C'est l'expérience, que veux-tu... B)Originally posted by zoom51@28 Apr 2005, 19:30
Donc Banzaï attend le patch PF pour sortir et ils indiquent 30 avril 2005 (je précise l'année...).
MDR :lol: pas mal celle là !
des news de la 4.0 ???
#26
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#27
j'espere que t'as pas trop de sequelles quand meme... :lol:
j'en ris encore de ta remarque par rapport à l'année...!! :lol:
aller bonne soirée !!
j'en ris encore de ta remarque par rapport à l'année...!! :lol:
aller bonne soirée !!
Gigabyte K8NS PRO939-Nforce3 Ultra//6800GT@Ultra(81.94)//Venice3200@2.8Ghz-fsb280//1Go Twinx XMS XL-synchro-
Oxitom a dit : "...et a priori, c'est pas le site de la cuisson au barbecue le samedi soir avec les potes mais bien un site sur la simulation de vol."
Oxitom a dit : "...et a priori, c'est pas le site de la cuisson au barbecue le samedi soir avec les potes mais bien un site sur la simulation de vol."
#28
Blindé, donc ça glisse. :lol:Originally posted by zoom51@29 Apr 2005, 01:10
j'espere que t'as pas trop de sequelles quand meme... :lol:
j'en ris encore de ta remarque par rapport à l'année...!! :lol:
aller bonne soirée !!
Bonne journée. :D
Antec Nine Hundred II - Asus P6X58D-E / Intel X58 - Intel Core I7 950 3 GHz - 6 Go DDR3 1600 MHz Corsair - Windows Seven Professional 64 bits - NVidia Geforce 480 GTX 1,5 Go
#29
B) voila c'est tout frais, banzaiiii reporter au 17 mai 2005; du coup pareille pour le pach 4.0 patience , les gars ,,,,,,
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#30
gosh..
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#31
Et star wars, la revanche de sith qui sort le lendemain, c'est parce qu'il aura besoin aussi du patch 4.0 ?Originally posted by kzpapago@3 May 2005, 13:10
B) voila c'est tout frais, banzaiiii reporter au 17 mai 2005; du coup pareille pour le pach 4.0 patience , les gars ,,,,,,
"Tu as peur, Boyington, tu refuses le combat" (Tomio Arachi).
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#32
Gosh, c'est le gros mot favori de Buck Danny, non? (mais alors quand il est trés colére).Originally posted by Merlin (FZG_Immel)@3 May 2005, 13:24
gosh..
Exemple:
L'Amiral: "J'ai de mauvaises nouvelles, garçons; Lady X a anéanti le centre d'essais de Patuxent River avec une bombe nucléaire tactique".
Tumbler: "Damned!"
Buck Danny: "Gosh!"
#33
!!Originally posted by kzpapago@3 May 2005, 12:10
B) voila c'est tout frais, banzaiiii reporter au 17 mai 2005; du coup pareille pour le pach 4.0 patience , les gars ,,,,,,
vi vi vi ...
Il ne parle pas du "betty" integré à cet add-on Banzai..... pourtant il sera ds ce fameux v4.xx ....
Enfin ce que j'en dis moi...
<_<
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#34
Gosh, c'est le gros mot favori de Buck Danny, non? (mais alors quand il est trés colére).Originally posted by Pierre Alfaro+3 May 2005, 13:55--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Pierre Alfaro @ 3 May 2005, 13:55)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Merlin (FZG_Immel)@3 May 2005, 13:24
gosh..
Exemple:
L'Amiral: "J'ai de mauvaises nouvelles, garçons; Lady X a anéanti le centre d'essais de Patuxent River avec une bombe nucléaire tactique".
Tumbler: "Damned!"
Buck Danny: "Gosh!" [/b][/quote]
Excellent ! :lol: :lol: :lol:
Sinon le 17 mai, c'est du two more weeks pile poil...
Tout est normal, on est dans les temps :P
#35
Le plus intéressant là-dedans, c'est la réponse de Merlin ... "Les tests se suivent et ne se ressemblent pas et c'est tant mieux".... ce qui laisserait penser que les modèles de vols subiraient des modifications qui iraient dans un sens qui conviendrait ... du moins à certains testeurs situés (on peut le subodorer sans risque) de ce côté-ci de la grande mare.
Ce qui n'est pas dénué d'intérêt.
Mais bon, vu que je fais encore des missions sur Smolensk contre des blindés dans l'éditeur de missions rapide d'IL-2 première mouture, j'attends le patch avec sérénité. Je suis loin d'avoir exploré tout ce qu'il y a, avant le patch 4.0 !
Ce qui n'est pas dénué d'intérêt.
Mais bon, vu que je fais encore des missions sur Smolensk contre des blindés dans l'éditeur de missions rapide d'IL-2 première mouture, j'attends le patch avec sérénité. Je suis loin d'avoir exploré tout ce qu'il y a, avant le patch 4.0 !
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#36
Tu parles de la rive ouest du lac Léman c'est bien ça ?Originally posted by Yogi@3 May 2005, 19:34
du moins à certains testeurs situés (on peut le subodorer sans risque) de ce côté-ci de la grande mare.
#37
regardez ici!!!!
je profite de ce post pour vous montré ca!!!!! si ca a deja était mit quelque par désolé
je profite de ce post pour vous montré ca!!!!! si ca a deja était mit quelque par désolé
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#38
D'après ce que j'ai lu sur SimHQ, ce sont des screens "What If" fais à partir d'images de PF et de modèles 3D bidouillés sous toshop'.
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#41
C'est le read me definitif Merlin ?
vu ici
http://www.simhq.com/cgi-bin/ultimatebb ... 002521;p=0
README
Pacific Fighters v.4.0 (4.0m)
Warning
The current version 4.0 (4.0m) is not compatible with the previous versions of simulation when playing over the network(Online). Both, the server and client, must have an appropriate versions in order to connect.
For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) one.
4.0 – for stand alone PF
4.0m – for merged (FB+AEP+PF)
Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online).
Patch Installation Instructions (Please read carefully)
The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone).
The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged).
In order to install this patch, run the following:
1) For Stand alone: PF_patch40.exe and follow the on-screen instructions.
2) For Merged: PF_patch40m.exe and follow the on-screen instructions.
Please take a note, that merged version of Pacific Fighter will get all additions and features that are listed below, while stand alone installation will get only those that are marked by ‘*’ – only things that address Pacific Theater.
New Features
Flight Model
V4.0 introduces the pre-BoB Flight Model (FM). In this add-on we are partially introducing FM from our next simulation (BOB) for worldwide test in our current engine. Flight model in the version 4.0 was already extensively tested by nearly 40 real pilots from around the world and we received very positive feedback. It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to ‘realistic’. However, once you understand the differences and get used to it, everything will fall into its place. We would like to point out, that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn’t matter if it is human or AI, because our AI pilots use the same FM!
New Aircraft
Flyable aircraft:
Ki-100-I-Ko, 1945 *
G4M1-11 Betty, 1941*
Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.*
Spitfire MK.Vc (4), 1941 – 4 cannons, RAF, North Africa.
Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level
P-38L late, 1944 – 1720 hp engines.*
AI aircraft
Tempest MK.V, 1944
G4M2E Betty, 1945*
MXY7 Ohka, 1945*
Note:
1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe, almost all, if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale.
2) The P-38L with 1720 hp engines – about 2,000 aircraft of this type were produced and used on both European and Pacific theaters.
3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different).
New AI ground objects
T-26 Early
T-26 Late
T-28
T-35
LT-35
LT-38
LT-40
LT-40 MG - ( with Machine Gun)
Karl-Gerät 040 Mortar
7.62mm Maxim AA - (Anti-aircraft)
Tatra OA-30
Type 38 75mm Field*
Type 91 105mm Howitzer*
US Bulldozer*
US Bus*
New ground static objects
Target practice ring* Object 177
Banner Small Red* Object 178
Banner Small White* Object 179
Banner Large Red* Object 180
Banner Large White* Object 181
V-2 Mobile Object 427
V-2 Pad Object 428
New maps
Murmansk - the city of Murmansk area,
Kurland,
Singapore 1 - close to historical,*
Singapore 2 - with additional non historical aircraft bases for Japanese and Dutch air forces.
New Dynamic Campaigns
Please check the campaign menu.
Modifications and fixes
There are great number of small modifications and fixes in the entire code of our simulation.
We accumulated users input and fixed lots of small and big things, all that to “polish” our simulation even better. Big thanks to all our users that were so helpful!
Special thanks to the third party creators of models and maps
Murmansk and Kurland – Ian Boys, Christian Schultz, Jörg Wiedemann
Singapore – Ilya Shevchenko
BA-6 – Vladimir Kochmarsky
LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile - Martin Kubani, Robo Ulbrik, Peter Ohnut
Maxim, T-28, T-35 – Alexey Stepashko
Karl-Gerät - Szalai Viktor
T-26 - O.Krylov, Martin Kubani, Mongol
Т-26 with conical turret - O.Krylov, Hurri-Khan
vu ici
http://www.simhq.com/cgi-bin/ultimatebb ... 002521;p=0
README
Pacific Fighters v.4.0 (4.0m)
Warning
The current version 4.0 (4.0m) is not compatible with the previous versions of simulation when playing over the network(Online). Both, the server and client, must have an appropriate versions in order to connect.
For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) one.
4.0 – for stand alone PF
4.0m – for merged (FB+AEP+PF)
Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online).
Patch Installation Instructions (Please read carefully)
The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone).
The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged).
In order to install this patch, run the following:
1) For Stand alone: PF_patch40.exe and follow the on-screen instructions.
2) For Merged: PF_patch40m.exe and follow the on-screen instructions.
Please take a note, that merged version of Pacific Fighter will get all additions and features that are listed below, while stand alone installation will get only those that are marked by ‘*’ – only things that address Pacific Theater.
New Features
Flight Model
V4.0 introduces the pre-BoB Flight Model (FM). In this add-on we are partially introducing FM from our next simulation (BOB) for worldwide test in our current engine. Flight model in the version 4.0 was already extensively tested by nearly 40 real pilots from around the world and we received very positive feedback. It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to ‘realistic’. However, once you understand the differences and get used to it, everything will fall into its place. We would like to point out, that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn’t matter if it is human or AI, because our AI pilots use the same FM!
New Aircraft
Flyable aircraft:
Ki-100-I-Ko, 1945 *
G4M1-11 Betty, 1941*
Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.*
Spitfire MK.Vc (4), 1941 – 4 cannons, RAF, North Africa.
Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level
P-38L late, 1944 – 1720 hp engines.*
AI aircraft
Tempest MK.V, 1944
G4M2E Betty, 1945*
MXY7 Ohka, 1945*
Note:
1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe, almost all, if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale.
2) The P-38L with 1720 hp engines – about 2,000 aircraft of this type were produced and used on both European and Pacific theaters.
3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different).
New AI ground objects
T-26 Early
T-26 Late
T-28
T-35
LT-35
LT-38
LT-40
LT-40 MG - ( with Machine Gun)
Karl-Gerät 040 Mortar
7.62mm Maxim AA - (Anti-aircraft)
Tatra OA-30
Type 38 75mm Field*
Type 91 105mm Howitzer*
US Bulldozer*
US Bus*
New ground static objects
Target practice ring* Object 177
Banner Small Red* Object 178
Banner Small White* Object 179
Banner Large Red* Object 180
Banner Large White* Object 181
V-2 Mobile Object 427
V-2 Pad Object 428
New maps
Murmansk - the city of Murmansk area,
Kurland,
Singapore 1 - close to historical,*
Singapore 2 - with additional non historical aircraft bases for Japanese and Dutch air forces.
New Dynamic Campaigns
Please check the campaign menu.
Modifications and fixes
There are great number of small modifications and fixes in the entire code of our simulation.
We accumulated users input and fixed lots of small and big things, all that to “polish” our simulation even better. Big thanks to all our users that were so helpful!
Special thanks to the third party creators of models and maps
Murmansk and Kurland – Ian Boys, Christian Schultz, Jörg Wiedemann
Singapore – Ilya Shevchenko
BA-6 – Vladimir Kochmarsky
LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile - Martin Kubani, Robo Ulbrik, Peter Ohnut
Maxim, T-28, T-35 – Alexey Stepashko
Karl-Gerät - Szalai Viktor
T-26 - O.Krylov, Martin Kubani, Mongol
Т-26 with conical turret - O.Krylov, Hurri-Khan
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
#42
La meilleure nouvelle reste le même modèle de vol pour les IA.... ça, c'est vraiment une évolution.
Pour les zincs, ma foi, deux ou trois trucs sympas.
Si c'était le vrai readme, ça reviendrait à parler du fameux "italian addon" vu il y a un moment non ?
Dommage pour notre campagne Malte, on attendait assez le Saeta et le Folgore en pilotable. (éventuellement peut être des RE ou autre douceurs).
Pour les zincs, ma foi, deux ou trois trucs sympas.
Si c'était le vrai readme, ça reviendrait à parler du fameux "italian addon" vu il y a un moment non ?
Dommage pour notre campagne Malte, on attendait assez le Saeta et le Folgore en pilotable. (éventuellement peut être des RE ou autre douceurs).
#43
c'est pour cela que je pose la question:Originally posted by UF_Josse@10 May 2005, 13:04
Si c'était le vrai readme, ça reviendrait à parler du fameux "italian addon" vu il y a un moment non ?
fantasme ou extrapolation et surtout le desormais fameux :
are we there yet ?
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
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#45
Trouvé sur le forum UBI, écrit par "crazyivan", modérateur, le 9 mai :
I am not going to lie to you, since this readme was translated by me about 2 months ago from Russian per Oleg`s request. It`s a bit dated now.
Il semble donc que ce soit une info qui date...
I am not going to lie to you, since this readme was translated by me about 2 months ago from Russian per Oleg`s request. It`s a bit dated now.
Il semble donc que ce soit une info qui date...
Antec Nine Hundred II - Asus P6X58D-E / Intel X58 - Intel Core I7 950 3 GHz - 6 Go DDR3 1600 MHz Corsair - Windows Seven Professional 64 bits - NVidia Geforce 480 GTX 1,5 Go
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#46
J'oserais même dire qu'en anglais on pourrait la qualifier de "cold meal"Originally posted by oli@10 May 2005, 13:21
Il semble donc que ce soit une info qui date...
#47
J'oserais même dire qu'en anglais on pourrait la qualifier de "cold meal" [/b][/quote]Originally posted by Pierre Alfaro+10 May 2005, 13:31--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Pierre Alfaro @ 10 May 2005, 13:31)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-oli@10 May 2005, 13:21
Il semble donc que ce soit une info qui date...
ABSOLUTELY RIGHT, Pierre.
Antec Nine Hundred II - Asus P6X58D-E / Intel X58 - Intel Core I7 950 3 GHz - 6 Go DDR3 1600 MHz Corsair - Windows Seven Professional 64 bits - NVidia Geforce 480 GTX 1,5 Go
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#48
par contre nous on est chaud comme les braises à force de l'attendre
"les cons cela osent tout et c'est d'ailleurs à cela qu'on les reconnait" M.AUDIARD
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#49
heureusement que t'as mis les guillemets pierre
1 Asus Z390-H - SSD M.2 EVO 970 - Intel I9 9900k@5.0ghz - 32gb DDR4 4000 - ZOTAC 2080ti AMP Extreme Core - Cougar FSSB + Cougar NN_Dan + HOTAS Warthog - Thrustmaster TPR Pedals - Track IR5
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
2 Asus Maximus VII Ranger - Intel I7 4970k@4.4Ghz - 16Gb Kingston fury - Asus 1080ti Strix OC
3 Asus Rampage III - Intel I7 950@3.33ghz - 6gb DDR3 Kingston - MSI GTX 970 4G - Track IR3 Pro VE
#50
c'est bien les repas froids ça permet de pique-niquer non ?
are we there yet ?
two years, two month, two weak, two days ?.....................................
are we there yet ?
two years, two month, two weak, two days ?.....................................
Asrock E3 890GX Phenom II X6 @4ghz avec Corsair H50 8go SSD OCZ agility2 HD6950@ 6970 Seven 64
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.
Hulk of Dover Never before in the fields of human gaming has so much been promised by so few and not been delivered to so many.