Chaaaargeeeeeeeeeez!!!!!!!
#76
ok je m'incline si les vrai pilotes le disent c'est que c'est vrai
ASUS TUF Z-690 PLUS - ASUS TUF RTX 3060 12Go - Kingston 5200 4X16Go
Intel I5 12600 - M2 500 Go /OS + SSD 500 Go + SSD 500 Go Data + SSD 1 To DCS
TrackIR 4 pro - Logitech G940 - Saitek Throtlle quadrant
le plus dur prends du temps l'impossible un peu plus ...
Intel I5 12600 - M2 500 Go /OS + SSD 500 Go + SSD 500 Go Data + SSD 1 To DCS
TrackIR 4 pro - Logitech G940 - Saitek Throtlle quadrant
le plus dur prends du temps l'impossible un peu plus ...
#77
idem.
Asus P6T deluxe,Proc 920 I7 2.6 Oc 3.1,Mémoire Corsair 3x2 Gb DDR3 1600 XMS3,Disque dur 2x250Go raid 0,Alim Corsair TX 750w,
MSI 580gtx twin frozr II OC:Jumpy: Seven 64,Ecran Acer 1920x1200 60H.
:busted_reCliffs of Dover:busted_re
MSI 580gtx twin frozr II OC:Jumpy: Seven 64,Ecran Acer 1920x1200 60H.
:busted_reCliffs of Dover:busted_re
-
- Pilote Philanthrope
- Messages : 1115
- Inscription : 23 août 2009
#78
Hello,
Steam est en train de DL le patch pour Clodo, on va voir si c'est "mieux" ou pas qu'avec la DLL........
Je sens que je vais rire et aller me faire un vol avec le P-47 A2A. Avec ces conneries je vais finir par banquer le Spit aussi...
Bons vols,
KD
EDIT : effectivement... FSX me (re)voilà
Steam est en train de DL le patch pour Clodo, on va voir si c'est "mieux" ou pas qu'avec la DLL........
Je sens que je vais rire et aller me faire un vol avec le P-47 A2A. Avec ces conneries je vais finir par banquer le Spit aussi...
Bons vols,
KD
EDIT : effectivement... FSX me (re)voilà
#79
oui en fait il y a bien une mise a jour de quoi !! je ne sais pas
tout ce que je souhaiterais à cette heure c'est quand même l'ajout du retour de force, qui donne bien un peu plus de sensation dans le pilotage.
a voir une foie télécharger
tout ce que je souhaiterais à cette heure c'est quand même l'ajout du retour de force, qui donne bien un peu plus de sensation dans le pilotage.
a voir une foie télécharger
ASUS TUF Z-690 PLUS - ASUS TUF RTX 3060 12Go - Kingston 5200 4X16Go
Intel I5 12600 - M2 500 Go /OS + SSD 500 Go + SSD 500 Go Data + SSD 1 To DCS
TrackIR 4 pro - Logitech G940 - Saitek Throtlle quadrant
le plus dur prends du temps l'impossible un peu plus ...
Intel I5 12600 - M2 500 Go /OS + SSD 500 Go + SSD 500 Go Data + SSD 1 To DCS
TrackIR 4 pro - Logitech G940 - Saitek Throtlle quadrant
le plus dur prends du temps l'impossible un peu plus ...
-
- Jeune Pilote
- Messages : 1365
- Inscription : 04 août 2001
#80
C'est la version 14101. Ci-dessous le read me:
"The current patch contains the following changes:
MULTIPLAYER
* Added a new Steam Lobby feature to the Multiplayer section as an alternative to the existing server search. A lobby is a place for players to gather before joining or creating a server. The most important feature of a Lobby is that it allows one to join servers running on a non-public IP, bypassing network address translation. It will of course also allow you to send players to a public IP server just as well. When a lobby links to a public IP server, that server can be accessed both from the Lobby, or directly from the Server search. With a non-public IP, the only way to access a server is through a lobby. When running a dedicated server, the lobby host can link to it by pressing the Find Server button. Otherwise just press Play to create a new Server.
* Fixed certain aircraft flame and smoke effects not syncing when playing on-line and recording tracks.
GRAPHICS
* Made massive improvements to framerate in regards to the terrain engine. This will be most noticeable on machines with 4+ CPU cores.
* Made SSAO optional. It can be toggled on the fly with a checkbox in Video Options. Turning SSAO off will slightly decrease the graphical quality of the game while improving performance.
* Texture quality slider added to video options. The settings are Original (no change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering texture size will cause significant performance gain on lower-end machines at the expense of the graphic quality. Please not that the feature is smart enough not to downscale aircraft textures, so the most crucial components of the game will remain unaffected.
* Made sure that grass no longer grows through runways or roads.
* Re-enabled anti-aliasing on DirectX 9.
AIRCRAFT
* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
* When starting in mid-air, all gyro instruments will be spinned up so you don't have to wait for AH to get in shape, as well as course setters and DI set to actual heading for you.
* Reworked damage module to work dramatically faster when a plane is under heavy bullet bombardment.
* Elevator trim is now set close to neutral when starting in air.
* Returned the water splash when a plane plummets into the water.
* The Spitfire DM will no longer occasionally ignore detached rear fuselage.
* Changed WEP control feedback on Bf. 109. Rather than showing an 'On-Off' message, it now will show if it actually is switched on, and when it actually switches off.
* Fixed minor Bf. 109 damage visuals.
* Ju. 88 gear struts now break off gear well covers when they detach from the plane.
* Fixed missing power cords in Bf. 109 and Hurricane cockpits.
* Fixed visual issue with bullet holes in cockpit glass.
* Fixed issue with FW. 200 radiator flaps floating on detached engines.
* Fixed missing geometry on Spitfire's damaged right wing under the landing flap.
* Reworked movement of the Hurricane boost cut-out pull knob.
* Fixed minor Bf. 110 damage visuals.
* Propellers on detached motors will now appear stalled.
* An invisible mental force won't raise your landing flaps on the strip after you start the engine any more.
* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.
* Jammed and stuck motors won't budge when flying at high speed.
* Adjusted behavior of broken engines.
* Doubled quantity of air in Bf. 109 undercarriage emergency discharge containers. This makes it more likely that your emergency gear will have enough momentum to push the struts down till they lock.
* Landing flaps on Bf. 110 can now be ripped off only as whole, not in halves.
* Bf. 110 hydraulics pump is now driven by its right motor as it should.
* Fixed a bug with carburetor backfire always causing intake damage.
* New assessment causes less initial destruction to surrounding area when fuel storage explodes.
* New spectacular fuel storage explosions (blow up those large round cistern buildings around the map)
* Flames and heat from aerial fires will now make a plane catch fire, rather than break its parts.
* Fuel storage fires, on the contrary, will be more destructive.
* Implemented new getParameter() to AiAircraft interface to allow more access to aircraft state in mission scripts.
MISC
* Added four new benchmark tracks. The Black Death is the new version of the most famous track from Il-2. It will tax your system to the absolute limit."
"The current patch contains the following changes:
MULTIPLAYER
* Added a new Steam Lobby feature to the Multiplayer section as an alternative to the existing server search. A lobby is a place for players to gather before joining or creating a server. The most important feature of a Lobby is that it allows one to join servers running on a non-public IP, bypassing network address translation. It will of course also allow you to send players to a public IP server just as well. When a lobby links to a public IP server, that server can be accessed both from the Lobby, or directly from the Server search. With a non-public IP, the only way to access a server is through a lobby. When running a dedicated server, the lobby host can link to it by pressing the Find Server button. Otherwise just press Play to create a new Server.
* Fixed certain aircraft flame and smoke effects not syncing when playing on-line and recording tracks.
GRAPHICS
* Made massive improvements to framerate in regards to the terrain engine. This will be most noticeable on machines with 4+ CPU cores.
* Made SSAO optional. It can be toggled on the fly with a checkbox in Video Options. Turning SSAO off will slightly decrease the graphical quality of the game while improving performance.
* Texture quality slider added to video options. The settings are Original (no change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering texture size will cause significant performance gain on lower-end machines at the expense of the graphic quality. Please not that the feature is smart enough not to downscale aircraft textures, so the most crucial components of the game will remain unaffected.
* Made sure that grass no longer grows through runways or roads.
* Re-enabled anti-aliasing on DirectX 9.
AIRCRAFT
* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
* When starting in mid-air, all gyro instruments will be spinned up so you don't have to wait for AH to get in shape, as well as course setters and DI set to actual heading for you.
* Reworked damage module to work dramatically faster when a plane is under heavy bullet bombardment.
* Elevator trim is now set close to neutral when starting in air.
* Returned the water splash when a plane plummets into the water.
* The Spitfire DM will no longer occasionally ignore detached rear fuselage.
* Changed WEP control feedback on Bf. 109. Rather than showing an 'On-Off' message, it now will show if it actually is switched on, and when it actually switches off.
* Fixed minor Bf. 109 damage visuals.
* Ju. 88 gear struts now break off gear well covers when they detach from the plane.
* Fixed missing power cords in Bf. 109 and Hurricane cockpits.
* Fixed visual issue with bullet holes in cockpit glass.
* Fixed issue with FW. 200 radiator flaps floating on detached engines.
* Fixed missing geometry on Spitfire's damaged right wing under the landing flap.
* Reworked movement of the Hurricane boost cut-out pull knob.
* Fixed minor Bf. 110 damage visuals.
* Propellers on detached motors will now appear stalled.
* An invisible mental force won't raise your landing flaps on the strip after you start the engine any more.
* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.
* Jammed and stuck motors won't budge when flying at high speed.
* Adjusted behavior of broken engines.
* Doubled quantity of air in Bf. 109 undercarriage emergency discharge containers. This makes it more likely that your emergency gear will have enough momentum to push the struts down till they lock.
* Landing flaps on Bf. 110 can now be ripped off only as whole, not in halves.
* Bf. 110 hydraulics pump is now driven by its right motor as it should.
* Fixed a bug with carburetor backfire always causing intake damage.
* New assessment causes less initial destruction to surrounding area when fuel storage explodes.
* New spectacular fuel storage explosions (blow up those large round cistern buildings around the map)
* Flames and heat from aerial fires will now make a plane catch fire, rather than break its parts.
* Fuel storage fires, on the contrary, will be more destructive.
* Implemented new getParameter() to AiAircraft interface to allow more access to aircraft state in mission scripts.
MISC
* Added four new benchmark tracks. The Black Death is the new version of the most famous track from Il-2. It will tax your system to the absolute limit."
-
- As du Manche
- Messages : 14332
- Inscription : 18 août 2001
#81
si qqun peut mettre un lien de la dll internationales après DL du patch dans ma boite à MP je lui serais très reconnaissant
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
#82
4 patch pour corriger enfin le carburateur du Hurri, j'ai cru que j'était neuneu quand je l'ai signaléPierre Alfaro a écrit :C'est la version 14101. Ci-dessous le read me:
AIRCRAFT
* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
* An invisible mental force won't raise your landing flaps on the strip after you start the engine any more.
Restent les axes ....
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
#83
faites tourner la DLL
merci
merci
i7 14700k / Arctic Liquid Freezer III 420 / ASUS ROG STRIX Z790-E GAMING WIFI II / MSI 4080 Super GAMING X SLIM/ 64Go / m.2 Corsair MP700 pro / TM Warthog + TPR / G29 / TIR 5 / etc, etc, etc...
#84
elle vient de sortir sur simHQFUCHS a écrit :faites tourner la DLL
merci
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.
#85
rhoooooooo merci
i7 14700k / Arctic Liquid Freezer III 420 / ASUS ROG STRIX Z790-E GAMING WIFI II / MSI 4080 Super GAMING X SLIM/ 64Go / m.2 Corsair MP700 pro / TM Warthog + TPR / G29 / TIR 5 / etc, etc, etc...
#86
C'est enfin fluide sur Londres chez moi au prix d'une texture baveuse et d'un clipping digne des années 90 et d'un clignotement sur l'après clipping
30 à 24 fps à 100 mètres et entre 15 et 17 à 50 mètres du sol , je regrimpe assez vite avec l'altitude.
Au dessus de la mer
Version europe de la dll
30 à 24 fps à 100 mètres et entre 15 et 17 à 50 mètres du sol , je regrimpe assez vite avec l'altitude.
Au dessus de la mer
Version europe de la dll
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
#87
le volume sonore est enfin réglable dans le menu.
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.
#88
3 pas en avant, 2pas en arrière...
enfin, le principal, c'est avancer non?
enfin, le principal, c'est avancer non?
i7 14700k / Arctic Liquid Freezer III 420 / ASUS ROG STRIX Z790-E GAMING WIFI II / MSI 4080 Super GAMING X SLIM/ 64Go / m.2 Corsair MP700 pro / TM Warthog + TPR / G29 / TIR 5 / etc, etc, etc...
-
- As du Manche
- Messages : 14332
- Inscription : 18 août 2001
#89
un autre lien pour la dll ? le liens original semble HS
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
#90
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.
#91
c'est pourtant marqué dessus dans mon post juste en bas.Merlin (FZG_Immel) a écrit :un autre lien pour la dll ? le liens original semble HS
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
-
- Jeune Pilote
- Messages : 1365
- Inscription : 04 août 2001
#92
Il est où le track "Black Death", svp?
*Édité* J'ai trouvé: dans le répertoire Steam. Quel boulet...
*Édité* J'ai trouvé: dans le répertoire Steam. Quel boulet...
#93
pour plus de facilité j'ai transférer les track dans 1Csoftclub.Pierre Alfaro a écrit :Il est où le track "Black Death", svp?
*Édité* J'ai trouvé: dans le répertoire Steam. Quel boulet...
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.
#95
si tu sais de quoi on parle, tu dois savoir... si pas, cherches car on ne peut te le dire sous peine de devoir te tuer ensuite...
i7 14700k / Arctic Liquid Freezer III 420 / ASUS ROG STRIX Z790-E GAMING WIFI II / MSI 4080 Super GAMING X SLIM/ 64Go / m.2 Corsair MP700 pro / TM Warthog + TPR / G29 / TIR 5 / etc, etc, etc...
-
- Elève Pilote
- Messages : 785
- Inscription : 12 avril 2006
#96
hihihhi et toi j'ai cliqué sur ton smiley belge avec son drapeau, pensant trouver le paradis pas loin !!!
Le résultat ... hum
Le résultat ... hum
"Vis à vis des erreurs, un poste de pilotage doit être un espace d'honnêteté absolue."
Je vole en flat4, je roule en flat4, tout ça aircooled : que du bonheur !
Je vole en flat4, je roule en flat4, tout ça aircooled : que du bonheur !
#97
c6werner sur theblackdeath 1920*1200 tout a fond aa 0x (pour cause de pas d'aa sur ma carte actuellement)=45,290fps en demarrant le compteur 3s apres le debut et en l'arretant 1 plan avant la fin donc a peu pres 3s avant que ca retourne au menu. mesure avec fraps en mode benchmark.
sinon maxi a 104fps et mini a 14fps.
le mini se produisant probablement lors de qq rares micro freezes quand bcp de choses changent a l'ecran lors d'un passage d'un plan a un autre.
sinon maxi a 104fps et mini a 14fps.
le mini se produisant probablement lors de qq rares micro freezes quand bcp de choses changent a l'ecran lors d'un passage d'un plan a un autre.
P182, Z68XP UD3, I5 2500K@4,2Ghz, 12Go DDR3 PC12800 9 9 9 24, Asus Geforce GTX580 1,5Go, HDD 10.5To, PSU Antec 750W Bronze modulaire, Moniteur LG W2600HP-BF 26" LCD, FFB2, CH Product Pro Pedals, Track IR 2.
Crucial RealSSD C300 64Go.
Shane .Michel.
Crucial RealSSD C300 64Go.
Shane .Michel.
#98
réglage passer comme toi sauf la résolution d’écran, 46avg. 129max. 15mini. bizarre que les fps augmenteShane a écrit :c6werner sur theblackdeath 1920*1200 tout a fond aa 0x (pour cause de pas d'aa sur ma carte actuellement)=45,290fps en demarrant le compteur 3s apres le debut et en l'arretant 1 plan avant la fin donc a peu pres 3s avant que ca retourne au menu. mesure avec fraps en mode benchmark.
sinon maxi a 104fps et mini a 14fps.
le mini se produisant probablement lors de qq rares micro freezes quand bcp de choses changent a l'ecran lors d'un passage d'un plan a un autre.
ça manque cruellement de son j'entend juste les explosions (visuellement ça déboite ) , le 109 et la flack.
la carte graphique se tourne les pouces pratiquement tout le temps. j'ai aussi désactivée l'AA car fonctionne pas aussi
I9 13900Ks@6,2Ghz WTC EK Quantum Magnitude,Asus Z790 Apex,2X16G V-Color 8200Mhz,RTX 3090 FTW3 Ultra bloc EK+MP5 backplate,Evga Nu Audio pro 7.1,Rog Thor 1200w,laing d5,SSD 850 evo,870 evo plus nvme,Nvme 1T et 2x2T Fury Renegade,tour Tht Core x71,Warthog,rudder MFG Crosswind,VR HP G2.
-
- Jeune Pilote
- Messages : 1713
- Inscription : 03 août 2007
#99
tiens c'est nouveau ca non? je croyais qu'il fallait une grosse CG de la mort qui tue...C6_Werner a écrit :la carte graphique se tourne les pouces pratiquement tout le temps.
Boit du MW-50.
#100
avez vous bien les flammes a l' echappement sur votre avion , moi pas même dans le noir , il y aurait il une option que je n' aurais pas activée ?
ce systeme a été desactivé sur les bombardiers en particulier mais pas sur son propre avion a ce que je sache .
ce systeme a été desactivé sur les bombardiers en particulier mais pas sur son propre avion a ce que je sache .
i7 6700k - ASUS Z170-A GTX1080ti - 16go DDR4 2666mhz HyperX Fury - SSD intel 330 180go - SSD Sandisk ultra II 960 Go - 2 hdd WD - Acer 27" 3D HN274HBbmiiid 1920x1080 + 2eme ecran samsung 22 " 3D - ffb2 crosoft/throttle hotas thrustmaster warthog + 2 Throttles Quadrant + rudder TPR thrustmaster/trackir 3/ son 7.1 - Volant DD osw + pédalier CSL élite fanatec - Windows 10 64bit