Publié : sam. févr. 12, 2005 2:48 pm
apres 1970 l'AGM45A n'est plus produit et remplacer par l'AGM45B
mais les loadout sont tout mis en AGM-45A donc apres 1974 il ne prennent plus d'agm :(
modifier tout les loadout de AGM-45A et AGM-45B en AGM-45
et rajouter dans le weapondata
[WeaponDataXXX]
TypeName=AGM-45
FullName=AGM-45A Shrike
ModelName=agm-45a
Mass=177.000000
Diameter=0.203000
Length=3.050000
AttachmentType=NATO,USAF,USN
NationName=USN
StartYear=1965
EndYear=1974
Availability=1
BaseQuantity=4
Exported=TRUE
ExportStartYear=1967
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=MediumMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=30.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=9
Accuracy=70.000000
MaxTurnRate=4.000000
MaxLaunchG=2.500000
LockonChance=60.000000
LaunchReliability=70.000000
ArmingTime=2.000000
SeekerFOV=46.000000
SeekerGimbleLimit=46.000000
SeekerTrackRate=11.000000
SeekerRange=18520.000000
MinLaunchRange=6000.000000
MaxLaunchRange=18520.000000
Duration=62.000000
CounterCountermeasure=0.000000
NoiseRejection=0.000000
CapabilityFlags=0x00001000
BoosterStart=0.500000
BoosterDuration=2.800000
BoosterAccel=19.500000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
[WeaponDataXXX]
TypeName=AGM-45
FullName=AGM-45B Shrike
ModelName=agm-45a
Mass=177.000000
Diameter=0.203000
Length=3.050000
AttachmentType=NATO,USAF,USN
NationName=USN
StartYear=1970
EndYear=1992
Availability=1
BaseQuantity=4
Exported=TRUE
ExportStartYear=1970
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=WpARMissileMarkerEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=30.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=9
Accuracy=70.000000
MaxTurnRate=4.000000
MaxLaunchG=2.500000
LockonChance=60.000000
LaunchReliability=70.000000
ArmingTime=2.800000
SeekerFOV=46.000000
SeekerGimbleLimit=46.000000
SeekerTrackRate=11.000000
SeekerRange=53340.000000
MinLaunchRange=6000.000000
MaxLaunchRange=53340.000000
Duration=178.000000
CounterCountermeasure=0.000000
NoiseRejection=0.000000
CapabilityFlags=0x10001000
BoosterStart=0.500000
BoosterDuration=2.800000
BoosterAccel=16.000000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=11.200000
SustainerAccel=8.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
comme ca les avion IA auront toujours les "TypeName=AGM-45A et B" et les avion en add auront les "TypeName=AGM-45"
voila !
A+++
mais les loadout sont tout mis en AGM-45A donc apres 1974 il ne prennent plus d'agm :(
modifier tout les loadout de AGM-45A et AGM-45B en AGM-45
et rajouter dans le weapondata
[WeaponDataXXX]
TypeName=AGM-45
FullName=AGM-45A Shrike
ModelName=agm-45a
Mass=177.000000
Diameter=0.203000
Length=3.050000
AttachmentType=NATO,USAF,USN
NationName=USN
StartYear=1965
EndYear=1974
Availability=1
BaseQuantity=4
Exported=TRUE
ExportStartYear=1967
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=MediumMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=30.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=9
Accuracy=70.000000
MaxTurnRate=4.000000
MaxLaunchG=2.500000
LockonChance=60.000000
LaunchReliability=70.000000
ArmingTime=2.000000
SeekerFOV=46.000000
SeekerGimbleLimit=46.000000
SeekerTrackRate=11.000000
SeekerRange=18520.000000
MinLaunchRange=6000.000000
MaxLaunchRange=18520.000000
Duration=62.000000
CounterCountermeasure=0.000000
NoiseRejection=0.000000
CapabilityFlags=0x00001000
BoosterStart=0.500000
BoosterDuration=2.800000
BoosterAccel=19.500000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
[WeaponDataXXX]
TypeName=AGM-45
FullName=AGM-45B Shrike
ModelName=agm-45a
Mass=177.000000
Diameter=0.203000
Length=3.050000
AttachmentType=NATO,USAF,USN
NationName=USN
StartYear=1970
EndYear=1992
Availability=1
BaseQuantity=4
Exported=TRUE
ExportStartYear=1970
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=WpARMissileMarkerEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=30.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=9
Accuracy=70.000000
MaxTurnRate=4.000000
MaxLaunchG=2.500000
LockonChance=60.000000
LaunchReliability=70.000000
ArmingTime=2.800000
SeekerFOV=46.000000
SeekerGimbleLimit=46.000000
SeekerTrackRate=11.000000
SeekerRange=53340.000000
MinLaunchRange=6000.000000
MaxLaunchRange=53340.000000
Duration=178.000000
CounterCountermeasure=0.000000
NoiseRejection=0.000000
CapabilityFlags=0x10001000
BoosterStart=0.500000
BoosterDuration=2.800000
BoosterAccel=16.000000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=11.200000
SustainerAccel=8.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
comme ca les avion IA auront toujours les "TypeName=AGM-45A et B" et les avion en add auront les "TypeName=AGM-45"
voila !
A+++