Publié : jeu. déc. 02, 2004 1:05 am
J'ai testé la méthode proposé sur simhq par fubar_512 sur simhq qui consiste à
extraire Aircraftobjects.ini d'ObjectData.CAT et de modifier les entrées suivantes :
DogfightNovice]
SafeAltitude=500
LookoutAngle=90
DefensiveAngle=60
ChanceDefensiveTurn=20
ChanceBreakTurn=25
ChanceHardTurn=50
ChanceTurnDirection=25
ChanceContinue=50
ChanceCheckNewTarget=5
CannonFireAngle=2.5
RQIRMFireAngle=2.0
ASIRMFireAngle=2.0
RHMFireAngle=5.0
MaxPitchInput=0.4
[DogfightGreen]
SafeAltitude=400
LookoutAngle=120
DefensiveAngle=90
ChanceDefensiveTurn=30
ChanceBreakTurn=50
ChanceHardTurn=100
ChanceTurnDirection=50
ChanceContinue=40
ChanceCheckNewTarget=10
CannonFireAngle=2.0
RQIRMFireAngle=2.5
ASIRMFireAngle=3.0
RHMFireAngle=7.5
MaxPitchInput=0.6
[DogfightRegular]
SafeAltitude=300
LookoutAngle=150
DefensiveAngle=90
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=30
ChanceCheckNewTarget=25
CannonFireAngle=1.75
RQIRMFireAngle=2.75
ASIRMFireAngle=3.5
RHMFireAngle=10.0
MaxPitchInput=0.8
[DogfightVeteran]
SafeAltitude=200
LookoutAngle=150
DefensiveAngle=120
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
ChanceCheckNewTarget=45
CannonFireAngle=1.5
RQIRMFireAngle=3.0
ASIRMFireAngle=4.0
RHMFireAngle=12.5
MaxPitchInput=0.9
[DogfightAce]
SafeAltitude=100
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=10
ChanceCheckNewTarget=50
CannonFireAngle=1.0
RQIRMFireAngle=3.5
ASIRMFireAngle=5.0
RHMFireAngle=15.0
MaxPitchInput=1.0
[LevelBombAI]
PullOutRange=500.0
PullOutAlt=300.0
ReleaseAlt=2500.0
SecondPassRange=4000.0
SecondPassAlt=1500.0
ReleaseCount=12
ReleaseInterval=0.25
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
[DiveBombAI]
RollInRange=6000.0
RollInAlt=2300.0
PullOutRange=300.0
PullOutAlt=300.0
ReleaseAlt=1000.0
SecondPassRange=4000.0
SecondPassAlt=1600.0
ReleaseCount=12
ReleaseInterval=0.5
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
[RocketAttackAI]
RollInRange=6000.0
RollInAlt=1800.0
PullOutRange=600.0
PullOutAlt=200.0
ReleaseRange=3000.0
SecondPassRange=4000.0
SecondPassAlt=1200.0
ReleaseCount=8
ReleaseInterval=0.2
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
[StrafeAI]
RollInRange=4500.0
RollInAlt=800.0
PullOutRange=400.0
PullOutAlt=65.0
ReleaseRange=1600.0
SecondPassRange=2500.0
SecondPassAlt=500.0
ReleaseInterval=1.0
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
C'est un peu mieux lorsque les AI ont largué leur colis, mais ils sont toujours aussi passifs avant :(
C'est quand même valable ...
Voir ici :
Le post concerné
extraire Aircraftobjects.ini d'ObjectData.CAT et de modifier les entrées suivantes :
DogfightNovice]
SafeAltitude=500
LookoutAngle=90
DefensiveAngle=60
ChanceDefensiveTurn=20
ChanceBreakTurn=25
ChanceHardTurn=50
ChanceTurnDirection=25
ChanceContinue=50
ChanceCheckNewTarget=5
CannonFireAngle=2.5
RQIRMFireAngle=2.0
ASIRMFireAngle=2.0
RHMFireAngle=5.0
MaxPitchInput=0.4
[DogfightGreen]
SafeAltitude=400
LookoutAngle=120
DefensiveAngle=90
ChanceDefensiveTurn=30
ChanceBreakTurn=50
ChanceHardTurn=100
ChanceTurnDirection=50
ChanceContinue=40
ChanceCheckNewTarget=10
CannonFireAngle=2.0
RQIRMFireAngle=2.5
ASIRMFireAngle=3.0
RHMFireAngle=7.5
MaxPitchInput=0.6
[DogfightRegular]
SafeAltitude=300
LookoutAngle=150
DefensiveAngle=90
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=30
ChanceCheckNewTarget=25
CannonFireAngle=1.75
RQIRMFireAngle=2.75
ASIRMFireAngle=3.5
RHMFireAngle=10.0
MaxPitchInput=0.8
[DogfightVeteran]
SafeAltitude=200
LookoutAngle=150
DefensiveAngle=120
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
ChanceCheckNewTarget=45
CannonFireAngle=1.5
RQIRMFireAngle=3.0
ASIRMFireAngle=4.0
RHMFireAngle=12.5
MaxPitchInput=0.9
[DogfightAce]
SafeAltitude=100
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=10
ChanceCheckNewTarget=50
CannonFireAngle=1.0
RQIRMFireAngle=3.5
ASIRMFireAngle=5.0
RHMFireAngle=15.0
MaxPitchInput=1.0
[LevelBombAI]
PullOutRange=500.0
PullOutAlt=300.0
ReleaseAlt=2500.0
SecondPassRange=4000.0
SecondPassAlt=1500.0
ReleaseCount=12
ReleaseInterval=0.25
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
[DiveBombAI]
RollInRange=6000.0
RollInAlt=2300.0
PullOutRange=300.0
PullOutAlt=300.0
ReleaseAlt=1000.0
SecondPassRange=4000.0
SecondPassAlt=1600.0
ReleaseCount=12
ReleaseInterval=0.5
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
[RocketAttackAI]
RollInRange=6000.0
RollInAlt=1800.0
PullOutRange=600.0
PullOutAlt=200.0
ReleaseRange=3000.0
SecondPassRange=4000.0
SecondPassAlt=1200.0
ReleaseCount=8
ReleaseInterval=0.2
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
[StrafeAI]
RollInRange=4500.0
RollInAlt=800.0
PullOutRange=400.0
PullOutAlt=65.0
ReleaseRange=1600.0
SecondPassRange=2500.0
SecondPassAlt=500.0
ReleaseInterval=1.0
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=20
C'est un peu mieux lorsque les AI ont largué leur colis, mais ils sont toujours aussi passifs avant :(
C'est quand même valable ...
Voir ici :
Le post concerné