[DCS] Updates Open Beta

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Morpheus
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Re: [DCS] Updates Open Beta

#101

Message par Morpheus »

Worg a écrit :
mer. nov. 13, 2019 11:40 am
Allez courage, la fin de l'année va vite arriver, forcément il vont nous sortir de nouveaux truc.... Enfin j'espère :emlaugh:
Ben moi je n'espère pas, je souhaiterais juste qu' ils terminent ce qu'ils ont commencé, ce serait déjà pas mal.
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J0J0Z
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Re: [DCS] Updates Open Beta

#102

Message par J0J0Z »

Qui qu'a parlé du 2000? :hum:

Mercredi 13 novembre
DCS 2.5.5.39384 Open Beta
DCS World

MP. Restored direct connect by IP.
MP. Fixed direct connect by DNS-name.
Fixed assert caused on AWACS reply (F5) in some conditions.

DCS M-2000C by RAZBAM

Cockpit Textures:
- Updated and Added all New textures
- Added English cockpit livery
- Changed Textures to match the color of modern Cockpits used today in the Ada
- Remapped new items and altered existing items older Cockpit Mods will not work!
3D Model:
- Removed older VHF Analog Radio
- Added newer VHF Digital Radio
- Changed UHF Radio to be more accurate
- Added Hand Lantern
- Changed "Sec Carb" Cover to be more accurate
- Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
- Changed Canopy Frame to be more accurate
- Changed Ejection Seat adjustment operation
- Changed Ejection Seat Harness
- Added Gun Camera Wiring
- Added NVG Filters
- Added NVG Goggle Mount and Goggles with Carry Bag
- Removed older Eclair Control Unit
- Added new ECM Indicator
- Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
- Added JVN/NVG Switch for Night Operations with NVG
- Changed the Flood Lights now used with modern Cockpits used today in the Ada
Coding:
- Added F-16c to RWR database
- Implemented new Radio
- Implemented new ECM
- Changed Radio stations to match real aircraft - Now 1-20
- Correct Spacing on INS Panel Display
- Enabled Easy Comms with new radio
- Enabled new EEF Button to mute warning lights to match real airframe
- Enabled new NVG’s with multi position interactions

DCS AV-8B by RAZBAM

Cockpit Textures:
- Fixed Spelling mistakes
Coding:
- Corrected drag index calculations
- Implemented Bingo for VREST page
- Implemented Cruise for VREST page
- Added F-16c to RWR database
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Matoche
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Re: [DCS] Updates Open Beta

#103

Message par Matoche »

Grosse l'update en terme de poids ?

A+
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Re: [DCS] Updates Open Beta

#104

Message par diditopgun »

700Mo pour ma part.
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Re: [DCS] Updates Open Beta

#105

Message par usul »

Content je suis.
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Re: [DCS] Updates Open Beta

#106

Message par Pamenchan »

News du week-end :

Master Server Infrastructure Maintenance
We will have infrastructure maintenance works to be performed on Tuesday, November 19, 2019 from 04:00 to 06:00 UTC. All users will not be able to connect to the DCS Master server and all account sessions will be reset. We appreciate your patience and understanding during this short downtime.

Stable Release updated
After a relatively large number of Open Beta updates, we have released a substantial update to the Stable version of DCS World. Among the many highlights of the new Stable version, users will now be able to enjoy the Early Access version of the DCS: F-16C Viper. Other highlights include:

AGM-62 Walleye II and AWW-13 Data Link Pod for the DCS: F/A-18C Hornet
Many updates and fixes to 3rd Party modules such as the C-101 and M-2000C


You can read the entire changelog here.

Our next Open Beta is set for 20 November 2019 and is planned to include:

F-16C Viper features

Track While Scan (TWS) radar mode
AUTO steerpoint sequence mode
Corrected flight director (sherm) behavior
Functional CMDS (countermeasures) DED page
New stores drag implementation
Initial data link (Link 16 / MIDS)
External lights
Centerline fuel tank
Corrected lock maintenance when switching master mode
Corrected radar lock-only RWR indication
Corrected INS steerpoint change
Corrected HMCS enable/disable HOTAS command


F/A-18C Hornet features

Aft Pod Antenna Option

Following the 20 November 2019 Open Beta, we will heavily focus on the Hornet to include such items as Track While Scan (TWS) and AACQ radar modes, updates to the targeting pod, and updates to existing weapons systems and countermeasures.



Development Report #5
Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module.


Spitfire Sound Updates - We have greatly improved all the Spitfire LF Mk.IX engine and propeller sounds. New sounds were recorded from an actual Spitfire Mk.IX and added to the game. Our sound engine factors in altitude, airspeed, engine RPM, manifold pressure, and many other elements. You can hear the dramatic difference from within the cockpit and outside the aircraft. The update is available in the current Open Beta and will be available in today’s Stable version!


DCS: M-2000C by RAZBAM Updates - Working closely with the French Air Force, RAZBAM brings you an all-new Mirage 2000C cockpit! This cockpit features all-new textures, radio panel, ECM, NVGs, and much more.

New Features:

New cockpit model
New cockpit textures
New cockpit lighting
New radio panel
New ECM panel
New Seat Harness
New INS Screen
Added NVG’s with Mount
Added under glare shield lighting assembly
Added flashlight


The Virtual Festival of Aerobatic Teams 2019
The Virtual Festival of Aerobatic Teams or VFAT is a virtual, international airshow like RIAT or MAKS. The pilots simulate the displays of real aerobatic teams like the Patrouille Suisse, Thunderbirds, Blue Angels, Russian Knights and Blue Impulse; however, many teams also create their own spectacular displays. VFAT is currently the only virtual airshow where such a large group of teams gather to create an event of this size. Spectators can watch the event live using internet streaming technology. VFAT takes place once a year and offers the opportunity for virtual aerobatic teams and solo pilots to present their hard work for the enjoyment of the general public! Watch live Dec. 7th & 8th on

Jokletox
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Re: [DCS] Updates Open Beta

#107

Message par Jokletox »

Newsletter dispo en Français, merci aux traducteurs : https://www.digitalcombatsimulator.com/ ... ekend_news
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MONSTERMAN
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DCS 2.5.5.41256 Open Beta

#108

Message par MONSTERMAN »

DCS 2.5.5.41256 Open Beta
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World
China Asset Pack: added ZTZ-96B
No active AI reaction for broken lock with fox 3 - fixed.
Voice chat. Client in the default configuration can connect to a non-standard server port.
Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed.
Voice chat. Connect to local Voice chat server via localhost, not the external IP.
Voice chat panel. Added Illumination of the PTT button while transmitting.
MP. Check for second instance BEFORE creating the logs.
Fixed helicopters slide off the deck of moving ships.
AI Spitfire erratic behaviour fixed.
AI UH-1 gunner. Attack enemy helicopters restored.
Dedicated server. Added the ability to take a screenshot of any player's DCS window.

DCS AV-8B by RAZBAM
JDAMs Enabled
Fuel Flow modelling improved

DCS AJS-37 by Heatblur Simulations
NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
NEW!: Added Pilot Body in Cockpit + associated keybinds
NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
NEW!: Added Radar Night Filter (not clickable yet)
Minor tweaks to cockpit graphics.
Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
Fix for afterburner not relighting after high alt flame-out
Increased max cockpit FoV
Sight ballistics improved for LD-bombs (tossing)
Fixed IRRB FRAMSTEGN (Sidewinder missile step)
Corrected issue where inputting wrong wind data would increase Bk90 accuracy
Removed various assertion-errors, especially associated with low-drag bombing

DCS F-14B by Heatblur Simulations
Added JF-17 VID/ recognition callouts for JESTER
Added JF-17 to the RWR threat library as '17'
Added all variants of Tornado to the RWR threat library as 'TO'
Added utility kneeboard charts for radar elevation
Added utility kneeboard charts for scan bars
Updated both versions of Cage the Bear Campaign. Thank you Kaba!
Fixed Jester Navgrid Reference manual entry being stuck after first use
Possible fix for idle lockup RPM bug
Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
Tuned AB thrust for top speeds after stores drag improvements
Further increased full flap drag when deployed above 275 KIAS

DCS JF-17 by Deka Ironwork Simulations
Fixed one critical and some potential bugs that caused ctd
Fixed ctd caused by LD10 destroying rwr emitter
Fixed FPS drop caused by HSD wpt render
Fixed warning panel light adjustment problems
Fixed timeless BIT of WMD7 after Cold Start
Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
Fixed radar too strong signal strength in other plane RWR
Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
Fixed radar missing check terrain mask for hpt/spt
Fixed radar GMTT/SMTT/FTT mode terrain mask check
Fixed radar TDC can move all the way up to HUD
Fixed TDC EL range calculation: need add half beam width
Fixed TDC will keep distance position if radar range changed, but still limit to range
Fixed HSD rwr/datalink targets are too bright and unreadable
Fixed UFC dots
Fixed quit ACM mode to prev master mode (S1 Press)
Fixed A/A weapons can fire when wheels down on the ground
Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
Fixed SMS program change with mismatched wpn
Fixed typo in TACAN Menu
Fixed ufcp AP button when in edit mode
Fixed MFCD SMS page when GUN is selected
Fixed IFF result for radar/dl synthesis
Fixed WMD7/TVIR/MIL response IFF command
Fixed Oxy refill after rearm
Fixed HSD contact polar position (no longer affected by self att)
Fixed emergency hydraulic
Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
Fixed HUD missing FCS BIT notification
Fixed MFCD SMS AG page when SMS off
Cleaned radio com1/2 trigger keys (only HOTAS keys)
Added U1 OSB for APR Menu
Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
Added massive keybinding for both keyboard and joystick
Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
Added AF names/rwy direction/ILS freq to kneeboard
Implemented MFCD saving last pages when switching master mode
tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
tweak radar TDC: carret size az +-4 degrees
tweak radar TWS default 25 degree 3 bar
tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
Improved radar jam behavior
Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
Corrected performance at ceiling.
Fixed on-speed AoA Beeping conditions
Implemented accumulated wing structural fatigue
Implemented stores rip-off at high Gs
Corrected ground effect
Now can refill brake-chute by rearm
Now can repair external fuel transfer pump
Now can repair canopy
Fixed qs missions
Fixed training mission cold start
Added general splinter camo livery can be used by all countries
Fixed PLAAF fiction livery tail number
Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
Added rudder pedal brake & panel buttons animations.
Added precomputed GI to cockpit.
Added HUD fake double eyes view
Updated cockpit textures
Updated rocket texture
Added lod to brm1 and unguided rocket
Decreased LD-10 warhead power
Added 2 OST (composed by our audio engineer)
Note: all credits can be found in Doc/credits.txt

DCS C-101 by AvioDev
Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
Fixed several other electrical system issues.
Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.

DCS F-16 by ED
Added ability to change bombs laser code on ground (like in F-5).
Internal lights are creating triangle shadows in the cockpit - fixed.
Fixed AIM-9 COOL at DGFT mode.
Fixed sidewinder sound when not selected.
Added wing flex. (WIP)
Fixed significant performance drop on datalink/FCR pages with big amount of contacts.
Added steerpoints modes for Autopilot.
Fixed missile Tone with Guns selected.
Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page.
MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch.
Fixed FUEL QTY SEL knob behavior with left mouse click action.
Corrected right brake braking power.
Gun can no longer be fired on the ground.
Fixed pylon selection staying on an empty space after last missile was released.

DCS F/A-18C by ED
Added TWS radar mode.
F18 REDFOR (US Aggressors + NATO) will be able to use GPS.
Fixed significant performance drop on SA page with big amount of contacts.
JDAM/JSOW STEP Logic changed
JDAM/JSOW Power Logic changed
Fixed JSOW not releasing from stations 7-8
Fixed several AA radar mode issues.
Reworked AA modes transition logic.
Corrected target designation logic via undesignate button.

DCS Normandy 1944 map
Textures massive update for fields, cities and towns, villages, airfields
Added four new regions in France that includes:
- Cana district
- Quarantine estuary
- Coasts north of the Utah landing zone
- The Mont Saint-Michel area
Included six new airfields (The total number of airfields has been increased to 3:
- Argentan is a single-lane track
- Barville is a two-lane dirt track
- Essay is a single-lane grass track
- Goulet is a single-lane grass track
- Hauterive is a single-lane grass track
- Vrigny is a single-lane grass track
- Conches is a single-lane concrete track
Airfields have a significant increase in detail with many more objects.
Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
More detailed Atlantic Wall:
- Added costal anti-tank hedgehogs, barbed wire, etc.
- 8 zones were added that includes artillery batteries.
New, detailed scenery has been added that includes:
- Le Mont-Saint-Michel
- Jumièges Abbey
- Cathedral of Notre-Dame de Rouen
- Rouen-Rive-Droite Station
- More detail was also added objects in the original map
The vector data was significantly improved over 20,000 sq kms.
Additional bug fixes and performance optimizations.

DCS Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Voice overs updated - Al Deere has a Kiwi accent now.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 6 - Typhoon leader returns to base properly.
- Mission 12 - clock position in voice over corrected.
- Mission 10, 12 - added more targets of opportunity.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Some RTB speeds corrected.
- More airfield ambiance objects added.
- Mission 8: D-day landings made more realistic / dramatic.
- Mission 8-9: ROE of enemy planes change based on the player's altitude.
- Mission 10: surprise opponent added.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 10, 12 - added more targets of opportunity.
M-2000C Red Flag Campaign by Baltic Dragon:
- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.
Su-27 The Ultimate Argument:
- Mission 11 - added AWACS.
Known Issues
Normandy update. Texture glitches in autumn and spring seasons on the 6 new airfields.
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sprn72
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Re: [DCS] Updates Open Beta

#109

Message par sprn72 »

Une fois la mise à jour faite, on a moyen de faire le ménage dans DCS pour éviter d'avoir un fichier qui gonfle au fur et à mesure des MAJ?
Il doit peut-être garder des fichiers inutiles et donc supprimables, non?
Merci
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RaiderOne
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Re: [DCS] Updates Open Beta

#110

Message par RaiderOne »

sprn72 a écrit :
ven. déc. 20, 2019 11:03 am
Une fois la mise à jour faite, on a moyen de faire le ménage dans DCS pour éviter d'avoir un fichier qui gonfle au fur et à mesure des MAJ?
Il doit peut-être garder des fichiers inutiles et donc supprimables, non?
Merci
Non c'est inutile.

Il me semble que la dernière opération effectuée par le script de Mise à Jour est justement un nettoyage des scories du process !

Et d'expérience, la taille de l'ensemble augmente certes (c'est normal, les scènes & modules se complexifient) mais de manière raisonnable.
Je ne penses pas qu'il y ait grand chose que l'on puisse enlever ...

sprn72
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Re: [DCS] Updates Open Beta

#111

Message par sprn72 »

Sur la dernière mise à jour j'ai perdu à peu près 2Go.
Ca sent le changement de SSD dans pas longtemps à ce rythme.
Merci pour l'info.
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clanitho
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Patch Beta aujourd'hui

#112

Message par clanitho »

DCS World
Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%.
AIM-120C: reduced subsonic and transonic zero-lift drag, reduced lift-induced drag, increased lift.
AIM-120B: reduced lift-induced drag, increased lift.
AI F-16C. Corrected landing gear compression on the ground.

DCS F-16C Viper by ED
3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit.
Increased length of afterburner effect, slightly decreased diameter.
Corrected afterburner textures. WIP.
Flashlight can be used without aircraft battery power.
3D model. Corrected wing flex animation with lights and pylons.
Ground refueling fixed when battery is off
AIM-9 Uncage Needed for Radar Slave - Fixed
Sidewinder Seeker Diamond won't move to target - Fixed
When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed

DCS A-10C Warthog by ED
3D Cockpit. Fixed glowing sticker "Zeroize".
3D Cockpit. Fixed reflections on the instrument’s glass.
3D Cockpit. Fixed texture bug "UNF -> UHF"
3D Cockpit. Restored missing 801 and 804 arguments.
3D Cockpit. Corrected tint of side glasses of windshield.
3D Cockpit. Fixed bad "Fire <APU> Handle" textures.

DCS F/A-18C Hornet by ED
Restored missing TWS L&S Data
Corrected the heading vector of target tracks.

DCS AJS-37 Viggen by Heatblur Simulations
Fixed RAT clipping through intake
Fixed missing RAT textures
Fixed missing Pilot Oxygen hose
Fixed last sidewinder causing CTD

DCS Normandy 1944 by UGRA-Media
Trees: LOD switching improvement, palette added
Models: Notredame de Rouen - texture corrected, textures of bridges improved, LOD switching for water tower also improved
Airfields:
Season texture glitches removed from new airfields
Taxiways repositioned on Picauville, Needs Oar Point, Funtington, Chailey
Glidepath for Cretteville, Saint-Pierre cleared from obstacles
Wind cones added for Biniville, Longues-sur-Mer
Wind cone removed from Barville taxiway
Typo for “Cheux” name fixed
England Landscape is improved (partially)
Corrected some road objects and structures
Flooded pontoon bridge raised above river level
Erroneous Spring pack texture fixed in Autumn pack
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Re: Patch Beta aujourd'hui

#113

Message par LOLOF1 »

Merci Clanitho :notworthy :notworthy

Aplushhhsss


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Worg
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Re: [DCS] Updates Open Beta

#114

Message par Worg »

Pour ceux qui se pose la question.

Bignewy sur discord.

L'équipe prépare le patch pour aujourd'hui.
Par contre il est conséquent, il sera donc poster certainement plus tard que d'habitude.
Le changelog sera posté plus tard dans la journée.

La 2.5.6 arrive :Jumpy:
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overkillke2
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Re: [DCS] Updates Open Beta

#115

Message par overkillke2 »

On sait à peu prés ce que va apporter cette MAJ?
INTEL Core i7-10700K 3.8 GHz - NZXT KRAKEN M22 120mm - MSI GeForce RTX 3070 Ti GAMING X TRIO - 8 Go - CORSAIR VENGEANCE LED DDR4 - 4x8go 3200 Mhz - Gigabyte P850GM 850W - Hotas Warthog - Ecran Fox Spirit PGM340 - Hp Reverbe G2
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Worg
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Re: [DCS] Updates Open Beta

#116

Message par Worg »

-En gros nouveau système d'éclairage de nuit (voir de jour pas d'info la dessus).
- Nouveau modèle de dégât pour les avions WWII.

Plus d'autres choses... Mais quoi ? Mystère.
"NORMALEMENT" finalisation du pod F18 avec possibilité de mettre le pod sur la station 4. Ont verra bien.
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overkillke2
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Re: [DCS] Updates Open Beta

#117

Message par overkillke2 »

ah, le nouveau modèle de dégâts c'est une bonne chose, hâte de tester ça
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Vicom
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Re: [DCS] Updates Open Beta

#118

Message par Vicom »

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asta
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Re: [DCS] Updates Open Beta

#119

Message par asta »


jef32
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Jeune Pilote
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Re: [DCS] Updates Open Beta

#120

Message par jef32 »

C'est au téléchargement, c'est long mais j'ai très peur d'avoir de très mauvaises surprises à l'arrivée, moi qui utilise les mods tiers à outrance ( comme j'en avais eu lors du passage en 2.5.5).
CPU: I7-12700K, GC: nVidia RTX 3090TI ASUS 24Go VRAM, RAM: 32 Go DDR5 Kingston Fury, Motherboard: Gigabytes Z690-GamingX 3. OS: W10-64 Famille, 2 HD WD BLACK SN750 M2 NVME GEN 3, 2TO (pour les simus)+ 1 HD WD BLACK SN850 M2 NVME GEN 4 2TO (Système) +1 HD SSD CRUCIAL M.2 NVME 1TO (Données diverses). Casque VR: HP Reverb G2.
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#105_Fox3
Pilote Philanthrope
Pilote Philanthrope
Messages : 140
Inscription : 28 décembre 2003

Re: [DCS] Updates Open Beta

#121

Message par #105_Fox3 »

Salut a tous

MAJ faite, mais DCS apparaît comme Malware (de type RansomWare) par MalwareBytes et donc fini en quarantaine .
Première fois que je vois ça !
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J0J0Z
Mécano au sol
Mécano au sol
Messages : 501
Inscription : 22 octobre 2012

Re: [DCS] Updates Open Beta

#122

Message par J0J0Z »

Je ne suis plus moi, le module super carrier ne devrait il pas être dispo avec la release de cette MAJ?? Parce que dans DCS moi j'ai rien du tout...
[Anciennement M4VR1CK sur le forum]
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asta
Pilote Philanthrope
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Re: [DCS] Updates Open Beta

#123

Message par asta »

M4VR1CK a écrit :
ven. févr. 14, 2020 6:48 pm
Le module super carrier ne devrait il pas être dispo avec la release de cette MAJ??
Non, ils ont dit fin Q1 2020 pour le superCarrier.
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Fred901
Pilote Philanthrope
Pilote Philanthrope
Messages : 938
Inscription : 21 avril 2004

Re: [DCS] Updates Open Beta

#124

Message par Fred901 »

Worg a écrit :
ven. févr. 14, 2020 12:26 pm
-En gros nouveau système d'éclairage de nuit (voir de jour pas d'info la dessus).
- Nouveau modèle de dégât pour les avions WWII.

Plus d'autres choses... Mais quoi ? Mystère.
"NORMALEMENT" finalisation du pod F18 avec possibilité de mettre le pod sur la station 4. Ont verra bien.

Le modèle de dégât ? Pas vu dans le change log ! o_O

jef32
Jeune Pilote
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Re: [DCS] Updates Open Beta

#125

Message par jef32 »

Bien les boules comme je le craignais!

Les mods VIRPIL, les hangars, tous les trucs que je me servais, ça ne marche plus ! Et j'ai pas tout testé.

J'en ai marre de préparer des trucs qu'ensuite, ça ne marche plus à chaque MAJ

Je crois que je vais raccrocher les gants DCS et me concentrer sur un soft bien abouti et qui ne buggue pas les add-ons à chaque MAJ:
J'ai nommé X-Plane 11 !
CPU: I7-12700K, GC: nVidia RTX 3090TI ASUS 24Go VRAM, RAM: 32 Go DDR5 Kingston Fury, Motherboard: Gigabytes Z690-GamingX 3. OS: W10-64 Famille, 2 HD WD BLACK SN750 M2 NVME GEN 3, 2TO (pour les simus)+ 1 HD WD BLACK SN850 M2 NVME GEN 4 2TO (Système) +1 HD SSD CRUCIAL M.2 NVME 1TO (Données diverses). Casque VR: HP Reverb G2.
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