Code : Tout sélectionner
[18.07.2012 11:38:17] ------------ BEGIN log session -------------
[11:38:17] OpenGL provider: Opengl32.dll
[11:38:17] OpenGL library:
[11:38:17] Vendor: ATI Technologies Inc.
[11:38:17] Render: Radeon X1950 Pro
[11:38:17] Version: 2.1.8543 Release
[11:38:17] Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[11:38:17] Size: 1280x960
[11:38:17] ColorBits: 32
[11:38:17] DepthBits: 24
[11:38:17] StencilBits: 8
[11:38:17] isDoubleBuffered: true
[11:38:17]
[11:38:17] *** Looking for Advanced CPU Instructions...
[11:38:17] [x] PentiumPro
[11:38:17] [x] Multimedia (MMX)
[11:38:17] [x] 3D (SSE)
[11:38:17] [x] 3D (SSE2)
[11:38:17] [-] 3D (3DNow)
[11:38:17] ColourBits 32, ABits 8, ZBits 24
[11:38:17]
[11:38:17] *** Looking for Render API Extensions ...
[11:38:17] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:38:17] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:38:17] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:38:17] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:38:17] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:38:17] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:38:17] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:38:17] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:38:17] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:38:17] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:38:17] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:38:17] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:38:17] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:38:17]
[11:38:17] Maximum texture size : 4096
[11:38:17] Maximum simultaneous textures :8
[11:38:17] MaxAnisotropic (1.0 = none) : 16.000000
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[11:38:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[11:38:39] Initializing DirectSound playback device...
[11:38:39] Primary buffer created.
[11:38:39] Playback format is set : sampling rate = 22050, num channels = 2.
[11:38:39] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[11:38:39] Default speaker config is : 1310724.
[11:38:39] Direct sound audio device initialized successfully :
[11:38:39] DX Version : 7
[11:38:39] Hardware - disabled [buffers : 64]
[11:38:39] Extensions - disabled :
[11:38:39] EAX ver. 1 [ ] - disabled
[11:38:39] EAX ver. 2 [ ] - disabled
[11:38:39] EAX ver. 3 [ ] - disabled
[11:38:39] I3D ver. 2 [ ] - disabled
[11:38:39] ZoomFX [ ] - disabled
[11:38:39] MacroFX [ ] - disabled
[11:38:39] SIMD render [X]
[11:38:39] num channels 32
[11:38:39]
[11:39:00] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/Image.bmp'Bad BMP Format!
[11:39:00] Valid BMP format is only uncompressed 8bit (palette) image
[11:39:00] With width and height equals power of 2
[11:39:00] Pilot PaintSchemes/Pilots/Image.bmp NOT loaded
[11:39:18] Loading mission single/de/FW-190/FW190_1.mis...
[11:39:18] Total number of airports for loaded mission: 0
[11:39:20] Loading vertex/fragment programs: *117648992*
[11:39:20] *** Loading: [vpFogFar2Tex2D]
[11:39:20] *** Loading: [vpFog2Tex2DBlend]
[11:39:20] *** Loading: [vpFogFar4Tex2D]
[11:39:20] *** Loading: [vpFogFar8Tex2D]
[11:39:20] *** Loading: [vpFogNoTex]
[11:39:20] *** Loading: [vpFog4Tex2D]
[11:39:20] *** Loading: [vpFog4Tex2D_UV2]
[11:39:20] *** Loading: [vp4Tex2D]
[11:39:20] *** Loading: [vp6Tex2D]
[11:39:20] *** Loading: [vpTexUVTex2D]
[11:39:20] *** Loading: [vpWaterGrid_NV]
[11:39:20] *** Loading: [vpWaterSunLight_NV]
[11:39:20] *** Loading: [vpWaterSunLight_ATI]
[11:39:20] *** Loading: [vpWaterSunLight_FP]
[11:39:20] *** Loading: [vpTreeSprite]
[11:39:20] *** Loading: [vpTreeTrunk]
[11:39:20] *** Loading: [vpVAObjectsN]
[11:39:20] *** Loading: [vpVAObjectsL0]
[11:39:20] *** Loading: [vpSprites]
[11:39:20] *** Loading: [vpSimpleGL]
[11:39:20] *** Loading: [fpWaterSunLightFast]
[11:39:20] *** Loading: [fpWaterSunLight]
[11:39:20] *** Loading: [fpWaterSunLightBest]
[11:39:20] *** Loading: [fpCoastBump]
[11:39:20] *** Loading: [fpCoastFoam]
[11:39:20] *** Loading: [fpCoastFoamFast]
[11:39:20] *** Loading: [fpCoastFoamFarFogTex]
[11:39:20] *** Loading: [fpCausticSimple]
[11:39:20] *** Loading: [fpCaustic]
[11:39:20] *** Loading: [fpSprites]
[11:39:20] *** Loading: [fpObjectsL0]
[11:39:20] *** Loading: [fpObjectsL0_2L]
[11:39:20] *** Loading: [fpSimpleGL]
[11:39:20] *** Loading: [fpNearLandFog]
[11:39:20] *** Loading: [fpFarLandFog]
[11:39:20] *** Loading: [fpRiverCoastAA]
[11:39:20] *** Loading: [vpWaterDM_CPU]
[11:39:20] *** Loading: [fpWaterDM_CPU]
[11:39:20] *** Loading: [fpWaterDM_CPULo]
[11:39:20] *** Loading: [fpWaterLFogDM]
[11:39:20] *** Loading: [fpIceWater]
[11:39:20] *** Loading: [fpNearNoBlend]
[11:39:20] *** Loading: [fpNearNoBlendNoise]
[11:39:20] *** Loading: [fpNearBlend]
[11:39:20] *** Loading: [fpNearBlendNoise]
[11:39:20] *** Loading: [fpFarBlend]
[11:39:20] *** Loading: [fpForestPlane]
[11:39:20] *** Loading: [fpForestPlaneNoise]
[11:39:20] *** Loading: [fpForestPlaneEdges]
[11:39:20] *** Loading: [fpForestPlaneEdgesNoise]
[11:39:20] Load bridges
[11:39:20] Load static objects
[11:39:28] ERROR file: File users/desanti1/Icons not found
[11:39:28] Mission: single/de/FW-190/FW190_1.mis is Playing
[11:39:29] Time overflow (8): speed 0.9448819
[11:39:29] warning: no files : music/takeoff
[11:40:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:40:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:41:13] warning: no files : music/inflight
[11:42:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:42:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:49:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:55:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[11:58:58] warning: no files : music/takeoff
[18.07.2012 12:03:00] -------------- END log session -------------