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Publié : mer. avr. 07, 2004 10:14 am
par manetsim
Pistolpete (ça s'invente pas !!!!) nous offre qq screens d'un nouvel effet d'explosion en mer, je vous en mets un pour le reste c'est par ici... ;)


Image


Il y en a deux autres qui complètent la séquence...

Publié : mer. avr. 07, 2004 10:21 am
par manetsim
:blink: :blink: j'avais oublié qu'il avait (Pistopete) donné le listing pour modifier ces effets, c'est à ajouter dans le particlesystem.ini, donc les bidouilleurs à vos méninges... ;)

[EffectType094]
Name=ShipDestroyedEffect
Element[01].ElementType=HOLD_EMITTER
Element[01].ElementName=OilSlickEmitter
Element[01].StartTime=0.000000
Element[01].StartTimeDeviation=0.000000
Element[01].EjectTime=-1.000000
Element[01].EjectTimeDeviation=0.000000
Element[02].ElementType=PLACE_EMITTER
Element[02].ElementName=VeryLargeBombGlowEmitter
Element[02].StartTime=0.000000
Element[02].StartTimeDeviation=0.000000
Element[02].EjectTime=-1.000000
Element[02].EjectTimeDeviation=0.000000
Element[03].ElementType=PLACE_EMITTER
Element[03].ElementName=VeryLargeBombFlashEmitter
Element[03].StartTime=0.000000
Element[03].StartTimeDeviation=0.000000
Element[03].EjectTime=-1.000000
Element[03].EjectTimeDeviation=0.000000
Element[04].ElementType=PLACE_EMITTER
Element[04].ElementName=LargeBombGroundExplosion
Element[04].StartTime=0.000000
Element[04].StartTimeDeviation=0.000000
Element[04].EjectTime=-1.000000
Element[04].EjectTimeDeviation=0.000000
Element[05].ElementType=PLACE_EMITTER
Element[05].ElementName=VeryLargeBombDebrisEmitter
Element[05].StartTime=0.000000
Element[05].StartTimeDeviation=0.000000
Element[05].EjectTime=-1.000000
Element[05].EjectTimeDeviation=0.000000
Element[06].ElementType=PLACE_EMITTER
Element[06].ElementName=LargeBombShockWaveEmitter
Element[06].StartTime=0.000000
Element[06].StartTimeDeviation=0.000000
Element[06].EjectTime=-1.000000
Element[06].EjectTimeDeviation=0.000000
Element[07].ElementType=SCATTER_EMITTERS
Element[07].ElementName=LargeExplosionFlyingDust
Element[07].StartTime=0.000000
Element[07].StartTimeDeviation=0.000000
Element[07].EjectTime=-1.000000
Element[07].EjectTimeDeviation=0.000000
Element[07].ScatterCount=2
Element[07].ScatterVolume=1.000000,1.000000,0.000000
Element[07].ScatterVelocity=900.000000,900.000000,400.000000
Element[07].ScatterVelocityBias=0.000000,0.000000,900.000000
Element[08].ElementType=PLACE_EMITTER
Element[08].ElementName=ShipDamageSplashEmitter
Element[08].StartTime=0.010000
Element[08].StartTimeDeviation=0.000000
Element[08].EjectTime=-1.000000
Element[08].EjectTimeDeviation=0.000000
Element[09].ElementType=PLACE_EMITTER
Element[09].ElementName=VeryLargeRadialMistblastEmitter
Element[09].StartTime=0.000000
Element[09].StartTimeDeviation=0.000000
Element[09].EjectTime=-1.000000
Element[09].EjectTimeDeviation=0.000000
Element[10].ElementType=PLACE_EMITTER
Element[10].ElementName=LargeExplosionGlowEmitter
Element[10].StartTime=0.000000
Element[10].StartTimeDeviation=0.000000
Element[10].EjectTime=-1.000000
Element[10].EjectTimeDeviation=0.000000
Element[11].ElementType=PLACE_EMITTER
Element[11].ElementName=VeryLargeExplosionFlashEmitter
Element[11].StartTime=0.000000
Element[11].StartTimeDeviation=0.000000
Element[11].EjectTime=-1.000000
Element[11].EjectTimeDeviation=0.000000
Element[12].ElementType=PLACE_EMITTER
Element[12].ElementName=MediumGroundExplosion
Element[12].StartTime=0.00000
Element[12].StartTimeDeviation=0.000000
Element[12].EjectTime=-1.000000
Element[12].EjectTimeDeviation=0.000000
Element[13].ElementType=PLACE_EMITTER
Element[13].ElementName=MediumGroundDustCloud
Element[13].StartTime=1.0000
Element[13].StartTimeDeviation=0.000000
Element[13].EjectTime=-1.000000
Element[13].EjectTimeDeviation=0.000000
Element[14].ElementType=PLACE_EMITTER
Element[14].ElementName=LargeExplosionSparksEmitter
Element[14].StartTime=0.000000
Element[14].StartTimeDeviation=0.000000
Element[14].EjectTime=-1.000000
Element[14].EjectTimeDeviation=0.000000
Element[15].ElementType=PLACE_EMITTER
Element[15].ElementName=MediumBombShockWaveEmitter
Element[15].StartTime=0.000000
Element[15].StartTimeDeviation=0.000000
Element[15].EjectTime=-1.000000
Element[15].EjectTimeDeviation=0.000000
Element[16].ElementType=SCATTER_EMITTERS
Element[16].ElementName=LargeExplosionFlyingDust
Element[16]].StartTime=1.000000
Element[16].StartTimeDeviation=0.000000
Element[16].EjectTime=-1.000000
Element[16].EjectTimeDeviation=0.000000
Element[16].ScatterCount=2
Element[16].ScatterVolume=1.000000,1.000000,0.000000
Element[16].ScatterVelocity=700.000000,700.000000,300.000000
Element[16].ScatterVelocityBias=0.000000,0.000000,700.000000
Element[17].ElementType=SCATTER_EMITTERS
Element[17].ElementName=MediumBombDirtBlastEmitter
Element[17].StartTime=0.1000000
Element[17].StartTimeDeviation=0.000000
Element[17].EjectTime=-1.000000
Element[17].EjectTimeDeviation=0.000000
Element[17].ScatterCount=8
Element[17].ScatterVolume=1.000000,1.000000,0.000000
Element[17].ScatterVelocity=800.000000,800.000000,100.000000
Element[17].ScatterVelocityBias=0.000000,0.000000,700.000000
Element[18].ElementType=PLACE_EMITTER
Element[18].ElementName=LargeBombDebrisEmitter
Element[18].StartTime=1.000000
Element[18].StartTimeDeviation=0.000000
Element[18].EjectTime=-1.000000
Element[18].EjectTimeDeviation=0.000000
Element[19].ElementType=PLACE_EMITTER
Element[19].ElementName=MediumBombLargeDebrisEmitter
Element[19].StartTime=1.500000
Element[19].StartTimeDeviation=0.000000
Element[19].EjectTime=-1.000000
Element[19].EjectTimeDeviation=0.000000
Element[20].ElementType=HOLD_EMITTER
Element[20].ElementName=MediumOilFireSmokeEmitter
Element[20].StartTime=1.000000
Element[20].StartTimeDeviation=0.000000
Element[20].EjectTime=2100.000000
Element[20].EjectTimeDeviation=0.100000
Element[21].ElementType=HOLD_EMITTER
Element[21].ElementName=DebrisSmokeEmitter
Element[21].StartTime=0.000000
Element[21].StartTimeDeviation=0.000000
Element[21].EjectTime=-1.000000
Element[21].EjectTimeDeviation=0.000000
Element[22].ElementType=HOLD_EMITTER
Element[22].ElementName=DebrisFireEmitter
Element[22].StartTime=0.000000
Element[22].StartTimeDeviation=0.000000
Element[22].EjectTime=-1.000000
Element[22].EjectTimeDeviation=0.000000
Element[23].ElementType=HOLD_EMITTER
Element[23].ElementName=LargeGroundFireEmitter
Element[23].StartTime=1.000000
Element[23].StartTimeDeviation=0.000000
Element[23].EjectTime=240.000000
Element[23].EjectTimeDeviation=0.100000
Element[24].ElementType=PLACE_EMITTER
Element[24].ElementName=VeryLargeBombObjectHitGlowEmitter
Element[24].StartTime=0.000000
Element[24].StartTimeDeviation=0.000000
Element[24].EjectTime=-1.000000
Element[24].EjectTimeDeviation=0.000000
Element[25].ElementType=PLACE_EMITTER
Element[25].ElementName=VeryLargeRadialMistblastEmitter
Element[25].StartTime=0.000000
Element[25].StartTimeDeviation=0.000000
Element[25].EjectTime=-1.000000
Element[25].EjectTimeDeviation=0.000000

[EffectType095]
Name=TankerDestroyedEffect
Element[01].ElementType=HOLD_EMITTER
Element[01].ElementName=OilSlickEmitter
Element[01].StartTime=0.000000
Element[01].StartTimeDeviation=0.000000
Element[01].EjectTime=-1.000000
Element[01].EjectTimeDeviation=0.000000
Element[02].ElementType=PLACE_EMITTER
Element[02].ElementName=VeryLargeBombGlowEmitter
Element[02].StartTime=0.000000
Element[02].StartTimeDeviation=0.000000
Element[02].EjectTime=-1.000000
Element[02].EjectTimeDeviation=0.000000
Element[03].ElementType=PLACE_EMITTER
Element[03].ElementName=VeryLargeBombFlashEmitter
Element[03].StartTime=0.000000
Element[03].StartTimeDeviation=0.000000
Element[03].EjectTime=-1.000000
Element[03].EjectTimeDeviation=0.000000
Element[04].ElementType=PLACE_EMITTER
Element[04].ElementName=VeryLargeBombGroundExplosion
Element[04].StartTime=0.000000
Element[04].StartTimeDeviation=0.000000
Element[04].EjectTime=-1.000000
Element[04].EjectTimeDeviation=0.000000
Element[05].ElementType=PLACE_EMITTER
Element[05].ElementName=VeryLargeBombDebrisEmitter
Element[05].StartTime=0.000000
Element[05].StartTimeDeviation=0.000000
Element[05].EjectTime=-1.000000
Element[05].EjectTimeDeviation=0.000000
Element[06].ElementType=PLACE_EMITTER
Element[06].ElementName=VeryLargeBombShockWaveEmitter
Element[06].StartTime=0.000000
Element[06].StartTimeDeviation=0.000000
Element[06].EjectTime=-1.000000
Element[06].EjectTimeDeviation=0.000000
Element[07].ElementType=SCATTER_EMITTERS
Element[07].ElementName=LargeExplosionFlyingDust
Element[07].StartTime=0.000000
Element[07].StartTimeDeviation=0.000000
Element[07].EjectTime=-1.000000
Element[07].EjectTimeDeviation=0.000000
Element[07].ScatterCount=2
Element[07].ScatterVolume=1.000000,1.000000,0.000000
Element[07].ScatterVelocity=900.000000,900.000000,400.000000
Element[07].ScatterVelocityBias=0.000000,0.000000,900.000000
Element[08].ElementType=PLACE_EMITTER
Element[08].ElementName=ShipDamageSplashEmitter
Element[08].StartTime=0.010000
Element[08].StartTimeDeviation=0.000000
Element[08].EjectTime=-1.000000
Element[08].EjectTimeDeviation=0.000000
Element[09].ElementType=PLACE_EMITTER
Element[09].ElementName=LargeRadialMistblastEmitter
Element[09].StartTime=0.000000
Element[09].StartTimeDeviation=0.000000
Element[09].EjectTime=-1.000000
Element[09].EjectTimeDeviation=0.000000
Element[10].ElementType=PLACE_EMITTER
Element[10].ElementName=LargeExplosionGlowEmitter
Element[10].StartTime=0.000000
Element[10].StartTimeDeviation=0.000000
Element[10].EjectTime=-1.000000
Element[10].EjectTimeDeviation=0.000000
Element[11].ElementType=PLACE_EMITTER
Element[11].ElementName=LargeExplosionFlashEmitter
Element[11].StartTime=0.000000
Element[11].StartTimeDeviation=0.000000
Element[11].EjectTime=-1.000000
Element[11].EjectTimeDeviation=0.000000
Element[12].ElementType=PLACE_EMITTER
Element[12].ElementName=MediumGroundExplosion
Element[12].StartTime=0.00000
Element[12].StartTimeDeviation=0.000000
Element[12].EjectTime=-1.000000
Element[12].EjectTimeDeviation=0.000000
Element[13].ElementType=PLACE_EMITTER
Element[13].ElementName=MediumGroundDustCloud
Element[13].StartTime=1.0000
Element[13].StartTimeDeviation=0.000000
Element[13].EjectTime=-1.000000
Element[13].EjectTimeDeviation=0.000000
Element[14].ElementType=PLACE_EMITTER
Element[14].ElementName=MediumExplosionSparksEmitter
Element[14].StartTime=0.000000
Element[14].StartTimeDeviation=0.000000
Element[14].EjectTime=-1.000000
Element[14].EjectTimeDeviation=0.000000
Element[15].ElementType=PLACE_EMITTER
Element[15].ElementName=LargeBombShockWaveEmitter
Element[15].StartTime=0.000000
Element[15].StartTimeDeviation=0.000000
Element[15].EjectTime=-1.000000
Element[15].EjectTimeDeviation=0.000000
Element[16].ElementType=SCATTER_EMITTERS
Element[16].ElementName=MediumExplosionFlyingDust
Element[16]].StartTime=1.000000
Element[16].StartTimeDeviation=0.000000
Element[16].EjectTime=-1.000000
Element[16].EjectTimeDeviation=0.000000
Element[16].ScatterCount=2
Element[16].ScatterVolume=1.000000,1.000000,0.000000
Element[16].ScatterVelocity=700.000000,700.000000,300.000000
Element[16].ScatterVelocityBias=0.000000,0.000000,700.000000
Element[17].ElementType=SCATTER_EMITTERS
Element[17].ElementName=MediumBombDirtBlastEmitter
Element[17].StartTime=0.1000000
Element[17].StartTimeDeviation=0.000000
Element[17].EjectTime=-1.000000
Element[17].EjectTimeDeviation=0.000000
Element[17].ScatterCount=8
Element[17].ScatterVolume=1.000000,1.000000,0.000000
Element[17].ScatterVelocity=800.000000,800.000000,100.000000
Element[17].ScatterVelocityBias=0.000000,0.000000,700.000000
Element[18].ElementType=PLACE_EMITTER
Element[18].ElementName=LargeBombDebrisEmitter
Element[18].StartTime=1.000000
Element[18].StartTimeDeviation=0.000000
Element[18].EjectTime=-1.000000
Element[18].EjectTimeDeviation=0.000000
Element[19].ElementType=PLACE_EMITTER
Element[19].ElementName=MediumBombLargeDebrisEmitter
Element[19].StartTime=1.500000
Element[19].StartTimeDeviation=0.000000
Element[19].EjectTime=-1.000000
Element[19].EjectTimeDeviation=0.0000
Element[20].ElementType=HOLD_EMITTER
Element[20].ElementName=LargeOilFireSmokeEmitter
Element[20].StartTime=1.000000
Element[20].StartTimeDeviation=0.000000
Element[20].EjectTime=2100.000000
Element[20].EjectTimeDeviation=0.100000
Element[21].ElementType=HOLD_EMITTER
Element[21].ElementName=DebrisSmokeEmitter
Element[21].StartTime=0.000000
Element[21].StartTimeDeviation=0.000000
Element[21].EjectTime=-1.000000
Element[21].EjectTimeDeviation=0.000000
Element[22].ElementType=HOLD_EMITTER
Element[22].ElementName=DebrisFireEmitter
Element[22].StartTime=0.000000
Element[22].StartTimeDeviation=0.000000
Element[22].EjectTime=-1.000000
Element[22].EjectTimeDeviation=0.000000
Element[23].ElementType=HOLD_EMITTER
Element[23].ElementName=LargeGroundFireEmitter
Element[23].StartTime=1.000000
Element[23].StartTimeDeviation=0.000000
Element[23].EjectTime=240.000000
Element[23].EjectTimeDeviation=0.100000
Element[24].ElementType=PLACE_EMITTER
Element[24].ElementName=VeryLargeBombObjectHitGlowEmitter
Element[24].StartTime=0.000000
Element[24].StartTimeDeviation=0.000000
Element[24].EjectTime=-1.000000
Element[24].EjectTimeDeviation=0.000000
Element[25].ElementType=PLACE_EMITTER
Element[25].ElementName=VeryLargeRadialMistblastEmitter
Element[25].StartTime=0.000000
Element[25].StartTimeDeviation=0.000000
Element[25].EjectTime=-1.000000
Element[25].EjectTimeDeviation=0.000000

J'ai fait un copier/coller, en espérant ne rien avoir oublié, sinon le post sur SimHQ...