Publié : sam. août 21, 2004 8:14 pm
C'est à voir sur ce post, ça donne ça...
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Et c'est en direct par ici pour le dld et coller le .TGA dans le dossier Flight du jeu, je vous met les lignes à modifier dans le particlesystem.ini ci dessous:
[EmitterType031]
Name=AfterburnerEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.000800
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=200.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=18.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.200000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial
[EmitterType032]
Name=AfterburnerEmitter2
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.001200
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=250.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=20.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.350000,0.350000,0.350000,0.200000
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.040000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.000000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial

Et c'est en direct par ici pour le dld et coller le .TGA dans le dossier Flight du jeu, je vous met les lignes à modifier dans le particlesystem.ini ci dessous:
[EmitterType031]
Name=AfterburnerEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.000800
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=200.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=18.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.200000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial
[EmitterType032]
Name=AfterburnerEmitter2
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.001200
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=250.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=20.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.350000,0.350000,0.350000,0.200000
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.040000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.000000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial