v2.02 à v2.03 - améliorations
Publié : jeu. nov. 17, 2005 10:25 am
Vu sur le site de shockwave, Osram explique ce qui est amélioré :
v2.02 to v2.03
Each category is ordered from important to less important.
******** Bug fixes: ********
- The Win98 DDRAW error is fixed.
- Ju 52 error completely fixed.
- Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB")
- "Next waypoint" crash workaround again :-/
- Bug in runtime optimiser fixed that might have lead to crashes.
- Udet Buoy mission fixed.
- Reduced VRAM usage a bit, this should help 64MB card owners.
- Robustness improoved (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed)
- Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date to crashlog output to be able to differentiate "new" from "old" bug reports)
******** Other Improvements for users: ********
- Reactivated Rain. You need to have the worst weather setting ("stormy" I think in instant action) to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease the number of "rain threads". 32 is default, 0 is no rain.)
- Minor performance optimisations.
- Split up Water and Sky (cloud) settings
- Contrails (Should appear at 16,500 ft and above).
- player aircraft bullet hit sounds improved.
- "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate it via the bdg.txt variable "No_Spinning_Death" to ON.
- Improved prop looks at low rpm.
- Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input.
- FPS readout colour now same as infoline colour.
- PERFORMANCE_TEST_MODE implemented.
- coords.txt now also contains pitch info.
******** Modder Features: ********
- You can now have 16 fresnel files depending on time of day and weather.
- First version of Multiskin means Skinners can get aquainted and already create some of the data.
- One can use Shaders instead of textures. This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders . Read technique from file. Use one the hardware supports.
- When BoB is minimised, it now uses almost no (CPU etc) resources. Ignores keystrokes.
- AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimising now.
- DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users.
v2.02 to v2.03
Each category is ordered from important to less important.
******** Bug fixes: ********
- The Win98 DDRAW error is fixed.
- Ju 52 error completely fixed.
- Memory leak fixed. This is at least one if not the major cause for people running out of main memory (error message ~ "Can not alloc 16MB")
- "Next waypoint" crash workaround again :-/
- Bug in runtime optimiser fixed that might have lead to crashes.
- Udet Buoy mission fixed.
- Reduced VRAM usage a bit, this should help 64MB card owners.
- Robustness improoved (technical: Init imagemapfile, delete [] instead of delete, MSVC 8 warnings, Wrong index range fixed)
- Improved debug code (technical: for example Texture fn versus generic fn, Fix to a broken assert, Added assert, added version + build date to crashlog output to be able to differentiate "new" from "old" bug reports)
******** Other Improvements for users: ********
- Reactivated Rain. You need to have the worst weather setting ("stormy" I think in instant action) to see it. (technical: In the bdg.txt, with RAIN_FACTOR you can in- or decrease the number of "rain threads". 32 is default, 0 is no rain.)
- Minor performance optimisations.
- Split up Water and Sky (cloud) settings
- Contrails (Should appear at 16,500 ft and above).
- player aircraft bullet hit sounds improved.
- "No Spinning Death" - not completely polished yet, but instead of the spinning death camera you get a red screen. You need to activate it via the bdg.txt variable "No_Spinning_Death" to ON.
- Improved prop looks at low rpm.
- Use the bdg.txt variable DRAW_MENU_ON_3D_SCREEN to disable the "radio menu". Nice for users using voice input.
- FPS readout colour now same as infoline colour.
- PERFORMANCE_TEST_MODE implemented.
- coords.txt now also contains pitch info.
******** Modder Features: ********
- You can now have 16 fresnel files depending on time of day and weather.
- First version of Multiskin means Skinners can get aquainted and already create some of the data.
- One can use Shaders instead of textures. This is an extremely powerful technology, for example the Farcry people boast every pixel goes through a shader. However, it is the absolute, bleeding edge of technology for modders . Read technique from file. Use one the hardware supports.
- When BoB is minimised, it now uses almost no (CPU etc) resources. Ignores keystrokes.
- AutoTextureChange partly fixed. Works sometimes now :-/. Supports DDS. Looks for new textures when un-minimising now.
- DISABLE_ALL_2D_ELEMENTS in the bdg.txt is a nice feature for video makers / screenshot makers. Might also be of interest to pure users.