Publié : sam. août 21, 2004 8:14 pm
C'est à voir sur ce post, ça donne ça...
Et c'est en direct par ici pour le dld et coller le .TGA dans le dossier Flight du jeu, je vous met les lignes à modifier dans le particlesystem.ini ci dessous:
[EmitterType031]
Name=AfterburnerEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.000800
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=200.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=18.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.200000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial
[EmitterType032]
Name=AfterburnerEmitter2
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.001200
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=250.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=20.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.350000,0.350000,0.350000,0.200000
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.040000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.000000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial
Et c'est en direct par ici pour le dld et coller le .TGA dans le dossier Flight du jeu, je vous met les lignes à modifier dans le particlesystem.ini ci dessous:
[EmitterType031]
Name=AfterburnerEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.000800
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=200.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=18.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.100000,0.080000,0.060000,0.010000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.200000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial
[EmitterType032]
Name=AfterburnerEmitter2
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=8000.000000
EmissionRate=0.001200
EmissionVolume=0.010000,0.010000,0.010000
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.000000,-120.000000,0.000000
HasLightSource=TRUE
LightColor=0.405,0.396,0.342
LightRange=250.0
LightSrcOffset=0.0,0.0,0.0
SubLightSourceX=TRUE
SubLightSrcDist=5.0
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=FALSE
ParticleLifeTime=0.030000
ParticleLifeTimeDeviation=0.035000
ParticleWeight=-0.10000
ParticleRandomness=0.010000
ParticleDragFactor=20.000000
ParticleInheritence=0.900000
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000
ParticleColor[02].Time=0.200000
ParticleColor[02].Value=0.350000,0.350000,0.350000,0.200000
ParticleColor[03].Time=0.700000
ParticleColor[03].Value=0.100000,0.080000,0.060000,0.040000
ParticleColor[04].Time=1.000000
ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.450000
ParticleSize[02].Time=0.250000
ParticleSize[02].Value=0.380000
ParticleSize[03].Time=0.500000
ParticleSize[03].Value=0.310000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=0.240000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=0.000000
ParticleSizeDeviation=0.015000
TextureMaterial=AfterburnerMaterial