Du nouveau pour F4.AF !!
Publié : mar. juil. 20, 2010 2:13 am
Salut a tous les falconneux,
je viens de trouver sa sur le forum de SimHQ (Le C6 anglophone)
->
Edit: Apres avoir fouiller un peu le topic j'ai trouver une petite liste des modifications (elle n'est pas complète ) :
Une version 2.0 est sortie ! Pas besoin d'avoir la 1.2 pour l'installer, c'est comme si c'étais une (enfin deux ) autre campagne.
Les 2 cohabitent.
-> http://www.checksix-forums.com/showpost ... ostcount=5
Bon vol !
je viens de trouver sa sur le forum de SimHQ (Le C6 anglophone)
->
Topic original -> http://simhq.com/forum/ubbthreads.php/t ... 800/1.htmlHello fellow F4 Allied Force players. I am here to inform you all of the latest release of the F4AF Modification SkunkWorks. This is a massive database modification for Falcon 4.0 Allied Force. It includes new munitions, models, skins, campaigns, hires effects.
The Skunk Works Mod. A full blown effort to unlock the full potential of AF by increasing landscape & object detail, adding new aircraft & weapons, upgrading payload capabilities, fixing a number of glitches regarding aircraft, correcting all aspects of realism & a whole slew of things that will do nothing but enhance the experience of what we love to do. To Fly.
This project is not an attempt to rewrite the code or to make a new variant of Falcon like OF or FF, but to bring AF to the glory that it should be.
The installer is really quite simple it installs just as would any aftermarket campaign.
Download:
Mirror 1
Mirror 2
Mirror 3
Mirror 4
If you have any questions or just want to test fly with us, you can visit our forum at:
UK Falconeers
Thanks and I hope everyone enjoys,
Demonlord
Edit: Apres avoir fouiller un peu le topic j'ai trouver une petite liste des modifications (elle n'est pas complète ) :
VoilaAfter closed testing of this Mod, several things needed to be cleaned up. During the process the original change log got deleted and was not recoverable. Below is the basic change-log constructed from memory. Specific details and information are too vast to remember, but this covers most of it & should give you a good idea of what Skunkworks is.
v1.2 Change-Log
-2 new battlefields, "Korea 2012" & "Balkans 2012"
-Recalculated all ACFT 'To hit' stats
-New skins for most weapons and aircraft
-New models for most weapons and aircraft
-Improved air-defense, pilot skill, ground force AI
-Upgraded several ACFT to newest known real world variant
-Added new ACFT
-Added new weapons
-Updated ACFT loadouts to better reflect real world capabilities
-Enabled nuclear weapons (blue & red side) (1 in 100 chance of resupplying nukes)
-Recalculated weapon data to better reflect real world capabilities (range, speed, damage ect)
-Added independent Submarine fleets with nuclear capability (no longer tied to carrier fleet)
-Added AWACs to red side
-Enabled FULL stealth to F-22 & other stealth based ACFT
-Updated basic airframe data to reflect real world ACFT
-Fixed B-2 flight characteristics; it is now flyable
-Fixed A-10 & F-117 FCR & AGR; now completely usable
-Added all of the FLT callsigns to be usable by all ACFT
Note: These may not be ALL of the changes as I'm solely going off of memory.
The Story:
Korea 2012 follows the story of the DPRK sinking a ROK ship. This eventually led up to an all-out war. At the start of the campaign the DPRK and US are at war. Japan is allied with the blue and acts as support. China & Russia are also in the picture and have taken up a defensive stance. They will declare war on whoever poses a threat to them, this makes it dynamic.
US: Being the worlds utmost authority in air superiority, they have the most air power. Because they rely on this, the US dropped the ball with ground power, ranking 3rd.
DPRK: Years of stockpiling gives the DPRK a force to be reckoned with. 2nd in air power, 2nd in ground power
Russia: Cold War paranoia brings Russia to being a leader in air defense. Russian skies are a death trap, but this leaves little room for their Air and Ground forces.
China: Home of the million man army. Has the highest concentration of ground forces but little air power.
Notes:
The Skunkworks Mod is not a reworking of the source code. The code has not been manipulated or changed in any way. The Mod is contained within its own battlefields and will not affect the existing installation. The purpose of the project is to breath new life into Allied Force & to make it a viable option vs 'Open Falcon' and 'Free Falcon'. There are no new 2D or 3D pits because that data is encrypted and hasn't been Fully cracked as of yet (although the rumor is that Pegasus is close to working it out). Aeyes pits will initially glitch, but there is a known fix. The mod is compatible with HiTiles, re-installation is not needed.
Do not take this mod like you would take OF or FF, it is not that. This mod is simply an Enhancement to AF.
This Mod is still a work in progress. Things currently on the 'To-Do' list are items such as updating the TacRef, adding skins to models with no skins, & working out bugs.
Une version 2.0 est sortie ! Pas besoin d'avoir la 1.2 pour l'installer, c'est comme si c'étais une (enfin deux ) autre campagne.
Les 2 cohabitent.
-> http://www.checksix-forums.com/showpost ... ostcount=5
Bon vol !