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Le 2.05 arrive
Publié : jeu. août 10, 2006 11:36 pm
par pelican72
Salut tout le monde. Cahude les vacances?
Le 2.05 pointe le bon de son nez et apporte quelques nouveauté. Le topic (et ma source) sur Shockwave :
http://shockwaveproductions.com/forum/v ... php?t=5829
Quelques images :
http://www.shockwaveproductions.com/bob/forum/205_1.jpg
http://www.shockwaveproductions.com/bob ... dictor.jpg
Ca sent bon encore c't'affaire dites
Pélican 72
Publié : ven. août 11, 2006 1:05 am
par oli
Pour le predictor, je ne sais pas... Ca retire à l'ambiance que d'avoir un bousin qui t'indique ou viser en déflexion. Mais, pour s'entraîner, ce doit être pas mal.
Sinon, il y a un sujet intéressant de stickman sur une modif à faire pour mieux viser et faire mouche, car il a trouvé que les tirs étaient décentrés par rapport à la visée.
Spitfire
http://shockwaveproductions.com/forum/v ... php?t=5751
Stuka
http://shockwaveproductions.com/forum/v ... php?t=5784
Sinon, Pat Pattle a fait un mod sympa de la boule d'horizon du coin supérieur droit de l'écran. Dispo ici
http://www.netwings.org/library/Battle% ... dex-2.html
Publié : sam. oct. 14, 2006 8:26 pm
par STEFOSTEF
un petit up pour quelques nouvelles sur la 2.05
source ici
http://shockwaveproductions.com/forum/v ... 5e0ea62df4
Hi, customers,
I wanted to give you a short status of 2.05 (MultiSkin). We have renamed it to 2.05 because we have included some new features, CTD fixes, effects, and other fixes.
Scott has been busy punching up the Explosions as shown by the Pic:
http://www.shockwaveproductions.com/bob/forum/205_1.jpg
I have added the new DeathBreakPadlock and the Novice_Predictor
http://www.shockwaveproductions.com/bob ... dictor.jpg
Osram and Bader are doing all the heavy lifting on the MultiSkin.
Here is a rough list of the changes (fixes and features):
1. Reduce Wind effect by75% default (bdg.txt parameter Wind_Effects_Fraction= 0.25) if users want as is today set to 100%
2. Delete Wind Gust
3. Exclude Ju87 from Gearup Call
4. Fix Ju87 Takeoff in Novice from Tangmere
5. Prevent CTD, in TargetClosureGreaterThan
6. Prevented Campaign from being used with Novice AI
7. Reduced the Number of Fighter blowups to less than 10%
8. Prevented CTD in RemoveFromSector when sector is NULL
9. Added a Novice_Gunnery_Predictor feature (Bdg.txt control)
10.Prevented crashes on the runway at air fields (the ObjectAdds renaming workaround)
11. MultiSkin Switch in the BDG.txt added (4 positions see bdg.txt)
12. MultiSkin preload added for 250M video card*
13. MultiSkin preload added for 128M video card*
14. Added code to smooth the scissor maneuvre
15 Added BDG.txt Rain (off/on) switch for inclement weather at user request
16. Fix/prevented CTD in AssignFuelTruck()
17. Added Transition to the end of Disengage Maneuvre
18. Added Death_Breaks_Padlock feature that Reto started
19. Prevented a CTD in DecisionMessage
20. Fixed Hurricane white nose with Multiskin
21. Moved Hurricane pilot forward
22. Added "version 2.05" to the opening UI screen
23. Adjusted LOD for HANGR2
24. Improved ground explosions with more dynamic shockwaves and fireballs
25. Improved bullet ground hit effects
26. Optimized burning trail effects for better framerates
Publié : sam. oct. 14, 2006 8:40 pm
par rollnloop
The main issue we have with 2.05 an optimisation that is not working as it needs too (takes too long to load - black screen) and then getting in plenty of testing prior to releasing it to the public. We are in the middle of planning our next project, and this issue must be done for the next project, so it's not a matter of if, but when 2.05 gets released. I just can't give any specific date now on 2.05.
Scott.
Avant Maddox's boB ou après, les paris sont ouverts
Publié : mar. oct. 17, 2006 8:19 am
par raoul volfoni
rollnloop a écrit :Avant Maddox's boB ou après, les paris sont ouverts
A mon avis, ce sera toujours avant le Bob de Maddox inc.