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Nouveau Patch ou bug sup. mardi soir ou mercredi matin !! amelioration?

Publié : dim. mai 15, 2011 1:23 pm
par chlikachlika
:detectiveBon un nouveau patch sort mardi soir ou mercredi matin avec une priorité sur le multi player, pour le full screen à voire...(pas sur).:sorcerer:

Publié : dim. mai 15, 2011 6:43 pm
par LOLOF1
Merci pour l'info :notworthy

Publié : lun. mai 16, 2011 12:41 pm
par katkatman
Sources ?

Publié : lun. mai 16, 2011 1:37 pm
par C6_Werner

voila

Publié : lun. mai 16, 2011 3:37 pm
par chlikachlika
If by the end of the day Tuesday we still haven't solved the full screen issue, we will most likely release the patch anyway just so you guys can have stable reliable MP experience, and add the full-screen fix at a later time.


http://forum.1cpublishing.eu/showthread.php?t=22887

Publié : lun. mai 16, 2011 6:36 pm
par katkatman
Ah bin mince j'avais pas vu cette partie de la phrase de luthier, trop de monoxyde dans mon masque respiratoire :wacko:.

Publié : lun. mai 16, 2011 7:10 pm
par Fuchs
donc en gros, après ce énième patch, on a tjs pas des trucs qu'il est même impensable de ne pas avoir...
Quand au multi, on jugera sur pièce, mais ça ne peux pas être pire que pour le moment...
c'est pas croyable...

Publié : lun. mai 16, 2011 7:29 pm
par dimebug
pour le moment, y'a pas eu tant que ça de patchs officiels

Publié : mer. mai 18, 2011 1:28 pm
par PIPS
Il ne devait pas sortir un patch officiel ce matin (au plus tard?):detective:innocent:

Publié : mer. mai 18, 2011 2:04 pm
par Toubib
Allez, on dira que c'est en raison du décalage horaire...:innocent:

Publié : mer. mai 18, 2011 2:50 pm
par galoub
Distortion spacio-temporelle oléguienne, ça arrive, c'est très mystérieux, certains sous couvert d'anonymat parlent d'un "twomoreweeks" syndrome...

Publié : mer. mai 18, 2011 8:03 pm
par Krasno
Il est là ! Le read-me :
Finally! It should be available in a few hours via a regular steam update.

Patch readme below:

The latest patch continues to improve on overall performance and multiplayer functionality, as well as adding new gameplay options such as new Quick missions.

NOTE: This patch is incompatible with previous game versions when playing online.

The current patch contains the following changes:

GRAPHICS
* Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;
* Reworked the lighting system in the game to improve the visual experience;
* Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;
* Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;
* Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;
* Fixed a bug with distant forest lines appearing at close distances;
* Fixed a bug with shadow stripes appearing at edges of screen;
* Fixed improperly loading plane textures in the DirectX 9 render.

AIRCRAFT VISUALS
* Reduced head motion effects, especially in terms of G;
* Added a range of new SFX for bombs hitting or exploding inside a building;
* Increased draw distance for markings and decals on aircraft;
* Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should.
* Fixed minor Bf. 110 damage and animation issues;
* Fixed weird movement of Bf. 110's magnetic compass dial;
* Fixed Bf. 109 gunsight misalignment;
* Fixed a hole under a damaged engine cowling in the Defiant;
* Fixed visual issues with Defiant's tail damage;
* Put a mirror onto the Hurricane;
* Fixed Hurricane's tail damage visuals;
* Updated Hurricane radiator animation;
* Ju. 88 gear now open properly;
* Fixed minor Ju. 88 damage visuals;
* Asked the Ju. 88's pilot to keep his feet on the pedals;
* Made minor changes to cockpits of G. 50 and Ju. 88;
* Fixed a visual issue with the Spitfire's antenna;
* Fixed minor Sunderland damage visuals;
* Made minor modifications to Spitfire cockpit;
* Fixed minor damage visuals in the Ju. 88;
* Fixed minor damage visuals in the Hurricane;
* Fixed minor damage visuals in the Ju. 87;
* Made various modifications to SFX;
* Made various changes to victory marking decals;
* Fixed minor Blenheim damage visuals;
* Fixed a rare instance where a propellor could be visible when an engine was detached from a 2-engine plane;
* Planes won't knock dust off the water any more when they land on it.

AIRCRAFT PHYSICS & A.I
* Carburetter backfire effects now require a certain amount of gasoline mix to be contained in the intake to actually do some damage;
* The propellor pitch control on all Daimler-Benz-equipped Messerschmitts is now a spring-loaded electrical switch;
* Aircraft fires now burn crew members;
* Reduced the ability of bombs to bounce off certain surfaces;
* Changed magnetic inclination to 10.11 degree west to reflect actual 1940 values;
* Removed ignition control handle from the Bf. 109;
* Defiant's gunner now opens both hatches when bailing out;
* He. 111 top gunner's machine gun won't dip into the fuselage any more;
* Made all fuel pressure gauges a single-tube type;
* Made turret mounts unlock faster;
* Removed the effect that made Bf. 109's motor shake at higher altitudes;
* Added aircraft buffeting to wing icing effects;
* Increased wing lift loss during wing icing;
* Fixed the issue where non-symmetrical damage to landing flap mechanics resulted in symmetrical air flow over both wings.

GENERAL
* Added Force Feedback support to the game;
* Added six new Il-2-style Quick missions. See them at the bottom of the list - three each for German and British attacks of Airfields, Bridges and Transport Columns. Fly in bombers, escort and intercept and scramble fighters, with missions of up to 128 aircraft!
* Improved the damage model for radar;
* Made sure plane selection and other user modifications stick in Quick Mission Builder when returning to the interface after flying a custom mission;
* Restored throttle-up smoke from non-player planes;
* Fixed some pilot animations;
* Updated some briefings and other in-game texts;
* Improved the overall look of the 2D Map;
* Added a Scale control to the 2D Map (imperial for British, metric for Germans and Italians);
* Added city and airfield labels to the 2D Map;
* Added larger 64x64 icons to the 2D Map;
* Improved the order in which icons are drawn on the 2D Map when on top of each other;
* Improved the look of the Battle Area grid;
* Fixed icon size selection options;
* Fixed issues encountered when destroying certain types of railway cars;
* Improved ground crewmembers in online games;
* Made sure Bobbin Cable can be selected in the FMB without issues;
* Fixed an issue encountered when trying to load a mission with a balloon winch placed too near a hangar;
* Fixed an issue encountered when trying to place crew into an object without a regiment;
* Fixed an issue with launching night missions with search lights on dedicated servers;
* Fixed an issue with launching missions with certain ships on dedicated servers;
* Fixed an issue with launching missions with armor when sound is disabled.

MULTIPLAYER
* Improved server and client stability and performance;
* Improved statistics;
* Improved user interface;
* Made parked planes disappear after a certain period of time so as not to clutter the airfields;
* Fixed phantom crewmembers occasionally appearing in place of dropped planes;
* Made sure airborne planes are created with sufficient airspeed in online games (born speed now tied to the plane's top speed);
* Made sure all players see the same time of day in an online server.

CHANNEL MAP
* Made Dungeness Point look more like the real-life location;
* Added the town of Horsham to the map;
* Added Westhampnett airfield to the map.

SPECIAL THANKS
* Sean Trestrail for his tireless efforts to test and improve the game;
* Andrey Murakov, Doug Watson, "The Oden", Repka Server, and other server hosts and testers that helped us iron out the multiplayer.
Le read-me ressemble beaucoup à celui du dernier beta, donc je passe pour la traduction :sweatdrop

Publié : mer. mai 18, 2011 8:22 pm
par gilles41
Bon il est ou se patch de la mort qui tue LOL
je suis aller sur banana and co et j'ai pas vu snif

Publié : mer. mai 18, 2011 8:26 pm
par Krasno
Ben, c'est juste le premier post de la liste ^^
http://forum.1cpublishing.eu/showthread.php?t=23002

Publié : mer. mai 18, 2011 8:33 pm
par gilles41
oups j'avais pas vu ....:sweatdrop

Publié : mer. mai 18, 2011 8:34 pm
par raoul volfoni
gilles41 a écrit :Bon il est ou se patch de la mort qui tue LOL
je suis aller sur banana and co et j'ai pas vu snif
il sera dispo là :
Finally! It should be available in a few hours via a regular steam update

Publié : mer. mai 18, 2011 9:17 pm
par gilles41
j'avais compris la dessus, mais merci quand même
j'ai steam sur les starting blog

.....

Publié : mer. mai 18, 2011 9:31 pm
par bidounegger
bonsoir à tous,
question bete :
ce nouveau patch va t il changer la version du jeu au lancement ?
actuellement , moi j'ai "V 10014101"

Publié : mer. mai 18, 2011 9:36 pm
par nacy
moi jais V 10014443

qui se trouve ICI: http://www.megaupload.com/?d=0H2L4V3J

Publié : mer. mai 18, 2011 9:48 pm
par bidounegger
merci Nacy,

je n'ai jamais compris grand chose, ce soir encore moins ...

j'avais compris que ce genre de patch s'installait automatiquement via steam lorsqu'on lançait le jeu ?

c'est pas ça ? ...

Publié : mer. mai 18, 2011 9:52 pm
par para.chute
il n'y a rien a comprendre, les patch s'installe automatiquement via Steam.
Ce sont les beta doivent etre téléchargés et installés manuellement.

Publié : mer. mai 18, 2011 10:01 pm
par bidounegger
merci para.chute,
donc, je n'ai pas à télécharger ce patch, lorsque steam l'aura intégré, la version en bas à droite du jeu sera v 10014443 ?!
y a t il qq chose à vérifier à mon niveau pour que cette maj me soit automatiquement faite par steam ?

Publié : mer. mai 18, 2011 10:07 pm
par bidounegger
je viens de relancer , toujours version v 100 14101 !

Publié : mer. mai 18, 2011 10:09 pm
par para.chute
alors c'est que le patch n'est pas encore disponible sur Steam ;)

Publié : mer. mai 18, 2011 10:16 pm
par bidounegger
merci Para !
j'arrête pour ce soir, mes questions bêtes !
bonne soirée , à demain , pour la suite ...!