c'est bien le fichier FalconBMS.cfg que tu souhaites ?
(moi j'ai modifier uniquement les fichiers 3dckpit.dat)
si oui , le voici
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// Falcon 4 Configuration File //
/////////////////////////////////
// Dedicated in-game voice communcation hosts address.
set g_svoicehostip "0.0.0.0"
// Frequency for UI voice comms (for Force on Force type missions).
set g_nF1TeamUiFreq 307300
// A newer backwards compatible version of VoiceServer is needed to have this working.
set g_bVoiceVolume 1
// Setting this enables the cursor to let the pilot know he is over a clickable area of the 3d pit
set g_b3DClickableCursorChange 1
// Allowance to run MP Campaign servers without suffering poor player performance input (where 720 is the number of hours you estimate the campaign to run)
set g_nNoPlayerPlay 720
// Allow to tweak sky brightness at night (default 0.1)
set g_fAmbientmin 0.1
// Better keyboard control support
set g_fAFRudderRight 2.0
set g_fAFRudderLeft 2.0
set g_fAFThrottleDown 0.03
set g_fAFThrottleUp 0.03
set g_fAFAileronLeft 6.0
set g_fAFAileronRight 6.0
set g_fAFElevatorDown 2.0
set g_fAFElevatorUp 2.0
set g_frollStickOffset 0.0
set g_fpitchStickOffset 0.9
set g_frudderOffset 0.9
// Mouse scroll wheel assignments
set g_sScrollUpFunction "FOVDecrease"
set g_sScrollDownFunction "FOVIncrease"
set g_sMiddleButtonFunction "FOVDefault"
// Mouselook sensivity
set g_fMouseLookSensitivity 0.5
// Turns OFF the HUD AOA.
set g_bhudAOA 1
// PLockModeNormal 0x0
// PLockModeNearLabelColor 0x1
// PLockModeNoSnap 0x2
// PLockModeBreakLock 0x4
// PLockNoTrees 0x8
set g_nPadlockMode 14
// Padlock break distance
set g_fPadlockBreakDistance 8.0
// Change AI A/G attack altitudes
set g_fA2GHarmAlt 20000.0
set g_fA2GAGMAlt 7000.0
set g_fA2GGBUAlt 15000.0
set g_fA2GDumbHDAlt 1500.0
set g_fA2GClusterAlt 5000.0
set g_fA2GDumbLDAlt 20000.0
set g_fA2GGunRocketAlt 3500.0
set g_fA2GCameraAlt 12000.0
// AI formation burner allowance distance
set g_fFormationBurnerDistance 10.0
// If set then winds will change direction and strength with altitude. This makes dumb bombs very innacurate from high level, but LGBs are unaffected.
set g_bEnableWindsAloft 0
// Force 32 bit UI
set g_bForce32bitUI 0
// MIPMAP Diagnostic
set g_bShowMipUsage 0
// Enables dump file for debugging purposes
set g_nMiniDump 0
// 3D clickable cockpit debug mode
set g_b3DClickableCockpitDebug 0
// Some other Debug stuffs
set g_bEnableCockpitVerifier 1
set g_bActivateDebugStuff 0
set g_bCampLabels 0
set g_nShowDebugLabels 0
//////////////////////////////////////////
// Falcon Configuration Editor Settings //
//////////////////////////////////////////
// The 'percentage available aircraft' determines what proportion of your squadron's roster will be available to undertake missions in a given tasking cycle. The default built in to Falcon 4 is 75%. You can adjust this between 0% and 100%. However, beware; if your setting makes the number of available aircraft less than 4, you won't get any four-plane missions scheduled. Similarly, if your setting makes the number of available aircraft less than two, you won't get any missions at all! Also note that as you squadron loses planes through attrition, your percentage will represent gradually fewer and fewer planes.
set g_npercentage_available_aircraft 75
// The 'minimum available aircraft' setting allows you to limit the effect of a low 'percentage' setting. This setting applies a lower-limit to the number of available aircraft calculated from your 'percentage'. You can set the 'percentage' to 0%, but if you also set your 'minimum' to 2, you will get two aircraft available per planning phase - at least, until the point you only have one aircraft left in the squadron.
set g_nminimum_available_aircraft 4
// Turns off the ACMI RECORDING msg
set g_bACMIRecordMsgOff 0
// Full Screen NVG
set g_bFullScreenNVG 1
// Your pilot's head will move around in response to g's and roll input in the 3d virtual cockpit.
set g_b3dDynamicPilotHead 0
// If 1, A2G AI planes will also engage air targets when they haven't finished their mission yet. If 0, A2G aircraft will concentrate on their ground targets.
set g_bUseAggresiveIncompleteA2G 1
// Relocate helicopter squads faster
set g_bHelosReloc 1
// Enable Airbase relocation
set g_bEnableABRelocation 0
// set to 1 enables the IDM datalink
set g_bIDMDatalink 1
// Allow scramble missions
set g_bScramble 1
// Draw MFD radar targets as square boxes rather than triangles. This is the default for EPAF countries F-16 models.
set g_bEPAFRadarCues 1
// Enables M2 style AIM-120 DLZ
set g_bnewAMRAAMdlz 1
// Sets the size of the bullseye to a smaller, more realistic size.
set g_bSmallerBullseye 1
// Allows the waypoint symbols on the HSD display to be scaled to more realistic sizes.
set g_fHSDSymbolSize 0.025
// Removes the RPM indication on your HUD, as in the realaircraft.
set g_bNoRPMOnHud 1
// Radar Blips size (default 0.75)
set g_fRadarScale 0.75
// Set the cursor speed. (default 1.0)
set g_fCursorSpeed 1.0
// MFD's in HUD only view can be turned off
set g_bNoMFDsIn1View 0
// Use different colours on colour MFD (helps colour blindness distinction).
set g_bMFDHighContrast 1
// Set the near label limit (NM) (default 60) (Recommend 5)
set g_nNearLabelLimit 60
// When turned on, labels also display distance in nm
set g_bLabelShowDistance 0
// New padlock with more realistic head movement.
set g_bNewPadlock 1
// Determines the size of the padlock box (Numeric, default 2)
set g_nPadlockBoxSize 16
// Limit the maximum amount that the FOV can be increased
set g_fMaximumFOV 120
// Set how much the field of view should change for each keypress in degrees.
set g_fFOVIncrement 5
// Syncronizes the 2d and 3d pit views, so going from 3d pit to 2d pit it will end up at the same view.
set g_bSync2D3DPit 1
// Manual radio tuning
set g_bManualRadioTuning 1
// These variables control the amount of zoom of the EXP and FOV modes on the Maverick
set g_fMavFOVLevel 4
set g_fMavEXPLevel 2.0
// Select if briefing shall be printed or written to file (while choosing to append or overwrite briefing.txt)
set g_nPrintToFile 0
// Appends new briefings to briefing.txt instead of overwriting old ones
set g_bAppendToBriefingFile 0
// This turns on text-logging of debriefings
set g_bLogEvents 0
// Generates Briefings using HTML tags.
set g_bBriefHTML 0
// No AWACS replies unless there is an assigned flying AWACS
set g_bAWACSRequired 1
// Enable the Combat Autopilot to shoot AA missiles
set g_bSmartCombatAP 1
// This option gives the player more help when refueling
set g_bNewRefuelHelp 0
// Use 3D Sound
set g_bUse3dSound 1
// Revert to older sound system (polled interface) in case of problems.
set g_bOldSoundAlg 1
// How many milliseconds must elapse before the sound code updates.
set g_nSoundUpdateMS 10
// Maximum number of voices allocated by the sound code.
set g_nDynamicVoices 16
// enables the new runway lineup code
set g_nEnableNewLineup 1
// Pilot Oxygen mask breathing sounds
set g_bOxyMask 1
// Enables Displacement cam, which makes the orbit view 'wobble' around a bit around the viewed (airborne) aircraft
set g_bEnableDisplacementCam 1
// Never let the fartiles kick in at high altitudes (default 1)
set g_bDisableHighFartiles 1
// Display Sun Lens Flare
set g_bLensFlare 0
// Enables the User to control WinAmp 2.xx from inside falcon
set g_bPilotEntertainment 0
// Sets the initial WimAmp 2.xx volume on entering falcon
set g_nWinAmpInitVolume 204
// AB A/C spawn-> delay before taxiing (min.)
set g_nReagTimer 2
// AB A/C despawn-> delay before disappearing (min.)
set g_nDeagTimer 2
// Enable the AWACS extensions on the planning screens.
set g_bAWACSSupport 1
// Enable Voice Communications
set g_bVoiceCom 1
// Low bandwidth voice - Uses 1.2 Kbps of bandwidth when using internal comms instead of 3.2 Kbps - Should help modem users.
set g_bLowBwVoice 0
// This option puts FalconBMS into Multiplayer Server mode. A server mode session can't enter the 3D world.
set g_bServer 0
// With this option the FalconBMS Multiplayer Server will host all units except the client's own aircraft. The server has the full CPU load of all aggregated and deaggregated units and the network traffic they afford. This option is designed to be useful for a high bandwidth with fast CPU server and many players with low bandwidth connections. WARNING: This option has not yet been fully tested and should be handled with care. Use at your own risk.
set g_bServerHostAll 0
// Enables External TrackIR
set g_bExternalTrackIR 0
// TrackIR azimuthal input in external view will be inverted
set g_bInvertExternalTrackIR 0
// The time (in ms) without input after which TrackIR deactivates itself
set g_nTrackIRTimeout 1000
// Determines the maximum number of simultanously displayed subtitles
set g_nNumberOfSubTitles 10
// Governs the time a radio subtitle is drawn
set g_nSubTitleTTL 10000
// Enables the OFF-IDLE throttle position. Mostly used for cockpit builders
set g_bUseAnalogIdleCutoff 0
// This is ONLY for people who use racing wheel pedals and are NOT able to combine them into one axis via the wheel's drivers
set g_bUseVirtualRudder 0
// This patch may (or may not) fix the problem of AI comms disappearing
set g_nSoundSwitchFix 0
// Use a special AWACS background (green country outlines on black background).
set g_bAWACSBackground 0
// Turn on/off tree display
set g_bDisplayTrees 1
// Enables the campaign engine to subtract destroyed vehicles and aircraft along with any munitions carried from the unit totals when destroyed
set g_bRealisticAttrition 1
// Enables turbulence effect (recommend 0 for multiplayer)
set g_bTurb 1
// Toggle AI GLoc
set g_bAIGloc 1
// Scales various resolutions of cockpits, from one resolution to the next.
set g_bCockpitAutoScale 1
// Scale the fonts to the displays. May help when you use 1600x1200 resolution. Exe has this setting to true. Disable it if you encountered any issues with the fonts.
set g_bAutoScaleFonts 1
// Enables new HUD fixes - bent negative pitch ladder, extended horizon line, ghost horizon line and X'd out FPM and STPT boxes.
set g_bHudFix 1
// Enables realistic Maverick seeker head gyro spool up time of 3 minutes.
set g_bRealisticMavTime 1
// Allows you to assign any task to any waypoint. This one might need some testing with AI *shrug*
set g_bAnyWaypointTask 1
// Roll inertia will now increase when you add stores to your aircraft. It is dynamic in that will account for fuel weight in wing tanks and when you drop weapons.
set g_bRollInertia 1
// Makes the GM/GMT/SEA radar gray scale instead green scale
set g_bGrayScaleGM 1
// Setting "1" 'fixes' floating clickable buttons in 3d pit, w/ a side-effect of a few graphical glitches
Setting "2" fixes the graphical glitches, but causes buttons in 3d pit to float (actually it's the cockpit
itself that's floating, not the buttons, but anyway) but with an adverse affect of causing the CCIP pipper, waypoint diamonds, TD boxes, etc to be displayed wrong at certain angles. Setting "1" is recommended if you want bombs on target!
set g_n3DpitHack 1
// This enable transparent MFD in HUD Only view. 0 is full transparent, 100 is full dark.
set g_fMfdTransparency 100
// Choose your green level intensity for the MFD in HUD only
set g_fMfdGreen 0
// This option lets you choose between colored or monochrome MFDs
set g_bEnableColorMfd 1
set g_bDeferedTextureDelete 0
set g_nTaxiLaunchTime 2
set g_bExportRTTTextures 1
set g_nRTTExportBatchSize 5
merci d'avance
![Zoo Fox :fox:](./images/smilies/zoo_fox.gif)