![Image](http://clonngc1.free.fr/images/texture.jpg)
Donc j'ai essayé de comprendre un truc du genre : trees.tga mais bon là je pense qu'on est d'accord, c'est pas ça, là !
![Sweatdrop :sweatdrop](./images/smilies/sweatdrop.gif)
Voici mon LAL_load2.ini :
[MAP]
ColorMap = map_c1.tga
HeightMap = map_h1.tga
SmallMap = map_M.tga
TypeMap = map_T2.tga
FarMap = map_F1.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed1-LAL_m01.tga
ed1-LAL_m02.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
1actors.static
[text]
texts2.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = LAL5_Clouds256.tga
HighCloudsNoise = LAL5_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/rom_noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga
LowLand1 = land/summer/bob_fields_2.tga
LowLand2 = land/summer/bob_fields_1.tga
LowLand3 = land/summer/bob_fields_2.tga
MidLand0 = land/summer/sk_fields_airfieldGr1.tga,4
MidLand1 = land/summer/rom_fields_MidLand1.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/rom_swamps2.tga
Mount0 = Italy_DF/land/summer/LowLand_2neu.tga
Mount1 = land/summer/rom_swamps1.tga,2
Mount2 = land/summer/rom_mount0.tga
Mount3 = Italy_DF/land/summer/mount_top2.tga,2
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 = land/Pacific/ChichiLand.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/sk_fields_midland0.tga,2 //land/summer/MTO_Air2_Fields.tga,2 //
AirField1= land/summer/dry2_v2.tga,2
AirField2= land/summer/sk_fields_mount2.tga,2
AirField3= land/summer/rom_air_fields_0.tga,2
Wood0 = forest/summer/rom_forrestground.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/rom_CoastLine1.tga
Water3 = water/rom_fields_Beach.tga