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- dim. janv. 17, 2016 8:29 pm
- Forum : Mods et Programmes communautaires
- Sujet : Bâtiments supplémentaires pour ROF
- Réponses : 26
- Vues : 21674
Re: Bâtiments supplémentaires pour ROF
Hi genius, long time no see. I just received notification about your new post. I am sorry I didn't send you the textures yet. For quite a time I didn't work on ROF anymore, to much things in RL and no motivation to use the few hours of free time on modding at the moment. I hope it will change some d...
- jeu. janv. 08, 2015 6:16 pm
- Forum : Mods et Programmes communautaires
- Sujet : Artillerie lourde - Rof Mod
- Réponses : 30
- Vues : 26902
Re: Artillerie lourde - Rof Mod
Would be the german or french gun the better substitute for the british railway-gun?
- mer. janv. 07, 2015 3:20 pm
- Forum : Mods et Programmes communautaires
- Sujet : Artillerie lourde - Rof Mod
- Réponses : 30
- Vues : 26902
Re: Artillerie lourde - Rof Mod
Well I hoped to see maybe some more remains or shaded ground to have a better clue but at least it was possible to trace the approximate locations: https://dl.dropboxusercontent.com/u/3123454/ARRAS%20MAP/pics/arti_bray.jpg https://dl.dropboxusercontent.com/u/3123454/ARRAS%20MAP/pics/arti_bray_map.jp...
- mer. janv. 07, 2015 2:48 pm
- Forum : Mods et Programmes communautaires
- Sujet : Artillerie lourde - Rof Mod
- Réponses : 30
- Vues : 26902
Re: Artillerie lourde - Rof Mod
Very nice, totally forgot your post
I will make railways and textures to use them on my map
What from the above photos is the most suiting, do you know?
I will make railways and textures to use them on my map
What from the above photos is the most suiting, do you know?
- mar. janv. 06, 2015 1:34 pm
- Forum : Mods et Programmes communautaires
- Sujet : Artillerie lourde - Rof Mod
- Réponses : 30
- Vues : 26902
Re: Artillerie lourde - Rof Mod
Genius, do you know if such artillery was also used in the arras-sector?
- ven. oct. 03, 2014 6:47 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Ok, then we have to alter the forest_cut.wtr file. Go into the Missioneditor and load the map you want to do the testing. Go to "LocationDatabase" and open "forest_cut.ldf". When done there should appear brushsymbols on the map, called "terrainleveler". You can see little rectangles which show now w...
- jeu. oct. 02, 2014 3:40 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Hi Lefuneste,
just to make clear, do you need to supress special places or is it OK to remove ALL trees?
If you want to remove all trees I can send you some files this evening I have to make, where you can start from.
just to make clear, do you need to supress special places or is it OK to remove ALL trees?
If you want to remove all trees I can send you some files this evening I have to make, where you can start from.
- mer. oct. 01, 2014 1:57 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Lefuneste, there are a few ways . It depends what kind of trees are in the way.... (tied to the landscape texture, global forest etc.) If you don't want to mess with these files you have to alter the forest_cut.wtr file, you need special tool for this. I don't have enough time to explain now, I try ...
- ven. sept. 26, 2014 7:34 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Sorry actionjoe, didn't forget you.
But after some talk to AnKor I am in the process to switch the map to the Channelmap basis. So we can have nice trees even in default villages and along roads and maybe more.
Still have to check about the negative consequences...
I
But after some talk to AnKor I am in the process to switch the map to the Channelmap basis. So we can have nice trees even in default villages and along roads and maybe more.
Still have to check about the negative consequences...
I
- lun. sept. 15, 2014 10:15 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Thanks for the replies. A helping hand would speed things up abit :) Actionjoe, thats a nice photo of St.Omer. About Valenciennes I have some good detailed trenchmaps. If nothing bad happens I will have a map with the basic things working soon. The water is still a large amount of work. The rest is ...
- ven. sept. 12, 2014 6:15 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
By the way, is anyone here interested in helping to build some missing cities?
Main ones missing are St.Omer and Valenciennes. Job would be to place the ingame objects according to historical maps/photos on the map.
Its abit of a puzzlegame, not that difficult, but timeconsuming.
Main ones missing are St.Omer and Valenciennes. Job would be to place the ingame objects according to historical maps/photos on the map.
Its abit of a puzzlegame, not that difficult, but timeconsuming.
- ven. sept. 12, 2014 2:18 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Ah Genius, thank you, will try again! And yes, thats the problem with the water! As I am drawing the water from scratch I don't have the problem with decreasing quality, but I maybe have to draw the rivers wider to make them look more smooth. On the other hand I want to keep sizes most realistic. I ...
- jeu. sept. 11, 2014 7:14 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Thanks for the tip, its very interesting! But I still have some problems setting it upcorrectly. It seems I am missing something with all the french words :D I did a test with the available map today and draw canal and rivers in almost correct size. Problem: The ROF engine is drawing the water in li...
- dim. sept. 07, 2014 7:48 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Yes Genius,
but I need the more detailed resolution´. Its approx. * 100
Thank you all, I am in contact with Rama now.
It seems if I want to achieve what I want it will take quite some time ....
but I need the more detailed resolution´. Its approx. * 100
Thank you all, I am in contact with Rama now.
It seems if I want to achieve what I want it will take quite some time ....
- sam. sept. 06, 2014 9:05 am
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Hi Genius,
yes, that is the map I already found and its very useful with the water-layer! The problem is, I can only use small area via screenshot. Maybe there is a way to get a larger file of that layer?
yes, that is the map I already found and its very useful with the water-layer! The problem is, I can only use small area via screenshot. Maybe there is a way to get a larger file of that layer?
- ven. sept. 05, 2014 8:30 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Bonsoir! I need your help. I had some good progress on the new map and now I am working on the watermap. I am at a point where I am declined to paint the rivers, lakes canals from scratch and more detailed than the mainmap. But my biggest problem is to get large-format-hydrographiemap for the area. ...
- jeu. août 28, 2014 4:44 pm
- Forum : Campagnes et missions online
- Sujet : Picardie/Oise Mai-Juin 1918*
- Réponses : 32
- Vues : 9087
Re: Picardie/Oise Mai-Juin 1918*
Actionjoe, I don't know if you are already finished with moving nomansland. But if you have some questions please go ahead,maybe I can help you and save you some time
- ven. juin 20, 2014 11:09 pm
- Forum : Mods et Programmes communautaires
- Sujet : Caudron G4
- Réponses : 30
- Vues : 27861
Re: Caudron G4
wow!
- mar. mai 13, 2014 8:46 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Yes, that a nice idea too. Actually there are so many things possible and I have so many ideas, but not enough time :(
Its a bit sad only a handful of people are trying their hands on modding.
Its a bit sad only a handful of people are trying their hands on modding.
- mar. mai 13, 2014 7:43 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
No, its painted onto the landscape like the rest.
- mar. mai 13, 2014 5:37 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Merci tous!
A la ligne d'arrivée
A la ligne d'arrivée
- lun. mai 12, 2014 10:15 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Bonsoir,
a little update on work in progress for the Arras Mod: http://riseofflight.com/Forum/viewtopic ... 10#p598910
First WIP shot of Avesnes-le-Comte
a little update on work in progress for the Arras Mod: http://riseofflight.com/Forum/viewtopic ... 10#p598910
First WIP shot of Avesnes-le-Comte
- mar. avr. 15, 2014 10:48 pm
- Forum : Mods et Programmes communautaires
- Sujet : Bâtiments supplémentaires pour ROF
- Réponses : 26
- Vues : 21674
Re: Bâtiments supplémentaires pour ROF
Beau,
Zeppelin on Autopilot on pic no.6 ?
Zeppelin on Autopilot on pic no.6 ?
- mar. mars 25, 2014 6:43 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Thats a good site, I bookmarked it some time ago.
So the 2nd Battle of the Marne seems the easiest way to go.
Right now I don't have the time, but its good to have some ideas in mind
Salut!
So the 2nd Battle of the Marne seems the easiest way to go.
Right now I don't have the time, but its good to have some ideas in mind
Salut!
- lun. mars 24, 2014 6:01 pm
- Forum : Mods et Programmes communautaires
- Sujet : Arras sector 1917
- Réponses : 53
- Vues : 31752
Re: Arras sector 1917
Bonsoir, Thank you for the info. I just have come across this website and the aerial photos are just too tempting :D http://albindenis.free.fr/Site_escadrille/Terrains_identification.htm The reason I aks about season is, like you know from my actual work, I need a texture to base my work on. If I ma...