News pour F4 AF (mod)
#2
C'est sympa... tu balances un lien vers un exe ... mais ce serait pas mal si tu nous disais un peu de quoi il s'agit ... ou bien un lien vers un site qui explique ce que c'est!...
#3
Salut Deejay! ...Euh c'est un mod pour F4 Af Skunkwork 2.0...mais je crois qu'il est déjà sur checksix !! Je supprime le post??
Un lien : http://ukfalconeers.com/viewtopic.php?f=12&t=368
Un lien : http://ukfalconeers.com/viewtopic.php?f=12&t=368
#4
Tu ne peux pas supprimer le sujet... c'est pas grave.
EDIT: Je suis allé voir ton lien ... ca ne dis toujours pas ce que c'est !!! ???
EDIT: Je suis allé voir ton lien ... ca ne dis toujours pas ce que c'est !!! ???
???Well its been a long development cycle and finally we have come to our public version 2 release. I would like to thank everyone in the community for their input and we are doing the best we can with the tools available. If you came here to slander us your journey will be short lived. Some things on my change-log were unable to be implemented at the current public release due to stability issues. No worries as most of these will be addressed in our up coming patch. I will be getting together the full change log and will update the post soon. Anyway on with the show I say.
Please note that by downloading this file you are agreeing to not re-upload or redistribute it by any means. This is to ensure that you only get our official Skunkworks content.
http://www.ukfalconeers.com/downloads/S ... rks_v2.exe
Cheers from all of us at S1i.
#5
...décidement c'est pas mon jourlol..excusez moi..
Skunkworks 2.0 for F4AF:
Download here:
http://ukfalconeers.com/viewtopic.php?f=12&t=368
General Gameplay:
-More 'Realistic' viewing distance/draw distance of ground units.
-Naval forces are now more effective
-Trees are now hi-res.
-Explosions are now 2048 hi-res (resolution increased by x32)
-Dozens of new skins across the board (ACFT, Weapons, Canopy Ref.)
-Improved payload capabilities for all usable aircraft (Far too vast for details)
-Radar data has been tweaked for most common aircraft; Blue & Red common fighters [Thank you A.S. for the research]
-Completely revamped UI
-2D map now features campaign map from OF (Korea & Balkans only)
-Rebuilt TacRef to include unlisted munitions
-New soundpack built by Dutch.
-New custom UI music
-Tweaked AF shortcut parameters to include higher texture and object definitions
-100% HiTiles compatible
-Includes a custom BFops.cfg file (optional install)
-Includes 3 completely new and action packed Korea & Balkans Campaigns.
-Aeyes pit fix.
Aircraft:
-Removed FCR/AGR on A-10. Given 'state-of-the-art' RWR. (CCIP only capability)
-Custom GAU-8/A Cannon sounds when flying the A-10.
-A-10s hitpoints increased.
-Su-25 Hitpoints increased.
-Su-39 Hitpoints increased.
-F-22 hit stats now reflect a highly stealth air-to-air fighter.
-F-22 now has modeled RWR and Radar to reflect the current AESA radar system as best possible in AF.
-Mig-21 loadout is now accurate.
-Mig-31 loadout is now accurate.
-Mig-25 loadout is now accurate.
GRND/NAV Vehicles:
-ZIL-135 HP reduced. (Truck)
-KrAz T 255B HP reduced. (Truck, tow for D30s)
-KrAz F 255B HP reduced. (Truck, fuel) (destruction of this unit will cause massive splash damage to surrounding units)
-BM21 & BM24 HP reduced. (Zil-135, rocket launch)
-Draw distance increased for all ground movable units.
Weapons:
-A-10's 30mm GAU tweaked; improved damage, improved 'blast radius', now HE instead of AP (highly affective)
-AGM-84 Harpoon damage tweak for more effective carrier strikes
-JP-223 runway bomblets have been added to the Tornado. Tweaks made to Hit Chances & damage reduced.
-WCMD CBU-103 & CBU-105 now work. Hit chance improved. More damage.
-Stinger missile blast radius & hit chance improved slightly
-AT-16 Vickr damage reduced.
-AGM-154A & AGM-154C Fire Controls have been corrected and the JSOW is now usable.
-AGM-158 JASSM Fire Controls have been corrected and the JASSM is now usable.
-AGM-114L/K Hellfire has been increased in to hit stats for moving threats and also damaged has been lowered.
-AA-9 now completely fixed and changes reflects the actual missile.
-AA-11 drag changes and seeker data changes made.
Installer:
A new and much easier to use installer based on Installshield technology.
Skunkworks 2.0 for F4AF:
Download here:
http://ukfalconeers.com/viewtopic.php?f=12&t=368
General Gameplay:
-More 'Realistic' viewing distance/draw distance of ground units.
-Naval forces are now more effective
-Trees are now hi-res.
-Explosions are now 2048 hi-res (resolution increased by x32)
-Dozens of new skins across the board (ACFT, Weapons, Canopy Ref.)
-Improved payload capabilities for all usable aircraft (Far too vast for details)
-Radar data has been tweaked for most common aircraft; Blue & Red common fighters [Thank you A.S. for the research]
-Completely revamped UI
-2D map now features campaign map from OF (Korea & Balkans only)
-Rebuilt TacRef to include unlisted munitions
-New soundpack built by Dutch.
-New custom UI music
-Tweaked AF shortcut parameters to include higher texture and object definitions
-100% HiTiles compatible
-Includes a custom BFops.cfg file (optional install)
-Includes 3 completely new and action packed Korea & Balkans Campaigns.
-Aeyes pit fix.
Aircraft:
-Removed FCR/AGR on A-10. Given 'state-of-the-art' RWR. (CCIP only capability)
-Custom GAU-8/A Cannon sounds when flying the A-10.
-A-10s hitpoints increased.
-Su-25 Hitpoints increased.
-Su-39 Hitpoints increased.
-F-22 hit stats now reflect a highly stealth air-to-air fighter.
-F-22 now has modeled RWR and Radar to reflect the current AESA radar system as best possible in AF.
-Mig-21 loadout is now accurate.
-Mig-31 loadout is now accurate.
-Mig-25 loadout is now accurate.
GRND/NAV Vehicles:
-ZIL-135 HP reduced. (Truck)
-KrAz T 255B HP reduced. (Truck, tow for D30s)
-KrAz F 255B HP reduced. (Truck, fuel) (destruction of this unit will cause massive splash damage to surrounding units)
-BM21 & BM24 HP reduced. (Zil-135, rocket launch)
-Draw distance increased for all ground movable units.
Weapons:
-A-10's 30mm GAU tweaked; improved damage, improved 'blast radius', now HE instead of AP (highly affective)
-AGM-84 Harpoon damage tweak for more effective carrier strikes
-JP-223 runway bomblets have been added to the Tornado. Tweaks made to Hit Chances & damage reduced.
-WCMD CBU-103 & CBU-105 now work. Hit chance improved. More damage.
-Stinger missile blast radius & hit chance improved slightly
-AT-16 Vickr damage reduced.
-AGM-154A & AGM-154C Fire Controls have been corrected and the JSOW is now usable.
-AGM-158 JASSM Fire Controls have been corrected and the JASSM is now usable.
-AGM-114L/K Hellfire has been increased in to hit stats for moving threats and also damaged has been lowered.
-AA-9 now completely fixed and changes reflects the actual missile.
-AA-11 drag changes and seeker data changes made.
Installer:
A new and much easier to use installer based on Installshield technology.
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- Chef de patrouille
- Messages : 5714
- Inscription : 20 janvier 2002
#7
Enfaite c'est une mise a jour de ce que j'avais poster ici -> http://www.checksix-forums.com/showthread.php?t=162379
Je vais donc mettre le lien de ce post sur le mien alors^^
Merci
PS : Le skin du MLU est trooppp beauuuuuu, il fait genre "Stealth" ou "Night" :D
Les sons aussi j'aime bien
Je vais donc mettre le lien de ce post sur le mien alors^^
Merci
PS : Le skin du MLU est trooppp beauuuuuu, il fait genre "Stealth" ou "Night" :D
Les sons aussi j'aime bien
#8
C'est une mise à niveau graphique au standard de OF 4.5 ???
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
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- Chef de patrouille
- Messages : 5714
- Inscription : 20 janvier 2002
#10
Tu prends toujours tout au pied de la lettre, don't you ?
"Et c'est à cet instant qu'il vit la Mort arriver, chevauchant une plaine de feu pour s'emparer de son âme..." Tom Clancy - Les dents du tigre
#11
Bonjour,
2 petites questions :
Lorsqu'on utilise la version précedente, faut il la désinstaller et de quelle façon ?
Les campagnes issue de la version précédentes peuvent-elle être poursuivie dans la nouvelle version ?
merci d'avances
2 petites questions :
Lorsqu'on utilise la version précedente, faut il la désinstaller et de quelle façon ?
Les campagnes issue de la version précédentes peuvent-elle être poursuivie dans la nouvelle version ?
merci d'avances
#12
Ce sont des campagnes différentes, tu n'as pas besoin d'avoir la version 1.2 et tu n'as pas besoin d'éffacer la 1.2 non plus.
C'est comme Korea et Korea 2010 par exemple, elles sont indépendantes.
C'est comme Korea et Korea 2010 par exemple, elles sont indépendantes.
#14
Vu sur sim HQ:Faire attention avec la V2.0: In the 'News' section of The Falconeers forum yesterday, demonlord (after a complete absence of many weeks) announced that he has changed his mind and will NOT update the latest version of the SW - 2012 Theater mods that had been pretty popular with a lot of people. He had promised an update (version 2.1) that would fix the map bullseye color and the incorrect A/A missile loadout table for certain F-16 models, but he just never did.
I would strongly suggest that anyone who downloaded Skunkworks 2 mod go back to the original Skunkworks 1 release. I was sorry to hear that he will not complete the update as promised-- those two change items mentioned above were relatively minor. Perhaps there were some more serious, but not as obvious, issues that he chose not to deal with, so I hesitate to criticize, but I am disappointed.
I would strongly suggest that anyone who downloaded Skunkworks 2 mod go back to the original Skunkworks 1 release. I was sorry to hear that he will not complete the update as promised-- those two change items mentioned above were relatively minor. Perhaps there were some more serious, but not as obvious, issues that he chose not to deal with, so I hesitate to criticize, but I am disappointed.