UP 3.0 RC Readme
UP 3.0 RC Readme
#1HaDes annonce la sortie de la nouvelle version de l'UltraPack pour la semaine prochaine, il devrait s'appeler UP 3.0 RC. Voici le readme provisoire:
This is a "ReadME" in progress. That's why it will remain locked for the time being until i finish a big part of it.
UP 3.0 RC ReadMe.
Flyables
Jets The Jet Era:
http://www.sas1946.com/main/index.php/t ... 158.0.html
F-86A-5 Sabre, 1949
F-86E-10 Sabre, 1952
F-86F-25 Sabre, 1953
F-86F-25 Sabre (6-3 Wing), 1953
F-86F-30 Sabre, 1953
F-86F-40 Sabre, 1954
F-86K Sabre Dog, 1955
CA-27 Sabre Mk31, 1954CA-27 Sabre Mk32, 1955
FJ-3M Fury, 1956
MiG-15(bis), 1950
MiG-15(bis), 195
MiG-15SB Fagot, 1952
MiG-17A Fresco A, 1952
MiG-17F Fresco-C, 1953
MiG-17AS Fresco (Multi-Role), 1955
MiG-17PF Fresco-D/E, 1956
Messerschmitt Me-262 Ultimate Pack
http://www.sas1946.com/main/index.php/t ... 797.0.html
Improved 3d, LODS and weapons loadouts and new slot variant:
Me-262V-3
Me-262A-1a
Me-262A-1aU4
Me-262A-2a
Me262NJ
Me-262HG-II
Credits:
Classfiles, new 3D and testing by Anto
Addtional thanks to Cirx, Sani, GJE52 for parts from Me-262B mod and Knochenlutscher for resources.
Special thanks to Crazyflak (Hakencruz Fix), Birdman (Hakencrux Fix and LODs) and Twister (adjustable tailplane) for your contributions to this version.
Me-262B-1a NachJaeger
http://www.sas1946.com/main/index.php/t ... 278.0.html
By Sani
Ar-234B Nachtjaeger
http://www.sas1946.com/main/index.php/topic,1362.0.html
By Slow.
Boeing KB-29P & Republic F-84G ThunderJet
http://www.sas1946.com/main/index.php/topic,1880.0.html
By Flakiten
Grumman F9F2 Panther
http://www.sas1946.com/main/index.php/topic,980.0.html
By Flakiten
F-80 A & C ShootingStars
http://www.sas1946.com/main/index.php/topic,1056.0.html
By Flatiken (wings, Loadout & Java), Charlie Chap ( wing LOD, Cockpit & reliable engine).
Single Enine Bf-109 Ultimate Pack v3.1
Features
- Covers entire range of 109s from E to Z (N.B. Jabos and Trops combined into parent slot)
Emil: E-1, E-3, E-4, E-4/B, E-4/N, E-7/B, E-7/Z, E-7/N
Fredrich: F-0, F-1, F-2, F-2/U Galland, F-3, F-4, F-4 1.3ata, F-4/Z
Gustav: G-1, G-2, G-3, G-4, G-5, G-5/AS, G-6, G-6 1.3ata, G-6 Erla, G-6 Tall Tail, G-6 late, G-6/AS, G-14/AS, G-14, G-10, G-10C3, G-10 Erla
Kurfurst: K-4, K-4C3, K-6, K-14
Other: Z
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance on new 109s
- Compatible exclusively with Der Wurstenfuch's Combined Cockpits v4 (not tested as of yet with default HSFX)
- Accurate 3D for all models
- New LOD1 shadows for all
- Opening canopies, which are affect FM when open in flight
- Dynamic and working Trop Filters
- New 'All Holes Solved' Plus mod (for all 109s)
Credits:
3D - JapanCat, Anto, Muas, Ranwers, Huninthesun, Zorin, Maddox:1C, Birdman
Classfiles - Anto, Sani, Monguse, Muas, Huninthesun, Charliechap, SAS~Cirx, Josse, Radar, Wolfighter, Karaya, Danzigzag
Flight Models- Karaya, Anto, Maddox:1C
Textures - Cpt Farrell, Freddy, Shooter, Jester's Ink, Wolfighter, Avala, Anto
Project directed by Anto
Beta testing by SAS Admins and Modders
http://www.sas1946.com/main/index.php/t ... 700.0.html
SAS Spitfire Pack - MkI early, Mk I, MkIb, MkIIa, MkIIb & MkVa (v3.0 for 4.10m)
Features:
- All early model Spitfires now in one convenient pack
- New 3D model for Spitfire Mk II
- Sliding canopy, with taxi view
- Non sequential plane in squadron fuselage codes
- Individually adjusted flight models
- Wing cannon jamming on MkIb
- Manually retracting undercarriage on Mk I early
Visit the link for credits and info.
http://www.sas1946.com/main/index.php/t ... 798.0.html
SAS Hurricane Pack v2.1 *4.09m & 4.101m*
Features
- Covers entire range of Hurricanes
Mk I: I early with Watts 2-blade prop, Ia 12lbs boost with Rotol prop
Mk II: IIa, IIb with added bomber and VVS loadouts, IIb VVS Field Modded, IIc with bomber and VVS loadouts, IID
Later/Other: Mk IV, Sea Hurricane Mk Ib, Sea Hurricane Mk IIc
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance, including new FMs for Trop models
- Accurate 3D for all models, including remapped trop filters
- Opening canopies
- Accurate default skins plus a large selection of additional paintschemes included (more to come soon from FriendlyFlyer)
Visit link for Credits and info:
http://www.sas1946.com/main/index.php/t ... 699.0.html
Supermarine Seafire F. Mk XV
http://www.sas1946.com/main/index.php/t ... 799.0.html
By Anto, Zorin', Birdman, Karaya, Nightshifter , SAS and UP Team for testing
AMT - Spitfire L.F. Mk.XVIe Pack Version 2.1 for 4.101m
Features
* Represents the Spitfire L.F. Mk.XVIe variants with bubbletop
* Sliding Canopy (Do not exceed 250kmh TAS when open)
* New 3D for nose, canopy and fuselage
* Custom Flight Models
* Dynamic Centre of Gravity
* Historically Accurate loadouts
http://www.sas1946.com/main/index.php/topic,2772.0.html
By Anto, VH-Rock, Howlin, F22-Raptor-2006, Birdman , Nightshifter.
Griffon Spitfires
SPITXIIearly
SpitfireMkXII
SpitfireMkXIVC
SpitfireMkLFXIVE
http://www.sas1946.com/main/index.php/topic,8702.0.html
By, Zorin, Hawk, Nightshifter, Avala, Josse, Jolly.
Tempest Mk.II
http://www.sas1946.com/main/index.php/topic,7646.0.html
By F22-Raptor-2006, CirX , Ranwers (3D), Flakiten.
Gladiators & Sea Gladiator
http://www.sas1946.com/main/index.php/topic,2585.0.html
By Muas , Charlie Chap, Avala.
Fairey Battle MkII
http://www.sas1946.com/main/index.php/topic,1119.0.html
By Ranwers, Charlie Chap, Maraz, Cirx.
Tiger Moth
http://www.sas1946.com/main/index.php/topic,1824.0.html
By Ranwers, Cirx.
TyphoonMkIB
TyphoonMkIBLate
TempestMkV11Lbs
TempestMkV13Lbs
http://www.sas1946.com/main/index.php/topic,1070.0.html
By Ranwers, Josse, Charlie Chap, GilB57, MrJolly.
Miles Magister M14A
http://www.sas1946.com/main/index.php/topic,2708.0.html
By RAF_Magpie, RAF_Wolf, Ranwers, Nightshifter, Charlie Chap, No457_Foxtrot, RAF 662'nd CFSG.
SeaFury MkI
SeaFury MkX
http://www.sas1946.com/main/index.php/topic,179.0.html
By Flakiten, Nightshifter, Charlie Chap, Sani.
Fatduck - exporting tool
DrJones - exporting tool
Kumpel - matrix tool
A6M Pack v2011.01.01b
http://www.sas1946.com/main/index.php/t ... 774.0.html
This currently replaces ALL the stock variants with JapanCat's new ones including New Historical Type99-1 and Type99-2 20mm cannon for the Imperial Japanese planes that replace the wrong Ho-5s of the Army Air force.
Project directed by JapanCat
Beta testing by SAS Admins, UltraPack and Modders
SAS Buttons by SAS~CirX, the SAS Team and UltraPack
An original skin base. Special Thanks
Jaypack44
Special Thanks
@KY
Bonjin13gou
A6M2b ZERO21
Mido
Hiyodori
Ki-44 Shoki
http://www.sas1946.com/main/index.php/topic,8711.0.html
By JapanCat.
N1K1 Rex
http://www.sas1946.com/main/index.php/topic,969.0.html
By Ranwers and Cirx.
SAS Bf109 B, C & D Pack
Bf-109B-1
Bf-109B-2
Bf-109C-1
Bf-109D-1
Bf-109D-1Late
http://www.sas1946.com/main/index.php/topic,5018.0.html
By Cirx, JapanCat, Birdman, Ala13_ManOWar.
Ju 87 pack
Ju 87D-1
Ju 87D-3 with Jumo 211J
Ju 87D-5 with Jumo 211J
Ju 87D-7
Ju 87D-8
All 87D with WB 81A & B (drei MG-81Z), WB 20 (zwei MG-FF).
For all 87D the aircraft empty weight 3700 kg +.
Ju 87G-1 armor on external models
http://www.sas1946.com/main/index.php/topic,7910.0.html
By Karabas-Barabas, melissa, ZloyPetrushkO1, Nachprod, Wotan.
Fw190 D-11
Fw190 D-13
http://www.sas1946.com/main/index.php/topic,1544.0.html
By FatDuck & DrJones, Waggle, Hunin, Flushy, Zorin, MrJolly, Fucida, Cpt Farrel, Sani, Cirx.
Fw190 A-2
Fw190 A-3
http://www.sas1946.com/main/index.php/topic,1470.0.html
By Waggle ,Hunin ,Flushy ,Josse, MrJolly ,Zorin ,Fucida ,Howlin ,Jafa ,SAS~CirX ,EnsignRo
Fw190 A-7
Fw190 A-7 Sturm
http://www.sas1946.com/main/index.php/topic,373.0.html
By Josse.
Fw190 A-5 U14 Torpedo Bomber
http://www.sas1946.com/main/index.php/topic,1509.0.html
By Blitz, Josse, Zorin, Cirx.
Hs-123
http://www.sas1946.com/main/index.php/topic,524.0.html
By Ranwers, Vtrelut, Chameleon, Cirx.
AVIA S-199
http://www.sas1946.com/main/index.php/topic,5228.0.html
By Blitz, Nachprod, Skvorez.
He45C
He51C1
http://www.sas1946.com/main/index.php/topic,7980.0.html
http://www.sas1946.com/main/index.php/topic,7759.0.html
By DREAMK.
Skyraiders
http://www.sas1946.com/main/index.php/t ... 170.0.html
By CY6.
P-47B-15
http://www.sas1946.com/main/index.php/topic,5704.0.html
By Riken.
Stinson L-5 Sentinel
http://www.sas1946.com/main/index.php/topic,2252.0.html
By Flakiten.
T-6 Texan
http://www.sas1946.com/main/index.php/topic,4658.0.html
By CY6 and Beowolff.
SNJ-5
http://www.sas1946.com/main/index.php/topic,4953.0.html
By Beowolff, Checkyersix, GJE52, Sani, Wolfighter, Lefty Hartnett, BravoFxTrt.
F4FM-2 (Replaces Stock)
http://www.sas1946.com/main/index.php/topic,3977.0.html
By Beowolff.
P-26 Peashooter
http://www.sas1946.com/main/index.php/topic,638.0.html
By Deutschmark.
PZL-23B
PZL-42
RWD-10
P-11F I.A.R
http://www.sas1946.com/main/index.php/topic,3396.0.html
http://www.sas1946.com/main/index.php/t ... 721.0.html
http://www.sas1946.com/main/index.php/topic,2637.0.html
By Loku.
RWD-8
http://www.sas1946.com/main/index.php/topic,1860.0.html
By Ranwers
Morane-Saulnier 502 "Criquet"
http://www.sas1946.com/main/index.php/t ... 212.0.html
By Skipper.
CR-32
http://www.sas1946.com/main/index.php/topic,674.0.html
By Ranwers, Sjack, Real Darko, Slow, Spanish Il-2 community a lot of info and encouragement, Frankiek, Alban.
Polikarpov R-5 Flyable
http://www.sas1946.com/main/index.php/t ... 131.0.html
By ton414.
MiG-3 16 series
MiG-3 19 series (in the game designated as the UD)
MiG-3 27 series (2xUBS) (in the game designated as 2xUB)
MiG-3 34 series (2xShVAK)
MiG-3 AM-38
http://www.sas1946.com/main/index.php/t ... 907.0.html
These also replaces the Stock models as they are more detailed.
By Molva , Ivan750, Ilyshin, KarabasBarabas, deSAD, Epizikl.
U-2 Pack:
U-2NB, nightbomber variant, two seated , dual controls.
U-2UT , trainer version
U-2VS with SHKAS mounted in rear
U-2VS , standard stock game version (already in your game) but now with cockpit and gunner position, improved 3d model, improved default skin
http://www.sas1946.com/main/index.php/topic,1096.0.html
By guys at Avia Skins.
LaGG3-1 Series
http://www.sas1946.com/main/index.php/topic,541.0.html
By BY-Rydu, Ivan750C6 and Cirx.
Su-26
http://www.sas1946.com/main/index.php/topic,2965.0.html
By Molva, Blitz , V.Mihay, Valera, CirX, Ranwers, Wolfighter for a good 3D model of the pilot, Max_theHitman.
I-16 UTI 4
http://www.sas1946.com/main/index.php/topic,3494.0.html
By Ilyushin, van750, deSAD and Alge_1.
Yak-7UTI
Yak-7V
http://www.sas1946.com/main/index.php/topic,564.0.html
I-16 Complete Pack
I-16type10WC
I-16type10
I-16type17
I-16type18-BS
I-16type24
I-16type27
I-16type28
I-16type29
http://www.sas1946.com/main/index.php/topic,26.0.html
By Lefty & Blitz, Ivan750, Mosca & CirX, Alge1 & Aroman, Loku, Hades, Birdman.
I-15-M22
I-15-M25
http://www.sas1946.com/main/index.php/topic,1420.0.html
By Lefty & Blitz.
Twin-Engine He-219 UHU
http://www.sas1946.com/main/index.php/t ... 057.0.html
By CY6 and BenitoMusso.
P-38E
P-38F-1-LO
P-38G-5-LO
P-38G-10-LO
P-38G-15-LO
P-38H-5-LO
P-38J-10-LO
P-38J-15-LO
P-38J-25-LO
P-38L-5-LO
http://www.sas1946.com/main/index.php/topic,4528.0.html
By, BBury/Gibbage/Monguse and fixes by Cirx.
Bf-110C-1
Bf-110C-7
Bf-110D-3
Bf-110E-1
Bf-110F-2
http://www.sas1946.com/main/index.php/topic,813.0.html
By, III/JG53>Max Who had the idea for this , Cirx.
Me 410-A
Me 410-B
Me 410-D
http://www.sas1946.com/main/index.php/topic,1278.0.html
By Hunin, Jolly, VPMedia, Zeppo. Slow, Zorin, Ranwers, Charlie Chap, Mihoo
BeaufighterMkX
BeaufighterMkI
BeaufighterMkIF
http://www.sas1946.com/main/index.php/topic,996.0.html
By Charlie Chap , Jolly and the first Fm for the X was done by Hunin.
Mk1F nightfighter By SAS~ CirX, fixes by Malone.
Bf 110 G-4 NachtJaeger.
http://www.sas1946.com/main/index.php/topic,1034.0.html
By, Magot, Maha, Hellzone, Ranwers, Jolly, Hunnin, Slow, Cirx.
P-38M Night Fighter
http://www.sas1946.com/main/index.php/topic,5758.0.html
By, GJE52.
Me 410-D Nachtjager
http://www.sas1946.com/main/index.php/topic,3705.0.html
By GJE52, CirX, Hunin, Jolly, VPMedia, Zeppo, Slow, Zorin.
He-111P-2
http://www.sas1946.com/main/index.php/topic,896.0.html
By 13/JG5_Max.
Vickers Wellington
http://www.sas1946.com/main/index.php/topic,2737.0.html
By Charlie Chap, CirX, MrJolly, Magot, Ranwers.
Ju-88C-6 Day Fighter
Ju-88C-6NJ NachJaeger
http://www.sas1946.com/main/index.php/t ... 025.0.html
By Maraz.
Blenheim MkIVF
A-20 Boston MkIII
A-20 Boston MkIII Strafer
http://www.sas1946.com/main/index.php/t ... 096.0.html
http://www.sas1946.com/main/index.php/t ... 960.0.html
http://www.sas1946.com/main/index.php/t ... 451.0.html
By WTE-Newy.
Mosquito FB MkVI Coastal Command
http://www.sas1946.com/main/index.php/topic,9973.0.html
By, Ranwers, CharlieChap and Cirx.
Mosquito B Mk16
http://www.sas1946.com/main/index.php/topic,1108.0.html
By Cirx.
Mosquito TseTse
http://www.sas1946.com/main/index.php/t ... 713.0.html
By Howlin, GJE52, Cirx, HaDeS, Highlander_262, Loku, Birdman, Sani.
Mosquito Night Fighter Mk II
http://www.sas1946.com/main/index.php/topic,5349.0.html
By GJE52.
A-20DB-7 Boston MkII, 1940
http://www.sas1946.com/main/index.php/topic,1126.0.html
By CharlieChap.
G4M2e Betty (replaces Stock One.)
http://www.sas1946.com/main/index.php/topic,3284.0.html
By Sani.
Pe-2 series-32
Pe-2 series-206
Pe-3 field mod
Pe-3bis serial
http://www.sas1946.com/main/index.php/topic,3842.0.html
By Karabas-Barabas.
He-111 H-21
http://www.sas1946.com/main/index.php/topic,1111.0.html
By CharlieChap, Zorin, Cirx, Sani.
Heavies Avro Lancaster
http://www.sas1946.com/main/index.php/topic,4359.0.html
By Checkyersix, Sani, Messer, CirX, Ranwers, MrJolly, Jones.
Halifax
http://www.sas1946.com/main/index.php/topic,1071.0.html
By Ranwers, CharlieChap.
Ju-52/3mg3e
Ju-52/3mg4e
Ju-52/3mg5e
http://www.sas1946.com/main/index.php/topic,1522.0.html
By Ranwers, CharlieChap, DeutchMark, VP Media.
Seaplanes L-5 Sentinel floatplane.
http://www.sas1946.com/main/index.php/topic,9177.0.html
By Flak, Checkyersix , Mad, Wolfighter, Beowolff), Bombs Away.
PBN Nomad & PBY Catalina
http://www.sas1946.com/main/index.php/topic,476.0.html
By Josse, Ranwers, Sani, Wolfighters.
Former AI Planes made flyable:
P-36A-3
P-36A-4
Fi-156
U-2VS
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-2
Hs-129B-3
MS406
MS410
MS-Morko
N1K1-J
N1K1-Ja
A5M4
AR-196A3
B17D
B17E
B17F
B17G
B24J-100-CF
B25C25
B25G1
B25H1
B29
B5N2-KATE
B6N2-JILL
BF-110-C4
BF-110-C4B
BLENHEIM-1
BLENHEIM-4
C-47
DB-3B
DB-3F
DB-3M
DB-3T
FW-189_A-2
FW-200-C3U4
G11
G4M2E_and_MXY-7
Gladiator_Mk1
Gladiator_MkII
H8K1
IL4
Ju-52-3mg
KI-21-I-Sally
KI-21-II-Sally
Ki-46-Otsu
Ki-46-OtsuHei
Ki-46-Recce
L2D
LI2
MACCHI-200
MACCHI-200-7
MACCHI-200-7FB
MBR-2AM34
ME-321
ME-323
Mosquito_MkIV
Neman_R-10
PE8
SB_2M-100A
SB_2M-103
SU_2
TU_2S
U2VS
by PeaceLovinHippy & Lt.Wolf
Later Aircraft Additions:
B29 Silverplate
Spitfire MKI
Spitfire XII
Spitfire XIV’s
Hurricane Mk IID
Mosquito XIV
By, Mr Jolly, Ranwers, Magpie, Zeppo, Vpmedia, Hunin, Fatduck, DrJones, Waggle, Flushy, Zorin, Howlin
Features CY6 Command and Control addon
http://www.sas1946.com/main/index.php/t ... 289.0.html
CY6 Arty Barrage
http://www.sas1946.com/main/index.php/t ... 517.0.html
Skip Bomb fix by |ZUTI|
http://www.sas1946.com/main/index.php/t ... 554.0.html
Extra Features in UP 3.0 RC
|ZUTI|'s MDS Version 1.2 with multi crew support and many more extra features.
MDS now also incorporates Fireball's CTO, Bomb Bay Doors and Hotkeys addons.
AI Triggers and Gunners Sniper Fix by Lutz.
New Ship Damage Logging feature by WildWillie.
Possible Features in UP 3.0 Final.
Dynamic Weather by Lutz
Realistic visibility for AI towards Sun and through Clouds.
Weapons Addons After almost 1 year of intensive work, data collecting and 1000s of hours testing i present you the Weapons addon that will be included by default in next UP. No more unfair performance for specific guns and cannons.
Every gun/cannon was trimmed not only regarding its actual performance but also in comparison with the rest guns/cannons in game.
After several months of testing we found that for some weapons, mainly small caliber guns and few of the cannons, there was the need to change their real life data so they could perform realistic and accordingly to the rest of the weapons.
Here is the methodology we used to achieve this:
A) if the performance of a weapons is lower or higher we tried to trim its penetration ability and explosive radius to achieve realistic performance.
B) If the above method was not enough to achieve this then the next step was to alter its belting to achieve satisfactory results.
C) If the above method was unsatisfactory then we tried to lower or increase the HE ammount of the bullet to achieve historical accuracy.
The characteristics that were not changed are the Rate Of Fire, the Bullets Weight and the Velocity.
Our data were mainly from the Flying Guns of WWII By Emanuel Gustin and Tony Williams, from Williams webpage here: http://www.quarry.nildram.co.uk/
and from other reliable sources on the internet.
Now the testing methodology and our theory of the weapons damage in real life is this:
A) Theory of Weapons lethality in WWII:
Data taken from the Cartridge lethality table in Williams page: http://www.quarry.nildram.co.uk/WW2guneffect.htm
Theory:
We know that historically it took in average 4bullets of a MG151/20 to down a fighter.
The average Cartridge Damage of a MG151/20 bullet is 151,67. SInce for bullets a needed to down a fighter plane, we can assume that 606,68 is the average damage that a fighter can take before he is going down.
Which leads us to the following table:
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterBrowning.3037.7x56R110,25 (2x8.6/4x11)59,5MG 17*7.92x5711060,988
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterMG 13113x64B331,67 (27/2x 34)19,27Breda-SAFAT12.7x81SR328,33 (2x27/31)28,33Ho-10312.7x81SR3??.50 Browning M212.7x994,54612,2512.7mm UB12.7x10865710,7MG 151/1515x9613-1777,8 (61/4x82)7,84
WeaponDimensionCartridge PowerCartridge DamageBullets/ Fighter20mm ShVAK20x99R11118,3 (86/19x120)5,128Berezin B-2020x99R11118,3 (86/19x120)5,12820mm Type 99-120x72RB121234,932MG-FF20x80RB14136,2 (2x90/89/2x206)4,45420mm Ho-520x9410141,5 (78/127)5,918MG 151/2020x8216151,67 (110/109/236)420mm Type 99-220x101RB151543,94Ho-1 / Ho-220x125181773,43Hispano II20x11020197,5 (201/194)3,07Hispano V20x11020197,5 (201/194)3,07VYa-2323x152B26276 (228/2x300)2,2
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterMK 10830x90RB585801,046MK 10330x184B999900,628
WeaponDimensionCartridge PowerCartridge DamageBullets/ Fighter37mm M437x145R646450,94NS-3737x19510610600,572
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterHo-30140mm CL272692,255
The above conclusion/theory was made by Emil and it is the most correct approach we can have based on cartridge destructiveness in game as things like reliability of weapons are not taken into consideration by Game's engine.
Althoug this theory looks very valid Gryphon, from the War Birds Of Prey admins made a very logical point:
-------
Quote from: Gryphon
[INDENT]I've re-read the nildram reference and think that the above is the best methodology we are going to get. To explain why IRL it took only 4 hits from a MG151/20 to down a fighter, consider this: if I was sitting in a fighter and it got hit by any cannon shells, I'd be out of that fighter so damn fast all you'd see is a blur! WW2 fighters were notorious for catching fire or suffering structural failure such that the gyroscopic forces would prevent the pilot getting out. In game, different story. Pilots stay on board until the controls dont work, its burning, or otherwise terminal. So in game we must expect more than 4 hits for a kill. I think that's even true for the AI we test against - having shot down hundreds of them in the past few weeks, the AI rarely bails out, so our kills will take more hits than those the Luftwaffe found. Make sense?
So what I suggest is we factor that in and raise our total cartridge power delivered to target from 606 to 1000 (for the Yak-7, other will vary).
[/INDENT]
-----
That would give us the following hits per kill:
Bullets per Fighter Table
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterBrowning.3037.7x56R110,25 (2x8.6/4x11)97,560MG 17*7.92x57110100,0
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterBreda-SAFAT12.7x81SR328,33 (2x27/31)35,298Ho-10312.7x81SR328,33 (2x27/31)35,298MG 13113x64B331,67 (27/2x 34)31,576,27.50 Browning M212.7x994,54621,73912.7mm UB12.7x10865717,544MG 151/1515x9613-1777,8 (61/4x82)12,853
WeaponDimensionCartridge PowerCartridge DamageBullets/Fighter20mm Ho-520x9410102,5 (78/127)9,75620mm ShVAK20x99R11111,5 (86/3x120)8,969Berezin B-2020x99R111208,45320mm Type 99-120x72RB121238,13MG-FF20x80RB14136,2 (2x90/89/2x206)7,34220mm Type 99-220x101RB151546,494MG 151/2020x8216185,4 (110/109/3x236)5,394Ho-1 / Ho-220x125181775,65Hispano II20x11020197,5 (201/194)5,063Hispano V20x11020197,5 (201/194)5,063VYa-2323x152B26276 (228/2x300)3,623
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterMK 10830x90RB585801,72MK 10330x184B999901,001
WeaponDimensionCartridge PowerCartridge DamageBullets/Fighter37mm M437x145R646451,55NS-3737x19510610600,943
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterHo-30140mm CL272693,717
(All tables data calculated by Emil)
For the ShKAS and a couple of other small caliber guns i've took their muzzle energy and i calculated their destructiveness accordingly sine they used a known belting. Data for few small caliber guns like the SvAKS taken from here:
http://www.quarry.nildram.co.uk/Historic%20MGs.htm
B) Testing:
We tested the required bullets to take down a fighter as following:
I chose the Yak-1 as fighter because its Damage Model is one of the most adequate in game, it doesn't get fire quick, it does not have any "bugs" in its Damage Model, and it is a light fighter as it should.
Then Emil made a simple Co-operation mission in Bessarabia map having 20 Empty-Transit Rookie Yak-1 as targets.
Our test-planes have unlimited ammo and we shoot them until one of the following conditions occured:
A) Caught fire and explode
B) Lost controls and got into spiral dive or un-recovered dive
C) Pilot killed
D) Plane's wing or fuselage broke
E) Pilot bailed out
When all the 20 planes got shot down, we exit the co-op mission and then we calculated the hit bullets with the ammount of the planes, 20 in this case. The number that comes out is the Average bullets number for each plane.
All the guns in game tested and trimmed by using this method.
Here is an example of the co-op missions stats: (you have to start a Server and host a co-op being the only player).
MG131 13mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 6420
Hit Bullets: 668
Hit Air Bullets: 654
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
32.7
Ho-103 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4458
Hit Bullets: 734
Hit Air Bullets: 734
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.7
BredaSAFAT 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5304
Hit Bullets: 738
Hit Air Bullets: 738
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.9
UBs 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4098
Hit Bullets: 357
Hit Air Bullets: 357
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
17.85
Browning 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5028
Hit Bullets: 476
Hit Air Bullets: 476
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
23.8
The numbers below each report are the Average bullets number to bring a plane down with the tested weapon by dividing the total ammount of hit bullets with the number of the downed fighters (20).
Moreover 2 New types of cannons were created, the Type99-1 and Type99-2 for the Imperial Japanes navy fighters to replace the wrong Ho-5 that Il2 was using until now which was the cannon of the Army air force.
As my friend Stratodog said: "Yamamoto would be furious about this"
This is the first time that Every gun/cannon is trimmed in game with relation not only the historical performance but the relativenes with the other weapons as well
Java Implementation:
StG77_HaDeS
Research:
Emil, StG77_HaDeS, Stratodog, Gryphon, Wimbly, Iain, AJD-NZ.
Calculations:
Emil, StG77_HaDeS, Gryphon.
Testing:
Gryphon, Emil, StG77_HaDeS, Iain, Wimbly, AJD-NZ, Stratodog, WildWille.
For the MG-17 the calculations did not take into consideration the fact that the Germans used a mix of Ball, Incendiary and Explosive bullets combined. Thus i have revised their Damage to around ~86 bullets per fighter.
To Be Continued Tomorrow (Dead Tired)..
This is a "ReadME" in progress. That's why it will remain locked for the time being until i finish a big part of it.
UP 3.0 RC ReadMe.
Flyables
Jets The Jet Era:
http://www.sas1946.com/main/index.php/t ... 158.0.html
F-86A-5 Sabre, 1949
F-86E-10 Sabre, 1952
F-86F-25 Sabre, 1953
F-86F-25 Sabre (6-3 Wing), 1953
F-86F-30 Sabre, 1953
F-86F-40 Sabre, 1954
F-86K Sabre Dog, 1955
CA-27 Sabre Mk31, 1954CA-27 Sabre Mk32, 1955
FJ-3M Fury, 1956
MiG-15(bis), 1950
MiG-15(bis), 195
MiG-15SB Fagot, 1952
MiG-17A Fresco A, 1952
MiG-17F Fresco-C, 1953
MiG-17AS Fresco (Multi-Role), 1955
MiG-17PF Fresco-D/E, 1956
Messerschmitt Me-262 Ultimate Pack
http://www.sas1946.com/main/index.php/t ... 797.0.html
Improved 3d, LODS and weapons loadouts and new slot variant:
Me-262V-3
Me-262A-1a
Me-262A-1aU4
Me-262A-2a
Me262NJ
Me-262HG-II
Credits:
Classfiles, new 3D and testing by Anto
Addtional thanks to Cirx, Sani, GJE52 for parts from Me-262B mod and Knochenlutscher for resources.
Special thanks to Crazyflak (Hakencruz Fix), Birdman (Hakencrux Fix and LODs) and Twister (adjustable tailplane) for your contributions to this version.
Me-262B-1a NachJaeger
http://www.sas1946.com/main/index.php/t ... 278.0.html
By Sani
Ar-234B Nachtjaeger
http://www.sas1946.com/main/index.php/topic,1362.0.html
By Slow.
Boeing KB-29P & Republic F-84G ThunderJet
http://www.sas1946.com/main/index.php/topic,1880.0.html
By Flakiten
Grumman F9F2 Panther
http://www.sas1946.com/main/index.php/topic,980.0.html
By Flakiten
F-80 A & C ShootingStars
http://www.sas1946.com/main/index.php/topic,1056.0.html
By Flatiken (wings, Loadout & Java), Charlie Chap ( wing LOD, Cockpit & reliable engine).
Single Enine Bf-109 Ultimate Pack v3.1
Features
- Covers entire range of 109s from E to Z (N.B. Jabos and Trops combined into parent slot)
Emil: E-1, E-3, E-4, E-4/B, E-4/N, E-7/B, E-7/Z, E-7/N
Fredrich: F-0, F-1, F-2, F-2/U Galland, F-3, F-4, F-4 1.3ata, F-4/Z
Gustav: G-1, G-2, G-3, G-4, G-5, G-5/AS, G-6, G-6 1.3ata, G-6 Erla, G-6 Tall Tail, G-6 late, G-6/AS, G-14/AS, G-14, G-10, G-10C3, G-10 Erla
Kurfurst: K-4, K-4C3, K-6, K-14
Other: Z
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance on new 109s
- Compatible exclusively with Der Wurstenfuch's Combined Cockpits v4 (not tested as of yet with default HSFX)
- Accurate 3D for all models
- New LOD1 shadows for all
- Opening canopies, which are affect FM when open in flight
- Dynamic and working Trop Filters
- New 'All Holes Solved' Plus mod (for all 109s)
Credits:
3D - JapanCat, Anto, Muas, Ranwers, Huninthesun, Zorin, Maddox:1C, Birdman
Classfiles - Anto, Sani, Monguse, Muas, Huninthesun, Charliechap, SAS~Cirx, Josse, Radar, Wolfighter, Karaya, Danzigzag
Flight Models- Karaya, Anto, Maddox:1C
Textures - Cpt Farrell, Freddy, Shooter, Jester's Ink, Wolfighter, Avala, Anto
Project directed by Anto
Beta testing by SAS Admins and Modders
http://www.sas1946.com/main/index.php/t ... 700.0.html
SAS Spitfire Pack - MkI early, Mk I, MkIb, MkIIa, MkIIb & MkVa (v3.0 for 4.10m)
Features:
- All early model Spitfires now in one convenient pack
- New 3D model for Spitfire Mk II
- Sliding canopy, with taxi view
- Non sequential plane in squadron fuselage codes
- Individually adjusted flight models
- Wing cannon jamming on MkIb
- Manually retracting undercarriage on Mk I early
Visit the link for credits and info.
http://www.sas1946.com/main/index.php/t ... 798.0.html
SAS Hurricane Pack v2.1 *4.09m & 4.101m*
Features
- Covers entire range of Hurricanes
Mk I: I early with Watts 2-blade prop, Ia 12lbs boost with Rotol prop
Mk II: IIa, IIb with added bomber and VVS loadouts, IIb VVS Field Modded, IIc with bomber and VVS loadouts, IID
Later/Other: Mk IV, Sea Hurricane Mk Ib, Sea Hurricane Mk IIc
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance, including new FMs for Trop models
- Accurate 3D for all models, including remapped trop filters
- Opening canopies
- Accurate default skins plus a large selection of additional paintschemes included (more to come soon from FriendlyFlyer)
Visit link for Credits and info:
http://www.sas1946.com/main/index.php/t ... 699.0.html
Supermarine Seafire F. Mk XV
http://www.sas1946.com/main/index.php/t ... 799.0.html
By Anto, Zorin', Birdman, Karaya, Nightshifter , SAS and UP Team for testing
AMT - Spitfire L.F. Mk.XVIe Pack Version 2.1 for 4.101m
Features
* Represents the Spitfire L.F. Mk.XVIe variants with bubbletop
* Sliding Canopy (Do not exceed 250kmh TAS when open)
* New 3D for nose, canopy and fuselage
* Custom Flight Models
* Dynamic Centre of Gravity
* Historically Accurate loadouts
http://www.sas1946.com/main/index.php/topic,2772.0.html
By Anto, VH-Rock, Howlin, F22-Raptor-2006, Birdman , Nightshifter.
Griffon Spitfires
SPITXIIearly
SpitfireMkXII
SpitfireMkXIVC
SpitfireMkLFXIVE
http://www.sas1946.com/main/index.php/topic,8702.0.html
By, Zorin, Hawk, Nightshifter, Avala, Josse, Jolly.
Tempest Mk.II
http://www.sas1946.com/main/index.php/topic,7646.0.html
By F22-Raptor-2006, CirX , Ranwers (3D), Flakiten.
Gladiators & Sea Gladiator
http://www.sas1946.com/main/index.php/topic,2585.0.html
By Muas , Charlie Chap, Avala.
Fairey Battle MkII
http://www.sas1946.com/main/index.php/topic,1119.0.html
By Ranwers, Charlie Chap, Maraz, Cirx.
Tiger Moth
http://www.sas1946.com/main/index.php/topic,1824.0.html
By Ranwers, Cirx.
TyphoonMkIB
TyphoonMkIBLate
TempestMkV11Lbs
TempestMkV13Lbs
http://www.sas1946.com/main/index.php/topic,1070.0.html
By Ranwers, Josse, Charlie Chap, GilB57, MrJolly.
Miles Magister M14A
http://www.sas1946.com/main/index.php/topic,2708.0.html
By RAF_Magpie, RAF_Wolf, Ranwers, Nightshifter, Charlie Chap, No457_Foxtrot, RAF 662'nd CFSG.
SeaFury MkI
SeaFury MkX
http://www.sas1946.com/main/index.php/topic,179.0.html
By Flakiten, Nightshifter, Charlie Chap, Sani.
Fatduck - exporting tool
DrJones - exporting tool
Kumpel - matrix tool
A6M Pack v2011.01.01b
http://www.sas1946.com/main/index.php/t ... 774.0.html
This currently replaces ALL the stock variants with JapanCat's new ones including New Historical Type99-1 and Type99-2 20mm cannon for the Imperial Japanese planes that replace the wrong Ho-5s of the Army Air force.
Project directed by JapanCat
Beta testing by SAS Admins, UltraPack and Modders
SAS Buttons by SAS~CirX, the SAS Team and UltraPack
An original skin base. Special Thanks
Jaypack44
Special Thanks
@KY
Bonjin13gou
A6M2b ZERO21
Mido
Hiyodori
Ki-44 Shoki
http://www.sas1946.com/main/index.php/topic,8711.0.html
By JapanCat.
N1K1 Rex
http://www.sas1946.com/main/index.php/topic,969.0.html
By Ranwers and Cirx.
SAS Bf109 B, C & D Pack
Bf-109B-1
Bf-109B-2
Bf-109C-1
Bf-109D-1
Bf-109D-1Late
http://www.sas1946.com/main/index.php/topic,5018.0.html
By Cirx, JapanCat, Birdman, Ala13_ManOWar.
Ju 87 pack
Ju 87D-1
Ju 87D-3 with Jumo 211J
Ju 87D-5 with Jumo 211J
Ju 87D-7
Ju 87D-8
All 87D with WB 81A & B (drei MG-81Z), WB 20 (zwei MG-FF).
For all 87D the aircraft empty weight 3700 kg +.
Ju 87G-1 armor on external models
http://www.sas1946.com/main/index.php/topic,7910.0.html
By Karabas-Barabas, melissa, ZloyPetrushkO1, Nachprod, Wotan.
Fw190 D-11
Fw190 D-13
http://www.sas1946.com/main/index.php/topic,1544.0.html
By FatDuck & DrJones, Waggle, Hunin, Flushy, Zorin, MrJolly, Fucida, Cpt Farrel, Sani, Cirx.
Fw190 A-2
Fw190 A-3
http://www.sas1946.com/main/index.php/topic,1470.0.html
By Waggle ,Hunin ,Flushy ,Josse, MrJolly ,Zorin ,Fucida ,Howlin ,Jafa ,SAS~CirX ,EnsignRo
Fw190 A-7
Fw190 A-7 Sturm
http://www.sas1946.com/main/index.php/topic,373.0.html
By Josse.
Fw190 A-5 U14 Torpedo Bomber
http://www.sas1946.com/main/index.php/topic,1509.0.html
By Blitz, Josse, Zorin, Cirx.
Hs-123
http://www.sas1946.com/main/index.php/topic,524.0.html
By Ranwers, Vtrelut, Chameleon, Cirx.
AVIA S-199
http://www.sas1946.com/main/index.php/topic,5228.0.html
By Blitz, Nachprod, Skvorez.
He45C
He51C1
http://www.sas1946.com/main/index.php/topic,7980.0.html
http://www.sas1946.com/main/index.php/topic,7759.0.html
By DREAMK.
Skyraiders
http://www.sas1946.com/main/index.php/t ... 170.0.html
By CY6.
P-47B-15
http://www.sas1946.com/main/index.php/topic,5704.0.html
By Riken.
Stinson L-5 Sentinel
http://www.sas1946.com/main/index.php/topic,2252.0.html
By Flakiten.
T-6 Texan
http://www.sas1946.com/main/index.php/topic,4658.0.html
By CY6 and Beowolff.
SNJ-5
http://www.sas1946.com/main/index.php/topic,4953.0.html
By Beowolff, Checkyersix, GJE52, Sani, Wolfighter, Lefty Hartnett, BravoFxTrt.
F4FM-2 (Replaces Stock)
http://www.sas1946.com/main/index.php/topic,3977.0.html
By Beowolff.
P-26 Peashooter
http://www.sas1946.com/main/index.php/topic,638.0.html
By Deutschmark.
PZL-23B
PZL-42
RWD-10
P-11F I.A.R
http://www.sas1946.com/main/index.php/topic,3396.0.html
http://www.sas1946.com/main/index.php/t ... 721.0.html
http://www.sas1946.com/main/index.php/topic,2637.0.html
By Loku.
RWD-8
http://www.sas1946.com/main/index.php/topic,1860.0.html
By Ranwers
Morane-Saulnier 502 "Criquet"
http://www.sas1946.com/main/index.php/t ... 212.0.html
By Skipper.
CR-32
http://www.sas1946.com/main/index.php/topic,674.0.html
By Ranwers, Sjack, Real Darko, Slow, Spanish Il-2 community a lot of info and encouragement, Frankiek, Alban.
Polikarpov R-5 Flyable
http://www.sas1946.com/main/index.php/t ... 131.0.html
By ton414.
MiG-3 16 series
MiG-3 19 series (in the game designated as the UD)
MiG-3 27 series (2xUBS) (in the game designated as 2xUB)
MiG-3 34 series (2xShVAK)
MiG-3 AM-38
http://www.sas1946.com/main/index.php/t ... 907.0.html
These also replaces the Stock models as they are more detailed.
By Molva , Ivan750, Ilyshin, KarabasBarabas, deSAD, Epizikl.
U-2 Pack:
U-2NB, nightbomber variant, two seated , dual controls.
U-2UT , trainer version
U-2VS with SHKAS mounted in rear
U-2VS , standard stock game version (already in your game) but now with cockpit and gunner position, improved 3d model, improved default skin
http://www.sas1946.com/main/index.php/topic,1096.0.html
By guys at Avia Skins.
LaGG3-1 Series
http://www.sas1946.com/main/index.php/topic,541.0.html
By BY-Rydu, Ivan750C6 and Cirx.
Su-26
http://www.sas1946.com/main/index.php/topic,2965.0.html
By Molva, Blitz , V.Mihay, Valera, CirX, Ranwers, Wolfighter for a good 3D model of the pilot, Max_theHitman.
I-16 UTI 4
http://www.sas1946.com/main/index.php/topic,3494.0.html
By Ilyushin, van750, deSAD and Alge_1.
Yak-7UTI
Yak-7V
http://www.sas1946.com/main/index.php/topic,564.0.html
I-16 Complete Pack
I-16type10WC
I-16type10
I-16type17
I-16type18-BS
I-16type24
I-16type27
I-16type28
I-16type29
http://www.sas1946.com/main/index.php/topic,26.0.html
By Lefty & Blitz, Ivan750, Mosca & CirX, Alge1 & Aroman, Loku, Hades, Birdman.
I-15-M22
I-15-M25
http://www.sas1946.com/main/index.php/topic,1420.0.html
By Lefty & Blitz.
Twin-Engine He-219 UHU
http://www.sas1946.com/main/index.php/t ... 057.0.html
By CY6 and BenitoMusso.
P-38E
P-38F-1-LO
P-38G-5-LO
P-38G-10-LO
P-38G-15-LO
P-38H-5-LO
P-38J-10-LO
P-38J-15-LO
P-38J-25-LO
P-38L-5-LO
http://www.sas1946.com/main/index.php/topic,4528.0.html
By, BBury/Gibbage/Monguse and fixes by Cirx.
Bf-110C-1
Bf-110C-7
Bf-110D-3
Bf-110E-1
Bf-110F-2
http://www.sas1946.com/main/index.php/topic,813.0.html
By, III/JG53>Max Who had the idea for this , Cirx.
Me 410-A
Me 410-B
Me 410-D
http://www.sas1946.com/main/index.php/topic,1278.0.html
By Hunin, Jolly, VPMedia, Zeppo. Slow, Zorin, Ranwers, Charlie Chap, Mihoo
BeaufighterMkX
BeaufighterMkI
BeaufighterMkIF
http://www.sas1946.com/main/index.php/topic,996.0.html
By Charlie Chap , Jolly and the first Fm for the X was done by Hunin.
Mk1F nightfighter By SAS~ CirX, fixes by Malone.
Bf 110 G-4 NachtJaeger.
http://www.sas1946.com/main/index.php/topic,1034.0.html
By, Magot, Maha, Hellzone, Ranwers, Jolly, Hunnin, Slow, Cirx.
P-38M Night Fighter
http://www.sas1946.com/main/index.php/topic,5758.0.html
By, GJE52.
Me 410-D Nachtjager
http://www.sas1946.com/main/index.php/topic,3705.0.html
By GJE52, CirX, Hunin, Jolly, VPMedia, Zeppo, Slow, Zorin.
He-111P-2
http://www.sas1946.com/main/index.php/topic,896.0.html
By 13/JG5_Max.
Vickers Wellington
http://www.sas1946.com/main/index.php/topic,2737.0.html
By Charlie Chap, CirX, MrJolly, Magot, Ranwers.
Ju-88C-6 Day Fighter
Ju-88C-6NJ NachJaeger
http://www.sas1946.com/main/index.php/t ... 025.0.html
By Maraz.
Blenheim MkIVF
A-20 Boston MkIII
A-20 Boston MkIII Strafer
http://www.sas1946.com/main/index.php/t ... 096.0.html
http://www.sas1946.com/main/index.php/t ... 960.0.html
http://www.sas1946.com/main/index.php/t ... 451.0.html
By WTE-Newy.
Mosquito FB MkVI Coastal Command
http://www.sas1946.com/main/index.php/topic,9973.0.html
By, Ranwers, CharlieChap and Cirx.
Mosquito B Mk16
http://www.sas1946.com/main/index.php/topic,1108.0.html
By Cirx.
Mosquito TseTse
http://www.sas1946.com/main/index.php/t ... 713.0.html
By Howlin, GJE52, Cirx, HaDeS, Highlander_262, Loku, Birdman, Sani.
Mosquito Night Fighter Mk II
http://www.sas1946.com/main/index.php/topic,5349.0.html
By GJE52.
A-20DB-7 Boston MkII, 1940
http://www.sas1946.com/main/index.php/topic,1126.0.html
By CharlieChap.
G4M2e Betty (replaces Stock One.)
http://www.sas1946.com/main/index.php/topic,3284.0.html
By Sani.
Pe-2 series-32
Pe-2 series-206
Pe-3 field mod
Pe-3bis serial
http://www.sas1946.com/main/index.php/topic,3842.0.html
By Karabas-Barabas.
He-111 H-21
http://www.sas1946.com/main/index.php/topic,1111.0.html
By CharlieChap, Zorin, Cirx, Sani.
Heavies Avro Lancaster
http://www.sas1946.com/main/index.php/topic,4359.0.html
By Checkyersix, Sani, Messer, CirX, Ranwers, MrJolly, Jones.
Halifax
http://www.sas1946.com/main/index.php/topic,1071.0.html
By Ranwers, CharlieChap.
Ju-52/3mg3e
Ju-52/3mg4e
Ju-52/3mg5e
http://www.sas1946.com/main/index.php/topic,1522.0.html
By Ranwers, CharlieChap, DeutchMark, VP Media.
Seaplanes L-5 Sentinel floatplane.
http://www.sas1946.com/main/index.php/topic,9177.0.html
By Flak, Checkyersix , Mad, Wolfighter, Beowolff), Bombs Away.
PBN Nomad & PBY Catalina
http://www.sas1946.com/main/index.php/topic,476.0.html
By Josse, Ranwers, Sani, Wolfighters.
Former AI Planes made flyable:
P-36A-3
P-36A-4
Fi-156
U-2VS
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-2
Hs-129B-3
MS406
MS410
MS-Morko
N1K1-J
N1K1-Ja
A5M4
AR-196A3
B17D
B17E
B17F
B17G
B24J-100-CF
B25C25
B25G1
B25H1
B29
B5N2-KATE
B6N2-JILL
BF-110-C4
BF-110-C4B
BLENHEIM-1
BLENHEIM-4
C-47
DB-3B
DB-3F
DB-3M
DB-3T
FW-189_A-2
FW-200-C3U4
G11
G4M2E_and_MXY-7
Gladiator_Mk1
Gladiator_MkII
H8K1
IL4
Ju-52-3mg
KI-21-I-Sally
KI-21-II-Sally
Ki-46-Otsu
Ki-46-OtsuHei
Ki-46-Recce
L2D
LI2
MACCHI-200
MACCHI-200-7
MACCHI-200-7FB
MBR-2AM34
ME-321
ME-323
Mosquito_MkIV
Neman_R-10
PE8
SB_2M-100A
SB_2M-103
SU_2
TU_2S
U2VS
by PeaceLovinHippy & Lt.Wolf
Later Aircraft Additions:
B29 Silverplate
Spitfire MKI
Spitfire XII
Spitfire XIV’s
Hurricane Mk IID
Mosquito XIV
By, Mr Jolly, Ranwers, Magpie, Zeppo, Vpmedia, Hunin, Fatduck, DrJones, Waggle, Flushy, Zorin, Howlin
Features CY6 Command and Control addon
http://www.sas1946.com/main/index.php/t ... 289.0.html
CY6 Arty Barrage
http://www.sas1946.com/main/index.php/t ... 517.0.html
Skip Bomb fix by |ZUTI|
http://www.sas1946.com/main/index.php/t ... 554.0.html
Extra Features in UP 3.0 RC
|ZUTI|'s MDS Version 1.2 with multi crew support and many more extra features.
MDS now also incorporates Fireball's CTO, Bomb Bay Doors and Hotkeys addons.
AI Triggers and Gunners Sniper Fix by Lutz.
New Ship Damage Logging feature by WildWillie.
Possible Features in UP 3.0 Final.
Dynamic Weather by Lutz
Realistic visibility for AI towards Sun and through Clouds.
Weapons Addons After almost 1 year of intensive work, data collecting and 1000s of hours testing i present you the Weapons addon that will be included by default in next UP. No more unfair performance for specific guns and cannons.
Every gun/cannon was trimmed not only regarding its actual performance but also in comparison with the rest guns/cannons in game.
After several months of testing we found that for some weapons, mainly small caliber guns and few of the cannons, there was the need to change their real life data so they could perform realistic and accordingly to the rest of the weapons.
Here is the methodology we used to achieve this:
A) if the performance of a weapons is lower or higher we tried to trim its penetration ability and explosive radius to achieve realistic performance.
B) If the above method was not enough to achieve this then the next step was to alter its belting to achieve satisfactory results.
C) If the above method was unsatisfactory then we tried to lower or increase the HE ammount of the bullet to achieve historical accuracy.
The characteristics that were not changed are the Rate Of Fire, the Bullets Weight and the Velocity.
Our data were mainly from the Flying Guns of WWII By Emanuel Gustin and Tony Williams, from Williams webpage here: http://www.quarry.nildram.co.uk/
and from other reliable sources on the internet.
Now the testing methodology and our theory of the weapons damage in real life is this:
A) Theory of Weapons lethality in WWII:
Data taken from the Cartridge lethality table in Williams page: http://www.quarry.nildram.co.uk/WW2guneffect.htm
Theory:
We know that historically it took in average 4bullets of a MG151/20 to down a fighter.
The average Cartridge Damage of a MG151/20 bullet is 151,67. SInce for bullets a needed to down a fighter plane, we can assume that 606,68 is the average damage that a fighter can take before he is going down.
Which leads us to the following table:
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterBrowning.3037.7x56R110,25 (2x8.6/4x11)59,5MG 17*7.92x5711060,988
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterMG 13113x64B331,67 (27/2x 34)19,27Breda-SAFAT12.7x81SR328,33 (2x27/31)28,33Ho-10312.7x81SR3??.50 Browning M212.7x994,54612,2512.7mm UB12.7x10865710,7MG 151/1515x9613-1777,8 (61/4x82)7,84
WeaponDimensionCartridge PowerCartridge DamageBullets/ Fighter20mm ShVAK20x99R11118,3 (86/19x120)5,128Berezin B-2020x99R11118,3 (86/19x120)5,12820mm Type 99-120x72RB121234,932MG-FF20x80RB14136,2 (2x90/89/2x206)4,45420mm Ho-520x9410141,5 (78/127)5,918MG 151/2020x8216151,67 (110/109/236)420mm Type 99-220x101RB151543,94Ho-1 / Ho-220x125181773,43Hispano II20x11020197,5 (201/194)3,07Hispano V20x11020197,5 (201/194)3,07VYa-2323x152B26276 (228/2x300)2,2
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterMK 10830x90RB585801,046MK 10330x184B999900,628
WeaponDimensionCartridge PowerCartridge DamageBullets/ Fighter37mm M437x145R646450,94NS-3737x19510610600,572
WeaponDimensionCartridge PowerCartridge DamageBullets/ FighterHo-30140mm CL272692,255
The above conclusion/theory was made by Emil and it is the most correct approach we can have based on cartridge destructiveness in game as things like reliability of weapons are not taken into consideration by Game's engine.
Althoug this theory looks very valid Gryphon, from the War Birds Of Prey admins made a very logical point:
-------
Quote from: Gryphon
[INDENT]I've re-read the nildram reference and think that the above is the best methodology we are going to get. To explain why IRL it took only 4 hits from a MG151/20 to down a fighter, consider this: if I was sitting in a fighter and it got hit by any cannon shells, I'd be out of that fighter so damn fast all you'd see is a blur! WW2 fighters were notorious for catching fire or suffering structural failure such that the gyroscopic forces would prevent the pilot getting out. In game, different story. Pilots stay on board until the controls dont work, its burning, or otherwise terminal. So in game we must expect more than 4 hits for a kill. I think that's even true for the AI we test against - having shot down hundreds of them in the past few weeks, the AI rarely bails out, so our kills will take more hits than those the Luftwaffe found. Make sense?
So what I suggest is we factor that in and raise our total cartridge power delivered to target from 606 to 1000 (for the Yak-7, other will vary).
[/INDENT]
-----
That would give us the following hits per kill:
Bullets per Fighter Table
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterBrowning.3037.7x56R110,25 (2x8.6/4x11)97,560MG 17*7.92x57110100,0
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterBreda-SAFAT12.7x81SR328,33 (2x27/31)35,298Ho-10312.7x81SR328,33 (2x27/31)35,298MG 13113x64B331,67 (27/2x 34)31,576,27.50 Browning M212.7x994,54621,73912.7mm UB12.7x10865717,544MG 151/1515x9613-1777,8 (61/4x82)12,853
WeaponDimensionCartridge PowerCartridge DamageBullets/Fighter20mm Ho-520x9410102,5 (78/127)9,75620mm ShVAK20x99R11111,5 (86/3x120)8,969Berezin B-2020x99R111208,45320mm Type 99-120x72RB121238,13MG-FF20x80RB14136,2 (2x90/89/2x206)7,34220mm Type 99-220x101RB151546,494MG 151/2020x8216185,4 (110/109/3x236)5,394Ho-1 / Ho-220x125181775,65Hispano II20x11020197,5 (201/194)5,063Hispano V20x11020197,5 (201/194)5,063VYa-2323x152B26276 (228/2x300)3,623
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterMK 10830x90RB585801,72MK 10330x184B999901,001
WeaponDimensionCartridge PowerCartridge DamageBullets/Fighter37mm M437x145R646451,55NS-3737x19510610600,943
WeaponDimensionCartridge PowerCartridge DamageBullets/FighterHo-30140mm CL272693,717
(All tables data calculated by Emil)
For the ShKAS and a couple of other small caliber guns i've took their muzzle energy and i calculated their destructiveness accordingly sine they used a known belting. Data for few small caliber guns like the SvAKS taken from here:
http://www.quarry.nildram.co.uk/Historic%20MGs.htm
B) Testing:
We tested the required bullets to take down a fighter as following:
I chose the Yak-1 as fighter because its Damage Model is one of the most adequate in game, it doesn't get fire quick, it does not have any "bugs" in its Damage Model, and it is a light fighter as it should.
Then Emil made a simple Co-operation mission in Bessarabia map having 20 Empty-Transit Rookie Yak-1 as targets.
Our test-planes have unlimited ammo and we shoot them until one of the following conditions occured:
A) Caught fire and explode
B) Lost controls and got into spiral dive or un-recovered dive
C) Pilot killed
D) Plane's wing or fuselage broke
E) Pilot bailed out
When all the 20 planes got shot down, we exit the co-op mission and then we calculated the hit bullets with the ammount of the planes, 20 in this case. The number that comes out is the Average bullets number for each plane.
All the guns in game tested and trimmed by using this method.
Here is an example of the co-op missions stats: (you have to start a Server and host a co-op being the only player).
MG131 13mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 6420
Hit Bullets: 668
Hit Air Bullets: 654
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
32.7
Ho-103 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4458
Hit Bullets: 734
Hit Air Bullets: 734
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.7
BredaSAFAT 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5304
Hit Bullets: 738
Hit Air Bullets: 738
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.9
UBs 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4098
Hit Bullets: 357
Hit Air Bullets: 357
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
17.85
Browning 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5028
Hit Bullets: 476
Hit Air Bullets: 476
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
23.8
The numbers below each report are the Average bullets number to bring a plane down with the tested weapon by dividing the total ammount of hit bullets with the number of the downed fighters (20).
Moreover 2 New types of cannons were created, the Type99-1 and Type99-2 for the Imperial Japanes navy fighters to replace the wrong Ho-5 that Il2 was using until now which was the cannon of the Army air force.
As my friend Stratodog said: "Yamamoto would be furious about this"
This is the first time that Every gun/cannon is trimmed in game with relation not only the historical performance but the relativenes with the other weapons as well
Java Implementation:
StG77_HaDeS
Research:
Emil, StG77_HaDeS, Stratodog, Gryphon, Wimbly, Iain, AJD-NZ.
Calculations:
Emil, StG77_HaDeS, Gryphon.
Testing:
Gryphon, Emil, StG77_HaDeS, Iain, Wimbly, AJD-NZ, Stratodog, WildWille.
For the MG-17 the calculations did not take into consideration the fact that the Germans used a mix of Ball, Incendiary and Explosive bullets combined. Thus i have revised their Damage to around ~86 bullets per fighter.
To Be Continued Tomorrow (Dead Tired)..
#3
Ça promet d'être intéressant tout ça; je verrai quand je serai au bureau ou rentré de stage.
Ça promet en tout cas, j'i,agine une formation de B-17 humains perdus par la destruction d'une de leurs balises et qui du coup rate leur cible.
Ça promet en tout cas, j'i,agine une formation de B-17 humains perdus par la destruction d'une de leurs balises et qui du coup rate leur cible.
In log veritas [est]!
Le log a la réponse à toutes tes questions.
http://danstonchat.com/12605.html
Guide utile pour une personne lambda afin de communiquer avec un informaticien.
http://www.viedemerde.fr/travail/7217702
Et voici la subtile réponse d'un informaticien qui ne comprend pas le problème de la personne
Le log a la réponse à toutes tes questions.
http://danstonchat.com/12605.html
Guide utile pour une personne lambda afin de communiquer avec un informaticien.
http://www.viedemerde.fr/travail/7217702
Et voici la subtile réponse d'un informaticien qui ne comprend pas le problème de la personne
#4
Première lecture et beaucoup de boulot abattu tout de même et c'est pas fini Une travail de fond à priori (vu le temps passé...) sur l'armement que les whiners de tout crin vont s'empresser de tester:Jumpy: Ce que je retiens c'est surtout l'incorporation d'une partie des mods à Lutz et je m'en félicite:notworthy Faut bien l'avouer, pour l'instant j'ai bien envie de tester. Merci à eux
"When you have to shoot, shoot don't talk" (The Good, the Bad and the Ugly)
#5
[quote="{64s}Katsuo"]Faut bien l'avouer, pour l'instant j'ai bien envie de tester. Merci à]
J'aimerais également mais pas mal de boulout, si je peux le mettre à jour via le réseau de l'Université de Napier à Édimbourg ce sera déjà bien.
J'aimerais également mais pas mal de boulout, si je peux le mettre à jour via le réseau de l'Université de Napier à Édimbourg ce sera déjà bien.
In log veritas [est]!
Le log a la réponse à toutes tes questions.
http://danstonchat.com/12605.html
Guide utile pour une personne lambda afin de communiquer avec un informaticien.
http://www.viedemerde.fr/travail/7217702
Et voici la subtile réponse d'un informaticien qui ne comprend pas le problème de la personne
Le log a la réponse à toutes tes questions.
http://danstonchat.com/12605.html
Guide utile pour une personne lambda afin de communiquer avec un informaticien.
http://www.viedemerde.fr/travail/7217702
Et voici la subtile réponse d'un informaticien qui ne comprend pas le problème de la personne
-
- As du Manche
- Messages : 14332
- Inscription : 18 août 2001
#7
wow, ca donne envie !
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
-
- Pilote Confirmé
- Messages : 2566
- Inscription : 14 septembre 2005
#9
l'intégration du travail de Lutz sur les mitrailleurs et les triggers IA, je crois que c'est un vrai plus.
Si en plus on y rajoute la météo dynamique et la visi IA, miam miam...
Si en plus on y rajoute la météo dynamique et la visi IA, miam miam...
Fighter pilots make movies, bomber pilots make history
[SIGPIC][/SIGPIC]
http://histomodforum.forumactif.net/
[SIGPIC][/SIGPIC]
http://histomodforum.forumactif.net/
-
- Jeune Pilote
- Messages : 1269
- Inscription : 24 février 2005
#10
Il y aura trigger et "snipper" dans un premier temps. Le reste viendra, mais je dois tout d'abord terminer la refonte du mod AOC et extraire ces choses là sous une forme comestible pour l'UP.
Donc, oui ça y sera, en retour je vais récupérer des choses de l'UP pour les intégrer dans AOC.
Le travail qui a été fait sur l'armement est remarquable, c'est une chose qui ira directement dans AOC.
Pour que les choses soient bien claires, le II/JG51 n'utilise pas l'UP, mais uniquement AOC. Toutefois, comme une coopération fructueuse a été démarré sur le packager SFS, nous la continuons ponctuellement sur des points concernant des mods specifiques et qui présentent un intérêt certain, aussi bien pour l'UP que pour AOC.
Sans trahir un secret, je pense que l'UP sera diffusé en SFS, ce qui va significativement diminuer le temps de chargement.
Donc, oui ça y sera, en retour je vais récupérer des choses de l'UP pour les intégrer dans AOC.
Le travail qui a été fait sur l'armement est remarquable, c'est une chose qui ira directement dans AOC.
Pour que les choses soient bien claires, le II/JG51 n'utilise pas l'UP, mais uniquement AOC. Toutefois, comme une coopération fructueuse a été démarré sur le packager SFS, nous la continuons ponctuellement sur des points concernant des mods specifiques et qui présentent un intérêt certain, aussi bien pour l'UP que pour AOC.
Sans trahir un secret, je pense que l'UP sera diffusé en SFS, ce qui va significativement diminuer le temps de chargement.
#11
ça à l'air très bien tout ça dommage qu'une foi de plus sur un forum Français on ai un journal tout en rosbif donc imbitable
et ne venez pas me parler de google translator ou autre qui ne traduit que du mot à mot et donc ne sert pratiquement à rien si ce n'est que de troubler encore plus la compréhension du texte .
ça commence vraiment a me gonfler
et ne venez pas me parler de google translator ou autre qui ne traduit que du mot à mot et donc ne sert pratiquement à rien si ce n'est que de troubler encore plus la compréhension du texte .
ça commence vraiment a me gonfler
Je ne fais rien, mais je le fait bien
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- Jeune Pilote
- Messages : 1176
- Inscription : 18 avril 2007
#12
génial ... génial ....
[SIGPIC][/SIGPIC]
REVIVEZ LA FERTE ALAIS VIRTUELEMENT http://virtualferte.fr
REVIVEZ LA FERTE ALAIS VIRTUELEMENT http://virtualferte.fr
#13
TOMPCAT a écrit :ça à l'air très bien tout ça dommage qu'une foi de plus sur un forum Français on est un journal tout en rosbif donc imbitable
et ne venez pas me parler de google translator ou autre qui ne traduit que du mot à mot et donc ne sert pratiquement à rien si ce n'est que de troubler encore plus la compréhension du texte .ça commence vraiment a me gonfler
Que ça te gonfle je peut le comprendre, mais dans la mesure où l'UP n'est pas un mod français, et que l'équipe qui bosse dessus est assez cosmopolite, ne sois pas étonné qu'ils sortent un read-me en anglais.
Tu préfèrerait ne pas avoir l'info tant qu'elle n'est pas traduite?
Fighter pilots make movies, bomber pilots make history
[SIGPIC][/SIGPIC]
http://histomodforum.forumactif.net/
[SIGPIC][/SIGPIC]
http://histomodforum.forumactif.net/
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- Jeune Pilote
- Messages : 1269
- Inscription : 24 février 2005
#14
Effectivement, on ne peut que le regretter, mais l'anglais est devenu le langage passe partout pour communiquer. J'aurais préfèré de loin le français.ça à l'air très bien tout ça dommage qu'une foi de plus sur un forum Français on est un journal tout en rosbif donc imbitable
Mais quand même, à choisir entre 2 maux, plus facile de lire l'anglais que le grec (nationalité d'Hades).
#15
Ben oui Tomcat, quelque part tu as raison: seuls les sites anglophones ont du succès.
L'entente entre moddeurs français ne s'est jamais faite, trop d'égo ou d'individualisme chez les français ou tout betement trop d'égoisme pour partager et surtout pour rester le "chef"?
Regarde les mods et les sites français: 10 fanas purs et durs, quelques sympathisants et puis hop c'est fini.
Qui vient déposer ses nouveaux mods chez les frenchies? Whaloo, nada, nobody; on va chez les autres et après on passe chez C6 ou ailleurs.
Selon moi, ce nouvel UP sent bon, à voir à l'usage bien entendu.
Je ne me priverai pas de refondre HistoMod pour l'alléger un peu en fonction de ce que je trouverai là-dedans, les MDV sont, à mon avis (très partagé par moi meme, je), à ch... mais comme dit Lutz, ce n'est pas difficile à changer.
A voir, à suivre...
L'entente entre moddeurs français ne s'est jamais faite, trop d'égo ou d'individualisme chez les français ou tout betement trop d'égoisme pour partager et surtout pour rester le "chef"?
Regarde les mods et les sites français: 10 fanas purs et durs, quelques sympathisants et puis hop c'est fini.
Qui vient déposer ses nouveaux mods chez les frenchies? Whaloo, nada, nobody; on va chez les autres et après on passe chez C6 ou ailleurs.
Selon moi, ce nouvel UP sent bon, à voir à l'usage bien entendu.
Je ne me priverai pas de refondre HistoMod pour l'alléger un peu en fonction de ce que je trouverai là-dedans, les MDV sont, à mon avis (très partagé par moi meme, je), à ch... mais comme dit Lutz, ce n'est pas difficile à changer.
A voir, à suivre...
#16
Dans tous les cas, moi je dis :
:notworthy:wub::cheer::cheer::cheer:
:notworthy:wub::cheer::cheer::cheer:
La grande leçon de l'histoire est que l'homme ne tire presque jamais de leçons de l'histoire.
#17
ben ,je vais faire comme d'hab !
Je vais télécharger ce nouveau UP ,vu que de toutes façons il deviendra une référence si on veut jouer online avec les potes. Mais j'aurai tout un tas de trucs surement très intéressant que je ne saurais pas utiliser, vu que je comprendrai pas à quoi ils servent , comme dans l'up actuel d'ailleurs.
C'est juste ça qui me fait réagir .
Pourquoi poster un truc en Anglais ici alors que c'est un forum Français . tous le monde n'a pas appris l'Anglais surtout ceux de ma génération . alors : place aux jeunes et les anciens :fermez la? ça ne s'adresse pas uniquement à PA Dore qui est un excellent camarade de jeu , c'est une remarque générale .
Je n'ai rien à reprocher à l'UP2.01 actuel et je suis bien content de voir le boulot de nos moddeurs nationaux mis au profit de la communauté internationale de IL 2.
J'ajoute que si j'en était capable , au lieu de râler je publierai une traduction de tout ce readme de façon au moins a ce qu'on sache en Français ce qu'il y a de nouveau dedans , ça ce serait cool
Je vais télécharger ce nouveau UP ,vu que de toutes façons il deviendra une référence si on veut jouer online avec les potes. Mais j'aurai tout un tas de trucs surement très intéressant que je ne saurais pas utiliser, vu que je comprendrai pas à quoi ils servent , comme dans l'up actuel d'ailleurs.
C'est juste ça qui me fait réagir .
Pourquoi poster un truc en Anglais ici alors que c'est un forum Français . tous le monde n'a pas appris l'Anglais surtout ceux de ma génération . alors : place aux jeunes et les anciens :fermez la? ça ne s'adresse pas uniquement à PA Dore qui est un excellent camarade de jeu , c'est une remarque générale .
Je n'ai rien à reprocher à l'UP2.01 actuel et je suis bien content de voir le boulot de nos moddeurs nationaux mis au profit de la communauté internationale de IL 2.
J'ajoute que si j'en était capable , au lieu de râler je publierai une traduction de tout ce readme de façon au moins a ce qu'on sache en Français ce qu'il y a de nouveau dedans , ça ce serait cool
Je ne fais rien, mais je le fait bien
#18
Tomp, le readme est "en travaux", une fois qu'il y aura le définitif, je te fais une trad orale sur TS début mai si tu veux, charge à toi d'en faire une synthèse écrite
L'avion, l'avion, l'avion, ça fait lever les yeux, etc...
#19
Quand à CrazyFlak et moi on va s'attaquer à mettre à jour la trad de l'UP après sa sortie
Les ceussent qui sont volontaires pour filer un coup de main faites un pas en avant !
L'époque que tu évoques est révolue pour ce qui me concerne, et ça n'est pas BlackStaff, TK_Yanato, Jeanba, Fougasse ni Tigrou qui diront le contraire... en revanche il était question de l'oublier avec Freddy par quelques échanges qui, s'ils ont débutés péniblement, ont tout simplement finis par s'arrêter parce qu'il n'a plus donné de nouvelles... donc en en restera là.
Mais bon, comme j'ai dit j'en fait pas tout un plat et je continue mon petit bonhomme de chemin comme un grand avec l'aide de gars très sympas ailleurs sur des sites Anglophones où certains même parlent un Français impeccable
Les ceussent qui sont volontaires pour filer un coup de main faites un pas en avant !
Hé ho... tu pousses un peu là non ?jplebig a écrit :Ben oui Tomcat, quelque part tu as raison: seuls les sites anglophones ont du succès.
L'entente entre moddeurs français ne s'est jamais faite, trop d'égo ou d'individualisme chez les français ou tout betement trop d'égoisme pour partager et surtout pour rester le "chef"?
Regarde les mods et les sites français: 10 fanas purs et durs, quelques sympathisants et puis hop c'est fini.
Qui vient déposer ses nouveaux mods chez les frenchies? Whaloo, nada, nobody; on va chez les autres et après on passe chez C6 ou ailleurs.
Selon moi, ce nouvel UP sent bon, à voir à l'usage bien entendu.
Je ne me priverai pas de refondre HistoMod pour l'alléger un peu en fonction de ce que je trouverai là-dedans, les MDV sont, à mon avis (très partagé par moi meme, je), à ch... mais comme dit Lutz, ce n'est pas difficile à changer.
A voir, à suivre...
L'époque que tu évoques est révolue pour ce qui me concerne, et ça n'est pas BlackStaff, TK_Yanato, Jeanba, Fougasse ni Tigrou qui diront le contraire... en revanche il était question de l'oublier avec Freddy par quelques échanges qui, s'ils ont débutés péniblement, ont tout simplement finis par s'arrêter parce qu'il n'a plus donné de nouvelles... donc en en restera là.
Mais bon, comme j'ai dit j'en fait pas tout un plat et je continue mon petit bonhomme de chemin comme un grand avec l'aide de gars très sympas ailleurs sur des sites Anglophones où certains même parlent un Français impeccable
Cooler Master Cosmos 2 SE, Intel core i5-4460 3,20Ghz, Asus B85 ProGamer, Nvidia Geforce GTX 980, 16 Go DDR3, Corsair 750W, Acer Kg271a 27" HP EliteDisplay E231 23", W10, Saïtek X52pro + ProFlightRudder, Clavier Logitech G105, Souris Logitech G502, Tir3 + Vector Expansion + Track Clip Pro
Plus vous saurez regarder loin dans le passé, plus vous verrez loin dans le futur.
#20
Hé ho... tu pousses un peu là non ?jplebig a écrit :Ben oui Tomcat, quelque part tu as raison: seuls les sites anglophones ont du succès.
L'entente entre moddeurs français ne s'est jamais faite, trop d'égo ou d'individualisme chez les français ou tout betement trop d'égoisme pour partager et surtout pour rester le "chef"?
Regarde les mods et les sites français: 10 fanas purs et durs, quelques sympathisants et puis hop c'est fini.
Qui vient déposer ses nouveaux mods chez les frenchies? Whaloo, nada, nobody; on va chez les autres et après on passe chez C6 ou ailleurs.
Selon moi, ce nouvel UP sent bon, à voir à l'usage bien entendu.
Je ne me priverai pas de refondre HistoMod pour l'alléger un peu en fonction de ce que je trouverai là-dedans, les MDV sont, à mon avis (très partagé par moi meme, je), à ch... mais comme dit Lutz, ce n'est pas difficile à changer.
A voir, à suivre...
L'époque que tu évoques est révolue pour ce qui me concerne, et ça n'est pas BlackStaff, TK_Yanato, Fougasse ni Tigrou qui diront le contraire... en revanche il était question de l'oublier avec Freddy par quelques échanges qui, s'ils ont débutés péniblement, ont tout simplement finis par s'arrêter parce qu'il n'a plus donné de nouvelles...
Mais bon, comme j'ai dit j'en fait pas tout un plat et je continue mon petit bonhomme de chemin comme un grand avec l'aide de gars très sympas ailleurs sur des sites Anglophones où certains même parlent un Français impeccable
Cooler Master Cosmos 2 SE, Intel core i5-4460 3,20Ghz, Asus B85 ProGamer, Nvidia Geforce GTX 980, 16 Go DDR3, Corsair 750W, Acer Kg271a 27" HP EliteDisplay E231 23", W10, Saïtek X52pro + ProFlightRudder, Clavier Logitech G105, Souris Logitech G502, Tir3 + Vector Expansion + Track Clip Pro
Plus vous saurez regarder loin dans le passé, plus vous verrez loin dans le futur.
#21
Pourquoi pas !rollnloop a écrit :Tomp, le readme est "en travaux", une fois qu'il y aura le définitif, je te fais une trad orale sur TS début mai si tu veux, charge à toi d'en faire une synthèse écrite
On en reparlera
Je ne fais rien, mais je le fait bien
#22
D'accord avec toi Clay, mon propos n'est pas de rallumer un incendie que j'espère maitrisé voir éteint, c'est juste comme d'hab, un peu de vague à l'ame qui revient de temps en temps en pensant à:
si tous les gars du monde....
si tous les gars du monde....
#23
:jerry:Realistic visibility for AI towards Sun and through Clouds.
Merci Lutz
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
#24
Essaye de la faire tout seul, ça te fera une motivation pour apprendre l'anglais.TOMPCAT a écrit :ça à l'air très bien tout ça dommage qu'une foi de plus sur un forum Français on ai un journal tout en rosbif donc imbitable
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
#25
jplebig a écrit :D'accord avec toi Clay, mon propos n'est pas de rallumer un incendie que j'espère maitrisé voir éteint, c'est juste comme d'hab, un peu de vague à l'ame qui revient de temps en temps en pensant à:
si tous les gars du monde....
parlaient en Français!!lol
Je ne fais rien, mais je le fait bien