Voilà une traduction.
Pour certains, j'ai conservé le texte en anglais, en me contentant de corriger une petite faute de loin en loin.
*(From BlackFlys)
With Block50 CCIP and Block 52 CCIP, it is no longer possible to carry HARMs on 3 and 7 stations, which is a problem for SEAD missions, as one can no longer carry wing jettisonable tanks
and HARMs.
*(From Mayday-Mayday)
1.This bug is concerning the Maverick target designation system. I followed procedures described in handbook for launching the Maverick. The Maverick was in slave mode and the radar in GMT free mode (not STP). I locked my first target and launched Maverick. It hit the target. Then I selected next hardpoint and hit U to remove safety cover from Maverick's optical system. When I did that I was unable to move its sensor in order to designate the next target (it was still in slave mode). I hit keypad "dell" key so the radar can return to scanning. It had no result. I then hit the "V" key and I had no result at all. It's only when I switched the Maverick to visual mode that I was able to move its seeker again.
Is this normal behaviour or is it a bug ?
Just for info I had no damage on my plane and I was in CAT 3.
2. AWACS ID of target. I was on CAP mission and I set my radar to scan down. I got two bogeys. I locked the first one and I asked AWACS to declare. I got the following message "Target is confirmed hostile". When I got it I was too close for missiles so I switched to guns. My target was a Kh-50 (helicopter). I squeezed the trigger and fired a short burst on my target. Some bullets hit the target and the pilot started yelling at me saying this to me ("What are you doing"). I lost radar contact but I stil had visual so I set the dogfight mode and it locked the same target on my next passage. I asked again an AWACS to declare but only this time it told me that the target was allied.
*(From Hatch)
-The ground speed is frozen to 2kts in the GPS page of the DED.
-When zooming in the HSD, it should zoom centered around the cursor, and not based on the current view.
-The audio buttons on the left panel of the cockpit do not move, it is difficult to know how far you set the volume.
- During the balkan campaign, I have seen 2 Mirage 2000C flying an OCA strike, it should be better for Mirage2000D cause the C version is dedicated to air-defence.
- It should be possible to expand the view in RWS radar mode (like in TWS).
- The PAK settings get frozen in campaign. For example, you can modify it before a flight, but after this flight, it is impossible to update it.
*(From Mike Charlie)
Config:
AMD Athlon 1.2Ghz 768Mb Radeon9200
Window XP SP2
Falcon4AF v1.03
Bug:
After a (succesfull) mission, the debriefing screen is displayed but frozen. The mouse cursor (F16 shaped) is available but no action occurs when I click on any button or events list. After 10 min I decide to call the task manager (ctrl+alt+del) and I kill the Falcon4AF process.
Events (maybe) related to this bug:
it was a night mission. My first attempt to land was aborted by the tower. During the second approach, I noticed a huge frame rate drop down, reaching one frame each 2 or 3 seconds! I aborted landing and re orbited. I paused the game and swapped to window desktop. I closed my internet connection (adsl), shut down my antivirus (AVG) and my firewall (Kerio), then I came back to the game and unpaused it. The third approach was clean (with the usual 6-10 fps on my exhauted Athlon 1.2Ghz). As I was the last of the flight to land I parked the F16 and pressed Exit/End Mission.
*(From T-Rex and eutoposWildcat)
-The TD box is not displayed in the HUD after a target has been successfully radar-locked when in LCOS or SNAP gunsight modes. It occurs whether using Dogfight Override, or AA Master Mode.
-When in Extended Field of View ( accessed by hitting '5'), it is impossible to successfully uncage a Sidewinder headseeker. When uncaged, the seeker does not properly follow the target as expected, it loosely wanders in the HUD, and the proper tone is not heard. That problem is not encoutered in 2D or 3D view.
*(From Sparrow)
-During a MP flight, 4 transport planes appeared as radar contacts, flying at FL220, in bound for landing. Those contacts suddenly teleported to a 3,000ft altitude to land. The bug was witnessed by all players.
*(From T-Rex)
We saw two Mig-21 accelerating on a runway, but, instead of taking-off, while at the end of the runnway they turned back and came back to the start of the runway, rolling very fast.
*(From Several pilots)
Lags are back, sadly, and jitterings seems to be stronger than what happened with 1.02.