Patch 2.006
Publié : mar. déc. 20, 2016 12:49 pm
L'annonce officielle: https://forum.il2sturmovik.com/topic/12 ... /?p=421332
Le patch 2.006 est dispo en téléchargement depuis cette nuit. Il fait 672 MO, et bonne nouvelle, pas besoin de re-télécharger tout le jeu, il suffit de faire une simple mise à jour...
Ce patch ajoute :
- Un moteur graphique DX11
- Le BF109 G4 (premier avion de BoK)
- Le JU52 (avion indépendant de tout package)
- Des modes de jeu nouveaux liés au JU52 : Largage de parachutiste, largage de ravitaillement, déchargement de ravitaillement.
- Le JU52 disponible dans les campagnes classiques de BoS et BoM.
- La campagne solo payante "10 days of Autumn"
- Un compteur FPS en haut à droite (touche backspace pour l'activer)
- La gestion d'avion à 3 moteurs.
Et les inévitables corrections de bug:
Main changes:
1. DX11 renderer added along with significant optimizations of the renderer and the GUI. This should increase FPS count in complex scenes up to 2-3 times;
2. Bf 109 G-4 fighter added, starting Battle of Kuban Early Access program;
3. Ju-52/3m g4e transport aircraft added;
4. New Scripted Campaign game mode added;
5. New "Ten Days of Autumn" scripted campaign added (it requires Battle of Moscow);
6. Flight statistics added to Missions and QMB game modes;
7. Mouse input is now exclusive (mouse cursor won't move outside the game window). This change is optional and can be turned off in startup.cfg, [KEY = input] section, exclusive = 0/1;
Renderer changes:
8. Scratches and dirt on windows made more detailed;
9. 4K textures (4096х4096) are now supported;
10. Tree detail levels now switch depending on Field of View angle;
11. Forest rendering optimized using constant buffers;
12. Buildings rendering optimized using constant buffers;
13. Complex multi-part meshes (aircraft and cockpits) rendering has been optimized;
14. New complex mesh format reduces mesh fragmentation, greatly increasing performance, especially in dogfights;
15. SSAO replaced by TSSAO, reducing its performance load by 2-3 times;
16. Grass rendering has been optimized by using occlusion checks;
17. Reflections on water rendering have been optimized;
18. Light rendering has been optimized by using shader model 5. Point lights (like flares) have shadows now;
19. Light rendering method TiledShading 2.5D has been improved thanks to shader model 5;
20. Landscape memory footprint has been greaty reduced thanks to DirectX 11, allowing for making landscape mesh 4 times more detailed in the future;
21. HDR rendering has been improved on low graphics presets, improving the visual quality;
Physics, AI and systems changes:
22. Frontal weapons damage model made more detailed;
23. Switching to gunner won't automatically engage autopilot while using mouse control (the plane will continue to fly straight);
24. Ju 52 can fly transport missions: cargo delivery to an airfield, cargo containers drop and special squad paradrop;
25. Ju 52 defence turret is now optional;
26. A rare bug when players could take damage long after taking off when an enemy bomb explodes on the airfield has been fixed;
27. MC.202 variometer has been corrected;
28. Fuel leak effect stops when no fuel is left;
29. Slow taxiing issue has been reduced;
30. AI shoud no more get stuck while taxiing;
Missions:
31. Mission format has been changed. Binary mission files .msnbin created earlier should be deleted, you can create new ones by opening your .Mission files and resaving in Mission Editor. If you used Complex Trtigger in your missions, delete .msnbin file first then replace all CheckEntities entries in .mission file by CheckPlanes, then resave your mission in Editor. Old track records can't be played;
32. Clouds preset won't disappear in Mission Editor after altering the cloud height;
33. Landscape lighting bug has fixed in Mission Editor;
34. Complex Trigger parameter Check Entity has been replaced by more logical Check Planes;
35. Complex Trigger can be used to keep track of transport plane unloading, container and paratrooper drops in a given area;
36. Complex Trigger messages OnObjectDroppedBombs, OnObjectFiredFlare, OnObjectEnteredAlive, OnObjectFinishedStationaryAndAlive, OnObjectDamaged have been corrected;
3D models changes:
37. Fw 190 A-3 official paint schemes have been updated and 4 additional official paint schemes were added by community member I./ZG1_Panzerbar (thank you!);
38. Bf 110 E-2 official paint schemes have been updated by community member I./ZG1_Panzerbar (thank you again!);
39. Bf 109 F-2 official paint schemes have been updated and 2 additional official paint schemes were added by community member Gustav (thank you!);
skin109_1.jpg skin109_2.jpg
40. Spinner on Bf 109 E-7 skins has been corrected;
41. Rear armored window texture was corrected for Bf 109 G-2;
Other changes:
42. In-game FPS counter added (Backspace key by default);
43. Screenshot folder has been changed to <game_folder>\Screenshots;
44. Paratroopers and bailed out pilots can drown;
45. Multiplayer server owners can now alter the coalition balancer config file: \data\LuaScripts\CBalancer.cfg;
46. Second allied flight now takes off properly in QMB even if enemy is near.
Important notes:
1. If you're using Windows 7, you must have this Microsoft update installed for the sim to function correctly in DirectX 11 mode: https://support.micr...n-us/kb/2670838
2. Please note that nVidia profile for the game is for DirectX 9, so there may be issues in full screen mode and/or while using GeForce experience utility. If you encounter graphics issues in full screen mode, please try switching ot windowed mode and/or turning off GeForce experience until this profile is updated.
3. If you want to create your own scripted campaign, a sample campaign is provided in .zip file attached to this post for your reference. Attached File Example_Campaign_Extract_To_Data_Folder.zip 4.21MB 30 downloads
4. For backup and restoring your input configuration use saving and copying ONLY for following files:
<game_folder>\data\input\current.actions
<game_folder>\data\input\current.devices
<game_folder>\data\input\current.map
<game_folder>\data\input\current.responses
<game_folder>\data\input\devices.txt
If you will copy other files this may cause incorrect work of the game.
Attention, petite recommandation de Phoenix:
Attention, le fichier des touches comporte de nouvelles commandes, je pense que Han a oublié ce détail quand il préconise la sauvegarde des fichiers touches. Le fichier touche qui sera en place dans le répertoire du jeu, à la bonne place sera mis à jour. Ce n'est pas le cas de vos autres profils. Ne les recopier pas dans votre jeu, et refaite les sous peine de problème.
Attention, pour les créateurs de mission, il faut faire des manipulations pour toutes les missions.
- Supprimer le fichier msnbin de la mission.
- ouvrir le fichier .mission avec un éditeur de texte (notepad++, sublimetext), et faire des modifications dans les entrées du complex trigger.
- Ouvrir l'éditeur est faire un resave de toutes les missions, comme d'h'abitude.
Voici un moyen de faire du traitement de masse dans un répertoire, et qui marche (testé et validé avec la 2.006 beta actuelle) avec soit Sublimetext, ou Notepad ++.
Voici les options à mettre pour Sublimetext :
https://www.sublimetext.com/
Avec Notepd++ (version portable disponible) :
https://notepad-plus-plus.org/download/v7.2.2.html
Il faut cocher les mêmes options qui sont cochées dans le screenshot.
1- Suppression des fichiers msnbin
2- Lancer Notepad++
3- Menu Search => Find in Files
4- Tu remplis le champ : Find What : CheckEntities
5- Tu remplis le champ : Replace with : CheckPlanes
6- Tu remplis le champ : Filters : *Mission
7- Dans le champ directory, tu pointes vers le répertoire où sont les missions.
8- Clique sur le bouton : Find all, tu devrais trouver les entrées dans les fichiers.
9- Menu Search => Find in Files
10- Clique sur le bouton : Replace in files , qui va modifier le fichier mission. Les fichiers d'origines se retrouvent dans la corbeille.
11- Ouvrir l'éditeur.
12- Menu Tools => option Resave all in mission in folder
Le patch 2.006 est dispo en téléchargement depuis cette nuit. Il fait 672 MO, et bonne nouvelle, pas besoin de re-télécharger tout le jeu, il suffit de faire une simple mise à jour...
Ce patch ajoute :
- Un moteur graphique DX11
- Le BF109 G4 (premier avion de BoK)
- Le JU52 (avion indépendant de tout package)
- Des modes de jeu nouveaux liés au JU52 : Largage de parachutiste, largage de ravitaillement, déchargement de ravitaillement.
- Le JU52 disponible dans les campagnes classiques de BoS et BoM.
- La campagne solo payante "10 days of Autumn"
- Un compteur FPS en haut à droite (touche backspace pour l'activer)
- La gestion d'avion à 3 moteurs.
Et les inévitables corrections de bug:
Main changes:
1. DX11 renderer added along with significant optimizations of the renderer and the GUI. This should increase FPS count in complex scenes up to 2-3 times;
2. Bf 109 G-4 fighter added, starting Battle of Kuban Early Access program;
3. Ju-52/3m g4e transport aircraft added;
4. New Scripted Campaign game mode added;
5. New "Ten Days of Autumn" scripted campaign added (it requires Battle of Moscow);
6. Flight statistics added to Missions and QMB game modes;
7. Mouse input is now exclusive (mouse cursor won't move outside the game window). This change is optional and can be turned off in startup.cfg, [KEY = input] section, exclusive = 0/1;
Renderer changes:
8. Scratches and dirt on windows made more detailed;
9. 4K textures (4096х4096) are now supported;
10. Tree detail levels now switch depending on Field of View angle;
11. Forest rendering optimized using constant buffers;
12. Buildings rendering optimized using constant buffers;
13. Complex multi-part meshes (aircraft and cockpits) rendering has been optimized;
14. New complex mesh format reduces mesh fragmentation, greatly increasing performance, especially in dogfights;
15. SSAO replaced by TSSAO, reducing its performance load by 2-3 times;
16. Grass rendering has been optimized by using occlusion checks;
17. Reflections on water rendering have been optimized;
18. Light rendering has been optimized by using shader model 5. Point lights (like flares) have shadows now;
19. Light rendering method TiledShading 2.5D has been improved thanks to shader model 5;
20. Landscape memory footprint has been greaty reduced thanks to DirectX 11, allowing for making landscape mesh 4 times more detailed in the future;
21. HDR rendering has been improved on low graphics presets, improving the visual quality;
Physics, AI and systems changes:
22. Frontal weapons damage model made more detailed;
23. Switching to gunner won't automatically engage autopilot while using mouse control (the plane will continue to fly straight);
24. Ju 52 can fly transport missions: cargo delivery to an airfield, cargo containers drop and special squad paradrop;
25. Ju 52 defence turret is now optional;
26. A rare bug when players could take damage long after taking off when an enemy bomb explodes on the airfield has been fixed;
27. MC.202 variometer has been corrected;
28. Fuel leak effect stops when no fuel is left;
29. Slow taxiing issue has been reduced;
30. AI shoud no more get stuck while taxiing;
Missions:
31. Mission format has been changed. Binary mission files .msnbin created earlier should be deleted, you can create new ones by opening your .Mission files and resaving in Mission Editor. If you used Complex Trtigger in your missions, delete .msnbin file first then replace all CheckEntities entries in .mission file by CheckPlanes, then resave your mission in Editor. Old track records can't be played;
32. Clouds preset won't disappear in Mission Editor after altering the cloud height;
33. Landscape lighting bug has fixed in Mission Editor;
34. Complex Trigger parameter Check Entity has been replaced by more logical Check Planes;
35. Complex Trigger can be used to keep track of transport plane unloading, container and paratrooper drops in a given area;
36. Complex Trigger messages OnObjectDroppedBombs, OnObjectFiredFlare, OnObjectEnteredAlive, OnObjectFinishedStationaryAndAlive, OnObjectDamaged have been corrected;
3D models changes:
37. Fw 190 A-3 official paint schemes have been updated and 4 additional official paint schemes were added by community member I./ZG1_Panzerbar (thank you!);
38. Bf 110 E-2 official paint schemes have been updated by community member I./ZG1_Panzerbar (thank you again!);
39. Bf 109 F-2 official paint schemes have been updated and 2 additional official paint schemes were added by community member Gustav (thank you!);
skin109_1.jpg skin109_2.jpg
40. Spinner on Bf 109 E-7 skins has been corrected;
41. Rear armored window texture was corrected for Bf 109 G-2;
Other changes:
42. In-game FPS counter added (Backspace key by default);
43. Screenshot folder has been changed to <game_folder>\Screenshots;
44. Paratroopers and bailed out pilots can drown;
45. Multiplayer server owners can now alter the coalition balancer config file: \data\LuaScripts\CBalancer.cfg;
46. Second allied flight now takes off properly in QMB even if enemy is near.
Important notes:
1. If you're using Windows 7, you must have this Microsoft update installed for the sim to function correctly in DirectX 11 mode: https://support.micr...n-us/kb/2670838
2. Please note that nVidia profile for the game is for DirectX 9, so there may be issues in full screen mode and/or while using GeForce experience utility. If you encounter graphics issues in full screen mode, please try switching ot windowed mode and/or turning off GeForce experience until this profile is updated.
3. If you want to create your own scripted campaign, a sample campaign is provided in .zip file attached to this post for your reference. Attached File Example_Campaign_Extract_To_Data_Folder.zip 4.21MB 30 downloads
4. For backup and restoring your input configuration use saving and copying ONLY for following files:
<game_folder>\data\input\current.actions
<game_folder>\data\input\current.devices
<game_folder>\data\input\current.map
<game_folder>\data\input\current.responses
<game_folder>\data\input\devices.txt
If you will copy other files this may cause incorrect work of the game.
Attention, petite recommandation de Phoenix:
Attention, le fichier des touches comporte de nouvelles commandes, je pense que Han a oublié ce détail quand il préconise la sauvegarde des fichiers touches. Le fichier touche qui sera en place dans le répertoire du jeu, à la bonne place sera mis à jour. Ce n'est pas le cas de vos autres profils. Ne les recopier pas dans votre jeu, et refaite les sous peine de problème.
Attention, pour les créateurs de mission, il faut faire des manipulations pour toutes les missions.
- Supprimer le fichier msnbin de la mission.
- ouvrir le fichier .mission avec un éditeur de texte (notepad++, sublimetext), et faire des modifications dans les entrées du complex trigger.
- Ouvrir l'éditeur est faire un resave de toutes les missions, comme d'h'abitude.
Voici un moyen de faire du traitement de masse dans un répertoire, et qui marche (testé et validé avec la 2.006 beta actuelle) avec soit Sublimetext, ou Notepad ++.
Voici les options à mettre pour Sublimetext :
https://www.sublimetext.com/
Avec Notepd++ (version portable disponible) :
https://notepad-plus-plus.org/download/v7.2.2.html
Il faut cocher les mêmes options qui sont cochées dans le screenshot.
1- Suppression des fichiers msnbin
2- Lancer Notepad++
3- Menu Search => Find in Files
4- Tu remplis le champ : Find What : CheckEntities
5- Tu remplis le champ : Replace with : CheckPlanes
6- Tu remplis le champ : Filters : *Mission
7- Dans le champ directory, tu pointes vers le répertoire où sont les missions.
8- Clique sur le bouton : Find all, tu devrais trouver les entrées dans les fichiers.
9- Menu Search => Find in Files
10- Clique sur le bouton : Replace in files , qui va modifier le fichier mission. Les fichiers d'origines se retrouvent dans la corbeille.
11- Ouvrir l'éditeur.
12- Menu Tools => option Resave all in mission in folder