-10 years?



5-10 years is a huge time in modern reality. 10 years ago there were no smart phones, many people play online with phone modems, monitors were CRT tubes, and we all watched the movie "The Matrix." The world is rapidly changing and we think over a short time. Any technology must be created with a view to not abstract. We believe that our current technology have everything necessary for the implementation of quality projects. Most often, when players ask about the technology they have in mind is not technology, but simply content. We pay enough attention to all aspects of the graphics in the project, so that you believe in what you fly.



11) Will the visual wear for aircraft (aging textures)? Will the physical deterioration (optional) with the consequences in the form of breakdowns and unreliable work systems?

No. Only if this wear is drawn on the texture of the plane.



12) Is it possible to introduce and exchange information with the developers of on-line wars behind closed doors at the design stage? In order to jointly search for the best solutions to meet the wishes of the players?

Yes it is possible, but at a later stage.



13) Will there be adequate online statistics for bombers?

Yes. The system of global and personal statistics will make very well for all roles.



14) Are there any plans at the start of the game modes of online battles as RoF, for example CTF?

Statistics of CTF are not very popular, I will not plan to move it to a new project. It is better to focus on something more massive.



15) Will the game be released on the discs? Will there be a collector's edition?

We know that some of the audience would like to buy just the disc and I think that we will be able to satisfy this desire. But now I'm not ready to tell the details. The disc is a value in our digital world.



16) LOFT, it's not even a question, but a small technical request. If the authentication mechanism in the game will be similar ROF, then please make a more robust defense of the saved game profile user password.

The system will be improved. Thank you, I'll definitely remember this. We are very attentive to everything that is related to the security and confidentiality of any data transmitted to us players. We understand that responsibility.



17) Will made ​​other maps (smaller) for online except map of Stalingrad?

We hope that we will have enough time to do them. Or you can make them.



18) AFAIK, from October to January, the weather was often non-flying - this will be taken into account?

Weather conditions in general will mimic certain features of each of the periods of the battle. Probably the bad weather (to the point) will be better if there is historical evidence of strong winds or snow. Now I'm not sure how much detail we can do it, but it will definitely be reflected in the creation of each mission.



19) Will ground equipment have advanced animation (work of suspension, coasting)?

No.



20) Are there any plans to create a project covering WWII from its beginning - from 1939 until the end of 1945? (and make the planes of the countries that participated in the conflict).

This is our dream and goal for the team. But this is an extremely ambitious goal, unattainable at the moment. We hope that the first project in this series will be successful and we'll start that way and pass it along to you. All we can do is to make every effort so that this dream has become reality. There is always a chance, you only need to raise it. We have already decided to take a chance and take this path and that in the end, the success or oblivion - I don't know, but I really want to know, and then we will move towards this answer every day.
Discussions sur le forum officiel ici: http://forum.il2sturmovik.net/topic/411 ... #entry7275
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Rickenbacher
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#2

Message par Rickenbacher »

Arf, pas vu que ça avait déjà été posté ailleurs par Pollux, si quelqu'un peut supprimer mon sujet :)
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Stirwenn
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#3

Message par Stirwenn »

11) Will the visual wear for aircraft (aging textures)? Will the physical deterioration (optional) with the consequences in the form of breakdowns and unreliable work systems?

No. Only if this wear is drawn on the texture of the plane.

Ca, ça me chagrine un peu mais pour le reste je trouve plutôt encourageant : de l'émotion, un aspect offline qui ne passe pas au second plan, de l'écoute sur le contenu... tout ça promet d'être très sympa.
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