Hello,
Non j'utilise bien ceux de la 4.34. Les voici :
### RTT Server v2.4
### by Dunc, 2019/01
# The IP address and port that the server should use.
# Supports both IPv4 and IPv6.
# Use 0.0.0.0 (IPv4 only) to bind to ALL available addresses.
# Use 127.0.0.1 (IPv4) or ::1 (IPv6) to bind to localhost only.
# Otherwise, just use the specific IP you want.
HOST = 127.0.0.1
PORT = 44000
# The preferred compression to use:
# 1 = PNG - perfect quality, lower CPU load (good for local and LAN)
# 2 = JPG - very high quality, higher CPU load, lower bandwidth usage if compression < 80 (good for WAN)
COMPRESSION = 1
# The level of JPG compression (0 to 100), mainly affects bandwidth
# NOTE: if you go higher than 80, PNG is usually more effective
JPG_QUALITY = 80
# How many FPS should the server generate for client displays?
# The higher the value, the more network traffic you generate.
# Note that this value does NOT affect the "smoothness" of the
# display animations. The display can not draw more frame BMS is
# currently exporting to RTT (which by default is BMS FPS / 2).
FPS = 30
### RTT Client v2.4
### by Dunc, 2019/01
# The IP address and port where the server is running.
# Supports both IPv4 and IPv6.
HOST = 127.0.0.1
PORT = 44000
# If you use the client on a networked PC (not locally), it is
# possible not only to receive the RTT images, but also the "normal"
# shared memory areas. Just enable the ones that you want to access
# remotely, it will be created on the client side for you.
DATA_F4 = 0
DATA_BMS = 0
DATA_OSB = 0
DATA_IVIBE = 0
# These are the displays that we can render on the client. For configuration,
# simply pre- or postfix these strings with "USE_" or "_X", "_Y", "_W", "_H",
# like in the examples below.
# HUD
# PFL
# DED
# RWR
# MFDLEFT
# MFDRIGHT
# HMS
# The RWR is usually displayed without any grid/cirle lines (so you can use e.g.
# your own nice glas etchings). However, if you want some (very basic) RWR grid
# to be overlayed on the RWR, set the following to 1:
RWR_GRID = 0
# Which RTT displays do you want to show on the client side?
USE_HUD = 0
USE_PFL = 0
USE_DED = 0
USE_RWR = 0
USE_MFDLEFT = 1
USE_MFDRIGHT = 1
USE_HMS = 0
# Each display that you want to see must have at least TWO config
# entries: X and Y coordinate (of the upper left corner).
# Additionally, you can specify the width and the height of the
# display. If you do not specify width and height, the original
# size of the RTT will be used (but the "no connection placeholder"
# will not show the correct size until the server is actually sending
# valid data). Note that the X/Y coordinates originate in the upper
# left corner of your MAIN windows screen. So you can have negative
# coordinates if you e.g. use a monitor to the left or above the main
# screen. Examples:
MFDLEFT_X = 250
MFDLEFT_Y = -548
MFDLEFT_W = 545
MFDLEFT_H = 544
MFDRIGHT_X = 1045
MFDRIGHT_Y = -543
MFDRIGHT_W = 545
MFDRIGHT_H = 544
j'ai mis ça dans .config de BMS :
set g_bExportRTTTextures 1
set g_nRTTExportBatchSize 2
j'ai installé ça :
x64:
https://aka.ms/vs/15/release/vc_redist.x64.exe
x86:
https://aka.ms/vs/15/release/vc_redist.x86.exe
Je suis en mode plein écran pour BMS.